Auxiliary.cs 34 KB

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  1. using LitJson;
  2. using MiniJSON;
  3. using ScottGarland;
  4. using DragonBones;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using UnityEngine.Events;
  8. using UnityEngine.Advertisements;
  9. using System;
  10. using System.IO;
  11. using System.Xml;
  12. using System.Linq;
  13. using System.Net.Mail;
  14. using System.Net;
  15. using System.Text;
  16. using System.Collections;
  17. using System.Diagnostics;
  18. using System.Collections.Generic;
  19. using System.ComponentModel.Design;
  20. using System.Security.Cryptography;
  21. using System.Runtime.Serialization.Formatters.Binary;
  22. using System.Security;
  23. using System.Text.RegularExpressions;
  24. using System.Security.Cryptography.Xml;
  25. using Sfs2X.Entities.Data;
  26. using Sfs2X.Requests;
  27. using Debug = UnityEngine.Debug;
  28. using Random = UnityEngine.Random;
  29. using Transform = UnityEngine.Transform;
  30. public enum Unit
  31. {
  32. Second
  33. }
  34. public class Amount
  35. {
  36. public static double 百 = 100;
  37. public static double 千 = 1000;
  38. public static double 万 = 10000;
  39. public static double 十万 = 100000;
  40. public static double 百万 = 1000000;
  41. public static double 千万 = 10000000;
  42. public static double 亿 = 100000000;
  43. public static double 十亿 = 1000000000;
  44. public static double 千亿 = 100000000000;
  45. public static double 兆 = 1000000000000;
  46. public static double 千兆 = 1000000000000000;
  47. public static double 京 = 10000000000000000;
  48. public static double 千京 = 10000000000000000000;
  49. public static BigInteger 垓 = new BigInteger("100000000000000000000");
  50. public static BigInteger 千垓 = new BigInteger("100000000000000000000000");
  51. }
  52. public class Auxiliary : Regist
  53. {
  54. #region 变量
  55. public string String1;
  56. public string String2;
  57. public Sprite Sprite;
  58. public TextAsset TextAsset;
  59. public Texture2D Texture;
  60. public Texture2D Texture1;
  61. public Texture2D Texture2;
  62. public Font Font;
  63. public GameObject Go;
  64. public List<Sprite> Sprites;
  65. public List<GameObject> GoList;
  66. public List<SpriteRenderer> SrList;
  67. public static bool AnyKeyUp;
  68. public static bool AnyKeyDown;
  69. public static Auxiliary Instance;
  70. public static MD5 MD5
  71. {
  72. get
  73. {
  74. if (_MD5 == null)
  75. {
  76. _MD5 = new MD5CryptoServiceProvider();
  77. }
  78. return _MD5;
  79. }
  80. set { _MD5 = value; }
  81. }
  82. public static DESCryptoServiceProvider Des
  83. {
  84. get
  85. {
  86. if (_Des == null)
  87. {
  88. _Des = new DESCryptoServiceProvider();
  89. _Des.IV = Encoding.UTF8.GetBytes("19283740");
  90. _Des.Key = Encoding.UTF8.GetBytes("93287123");
  91. }
  92. return _Des;
  93. }
  94. set { _Des = value; }
  95. }
  96. private static MD5 _MD5;
  97. private static DESCryptoServiceProvider _Des;
  98. #endregion
  99. public override bool RegistImmed()
  100. {
  101. if (base.RegistImmed())
  102. {
  103. return true;
  104. }
  105. enabled = true;
  106. return false;
  107. }
  108. private void Awake()
  109. {
  110. Instance = this;
  111. }
  112. private void Update()
  113. {
  114. #region 调试
  115. //if (Input.GetKeyDown(KeyCode.Escape))
  116. //{
  117. //}
  118. if (Input.GetKeyDown(KeyCode.Space))
  119. {
  120. GardenSmartFoxManager.GardenSmartFox.SFSPlazaRoomManager.OnEnterPlazaRoomButton();
  121. //ManaReso.Get<VerticalLayoutGroup>("R_Grid").CalculateLayoutInputVertical();
  122. //ManaReso.Get<VerticalLayoutGroup>("R_Grid").SetLayoutVertical();
  123. }
  124. if (Input.GetKeyDown(KeyCode.A))
  125. {
  126. DatabaseManager.GetRoomList(-1);
  127. //ManaServer.NotificationIndex = ManaData.GetPlayerInt("NotificationIndex") + 1;
  128. //ManaCenter.OfflineLock = true;
  129. //ManaSign.ShowOfflinePanel();
