ManaCenter.cs 30 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double ShareAmt
  43. {
  44. get { return ShareAmt_; }
  45. set
  46. {
  47. ShareAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  49. }
  50. }
  51. public static double MiniGameAmt
  52. {
  53. get { return MiniGameAmt_; }
  54. set
  55. {
  56. MiniGameAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  58. }
  59. }
  60. public static double ElfLevel
  61. {
  62. get { return ElfLevel_; }
  63. set
  64. {
  65. ElfLevel_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  67. }
  68. }
  69. public static double TotalCoin
  70. {
  71. get { return TotalCoin_; }
  72. set
  73. {
  74. TotalCoin_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  76. }
  77. }
  78. public static double FlowerCoin
  79. {
  80. get { return FlowerCoin_; }
  81. set
  82. {
  83. FlowerCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  85. }
  86. }
  87. public static double TotalPerson
  88. {
  89. get { return TotalPerson_; }
  90. set
  91. {
  92. TotalPerson_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  94. }
  95. }
  96. private static double AdAmt_;
  97. private static double SkillAmt_;
  98. private static double SignAmt_;
  99. private static double ShareAmt_;
  100. private static double MiniGameAmt_;
  101. private static double ElfLevel_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. private static double TotalPerson_;
  105. #endregion
  106. public static int Level
  107. {
  108. get { return Level_; }
  109. set
  110. {
  111. Level_ = value;
  112. if (!Complete)
  113. {
  114. return;
  115. }
  116. ManaVisit.UpdateCost();
  117. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  118. for (int i = 0; i < SkillList.Count; i++)
  119. {
  120. SkillList[i].UpdateStatus();
  121. }
  122. foreach (var kv in ManaPlayer.CloseUnitDic)
  123. {
  124. kv.Value.OnLevelChange();
  125. }
  126. if (Level_ >= 8)
  127. {
  128. if (ManaTutorial.TutorialC_)
  129. {
  130. ManaTutorial.EnterC1();
  131. }
  132. else
  133. {
  134. ManaReso.SetActive("C_Visit", true);
  135. }
  136. }
  137. if (Level_ >= 13)
  138. {
  139. if (ManaTutorial.TutorialD_)
  140. {
  141. ManaTutorial.EnterD1();
  142. }
  143. }
  144. if (Level_ >= 18)
  145. {
  146. if (ManaTutorial.TutorialB_)
  147. {
  148. ManaTutorial.TutorialB = true;
  149. }
  150. }
  151. }
  152. }
  153. public static float Person
  154. {
  155. get { return Person_; }
  156. set
  157. {
  158. Person_ = value;
  159. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  160. }
  161. }
  162. public static float SkillPerson
  163. {
  164. get { return SkillPerson_; }
  165. set
  166. {
  167. SkillPerson_ = value;
  168. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  169. if (SkillPerson_.Equal(0))
  170. {
  171. tween.Pause();
  172. tween.Target.enabled = false;
  173. }
  174. else
  175. {
  176. if (tween.InPause)
  177. {
  178. tween.Resume();
  179. tween.Target.enabled = true;
  180. }
  181. else
  182. {
  183. tween.StartForward();
  184. }
  185. }
  186. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  187. }
  188. }
  189. public static float CoinPerson
  190. {
  191. get { return CoinPerson_; }
  192. set
  193. {
  194. CoinPerson_ = value;
  195. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  196. }
  197. }
  198. public static float SkillPersonBuff
  199. {
  200. get { return SkillPersonBuff_; }
  201. set
  202. {
  203. SkillPersonBuff_ = value;
  204. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  205. }
  206. }
  207. public static float SkillCoinPerson
  208. {
  209. get { return SkillCoinPerson_; }
  210. set
  211. {
  212. SkillCoinPerson_ = value;
  213. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  214. if (SkillCoinPerson_.Equal(0))
  215. {
  216. tween.Pause();
  217. tween.Target.enabled = false;
