Initializer.cs 2.7 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public class Initializer : MonoBehaviour
  9. {
  10. #region 变量
  11. public static bool LoadComplete;
  12. public static Initializer Instance;
  13. public static Transform Transform;
  14. public static List<Regist> RegistList = new List<Regist>();
  15. #endregion
  16. private void Awake()
  17. {
  18. DontDestroyOnLoad(gameObject);
  19. ManaServer.Login(ManaData.LoginCallbackInitial);
  20. Instance = this;
  21. Transform = transform;
  22. gameObject.AddScript<Bundle>();
  23. gameObject.AddScript<Auxiliary>();
  24. gameObject.AddScript<ManaLan>();
  25. gameObject.AddScript<ManaReso>();
  26. gameObject.AddScript<ManaAnim>();
  27. gameObject.AddScript<ManaAudio>();
  28. gameObject.AddScript<ManaTutorial>();
  29. gameObject.AddScript<ManaAchieve>();
  30. gameObject.AddScript<ManaUI>();
  31. gameObject.AddScript<ManaSign>();
  32. gameObject.AddScript<ManaGarden>();
  33. gameObject.AddScript<ManaData>();
  34. gameObject.AddScript<ManaPlayer>();
  35. gameObject.AddScript<ManaDebug>();
  36. gameObject.AddScript<ManaMiniGame>();
  37. StartCoroutine(IInitialize());
  38. }
  39. public static void Initialize()
  40. {
  41. ManaTutorial.TutorialA = Data.GetPlayerBool("TutorialA");
  42. ManaTutorial.TutorialB_ = Data.GetPlayerBool("TutorialB");
  43. ManaTutorial.TutorialIndexA = Data.GetPlayerInt("TutorialIndexA");
  44. ManaTutorial.TutorialIndexB = Data.GetPlayerInt("TutorialIndexB");
  45. for (int i = 0; i < RegistList.Count; i++)
  46. {
  47. RegistList[i].Instantiate();
  48. }
  49. for (int i = 0; i < RegistList.Count; i++)
  50. {
  51. RegistList[i].RegistReference();
  52. }
  53. for (int i = 0; i < RegistList.Count; i++)
  54. {
  55. RegistList[i].RegistValueA();
  56. }
  57. for (int i = 0; i < RegistList.Count; i++)
  58. {
  59. RegistList[i].RegistValueB();
  60. }
  61. for (int i = 0; i < RegistList.Count; i++)
  62. {
  63. RegistList[i].RegistValueC();
  64. RegistList[i].enabled = true;
  65. }
  66. LoadComplete = true;
  67. ManaData.LoginCallbackInitial(new JsonData());
  68. ManaReso.Get("I_BlackMask").TweenForCG();
  69. ManaReso.SetActive("I_Lab", false);
  70. }
  71. public IEnumerator IInitialize()
  72. {
  73. while (Bundle.LoadComplete == false)
  74. {
  75. yield return null;
  76. }
  77. while (!Logo.LogoComplete)
  78. {
  79. yield return null;
  80. }
  81. //ManaUI.InitialInstantiate();
  82. Initialize();
  83. }
  84. }