Bundle.cs 14 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Events;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Diagnostics;
  7. using Debug = UnityEngine.Debug;
  8. using Object = UnityEngine.Object;
  9. public class Bundle : MonoBehaviour
  10. {
  11. #region
  12. public static Bundle Instance;
  13. public static bool LoadComplete;
  14. public static AssetBundle Atlas;
  15. private static AssetBundle UI;
  16. private static AssetBundle Effect;
  17. private static AssetBundle Audio;
  18. private static AssetBundle Scene;
  19. private static AssetBundle Config;
  20. public bool DebugMode;
  21. public List<Object> UiList;
  22. public List<Object> AtlasList;
  23. public List<Object> EffectList;
  24. public List<Object> AudioList;
  25. public List<Object> SceneList;
  26. public List<Object> ConfigList;
  27. #endregion
  28. public void Awake()
  29. {
  30. Instance = this;
  31. LoadAll
  32. (
  33. () => LoadComplete = true
  34. );
  35. }
  36. public static T Load<T>(string goName, Folder folder) where T : Object
  37. {
  38. if (Instance.DebugMode)
  39. {
  40. #region MyRegion
  41. if (folder == Folder.UI)
  42. {
  43. for (int i = 0; i < Instance.UiList.Count; i++)
  44. {
  45. if (Instance.UiList[i].name == goName)
  46. {
  47. return (T) Instance.UiList[i];
  48. }
  49. }
  50. }
  51. else if (folder == Folder.Audio)
  52. {
  53. for (int i = 0; i < Instance.AudioList.Count; i++)
  54. {
  55. if (Instance.AudioList[i].name == goName)
  56. {
  57. return (T) Instance.AudioList[i];
  58. }
  59. }
  60. }
  61. else if (folder == Folder.Config)
  62. {
  63. for (int i = 0; i < Instance.ConfigList.Count; i++)
  64. {
  65. if (Instance.ConfigList[i].name == goName)
  66. {
  67. return (T) Instance.ConfigList[i];
  68. }
  69. }
  70. }
  71. else if (folder == Folder.Effect)
  72. {
  73. for (int i = 0; i < Instance.EffectList.Count; i++)
  74. {
  75. if (Instance.EffectList[i].name == goName)
  76. {
  77. return (T) Instance.EffectList[i];
  78. }
  79. }
  80. }
  81. else if (folder == Folder.Scene)
  82. {
  83. for (int i = 0; i < Instance.SceneList.Count; i++)
  84. {
  85. if (Instance.SceneList[i].name == goName)
  86. {
  87. return (T) Instance.SceneList[i];
  88. }
  89. }
  90. }
  91. else if (folder == Folder.Atlas)
  92. {
  93. for (int i = 0; i < Instance.AtlasList.Count; i++)
  94. {
  95. if (Instance.AtlasList[i].name == goName)
  96. {
  97. return (T) Instance.AtlasList[i];
  98. }
  99. }
  100. }
  101. #endregion
  102. }
  103. else
  104. {
  105. #region MyRegion
  106. if (folder == Folder.UI)
  107. {
  108. return UI.LoadAsset<T>(goName);
  109. }
  110. else if (folder == Folder.Audio)
  111. {
  112. return Audio.LoadAsset<T>(goName);
  113. }
  114. else if (folder == Folder.Config)
  115. {
  116. return Config.LoadAsset<T>(goName);
  117. }
  118. else if (folder == Folder.Effect)
  119. {
  120. return Effect.LoadAsset<T>(goName);
  121. }
  122. else if (folder == Folder.Scene)
  123. {
  124. return Scene.LoadAsset<T>(goName);
  125. }
  126. else if (folder == Folder.Atlas)
  127. {
  128. return Atlas.LoadAsset<T>(goName);
  129. }
  130. #endregion
  131. }
  132. throw new Exception();
  133. }
  134. public static AssetBundleRequest LoadAsync(string goName, Folder folder)
  135. {
  136. if (folder == Folder.UI)
  137. {
  138. return UI.LoadAssetAsync(goName);
  139. }
  140. else if (folder == Folder.Audio)
  141. {
  142. return Audio.LoadAssetAsync(goName);
  143. }
  144. else if (folder == Folder.Config)
  145. {
  146. return Config.LoadAssetAsync(goName);
  147. }
  148. else if (folder == Folder.Effect)
  149. {
  150. return Effect.LoadAssetAsync(goName);
  151. }
  152. else if (folder == Folder.Scene)
  153. {
  154. return Scene.LoadAssetAsync(goName);
  155. }
  156. else if (folder == Folder.Atlas)
  157. {
  158. return Atlas.LoadAssetAsync(goName);
  159. }
  160. else
  161. {
  162. throw new Exception();
  163. }
  164. }
  165. public static string GetStreamPath()
  166. {
  167. if (Application.isEditor)
  168. // return "file://" + System.Environment.CurrentDirectory.Replace("\\", "/"); // Use the build output folder directly.