  130. //ManaTutorial.EnterC1();
  131. }
  132. if (Input.GetKeyDown(KeyCode.S))
  133. {
  134. ManaTutorial.EnterD1();
  135. }
  136. if (Input.GetKeyDown(KeyCode.D))
  137. {
  138. GardenSmartFoxManager.GardenSmartFox.SFSPlazaRoomManager.OnEnterPlazaRoomButton();
  139. }
  140. if (Input.GetKeyDown(KeyCode.Z))
  141. {
  142. //byte[] bytes = Encoding.UTF8.GetBytes(ManaData.PlayerDoc.OuterXml);
  143. //MD5 md5 = new MD5CryptoServiceProvider();
  144. //PlayerPrefs.SetString("config", ToString(md5.ComputeHash(bytes)));
  145. ManaCenter.MiniTimer = 0;
  146. //GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.OnEnterPlazaRoomButton();
  147. }
  148. if (Input.GetKeyDown(KeyCode.X))
  149. {
  150. //GardenSmartFoxManager.GardenSmartFox.ExtensionManager.PlazaRoomExtension.SendPublicMessage("123");
  151. //ManaPlayer.Player.PlayAnim("newAnimation");
  152. //StartCoroutine(ManaServer.DownloadAllAsset(new List<string>() { "http://or5zgoeui.bkt.clouddn.com/game_icon.png", "https://ss2.bdstatic.com/70cFvnSh_Q1YnxGkpoWK1HF6hhy/it/u=3853411417,2245648913&fm=26&gp=0.jpg" }, ManaServer.DownloadAllTexture));
  153. ManaMiniGame.GameTimer = 45;
  154. //Lottery.TempTypeList = new List<int>();
  155. //Lottery.TempValueList = new List<int>();
  156. //Lottery.TempLotteryList = new List<Lottery>();
  157. //Lottery.EnterAnimation();
  158. //ManaReso.Get("Bc_LotteryItem1").TweenForEuler();
  159. //ManaReso.Get("Bc_LotteryItem2").TweenForEuler();
  160. //ManaReso.Get("Bc_LotteryItem3").TweenForEuler();
  161. }
  162. if (Input.GetKeyDown(KeyCode.C))
  163. {
  164. //GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.SendExpression(ExpressionID.郁闷);
  165. //SFSObject sfsObject = new SFSObject();
  166. //sfsObject.PutInt(DataID.SenderID.GetHashString(), 0);
  167. //sfsObject.PutText(DataID.Message.GetHashString(), "123");
  168. //SFSObject parameter = GardenSmartFox.ConstructCommandParameter(CommandID.ReceivePublicMessage.GetHashCode(), sfsObject, -1);
  169. //GardenSmartFoxManager.GardenSmartFox.AddRequest(parameter, RequestType.Immediate);
  170. //GardenSmartFoxManager.GardenSmartFox.SmartFox.Send(new ExtensionRequest("0", sfsObject));
  171. //ManaPlayer.Player.PlayAnim("newAnimation1");
  172. //ManaReso.Get("C_Notify").TweenForCG();
  173. ManaMiniGame.Score += 400;
  174. //ManaSign.SignTime = new DateTime(2007, 1, 1);
  175. }
  176. if (Input.GetKeyDown(KeyCode.V))
  177. {
  178. //ManaData.PlayerDoc.SelectSingleNode("PlayerConfig").SelectSingleNode("Version").Attributes[0].Value = 6.ToString();
  179. //ManaData.PlayerNode.RemoveChild(ManaData.PlayerNode.SelectSingleNode("FlowerAmtList"));
  180. Debug.Log(ManaData.GetPlayerString("FlowerList"));
  181. Debug.Log(ManaData.GetPlayerString("FlowerAmtList"));
  182. //ManaPlayer.Player.PlayAnim("newAnimation2");
  183. //ManaPlayer.Player.Flip(PlayerDirection.Right);
  184. //ManaServer.MailReward mailReward = new ManaServer.MailReward("1", "pack", "4");
  185. //ManaServer.MailReward mailReward1 = new ManaServer.MailReward("1", "close", "2");
  186. //ManaServer.GetMainReward(mailReward);
  187. //ManaServer.GetMainReward(mailReward1);
  188. //ManaGarden.ElfTimer = 0;
  189. //ManaServer.Time = new DateTime(2007, 1, 1);
  190. }
  191. if (Input.GetKeyDown(KeyCode.B))
  192. {
  193. //ManaPlayer.Player.PlayAnim("newAnimation3");
  194. //ManaPlayer.Player.Flip(PlayerDirection.Left);
  195. //foreach (var VARIABLE in ManaPlayer.CloseUnitDic)
  196. //{
  197. // VARIABLE.Value.Unlock();
  198. //}
  199. }
  200. //if (Input.GetKeyDown(KeyCode.M))
  201. //{
  202. // ManaReso.Get("G_Flower").SetActive(false);
  203. // Debug.Log(ManaGarden.Slot);
  204. //}
  205. //if (Input.GetKeyDown(KeyCode.N))
  206. //{
  207. // ManaCenter.Coin = 0;
  208. // ManaCenter.Diamond = 0;
  209. // foreach (var VARIABLE in ManaGarden.FlowerInfoDic)
  210. // {
  211. // VARIABLE.Value.Unlock = true;
  212. // }