  218. }
  219. else
  220. {
  221. if (tween.InPause)
  222. {
  223. tween.Resume();
  224. tween.Target.enabled = true;
  225. }
  226. else
  227. {
  228. tween.StartForward();
  229. }
  230. }
  231. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  232. }
  233. }
  234. private static int Level_;
  235. private static bool Pause_;
  236. private static float Person_;
  237. private static float CoinPerson_;
  238. public static double Coin
  239. {
  240. get { return Coin_; }
  241. set
  242. {
  243. Coin_ = value;
  244. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  245. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  246. ManaReso.SetText("P_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  247. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  248. }
  249. }
  250. public static double Coin_;
  251. public static double Diamond;
  252. public static bool MiniLock;
  253. public static bool SaveLock;
  254. public static bool LoginLock;
  255. public static bool OfflineLock;
  256. public static bool ReactiveLock;
  257. public static bool DownloadLock;
  258. public static bool SceneSwitchLock;
  259. public static bool Complete;
  260. public static bool FirstFrame = true;
  261. public static bool Background;
  262. public static float Elapse;
  263. public static float CircleTime = 10;
  264. public static float OpTimer;
  265. public static float MiniTimer;
  266. public static float SaveTimer;
  267. public static float LoginTimer;
  268. public static float CircleTimer;
  269. public static float NewPerson;
  270. public static float NewCoinPerson;
  271. public static string OfflineFml;
  272. public static double MaxCoin;
  273. public static double MaxTime;
  274. public static float SkillPlus;
  275. public static float SkillPerson_;
  276. public static float SkillPersonBuff_;
  277. public static float SkillCoinPerson_;
  278. public static DateTime QuitTime;
  279. public static ManaCenter Instance;
  280. public static List<Skill> UseList = new List<Skill>();
  281. public static List<Skill> CoolList = new List<Skill>();
  282. public static List<Skill> TempCoolList = new List<Skill>();
  283. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  284. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  285. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  286. #endregion
  287. private void Update()
  288. {
  289. if (ManaTutorial.TutorialA)
  290. {
  291. return;
  292. }
  293. OpThread();
  294. }
  295. private void FixedUpdate()
  296. {
  297. LoginThread();
  298. if (ManaTutorial.TutorialA)
  299. {
  300. return;
  301. }
  302. SkillThread();
  303. MiniThread();
  304. SaveThread();
  305. CircleThread();
  306. }
  307. public static void AddCoin(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  308. {
  309. Coin += amt;
  310. if (amt > 0)
  311. {
  312. TotalCoin += amt;
  313. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.金币, amt.ToString("0"), consumeModule);
  314. }
  315. }
  316. public static void AddDiamond(double amt, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule)
  317. {
  318. Diamond += amt;
  319. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond, 0));
  320. ManaReso.SetText("P_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond, 0));
  321. if (amt > 0)
  322. {
  323. StaticsManager.GetInstance().RewardItem(itemId, StaticsManager.ItemType.钻石, amt.ToString("0"), consumeModule);
  324. }
  325. }
  326. private void OpThread()
  327. {
  328. if (Auxiliary.AnyKeyUp)
  329. {
  330. OpTimer = 0;
  331. ManaReso.Get("C_Group").TweenForCG();
  332. }
  333. else
  334. {
  335. OpTimer += Time.deltaTime;
  336. if (OpTimer >= 60)
  337. {
  338. OpTimer = 0;
  339. ManaReso.Get("C_Group").TweenBacCG();
  340. }
  341. }
  342. }
  343. private void SkillThread()
  344. {
  345. for (int i = 0; i < UseList.Count; i++)
  346. {