  169. return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";//user local stream
  170. else if (Application.isWebPlayer)
  171. return System.IO.Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
  172. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  173. return "file://" + Application.streamingAssetsPath + "/Bundle/IOS/";
  174. else if (Application.isMobilePlatform || Application.isConsolePlatform)
  175. return Application.streamingAssetsPath + "/Bundle/Android/";
  176. else // For standalone player.
  177. return "file://" + Application.streamingAssetsPath;
  178. //return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";
  179. }
  180. public void LoadAll(UnityAction callback)
  181. {
  182. StartCoroutine(ILoadAll(callback));
  183. }
  184. public static IEnumerator ILoadAll(UnityAction callback)
  185. {
  186. yield return LoadConfig();
  187. yield return LoadUI();
  188. if (!Logo.LogoComplete && !Instance.DebugMode)
  189. {
  190. ManaReso.AddAsyncLoad("Canvas",1,Folder.UI,ObjType.Canvas);
  191. ManaReso.AddAsyncLoad("GroupA", 1, Folder.UI, ObjType.GroupA, true);
  192. ManaReso.AddAsyncLoad("GroupB", 1, Folder.UI, ObjType.GroupB, true);
  193. ManaReso.AddAsyncLoad("GroupC", 1, Folder.UI, ObjType.GroupC, true);
  194. ManaReso.AddAsyncLoad("GroupD", 1, Folder.UI, ObjType.GroupD, true);
  195. ManaReso.AddAsyncLoad("EventSystem", 1, Folder.UI, ObjType.EventSystem);
  196. ManaReso.AddAsyncLoad("MainCamera", 1, Folder.UI, ObjType.MainCamera);
  197. ManaReso.AddAsyncLoad("SkillItem", 31, Folder.UI, ObjType.SkillItem, true);
  198. ManaReso.AddAsyncLoad("SignItem", 21, Folder.UI, ObjType.SignItem, true);
  199. ManaReso.AddAsyncLoad("FlowerItem", 17, Folder.UI, ObjType.FlowerItem, true);
  200. ManaReso.AddAsyncLoad("AchieveItem", 2, Folder.UI, ObjType.AchieveItem, true);
  201. }
  202. yield return LoadScene();
  203. if (!Logo.LogoComplete && !Instance.DebugMode)
  204. {
  205. //if (Data.GetPlayerBool("TutorialA") && Data.GetPlayerInt("TutorialIndexA") == 1)
  206. //{
  207. // ManaReso.AddAsyncPlayer("PlayerPink");
  208. // ManaReso.AddAsyncPlayer("PlayerBlond");
  209. // ManaReso.AddAsyncPlayer("PlayerBrown");
  210. //}
  211. //else
  212. //{
  213. // ManaReso.AddAsyncPlayer(Data.GetPlayerString("Player"));
  214. //}
  215. ManaReso.AddAsyncLoad("Flower", 9, Folder.Scene, ObjType.Flower, false, false, null, typeof(Flower));
  216. ManaReso.AddAsyncLoad("Page", 2, Folder.Scene, ObjType.Page);
  217. ManaReso.AddAsyncLoad("Garden", 1, Folder.Scene, ObjType.Garden);
  218. }
  219. yield return LoadAudio();
  220. if (!Logo.LogoComplete && !Instance.DebugMode)
  221. {
  222. ManaReso.AddAsyncLoad("Music", 1, Folder.Audio, ObjType.Music);