  213. // foreach (var VARIABLE in ManaGarden.FlowerInfoDic)
  214. // {
  215. // VARIABLE.Value.Unlock = false;
  216. // }
  217. // ManaGarden.FlowerInfoDic.First().Value.Unlock = true;
  218. //}
  219. //if (Input.GetKeyDown(KeyCode.P))
  220. //{
  221. // ManaData.Level += 20;
  222. //}
  223. //if (Input.GetKeyDown(KeyCode.O))
  224. //{
  225. // for (int i = 0; i < ManaCenter.CoolList.Count; i++)
  226. // {
  227. // ManaCenter.CoolList[i].CoolTimer = 0;
  228. // }
  229. //}
  230. //if (Input.GetKeyDown(KeyCode.I))
  231. //{
  232. // ManaCenter.Coin += 1000;
  233. // ManaCenter.Diamond += 1000;
  234. //}
  235. //if (Input.GetKeyDown(KeyCode.U))
  236. //{
  237. // Data.SavePlayerConfig();
  238. // Data.SaveXml();
  239. //}
  240. //if (Input.GetKeyDown(KeyCode.Y))
  241. //{
  242. // Data.ResetPlayerConfig();
  243. // Data.SaveXml();
  244. //}
  245. //if (Input.GetKeyDown(KeyCode.T))
  246. //{
  247. // ManaData.Pause = !ManaData.Pause;
  248. //}
  249. #endregion
  250. #region 输入检测
  251. if (Input.GetKeyDown(KeyCode.Escape))
  252. {
  253. ManaMiniGame.Pause = true;
  254. Bubble.Show(Language.GetStr("Common", "QuitGame"), null, null, null, Application.Quit, () => { ManaMiniGame.Pause = false; });
  255. }
  256. if (AnyKeyUp)
  257. {
  258. if (Input.anyKey == false)
  259. {
  260. AnyKeyUp = false;
  261. }
  262. }
  263. if (Input.anyKeyDown)
  264. {
  265. AnyKeyDown = true;
  266. }
  267. if (AnyKeyDown)
  268. {
  269. if (Input.anyKey == false)
  270. {
  271. AnyKeyUp = true;
  272. AnyKeyDown = false;
  273. }
  274. }
  275. #endregion
  276. }
  277. private static void ResetAllCd()
  278. {
  279. for (int i = 0; i < ManaCenter.CoolList.Count; i++)
  280. {
  281. ManaCenter.CoolList[i].CoolTimer = 0;
  282. }
  283. }
  284. public static byte[] GetMD5(object obj)
  285. {
  286. MemoryStream memoryStream = new MemoryStream();
  287. BinaryFormatter binaryFormatter = new BinaryFormatter();
  288. binaryFormatter.Serialize(memoryStream, obj);
  289. byte[] bytes = memoryStream.GetBuffer();
  290. memoryStream.Dispose();
  291. return MD5.ComputeHash(bytes);
  292. }
  293. public static void EncryptXml(XmlDocument doc)
  294. {
  295. EncryptedXml encryptedXml = new EncryptedXml();
  296. XmlElement xmlElement = doc.DocumentElement;
  297. byte[] bytes = encryptedXml.EncryptData(xmlElement, Des, false);
  298. EncryptedData encryptedData = new EncryptedData();
  299. encryptedData.Type = EncryptedXml.XmlEncElementUrl;
  300. encryptedData.EncryptionMethod = new EncryptionMethod(EncryptedXml.XmlEncDESUrl);
  301. encryptedData.CipherData.CipherValue = bytes;
  302. EncryptedXml.ReplaceElement(xmlElement, encryptedData, false);
  303. }
  304. public static void DecryptXml(XmlDocument doc)
  305. {
  306. EncryptedXml encryptedXml = new EncryptedXml();
  307. XmlElement encryptXmlElement = (XmlElement)doc.GetElementsByTagName("EncryptedData")[0];
  308. EncryptedData encryptedData = new EncryptedData();
  309. encryptedData.LoadXml(encryptXmlElement);
  310. byte[] bytes = encryptedXml.DecryptData(encryptedData, Des);
  311. encryptedXml.ReplaceData(encryptXmlElement, bytes);
  312. }
  313. public static byte[] Encrypt(string str)
  314. {
  315. byte[] bytes = Encoding.UTF8.GetBytes(str);
  316. byte[] encryptBytes = Des.CreateEncryptor().TransformFinalBlock(bytes, 0, bytes.Length);
  317. return encryptBytes;
  318. }
  319. public static byte[] ToBytes(string str)
  320. {
  321. string[] strings = str.Split(' ');
  322. byte[] bytes = new byte[strings.Length];
  323. for (int i = 0; i < bytes.Length; i++)
  324. {
  325. bytes[i] = byte.Parse(strings[i]);
  326. }
  327. return bytes;
  328. }
  329. public static string Decrypt(string str)
  330. {
  331. byte[] encryptBytes = ToBytes(str);
  332. byte[] decryptBytes = Des.CreateDecryptor().TransformFinalBlock(encryptBytes, 0, encryptBytes.Length);
  333. return Encoding.UTF8.GetString(decryptBytes);