  347. if (UseList[i].DoUse())
  348. {
  349. UseList.RemoveAt(i--);
  350. }
  351. }
  352. for (int i = 0; i < CoolList.Count; i++)
  353. {
  354. if (CoolList[i].DoCool())
  355. {
  356. CoolList.RemoveAt(i--);
  357. }
  358. }
  359. }
  360. private void MiniThread()
  361. {
  362. if (!MiniLock)
  363. {
  364. MiniTimer -= Time.deltaTime;
  365. ManaReso.SetText("C_MiniGameLab", Mathf.CeilToInt(MiniTimer).ToString());
  366. if (MiniTimer < 0)
  367. {
  368. MiniLock = true;
  369. ManaReso.Get("C_MiniGame").TweenBacRect();
  370. ManaReso.SetText("C_MiniGameLab", "");
  371. StaticsManager.GetInstance().RewardItem(StaticsManager.ItemID.获得小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  372. }
  373. }
  374. }
  375. private void SaveThread()
  376. {
  377. if (DownloadLock)
  378. {
  379. return;
  380. }
  381. SaveTimer += Time.fixedDeltaTime;
  382. if (SaveTimer >= 60)
  383. {
  384. SaveTimer = 0;
  385. ManaServer.Save();
  386. }
  387. }
  388. private void LoginThread()
  389. {
  390. LoginTimer += Time.fixedDeltaTime;
  391. if (LoginTimer >= 10)
  392. {
  393. LoginTimer = 0;
  394. ManaServer.Login();
  395. StaticsManager.GetInstance().Online();
  396. }
  397. }
  398. private void CircleThread()
  399. {
  400. CircleTimer -= Time.deltaTime;
  401. if (CircleTimer < 0)
  402. {
  403. CircleTimer = CircleTime;
  404. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  405. NewCoinPerson = CoinPerson + SkillCoinPerson;
  406. TotalPerson += NewPerson * CircleTime;
  407. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  408. AddCoin(temp, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  409. ManaReso.Get("C_IncomeLab").TweenReForGra();
  410. ManaReso.Get("C_IncomeLab").TweenReForVec();
  411. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  412. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  413. }
  414. }
  415. public override void Reactive()
  416. {
  417. foreach (var kv in SkillDic)
  418. {
  419. kv.Value.Reactive();
  420. }
  421. RegistSkill(false);
  422. RegistIncome();
  423. if (OfflineLock)
  424. {
  425. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  426. {
  427. ManaReso.Get("C_Group").TweenBacCG();
  428. ManaReso.Get("B_SignIn").TweenForCG();
  429. ManaReso.Get("Ba_Notice").TweenForCG();
  430. }
  431. }
  432. }
  433. public override void Instantiate()
  434. {
  435. #region 生成技能条
  436. #region 读技能配置
  437. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  438. for (int i = 0; i < attributeList.Count; i++)
  439. {
  440. SkillRoot skillRoot;
  441. #region MyRegion
  442. if (attributeList[i].Count == 17)
  443. {
  444. skillRoot = new Pack(attributeList[i]);
  445. }
  446. else if (attributeList[i].Count == 24)
  447. {
  448. skillRoot = new Ability(attributeList[i]);
  449. }
  450. else if (attributeList[i].Count == 34)
  451. {
  452. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  453. {
  454. skillRoot = new Skill(attributeList[i]);
  455. }
  456. else
  457. {
  458. skillRoot = new BigSkill(attributeList[i]);
  459. }
  460. }
  461. else
  462. {
  463. throw new Exception(attributeList[i].Count.ToString());
  464. }
  465. #endregion
  466. SkillDic.Add(skillRoot.ID, skillRoot);
  467. SkillList.Add(skillRoot);
  468. }
  469. SkillList.Sort(SkillRoot.Sort);
  470. #endregion
  471. for (int i = 0; i < SkillList.Count; i++)
  472. {
  473. if (SkillList[i].SkillTab != SkillTab.Null)
  474. {
  475. ManaReso.GetSkillItem(SkillList[i]);
  476. }
  477. }
  478. #endregion
  479. }
  480. public override void RegistValueA()
  481. {
  482. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  483. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  484. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  485. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  486. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  487. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  488. ManaReso.Get<Button>("F_Elf").interactable = false;