  223. ManaReso.AddAsyncLoad("skill_config", Folder.Config);
  224. ManaReso.AddAsyncLoad("pack_config", Folder.Config);
  225. ManaReso.AddAsyncLoad("ability_config", Folder.Config);
  226. ManaReso.AddAsyncLoad("achieve_config", Folder.Config);
  227. ManaReso.AddAsyncLoad("visit_config", Folder.Config);
  228. ManaReso.AddAsyncLoad("award_config", Folder.Config);
  229. ManaReso.AddAsyncLoad("flower_config", Folder.Config);
  230. ManaReso.AddAsyncLoad("offline_config", Folder.Config);
  231. ManaReso.AddAsyncLoad("signin_config", Folder.Config);
  232. ManaReso.AddAsyncLoad("English", Folder.Config);
  233. ManaReso.AddAsyncLoad("ChineseSimplified", Folder.Config);
  234. ManaReso.AddAsyncLoad("ChineseTraditional", Folder.Config);
  235. ManaReso.AddAsyncLoad("BtnClip", Folder.Audio);
  236. ManaReso.AddAsyncLoad("SkillClip", Folder.Audio);
  237. ManaReso.AddAsyncLoad("ErrorClip", Folder.Audio);
  238. ManaReso.AddAsyncLoad("DropClip", Folder.Audio);
  239. ManaReso.AddAsyncLoad("CloseClip", Folder.Audio);
  240. ManaReso.AddAsyncLoad("FlowerClip", Folder.Audio);
  241. ManaReso.AddAsyncLoad("BubbleClip", Folder.Audio);
  242. ManaReso.AddAsyncLoad("CurrentClip", Folder.Audio);
  243. ManaReso.AddAsyncLoad("MiniEndClip", Folder.Audio);
  244. ManaReso.AddAsyncLoad("stand_tex", Folder.Config);
  245. ManaReso.AddAsyncLoad("stand_ske", Folder.Config);
  246. ManaReso.AddAsyncLoad("stand_texture", Folder.Scene);
  247. ManaReso.AddAsyncLoad("Closet_tex", Folder.Config);
  248. ManaReso.AddAsyncLoad("Closet_ske", Folder.Config);
  249. ManaReso.AddAsyncLoad("Closet_texture", Folder.Scene);
  250. ManaReso.AddAsyncLoad("4大技能1", Folder.UI);
  251. ManaReso.AddAsyncLoad("4大技能2", Folder.UI);
  252. ManaReso.AddAsyncLoad("4大技能3", Folder.UI);
  253. ManaReso.AddAsyncLoad("4大技能4", Folder.UI);
  254. ManaReso.AddAsyncLoad("4大技能1副", Folder.UI);
  255. ManaReso.AddAsyncLoad("4大技能2副", Folder.UI);
  256. ManaReso.AddAsyncLoad("4大技能3副", Folder.UI);
  257. ManaReso.AddAsyncLoad("4大技能4副", Folder.UI);
  258. ManaReso.AddAsyncLoad("红-公园", Folder.UI);
  259. ManaReso.AddAsyncLoad("红-彩虹", Folder.UI);
  260. ManaReso.AddAsyncLoad("红-樱花树", Folder.UI);
  261. ManaReso.AddAsyncLoad("红-灌木", Folder.UI);
  262. ManaReso.AddAsyncLoad("红-黄莺鸟", Folder.UI);
  263. ManaReso.AddAsyncLoad("绿-免费金币", Folder.UI);
  264. ManaReso.AddAsyncLoad("绿-繁花似锦", Folder.UI);
  265. ManaReso.AddAsyncLoad("绿-金币包1", Folder.UI);
  266. ManaReso.AddAsyncLoad("绿-金币包2", Folder.UI);
  267. ManaReso.AddAsyncLoad("绿-金币包3", Folder.UI);
  268. ManaReso.AddAsyncLoad("蓝-中级包", Folder.UI);
  269. ManaReso.AddAsyncLoad("蓝-免费钻", Folder.UI);
  270. ManaReso.AddAsyncLoad("蓝-高级包", Folder.UI);
  271. ManaReso.AddAsyncLoad("蓝-初级包", Folder.UI);
