Language.cs 7.9 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Xml;
  6. using UnityEngine.UI;
  7. public class Language
  8. {
  9. public enum Enabled
  10. {
  11. English,
  12. ChineseSimplified,
  13. ChineseTraditional,
  14. }
  15. public enum LangType
  16. {
  17. Public
  18. }
  19. public static string[] availableArr = new string[]{Enabled.ChineseSimplified.ToString(), Enabled.English.ToString(), Enabled.ChineseTraditional.ToString() };
  20. private static SystemLanguage defaultLan = SystemLanguage.English;
  21. public static XmlDocument xml;
  22. public static string lan = SystemLanguage.English.ToString();
  23. public static string lanForUI = SystemLanguage.English.ToString();
  24. public static void Initialize()
  25. {
  26. ManaLan.CurrentLan = Data.GetPlayerString("Language").ToEnum<Lan>();
  27. TextAsset textAsset = ManaReso.Load<TextAsset>(Data.GetPlayerString("Language"), Folder.Config);
  28. xml = new XmlDocument();
  29. xml.LoadXml(textAsset.text);
  30. if (ManaLan.CurrentLan == Lan.English)
  31. {
  32. ManaReso.Get<Button>("L_TraChi").interactable = true;
  33. ManaReso.Get<Button>("L_SimChi").interactable = true;
  34. ManaReso.Get<Button>("L_English").interactable = false;
  35. ManaReso.Get<Button>("L_TraChi").image.color = ManaColor.LightGray;
  36. ManaReso.Get<Button>("L_SimChi").image.color = ManaColor.LightGray;
  37. ManaReso.Get<Button>("L_English").image.color = ManaColor.Orange;
  38. }
  39. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  40. {
  41. ManaReso.Get<Button>("L_TraChi").interactable = true;
  42. ManaReso.Get<Button>("L_SimChi").interactable = false;
  43. ManaReso.Get<Button>("L_English").interactable = true;
  44. ManaReso.Get<Button>("L_TraChi").image.color = ManaColor.LightGray;
  45. ManaReso.Get<Button>("L_SimChi").image.color = ManaColor.Orange;
  46. ManaReso.Get<Button>("L_English").image.color = ManaColor.LightGray;
  47. }
  48. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  49. {
  50. ManaReso.Get<Button>("L_TraChi").interactable = false;
  51. ManaReso.Get<Button>("L_SimChi").interactable = true;
  52. ManaReso.Get<Button>("L_English").interactable = true;
  53. ManaReso.Get<Button>("L_TraChi").image.color = ManaColor.Orange;
  54. ManaReso.Get<Button>("L_SimChi").image.color = ManaColor.LightGray;
  55. ManaReso.Get<Button>("L_English").image.color = ManaColor.LightGray;
  56. }
  57. }
  58. public static void SwitchLanguage(Lan lan)
  59. {
  60. ManaLan.CurrentLan = lan;
  61. TextAsset textAsset = ManaReso.Load<TextAsset>(lan.ToString(), Folder.Config);
  62. xml = new XmlDocument();
  63. xml.LoadXml(textAsset.text);
  64. }
  65. //public static void Init(string lan)
  66. //{
  67. // Debug.Log("Init Language " + lan);
  68. // Language.lan = lan;
  69. // string path = "XML/Language/";
  70. // TextAsset textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + lan);
  71. // if (textAsset == null)
  72. // {
  73. // Debug.LogError("Can not find language use default " + defaultLan);
  74. // textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + defaultLan.ToString());
  75. // Language.lan = defaultLan.ToString();
  76. // }
  77. // if (xml == null)
  78. // xml = new XmlDocument();
  79. // xml.LoadXml(text);
  80. //}
  81. public static bool initialized
  82. {
  83. get{
  84. return xml != null;
  85. }
  86. }
  87. public static void LoadFromResource()
  88. {
  89. //TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  90. xml = new XmlDocument ();
  91. //xml.LoadXml (textasset.text);
  92. }
  93. public static void Load(System.Action callBack)
  94. {
  95. //Language.lan = GetSpecifiedLang();
  96. // ResourcesManager.Instance.LoadAsset<TextAsset> ("xml/lan", lan, (objs) => {
  97. // if (objs != null && objs.Length > 0 && objs[0] != null) {
  98. // xml = new XmlDocument ();
  99. // xml.LoadXml ((objs[0] as TextAsset).text);
  100. //// Debug.LogError("bundleLoad-->"+(objs[0] as TextAsset).text);
  101. // } else {
  102. // TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  103. // xml = new XmlDocument ();
