ManaDebug.cs 875 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Text;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using Random = UnityEngine.Random;
  9. public class ManaDebug : Regist
  10. {
  11. #region 变量
  12. private static Text Lab;
  13. #endregion
  14. public override void Instantiate()
  15. {
  16. Lab = ManaReso.Get<Text>("E_ScrrLab");
  17. }
  18. public static void Log(string message)
  19. {
  20. if (Lab == null)
  21. {
  22. return;
  23. }
  24. Lab.text += '\n' + message;
  25. }
  26. public static void LockBtn()
  27. {
  28. if (ManaData.Pause)
  29. {
  30. ManaData.Pause = false;
  31. ManaReso.SetText("E_PauseLab", "暂停");
  32. }
  33. else
  34. {
  35. ManaData.Pause = true;
  36. ManaReso.SetText("E_PauseLab", "继续");
  37. }
  38. }
  39. }