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- using UnityEditor;
- using UnityEngine;
- using UnityEngine.Events;
- using System.Collections;
- [CustomEditor(typeof(Bundle))]
- public class EditorBundle : Editor
- {
- #region 变量
- public static Bundle Script;
- #endregion
- public void OnEnable()
- {
- Script = (Bundle) target;
- Bundle.Instance = Script;
- }
- public static void Tag()
- {
- string path;
- AssetImporter assetImporter;
- for (int i = 0; i < Script.UiList.Count; i++)
- {
- path = AssetDatabase.GetAssetPath(Script.UiList[i]);
- assetImporter = AssetImporter.GetAtPath(path);
- assetImporter.assetBundleName = "ui";
- }
- for (int i = 0; i < Script.AtlasList.Count; i++)
- {
- path = AssetDatabase.GetAssetPath(Script.AtlasList[i]);
- assetImporter = AssetImporter.GetAtPath(path);
- assetImporter.assetBundleName = "atlas";
- }
- for (int i = 0; i < Script.EffectList.Count; i++)
- {
- path = AssetDatabase.GetAssetPath(Script.EffectList[i]);
- assetImporter = AssetImporter.GetAtPath(path);
- assetImporter.assetBundleName = "effect";
- }
- for (int i = 0; i < Script.AudioList.Count; i++)
- {
- path = AssetDatabase.GetAssetPath(Script.AudioList[i]);
- assetImporter = AssetImporter.GetAtPath(path);
- assetImporter.assetBundleName = "audio";
- }
- for (int i = 0; i < Script.SceneList.Count; i++)
- {
- path = AssetDatabase.GetAssetPath(Script.SceneList[i]);
- assetImporter = AssetImporter.GetAtPath(path);
- assetImporter.assetBundleName = "scene";
- }
- for (int i = 0; i < Script.ConfigList.Count; i++)
- {
- path = AssetDatabase.GetAssetPath(Script.ConfigList[i]);
- assetImporter = AssetImporter.GetAtPath(path);
- assetImporter.assetBundleName = "config";
- }
- }
- [MenuItem("DashGame/Bundle/PackAndroid")]
- public static void PackAndroid()
- {
- Tag();
- BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath + "/Bundle/Android", BuildAssetBundleOptions.None, BuildTarget.Android);
- }
- [MenuItem("DashGame/Bundle/PackIOS")]
- public static void PackIOS()
- {
- Tag();
- BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath + "/Bundle/IOS", BuildAssetBundleOptions.None, BuildTarget.iOS);
- }
- [MenuItem("DashGame/Bundle/PackWindows")]
- public static void PackWindows()
- {
- Tag();
- BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath + "/Bundle/Windows", BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
- }
- }
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