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- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Serialization;
- using System;
- using System.Text;
- using System.Collections;
- using System.Collections.Generic;
- using Random = UnityEngine.Random;
- public class ManaDebug : Regist
- {
- #region 变量
- private static Text Lab;
- #endregion
- public override void Instantiate()
- {
- Lab = ManaReso.Get<Text>("E_ScrrLab");
- }
- public static void Log(string message)
- {
- if (Lab == null)
- {
- return;
- }
- Lab.text += '\n' + message;
- }
- public static void LockBtn()
- {
- if (ManaData.Pause)
- {
- ManaData.Pause = false;
- ManaReso.SetText("E_PauseLab", "暂停");
- }
- else
- {
- ManaData.Pause = true;
- ManaReso.SetText("E_PauseLab", "继续");
- }
- }
- }
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