ManaAchieve.cs 12 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Object = UnityEngine.Object;
  10. public enum AchieveType
  11. {
  12. TotalPerson,
  13. ElfLevel,
  14. GardenLevel,
  15. AdAmt,
  16. SkillAmt,
  17. SignAmt,
  18. ShareAmt,
  19. FlowerAmt,
  20. MiniGameAmt,
  21. TotalCoin,
  22. FlowerCoin,
  23. CurrentCoin,
  24. }
  25. public class Achieve
  26. {
  27. #region 变量
  28. public string ID
  29. {
  30. get
  31. {
  32. return "Achieve" + ID_;
  33. }
  34. }
  35. public string Desc
  36. {
  37. get
  38. {
  39. return Language.GetStr("AchieveDesc", ID);
  40. }
  41. }
  42. public string Name
  43. {
  44. get
  45. {
  46. return Language.GetStr("AchieveName", ID);
  47. }
  48. }
  49. public Sprite Icon
  50. {
  51. get { return ManaReso.LoadSprite(Icon_, Folder.UI); }
  52. }
  53. public double CurrentValue
  54. {
  55. get { return CurrentValue_; }
  56. set
  57. {
  58. CurrentValue_ = value;
  59. Slider.value = (float)(CurrentValue_ / TargetValue);
  60. if (CurrentValue_ >= TargetValue)
  61. {
  62. ToComplete();
  63. }
  64. else
  65. {
  66. ToProcess(CurrentValue_);
  67. }
  68. }
  69. }
  70. public int ID_;
  71. public string Icon_;
  72. public double CurrentValue_;
  73. public int Index;
  74. public int Parent;
  75. public float Person;
  76. public float CoinPerson;
  77. public float DiamondOnce;
  78. public bool Lock = true;
  79. public bool Delete;
  80. public bool Complete;
  81. public double TargetValue;
  82. public Achieve PostAchieve;
  83. public AchieveType AchieveType;
  84. public Text Tit;
  85. public Text Lab;
  86. public Text BtnLab;
  87. public Slider Slider;
  88. public Image Image;
  89. public Button Button;
  90. public Transform AchieveItem;
  91. #endregion
  92. public Achieve(XmlAttributeCollection attribute)
  93. {
  94. Icon_ = attribute[11].Value;
  95. Delete = Auxiliary.BoolParse(attribute[7].Value, false);
  96. Parent = Auxiliary.IntParse(attribute[6].Value, -1);
  97. AchieveType = TypeParse(attribute[4].Value);
  98. ID_ = int.Parse(attribute[0].Value);
  99. Index = int.Parse(attribute[1].Value) - 1;
  100. TargetValue = double.Parse(attribute[5].Value);
  101. Person = Auxiliary.FloatParse(attribute[10].Value, 0);
  102. CoinPerson = Auxiliary.FloatParse(attribute[9].Value, 0);
  103. DiamondOnce = Auxiliary.FloatParse(attribute[8].Value, 0);
  104. ManaAchieve.AchieveDic.Add(ID_, this);
  105. if (Parent != -1)
  106. {
  107. ManaAchieve.AchieveDic[Parent].PostAchieve = this;
  108. }
  109. }
  110. public void Regist()
  111. {
  112. AchieveItem = ManaReso.GetAchieveItem();
  113. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  114. Auxiliary.CompileDic(AchieveItem, dic);
  115. Tit = dic["Tit"].GetComponent<Text>();
  116. Lab = dic["Lab"].GetComponent<Text>();
  117. Slider = dic["Slider"].GetComponent<Slider>();
  118. Image = dic["Icon"].GetComponent<Image>();
  119. Button = dic["Btn"].GetComponent<Button>();
  120. BtnLab = dic["BtnLab"].GetComponent<Text>();
  121. Lab.text = GetDescription(Desc, TargetValue);
  122. Image.sprite = Icon;
  123. AchieveItem.SetSiblingIndex(Index);
  124. Button.onClick.RemoveAllListeners();
  125. Button.onClick.AddListener(GetAward);
  126. ManaLan.Add(Tit, new LanStr("AchieveName", ID));
  127. if (Lock)
  128. {
  129. UpdateStatus();
  130. ManaAchieve.DeleDic.Add(AchieveType, UpdateStatus);
  131. }
  132. else
  133. {
  134. ToFinish();
  135. }
  136. }
  137. public void GetAward()
  138. {
  139. Lock = false;
  140. Complete = false;
  141. ManaAchieve.UpdateHint();
  142. ManaCenter.AddDiamond(DiamondOnce, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.Achieve);