  334. }
  335. public static string ToString(byte[] bytes)
  336. {
  337. StringBuilder strB = new StringBuilder();
  338. for (int i = 0; i < bytes.Length; i++)
  339. {
  340. if (i == bytes.Length - 1)
  341. {
  342. strB.Append(bytes[i]);
  343. }
  344. else
  345. {
  346. strB.Append(bytes[i] + " ");
  347. }
  348. }
  349. return strB.ToString();
  350. }
  351. public static void CompileDic(Transform tra, Dictionary<string, Transform> dic, bool enableIgnore = true)
  352. {
  353. Transform[] transforms = tra.GetComponentsInChildren<Transform>(true);
  354. for (int i = 0; i < transforms.Length; i++)
  355. {
  356. if (enableIgnore)
  357. {
  358. if (transforms[i].GetComponent<IgnoreIndexing>())
  359. {
  360. continue;
  361. }
  362. }
  363. if (dic.ContainsKey(transforms[i].name))
  364. {
  365. throw new Exception(transforms[i].name);
  366. }
  367. else
  368. {
  369. dic.Add(transforms[i].name, transforms[i]);
  370. }
  371. }
  372. }
  373. public static string GetUnit(int value, Unit unit)
  374. {
  375. if (unit == Unit.Second)
  376. {
  377. if (ManaLan.CurrentLan == Lan.English)
  378. {
  379. if (value == 0 || value == 1)
  380. {
  381. return " Second";
  382. }
  383. else
  384. {
  385. return " Seconds";
  386. }
  387. }
  388. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  389. {
  390. return "秒";
  391. }
  392. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  393. {
  394. return "秒";
  395. }
  396. else
  397. {
  398. throw new Exception();
  399. }
  400. }
  401. else
  402. {
  403. throw new Exception();
  404. }
  405. }
  406. public static string GetStreamPath()
  407. {
  408. if (Application.isEditor)
  409. {
  410. return "file://" + Application.streamingAssetsPath;
  411. }
  412. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  413. {
  414. return "file://" + Application.streamingAssetsPath;
  415. }
  416. else if (Application.isMobilePlatform)
  417. {
  418. return Application.streamingAssetsPath;
  419. }
  420. else
  421. {
  422. throw new Exception();
  423. }
  424. }
  425. public Coroutine DelayCall(UnityAction function, int frame)
  426. {
  427. return StartCoroutine(IDelayCall(function, frame));
  428. }
  429. public Coroutine DelayCall(UnityAction function, float time)
  430. {
  431. return StartCoroutine(IDelayCall(function, time));
  432. }
  433. public static IEnumerator IDelayCall(UnityAction function, int frame)
  434. {
  435. int count = 0;
  436. while (count < frame)
  437. {
  438. count++;
  439. yield return null;
  440. }
  441. function.Invoke();
  442. }
  443. public static IEnumerator IDelayCall(UnityAction function, float time)
  444. {
  445. yield return new WaitForSeconds(time);
  446. function.Invoke();
  447. }
  448. public static string FmlParse1(string str)
  449. {
  450. int index = 0;
  451. int openIndex = 0;
  452. bool flag = false;
  453. bool group = false;
  454. for (int i = 0; i < str.Length; i++)
  455. {
  456. if (group)
  457. {
  458. if (str[i] == '+' || str[i] == '-' || str[i] == '*' || str[i] == '/')
  459. {
  460. str = str.Replace(openIndex, i - 1, FmlParse2(str[index], str.Between(openIndex, index - 1), str.Between(index + 1, i - 1)));
  461. i = 0;
  462. group = false;
  463. }
  464. else if (i == str.Length - 1)
  465. {
  466. str = str.Replace(openIndex, i, FmlParse2(str[index], str.Between(openIndex, index - 1), str.Between(index + 1, i)));
  467. break;
  468. }
  469. }
  470. else
  471. {
  472. if (str[i] == '+' || str[i] == '-')
  473. {
  474. flag = true;
  475. openIndex = i + 1;
  476. }
  477. else if (str[i] == '*' || str[i] == '/')
  478. {
  479. index = i;
  480. group = true;
  481. if (!flag)
  482. {
  483. openIndex = 0;
  484. }
  485. }
  486. }
  487. }
  488. group = false;
  489. for (int i = 0; i < str.Length; i++)
  490. {
  491. if (group)
  492. {
  493. if (str[i] == '+' || str[i] == '-')