  489. ManaReso.Get<Button>("F_Store").interactable = false;
  490. ManaReso.Get<Button>("F_Magic").interactable = false;
  491. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  492. for (int i = 0; i < attributeList.Count; i++)
  493. {
  494. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  495. if (!(skillRoot is Skill))
  496. {
  497. skillRoot.RegistReference();
  498. skillRoot.RegistValue(true, Elapse, TempUseList, attributeList[i]);
  499. }
  500. }
  501. }
  502. public override void RegistValueB()
  503. {
  504. Instance = this;
  505. Coin = ManaData.GetPlayerDouble("Coin");
  506. Diamond = ManaData.GetPlayerDouble("Diamond");
  507. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  508. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  509. if (MiniTimer > 0)
  510. {
  511. ManaReso.Get("C_MiniGame").TweenForRect();
  512. }
  513. else
  514. {
  515. MiniLock = true;
  516. }
  517. ManaServer.ID = ManaData.GetPlayerString("ID");
  518. List<string> offlineList = ManaData.GetOfflineConfig();
  519. MaxCoin = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  520. MaxTime = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  521. OfflineFml = offlineList[0];
  522. List<double> dataList = ManaData.GetAchieveData();
  523. AdAmt = dataList[0];
  524. ElfLevel = dataList[4];
  525. SkillAmt = dataList[1];
  526. SignAmt = dataList[2];
  527. ShareAmt = dataList[3];
  528. FlowerCoin = dataList[6];
  529. TotalPerson = dataList[7];
  530. MiniGameAmt = dataList[5];
  531. }
  532. public static void RegistSkill(bool firstRegist)
  533. {
  534. OfflineLock = false;
  535. ManaReso.SetActive("Ba_Lab2", false);
  536. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  537. {
  538. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  539. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  540. MiniTimer -= Elapse;
  541. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  542. if (Elapse <= 120)
  543. {
  544. Elapse = 0;
  545. }
  546. else
  547. {
  548. OfflineLock = true;
  549. }
  550. if (Elapse > MaxTime)
  551. {
  552. Elapse = (long)MaxTime;
  553. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  554. ManaReso.SetActive("Ba_Lab2", true);
  555. }
  556. }
  557. TempUseList = new List<List<Skill>>();
  558. TempCoolList = new List<Skill>();
  559. if (Elapse > CircleTimer)
  560. {
  561. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  562. for (int i = 0; i < circle; i++)
  563. {
  564. TempUseList.Add(new List<Skill>());
  565. }
  566. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  567. }
  568. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  569. for (int i = 0; i < attributeList.Count; i++)
  570. {
  571. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  572. if (skillRoot is Skill)
  573. {
  574. skillRoot.RegistReference();
  575. skillRoot.RegistValue(firstRegist, Elapse, TempUseList, attributeList[i]);
  576. }
  577. }
  578. }
  579. public static void RegistIncome()
  580. {
  581. double coin = 0;
  582. for (int i = 0; i < TempUseList.Count; i++)
  583. {
  584. for (int j = 0; j < TempCoolList.Count; j++)
  585. {
  586. TempCoolList[j].CoolTimer -= CircleTime;
  587. }
  588. for (int j = 0; j < TempUseList[i].Count; j++)
  589. {
  590. TempUseList[i][j].AnnulA();
  591. TempCoolList.Add(TempUseList[i][j]);
  592. }
  593. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  594. NewCoinPerson = CoinPerson + SkillCoinPerson;
  595. TotalPerson += NewPerson*CircleTime;
  596. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  597. }
  598. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  599. for (int j = 0; j < TempCoolList.Count; j++)
  600. {
  601. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  602. }