  143. ManaCenter.SkillPerson += Person;
  144. ManaCenter.SkillCoinPerson += CoinPerson;
  145. ManaAudio.PlayClip(Clip.CurrentClip);
  146. ManaAchieve.DeleDic.Remove(AchieveType);
  147. if (Delete)
  148. {
  149. ManaReso.Save(AchieveItem);
  150. AchieveItem = null;
  151. if (PostAchieve != null)
  152. {
  153. PostAchieve.Regist();
  154. }
  155. }
  156. else
  157. {
  158. ToFinish();
  159. }
  160. }
  161. public void UpdateStatus()
  162. {
  163. if (AchieveType == AchieveType.TotalPerson)
  164. {
  165. UpdateStatus(ManaCenter.TotalPerson);
  166. }
  167. else if (AchieveType == AchieveType.ElfLevel)
  168. {
  169. UpdateStatus(ManaCenter.ElfLevel);
  170. }
  171. else if (AchieveType == AchieveType.GardenLevel)
  172. {
  173. UpdateStatus(ManaCenter.Level);
  174. }
  175. else if (AchieveType == AchieveType.AdAmt)
  176. {
  177. UpdateStatus(ManaCenter.AdAmt);
  178. }
  179. else if (AchieveType == AchieveType.SkillAmt)
  180. {
  181. UpdateStatus(ManaCenter.SkillAmt);
  182. }
  183. else if (AchieveType == AchieveType.SignAmt)
  184. {
  185. UpdateStatus(ManaCenter.SignAmt);
  186. }
  187. else if (AchieveType == AchieveType.ShareAmt)
  188. {
  189. UpdateStatus(ManaCenter.ShareAmt);
  190. }
  191. else if (AchieveType == AchieveType.FlowerAmt)
  192. {
  193. UpdateStatus(ManaGarden.MyFlower);
  194. }
  195. else if (AchieveType == AchieveType.MiniGameAmt)
  196. {
  197. UpdateStatus(ManaCenter.MiniGameAmt);
  198. }
  199. else if (AchieveType == AchieveType.TotalCoin)
  200. {
  201. UpdateStatus(ManaCenter.TotalCoin);
  202. }
  203. else if (AchieveType == AchieveType.FlowerCoin)
  204. {
  205. UpdateStatus(ManaCenter.FlowerCoin);
  206. }
  207. else if (AchieveType == AchieveType.CurrentCoin)
  208. {
  209. UpdateStatus(ManaCenter.Coin);
  210. }
  211. else
  212. {
  213. throw new Exception();
  214. }
  215. }
  216. public void UpdateStatus(double value)
  217. {
  218. CurrentValue = value;
  219. }
  220. public void ToFinish()
  221. {
  222. Slider.value = 1;
  223. Complete = false;
  224. Button.interactable = false;
  225. Button.image.material = null;
  226. ManaLan.Add(BtnLab, new LanStr("Object", "AchieveItem_BtnLab2"));
  227. }
  228. public void ToProcess(double value)
  229. {
  230. Complete = false;
  231. Button.interactable = false;
  232. Button.image.material = Lib.GrayMat;
  233. ManaAchieve.UpdateHint();
  234. List<object> objList = new List<object>();
  235. objList.Add(new LanStr("Object", "AchieveItem_BtnLab0"));
  236. objList.Add("\n");
  237. if (!DiamondOnce.Equal(0))
  238. {
  239. objList.Add("<(钻石)>" + DiamondOnce.ToString("0") + " ");
  240. }
  241. if (!CoinPerson.Equal(0))
  242. {
  243. objList.Add(new LanStr("Common", "CoinPerson"));
  244. objList.Add("+");
  245. objList.Add(CoinPerson.ToString("0") + " ");
  246. }
  247. if (!Person.Equal(0))
  248. {
  249. objList.Add(new LanStr("Common", "Person"));
  250. objList.Add("+");
  251. objList.Add(Person.ToString("0") + " ");
  252. }
  253. ManaLan.Add(BtnLab, objList.ToArray());
  254. }
  255. public void ToComplete()
  256. {
  257. if (Complete)
  258. {
  259. return;
  260. }
  261. Complete = true;
  262. Button.interactable = true;
  263. Button.image.material = null;
  264. ManaAchieve.UpdateHint();
  265. List<object> objList = new List<object>();
  266. objList.Add(new LanStr("Object", "AchieveItem_BtnLab1"));
  267. objList.Add("\n");
  268. if (!DiamondOnce.Equal(0))
  269. {
  270. objList.Add("<(钻石)>" + DiamondOnce.ToString("0") + " ");
  271. }
  272. if (!CoinPerson.Equal(0))
  273. {
  274. objList.Add(new LanStr("Common", "CoinPerson"));
  275. objList.Add("+");
  276. objList.Add(CoinPerson.ToString("0") + " ");