  494. {
  495. str = str.Replace(0, i - 1, FmlParse2(str[index], str.Between(0, index - 1), str.Between(index + 1, i - 1)));
  496. i = -1;
  497. group = false;
  498. }
  499. else if (i == str.Length - 1)
  500. {
  501. return FmlParse2(str[index], str.Between(0, index - 1), str.Between(index + 1, i));
  502. }
  503. }
  504. else
  505. {
  506. if (str[i] == '+' || str[i] == '-')
  507. {
  508. index = i;
  509. group = true;
  510. }
  511. }
  512. }
  513. return str;
  514. }
  515. public static string FmlParse2(char op, string str1, string str2)
  516. {
  517. double var1 = double.Parse(str1);
  518. double var2 = double.Parse(str2);
  519. if (op == '+')
  520. {
  521. return (var1 + var2).ToString();
  522. }
  523. else if (op == '-')
  524. {
  525. return (var1 - var2).ToString();
  526. }
  527. else if (op == '*')
  528. {
  529. return (var1 * var2).ToString();
  530. }
  531. else if (op == '/')
  532. {
  533. return (var1 / var2).ToString();
  534. }
  535. else
  536. {
  537. throw new Exception(op.ToString());
  538. }
  539. }
  540. public static double FmlParse(string str, params string[] strings)
  541. {
  542. for (int i = 0; i < strings.Length; i += 2)
  543. {
  544. if (str.Contains(strings[i]))
  545. {
  546. str = str.Replace(strings[i], strings[i + 1]);
  547. }
  548. else
  549. {
  550. //Debug.Log("No such var " + strings[i + 1]);
  551. }
  552. }
  553. int openIndex = 0;
  554. for (int i = 0; i < str.Length; i++)
  555. {
  556. if (str[i] == '(')
  557. {
  558. openIndex = i;
  559. }
  560. else if (str[i] == ')')
  561. {
  562. str = str.Replace(openIndex, i, FmlParse1(str.Between(openIndex + 1, i - 1)));
  563. i = -1;
  564. }
  565. }
  566. return double.Parse(FmlParse1(str));
  567. }
  568. public static string OmitNumberStr(int accuray, string str)
  569. {
  570. int index = str.IndexOf('.');
  571. if (index == -1)
  572. {
  573. return str;
  574. }
  575. if (accuray == 0)
  576. {
  577. return str.Substring(0, index);
  578. }
  579. else
  580. {
  581. for (int i = index + 1; i < index + accuray + 1; i++)
  582. {
  583. if (str[i] != '0')
  584. {
  585. return str.Substring(0, index + accuray + 1);
  586. }
  587. }
  588. return str.Substring(0, index);
  589. }
  590. }
  591. public static double ShrinkNumber(double value, int accuracy = 1)
  592. {
  593. if (ManaLan.CurrentLan == Lan.English)
  594. {
  595. if (value < Amount.千)
  596. {
  597. return value;
  598. }
  599. else if (value < Amount.百万)
  600. {
  601. string str = (value / Amount.千).ToString("F" + (accuracy + 1));
  602. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千;
  603. }
  604. else if (value < Amount.十亿)
  605. {
  606. string str = (value / Amount.百万).ToString("F" + (accuracy + 1));
  607. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.百万;
  608. }
  609. else if (value < Amount.兆)
  610. {
  611. string str = (value / Amount.十亿).ToString("F" + (accuracy + 1));
  612. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.十亿;
  613. }
  614. else if (value < Amount.千兆)
  615. {
  616. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  617. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.兆;
  618. }
  619. else
  620. {
  621. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  622. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千兆;
  623. }
  624. }
  625. else if (ManaLan.CurrentLan == Lan.ChineseSimplified || ManaLan.CurrentLan == Lan.ChineseTraditional)
  626. {
  627. if (value < Amount.万)
  628. {
  629. return value;
  630. }
  631. else if (value < Amount.千万)
  632. {
  633. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  634. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.万;
  635. }
  636. else if (value < Amount.亿)
  637. {
  638. string str = (value / Amount.千万).ToString("F" + (accuracy + 1));
  639. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千万;
  640. }