  603. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  604. if (coin > MaxCoin)
  605. {
  606. coin = MaxCoin;
  607. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  608. ManaReso.SetActive("Ba_Lab2", true);
  609. }
  610. AddCoin(coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.Income);
  611. ManaReso.SetText("Ba_IconLab", Auxiliary.ShrinkNumberStr(coin));
  612. }
  613. public static void SwitchLanguage()
  614. {
  615. Coin = Coin;
  616. AddDiamond(0, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
  617. }
  618. public static void Pay(string id, double amt, Current current, UnityAction succeedCallback, StaticsManager.ItemID itemId, StaticsManager.ConsumeModule consumeModule, bool navigate = true, bool useBubbleTweenNavigate = true, UnityAction navigateCall = null)
  619. {
  620. if (ManaTutorial.PayExempt)
  621. {
  622. succeedCallback.Invoke();
  623. return;
  624. }
  625. amt = Auxiliary.ShrinkNumber(amt);
  626. if (current == Current.Free)
  627. {
  628. succeedCallback.Invoke();
  629. }
  630. else if (current == Current.AD)
  631. {
  632. ManaIAP.PlayAD(succeedCallback);
  633. }
  634. else if (current == Current.Cash)
  635. {
  636. ManaIAP.Purchase(id);
  637. }
  638. else if (current == Current.Coin)
  639. {
  640. #region MyRegion
  641. if (Coin >= amt)
  642. {
  643. Coin -= amt;
  644. succeedCallback.Invoke();
  645. StaticsManager.GetInstance().UseItem(itemId, StaticsManager.ItemType.金币, "1", consumeModule);
  646. }
  647. else
  648. {
  649. ManaReso.Get("Fe_Info").TweenBacCG();
  650. if (navigate)
  651. {
  652. Bubble.Show
  653. (
  654. Language.GetStr("Common", "ShortCoin"),
  655. Language.GetStr("Common", "NavigateCoin"),
  656. ManaReso.LoadSprite("金币", Folder.UI),
  657. () =>
  658. {
  659. navigateCall.SafeInvoke();
  660. if (useBubbleTweenNavigate)
  661. {
  662. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  663. tween.AddEventOnetime
  664. (
  665. EventType.BackwardFinish,
  666. () =>
  667. {
  668. ManaUI.NavigateBuyCoin();
  669. }
  670. );
  671. }
  672. else
  673. {
  674. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  675. tween.AddEventOnetime
  676. (
  677. EventType.ForwardFinish,
  678. () =>
  679. {
  680. ManaUI.NavigateBuyCoin();
  681. }
  682. );
  683. }
  684. }
  685. );
  686. }
  687. else
  688. {
  689. Bubble.Show
  690. (
  691. Language.GetStr("Common", "ShortCoin"),
  692. null,
  693. ManaReso.LoadSprite("金币", Folder.UI)
  694. );
  695. }
  696. }
  697. #endregion
  698. }
  699. else if (current == Current.Diamond)
  700. {
  701. #region MyRegion
  702. if (Diamond >= amt)
  703. {
  704. Diamond -= amt;
  705. succeedCallback.Invoke();
  706. StaticsManager.GetInstance().PurchaseItem(itemId, StaticsManager.ItemType.钻石, "1", amt.ToString("0"), consumeModule);
  707. }
  708. else
  709. {
  710. ManaReso.Get("Fe_Info").TweenBacCG();
  711. if (navigate)
  712. {
  713. Bubble.Show
  714. (
  715. Language.GetStr("Common", "ShortDiamond"),
  716. Language.GetStr("Common", "NavigateDiamond"),
  717. ManaReso.LoadSprite("钻石", Folder.UI),
  718. () =>
  719. {
  720. navigateCall.SafeInvoke();
  721. if (useBubbleTweenNavigate)
  722. {
  723. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  724. tween.AddEventOnetime
  725. (
  726. EventType.BackwardFinish,
  727. () =>
  728. {
  729. ManaUI.NavigateBuyDiamond();
  730. }
  731. );
  732. }
  733. else
  734. {
  735. TweenRoot tween = ManaReso.Get("F_Manage0").GetTweenVec();
  736. tween.AddEventOnetime
  737. (
  738. EventType.ForwardFinish,
  739. () =>
  740. {
  741. ManaUI.NavigateBuyDiamond();
  742. }
  743. );
  744. }
  745. }
  746. );
  747. }
  748. else
  749. {
  750. Bubble.Show
  751. (
  752. Language.GetStr("Common", "ShortDiamond"),
  753. null,
  754. ManaReso.LoadSprite("钻石", Folder.UI)
  755. );
  756. }
  757. }
  758. #endregion
  759. }
  760. else
  761. {
  762. throw new Exception(current.ToString());