  277. }
  278. if (!Person.Equal(0))
  279. {
  280. objList.Add(new LanStr("Common", "Person"));
  281. objList.Add("+");
  282. objList.Add(Person.ToString("0") + " ");
  283. }
  284. ManaLan.Add(BtnLab, objList.ToArray());
  285. }
  286. public AchieveType TypeParse(string str)
  287. {
  288. int integer = int.Parse(str);
  289. if (integer == 1)
  290. {
  291. return AchieveType.GardenLevel;
  292. }
  293. else if (integer == 2)
  294. {
  295. return AchieveType.CurrentCoin;
  296. }
  297. else if (integer == 3)
  298. {
  299. return AchieveType.TotalCoin;
  300. }
  301. else if (integer == 4)
  302. {
  303. return AchieveType.ElfLevel;
  304. }
  305. else if (integer == 5)
  306. {
  307. return AchieveType.FlowerAmt;
  308. }
  309. else if (integer == 6)
  310. {
  311. return AchieveType.TotalPerson;
  312. }
  313. else if (integer == 7)
  314. {
  315. return AchieveType.SkillAmt;
  316. }
  317. else if (integer == 8)
  318. {
  319. return AchieveType.AdAmt;
  320. }
  321. else if (integer == 9)
  322. {
  323. return AchieveType.SignAmt;
  324. }
  325. else if (integer == 10)
  326. {
  327. return AchieveType.ShareAmt;
  328. }
  329. else if (integer == 11)
  330. {
  331. return AchieveType.MiniGameAmt;
  332. }
  333. else if (integer == 12)
  334. {
  335. return AchieveType.FlowerCoin;
  336. }
  337. else
  338. {
  339. throw new Exception();
  340. }
  341. }
  342. public static string GetDescription(string desc, double value)
  343. {
  344. return desc.Replace("[&value&]", Auxiliary.ShrinkNumberStr(value, 0));
  345. }
  346. }
  347. public class ManaAchieve : Regist
  348. {
  349. #region 变量
  350. public static Dictionary<int, Achieve> AchieveDic = new Dictionary<int, Achieve>();
  351. public static Dictionary<AchieveType, UnityAction<double>> DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  352. public static ManaAchieve Instance;
  353. #endregion
  354. public override void RegistValueA()
  355. {
  356. Instance = this;
  357. List<XmlAttributeCollection> attributeList = ManaData.GetAchieveConfig();
  358. for (int i = 0; i < attributeList.Count; i++)
  359. {
  360. new Achieve(attributeList[i]);
  361. }
  362. List<int> achieveList = ManaData.GetAchieveList();
  363. for (int i = 0; i < achieveList.Count; i++)
  364. {
  365. AchieveDic[achieveList[i]].Lock = false;
  366. }
  367. foreach (var kv in AchieveDic)
  368. {
  369. if (kv.Value.Lock)
  370. {
  371. if (kv.Value.Parent == -1 || !AchieveDic[kv.Value.Parent].Lock)
  372. {
  373. kv.Value.Regist();
  374. }
  375. }
  376. else
  377. {
  378. if (!kv.Value.Delete)
  379. {
  380. kv.Value.Regist();
  381. }
  382. }
  383. }
  384. }
  385. public override void RegistValueB()
  386. {
  387. UpdateHint();
  388. }
  389. public static void UpdateHint()
  390. {
  391. if (ManaTutorial.TutorialA)
  392. {
  393. return;
  394. }
  395. TweenOutline tween = ManaReso.Get<Outline>("C_Achieve").GetTweenOutline();
  396. if (tween == null)
  397. {
  398. return;
  399. }
  400. foreach (var kv in AchieveDic)
  401. {
  402. if (kv.Value.Complete)
  403. {
  404. if (tween.InPause)
  405. {
  406. tween.Resume();
  407. tween.Target.enabled = true;
  408. }
  409. else
  410. {
  411. tween.StartForward();
  412. }
  413. return;
  414. }
  415. }
  416. tween.Target.enabled = false;
  417. tween.Pause();
  418. }
  419. public static void UpdateStatus(AchieveType type, double value)
  420. {
  421. UnityAction<double> action;
  422. if (DeleDic.TryGetValue(type, out action))
  423. {
  424. DeleDic[type].SafeInvoke(value);
  425. }
  426. }
  427. }
  428. #region DebugList
  429. //状态的转换(进行中->待领取->已完成)
  430. //成就的存档(进行中 已完成)
  431. #endregion