  641. else if (value < Amount.千亿)
  642. {
  643. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  644. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.亿;
  645. }
  646. else if (value < Amount.兆)
  647. {
  648. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  649. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千亿;
  650. }
  651. else if (value < Amount.千兆)
  652. {
  653. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  654. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.兆;
  655. }
  656. else if (value < Amount.京)
  657. {
  658. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  659. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千兆;
  660. }
  661. else if (value < Amount.千京)
  662. {
  663. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  664. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.京;
  665. }
  666. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  667. {
  668. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  669. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千京;
  670. }
  671. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  672. {
  673. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  674. return double.Parse(OmitNumberStr(0, str)) * Amount.千京 * 10;
  675. }
  676. else
  677. {
  678. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  679. return double.Parse(OmitNumberStr(0, str)) * Amount.千京 * 10000;
  680. }
  681. }
  682. else
  683. {
  684. throw new Exception();
  685. }
  686. }
  687. public static string ShrinkNumberStr(double value, int accuracy = 1)
  688. {
  689. if (ManaLan.CurrentLan == Lan.English)
  690. {
  691. if (value < Amount.千)
  692. {
  693. return value.ToString("0");
  694. }
  695. else if (value < Amount.百万)
  696. {
  697. string str = (value / Amount.千).ToString("F" + (accuracy + 1));
  698. return OmitNumberStr(accuracy, str) + "K";
  699. }
  700. else if (value < Amount.十亿)
  701. {
  702. string str = (value / Amount.百万).ToString("F" + (accuracy + 1));
  703. return OmitNumberStr(accuracy, str) + "M";
  704. }
  705. else if (value < Amount.兆)
  706. {
  707. string str = (value / Amount.十亿).ToString("F" + (accuracy + 1));
  708. return OmitNumberStr(accuracy, str) + "B";
  709. }
  710. else if (value < Amount.千兆)
  711. {
  712. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  713. return OmitNumberStr(accuracy, str) + "T";
  714. }
  715. else
  716. {
  717. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  718. return OmitNumberStr(accuracy, str) + "T";
  719. }
  720. }
  721. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  722. {
  723. if (value < Amount.万)
  724. {
  725. return value.ToString("0");
  726. }
  727. else if (value < Amount.千万)
  728. {
  729. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  730. return OmitNumberStr(accuracy, str) + "万";
  731. }
  732. else if (value < Amount.亿)
  733. {
  734. string str = (value/Amount.千万).ToString("F" + (accuracy + 1));
  735. return OmitNumberStr(accuracy, str) + "千万";
  736. }
  737. else if (value < Amount.千亿)
  738. {
  739. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  740. return OmitNumberStr(accuracy, str) + "亿";
  741. }
  742. else if (value < Amount.兆)
  743. {
  744. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  745. return OmitNumberStr(accuracy, str) + "千亿";
  746. }
  747. else if (value < Amount.千兆)
  748. {
  749. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  750. return OmitNumberStr(accuracy, str) + "兆";
  751. }
  752. else if (value < Amount.京)
  753. {
  754. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  755. return OmitNumberStr(accuracy, str) + "千兆";
  756. }
  757. else if (value < Amount.千京)
  758. {
  759. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  760. return OmitNumberStr(accuracy, str) + "京";
  761. }
  762. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  763. {