  763. }
  764. }
  765. public static void LoginCallbackInitial(JsonData jsonData)
  766. {
  767. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  768. {
  769. return;
  770. }
  771. if (ManaServer.Connect)
  772. {
  773. if (ManaData.GetPlayerString("ID") == "Default")
  774. {
  775. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  776. ManaReso.SetText("L_UserLab", ManaServer.ID);
  777. }
  778. }
  779. RegistSkill(true);
  780. RegistIncome();
  781. if (OfflineLock)
  782. {
  783. if (!ManaTutorial.TutorialA)
  784. {
  785. ManaReso.Get("B_SignIn").TweenForCG();
  786. ManaReso.Get("Ba_Notice").TweenForCG();
  787. }
  788. }
  789. else
  790. {
  791. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag") && ManaServer.Connect)
  792. {
  793. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  794. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  795. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  796. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  797. {
  798. ManaReso.Get("B_SignIn").TweenForCG();
  799. ManaReso.Get("Bb_SignIn").TweenForCG();
  800. }
  801. }
  802. }
  803. Analytics.SetUserId(ManaServer.ID);
  804. Complete = true;
  805. Level = Level;
  806. }
  807. public static void LoginCallbackReactive(JsonData jsonData)
  808. {
  809. LoginLock = false;
  810. for (int i = 0; i < Initializer.RegistList.Count; i++)
  811. {
  812. Initializer.RegistList[i].Reactive();
  813. }
  814. }
  815. public static void Download(string id)
  816. {
  817. ManaReso.SetText("La_Lab", "连接中");
  818. ManaReso.SetActive("La_Lab", true);
  819. ManaReso.SetActive("La_Mask", true);
  820. ManaServer.Download(id, DownloadCallback);
  821. }
  822. public static void DownloadCallback(JsonData jsonData)
  823. {
  824. if (jsonData.Inst_Object.Keys.Contains("l"))
  825. {
  826. ManaReso.Get("La_Info").TweenBacCG();
  827. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  828. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  829. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  830. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  831. ManaServer.ID = ManaData.GetPlayerString("ID");
  832. Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, () => { Application.Quit(); }, null, false);
  833. SaveLock = true;
  834. DownloadLock = true;
  835. ManaData.SaveXml();
  836. }
  837. else
  838. {
  839. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  840. ManaReso.SetActive("La_Mask", false);
  841. }
  842. }
  843. public void OnApplicationQuit()
  844. {
  845. if (!SaveLock)
  846. {
  847. ManaVisit.DataReverse();
  848. ManaData.SavePlayerConfig();
  849. ManaData.SaveXml();
  850. }
  851. }
  852. public void OnApplicationPause(bool pause)
  853. {
  854. if (pause)
  855. {
  856. Background = true;
  857. if (DownloadLock)
  858. {
  859. return;
  860. }
  861. ManaVisit.DataReverse();
  862. ManaData.SavePlayerConfig();
  863. ManaData.SaveXml();
  864. }
  865. else
  866. {
  867. StaticsManager.GetInstance().StartSession();
  868. Background = false;
  869. if (FirstFrame)
  870. {
  871. FirstFrame = false;
  872. }
  873. else
  874. {
  875. if (!Initializer.Complete)
  876. {
  877. return;
  878. }
  879. if (DownloadLock)
  880. {
  881. return;
  882. }
  883. ManaVisit.DataRecover();
  884. if (LoginLock)
  885. {
  886. return;
  887. }
  888. if (ReactiveLock)
  889. {
  890. ReactiveLock = false;
  891. return;
  892. }
  893. LoginLock = true;
  894. ManaServer.Login(LoginCallbackReactive);
  895. }
  896. }
  897. }
  898. }
  899. #region DebugList
  900. //离线期间的收入
  901. //{
  902. // 技能等级大于1时
  903. // 有单个临时加成时
  904. // 有单个永久加成时
  905. // 有多个临时加成时
  906. // 有多个永久加成时
  907. //}
  908. //离线期间的使用时间
  909. //离线期间的冷却时间
  910. //离线期间从使用变为冷却
  911. //技能的存档
  912. //技能的效果
  913. //技能的Reactive
  914. //技能升级后的效果
  915. //技能结束后的效果
  916. #endregion