  104. // xml.LoadXml (textasset.text);
  105. //// Debug.LogError("resourceLoad-->"+(textasset.text));
  106. // }
  107. // callBack();
  108. // });
  109. // AssetBundleLoader.Load(path, lan.ToString(), typeof(TextAsset), (object asset)=>{
  110. // xml = new XmlDocument();
  111. // xml.LoadXml((asset as TextAsset).text);
  112. //// AssetBundleUtil.GetInstance().GetFont(AssetBundleUtil.Url.Font, lan.ToString(), (Font assetFont)=>{
  113. //// font = assetFont;
  114. //// });
  115. // font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, lan);
  116. //// font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, Enabled.Chinese.ToString());
  117. // callBack();
  118. // }, true);
  119. }
  120. /// <summary>
  121. /// 替换字符获取新的字符串
  122. /// </summary>
  123. /// <param name="old">需要替换的字符串</param>
  124. /// <param name="_replace">替换的数组</param>
  125. /// <returns></returns>
  126. public static string GetReplacedText(string old, params System.Object[] _replace)
  127. {
  128. if (old == "" || old == null) return "";
  129. string replaceStr = old;
  130. int length = _replace.Length;
  131. for (int i = 0; i < length; i++)
  132. {
  133. replaceStr = replaceStr.Replace("_$" + i + "_", _replace[i].ToString());
  134. }
  135. return replaceStr;
  136. }
  137. public static string GetStr(string id,LangType type = LangType.Public)
  138. {
  139. return GetStr (type.ToString(),id);
  140. }
  141. public static string GetStr(string page, string id)
  142. {
  143. if(xml == null)
  144. {
  145. Initialize();
  146. }
  147. try
  148. {
  149. XmlNode pageNode = xml.SelectSingleNode("lan/"+page);
  150. XmlNode node = pageNode.SelectSingleNode(id);
  151. if(node != null)
  152. return node.InnerText.Replace("\\n", "\n");
  153. }
  154. catch(Exception e)
  155. {
  156. Debug.LogException(e);
  157. }
  158. string error = "Topic missing page["+page+"] id["+id+"]";
  159. Debug.LogError(error);
  160. return error;
  161. }
  162. private static Font defaultFont;
  163. public static Font font; //todo Public改为private
  164. public static Font GetFont()
  165. {
  166. if (xml == null || font == null)
  167. {
  168. if(defaultFont == null)
  169. {
  170. Debug.LogError("Language not init");
  171. defaultFont = Font.CreateDynamicFontFromOSFont("Arial", 20);
  172. }
  173. return defaultFont;
  174. }
  175. return font;
  176. //return "Fonts/" + SystemLanguage.ChineseTraditional.ToString();
  177. //return "Fonts/" + SystemLanguage.Chinese.ToString();
  178. }
  179. public static Font GetFont(Enabled font)
  180. {
  181. return null;
  182. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, font.ToString());
  183. }
  184. public static Font GetSystemFont()
  185. {
  186. return Font.CreateDynamicFontFromOSFont("Arial", 20);
  187. }
  188. public static Font GetNumberFont()
  189. {
  190. return null;
  191. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, "Number");
  192. }
  193. public static string GetSpecifiedLang1()
  194. {
  195. string language = "";
  196. if (Application.systemLanguage.ToString() == SystemLanguage.ChineseSimplified.ToString())
  197. language = SystemLanguage.Chinese.ToString();
  198. else
  199. language = Application.systemLanguage.ToString();
  200. if (!isInEnabled(language))
  201. language = defaultLan.ToString();
  202. #if UNITY_EDITOR || UNITY_STANDALONE
  203. language = SystemLanguage.English.ToString();
  204. #endif
  205. // language = SystemLanguage.Chinese.ToString();
  206. language = SystemLanguage.English.ToString();
  207. return language;
  208. }
  209. private static bool isInEnabled(string value)
  210. {
  211. bool isIn = false;
  212. foreach (string name in Enum.GetNames(typeof(Enabled)))
  213. {
  214. if (value == name)
  215. return true;
  216. }
  217. return isIn;
  218. }
  219. public static bool IsLanguageInit()
  220. {
  221. return (xml == null) ? false : true;
  222. }
  223. public static string GetLanguagePath()
  224. {
  225. return "XML/lan/" + lan;
  226. }
  227. }