  272. ManaReso.AddAsyncLoad("蓝-中量钻石", Folder.UI);
  273. ManaReso.AddAsyncLoad("蓝-大量钻石", Folder.UI);
  274. ManaReso.AddAsyncLoad("蓝-小量钻石", Folder.UI);
  275. ManaReso.AddAsyncLoad("黄-白蝴蝶", Folder.UI);
  276. ManaReso.AddAsyncLoad("黄-紫蝴蝶", Folder.UI);
  277. ManaReso.AddAsyncLoad("黄-红蝴蝶", Folder.UI);
  278. ManaReso.AddAsyncLoad("黄-蓝蝴蝶", Folder.UI);
  279. ManaReso.AddAsyncLoad("黄-黄蝴蝶", Folder.UI);
  280. ManaReso.AddAsyncLoad("黄-白色蜜蜂", Folder.UI);
  281. ManaReso.AddAsyncLoad("黄-紫色蜜蜂", Folder.UI);
  282. ManaReso.AddAsyncLoad("黄-红色蜜蜂", Folder.UI);
  283. ManaReso.AddAsyncLoad("黄-蓝色蜜蜂", Folder.UI);
  284. ManaReso.AddAsyncLoad("黄-黄色蜜蜂", Folder.UI);
  285. for (int i = 1; i < 28; i++)
  286. {
  287. ManaReso.AddAsyncLoad("Flower" + i, Folder.Scene);
  288. }
  289. }
  290. yield return LoadAtlas();
  291. yield return LoadEffect();
  292. if (callback != null)
  293. {
  294. callback.Invoke();
  295. }
  296. }
  297. public static IEnumerator LoadUI()
  298. {
  299. WWW www = new WWW(GetStreamPath() + "ui");
  300. yield return www;
  301. if (string.IsNullOrEmpty(www.error))
  302. {
  303. UI = www.assetBundle;
  304. }
  305. else
  306. {
  307. Debug.Log(www.error);
  308. }
  309. }
  310. public static IEnumerator LoadAtlas()
  311. {
  312. WWW www = new WWW(GetStreamPath() + "atlas");
  313. yield return www;
  314. if (string.IsNullOrEmpty(www.error))
  315. {
  316. Atlas = www.assetBundle;
  317. }
  318. else
  319. {
  320. Debug.Log(www.error);
  321. }
  322. }
  323. public static IEnumerator LoadAudio()
  324. {
  325. WWW www = new WWW(GetStreamPath() + "audio");
  326. yield return www;
  327. if (string.IsNullOrEmpty(www.error))
  328. {
  329. Audio = www.assetBundle;
  330. }
  331. else
  332. {
  333. Debug.Log(www.error);
  334. }
  335. }
  336. public static IEnumerator LoadConfig()
  337. {
  338. WWW www = new WWW(GetStreamPath() + "config");
  339. yield return www;
  340. if (string.IsNullOrEmpty(www.error))
  341. {
  342. Config = www.assetBundle;
  343. }
  344. else
  345. {
  346. Debug.Log(www.error);
  347. }
  348. }
  349. public static IEnumerator LoadEffect()
  350. {
  351. WWW www = new WWW(GetStreamPath() + "effect");
  352. yield return www;
  353. if (string.IsNullOrEmpty(www.error))
  354. {
  355. Effect = www.assetBundle;
  356. }
  357. else
  358. {
  359. Debug.Log(www.error);
  360. }
  361. }
  362. public static IEnumerator LoadScene()
  363. {
  364. WWW www = new WWW(GetStreamPath() + "scene");
  365. yield return www;
  366. if (string.IsNullOrEmpty(www.error))
  367. {
  368. Scene = www.assetBundle;
  369. }
  370. else
  371. {
  372. Debug.Log(www.error);
  373. }
  374. }
  375. }