  764. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  765. return OmitNumberStr(accuracy, str) + "千京";
  766. }
  767. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  768. {
  769. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  770. return OmitNumberStr(0, str) + "垓";
  771. }
  772. else
  773. {
  774. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  775. return OmitNumberStr(0, str) + "千垓";
  776. }
  777. }
  778. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  779. {
  780. if (value < Amount.万)
  781. {
  782. return value.ToString("0");
  783. }
  784. else if (value < Amount.千万)
  785. {
  786. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  787. return OmitNumberStr(accuracy, str) + "萬";
  788. }
  789. else if (value < Amount.亿)
  790. {
  791. string str = (value / Amount.千万).ToString("F" + (accuracy + 1));
  792. return OmitNumberStr(accuracy, str) + "千萬";
  793. }
  794. else if (value < Amount.千亿)
  795. {
  796. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  797. return OmitNumberStr(accuracy, str) + "億";
  798. }
  799. else if (value < Amount.兆)
  800. {
  801. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  802. return OmitNumberStr(accuracy, str) + "千億";
  803. }
  804. else if (value < Amount.千兆)
  805. {
  806. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  807. return OmitNumberStr(accuracy, str) + "兆";
  808. }
  809. else if (value < Amount.京)
  810. {
  811. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  812. return OmitNumberStr(accuracy, str) + "千兆";
  813. }
  814. else if (value < Amount.千京)
  815. {
  816. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  817. return OmitNumberStr(accuracy, str) + "京";
  818. }
  819. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  820. {
  821. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  822. return OmitNumberStr(accuracy, str) + "千京";
  823. }
  824. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  825. {
  826. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  827. return OmitNumberStr(0, str) + "垓";
  828. }
  829. else
  830. {
  831. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  832. return OmitNumberStr(0, str) + "千垓";
  833. }
  834. }
  835. else
  836. {
  837. throw new Exception();
  838. }
  839. }
  840. public static string ImageParse(Current current)
  841. {
  842. if (current == Current.Coin)
  843. {
  844. return "<(金币)>";
  845. }
  846. else if (current == Current.Diamond)
  847. {
  848. return "<(钻石)>";
  849. }
  850. else if (current == Current.Cash)
  851. {
  852. return Language.GetStr("Common", "Cash");
  853. }
  854. else
  855. {
  856. throw new Exception(current.ToString());
  857. }
  858. }
  859. public static Current CurrentParse(string str)
  860. {
  861. if (string.IsNullOrEmpty(str))
  862. {
  863. return Current.Free;
  864. }
  865. else
  866. {
  867. int number = int.Parse(str);
  868. if (number == 1)
  869. {
  870. return Current.Coin;
  871. }
  872. else if (number == 2)
  873. {
  874. return Current.Diamond;
  875. }
  876. else if (number == 3)
  877. {
  878. return Current.Cash;
  879. }
  880. else if (number == 4)
  881. {
  882. return Current.Other;
  883. }
  884. else if (number == 5)
  885. {
  886. return Current.AD;
  887. }
  888. else
  889. {
  890. throw new Exception(number.ToString());
  891. }
  892. }
  893. }
  894. public static int IntParse(string str, int defaultValue)
  895. {
  896. if (string.IsNullOrEmpty(str))
  897. {
  898. return defaultValue;
  899. }
  900. else
  901. {
  902. return int.Parse(str);
  903. }
  904. }
  905. public static long LongParse(string str, long defaultValue)
  906. {
  907. if (string.IsNullOrEmpty(str))
  908. {
  909. return defaultValue;
  910. }
  911. else
  912. {
  913. return long.Parse(str);
  914. }
  915. }
  916. public static bool BoolParse(string str, bool defaultValue)
  917. {
  918. if (string.IsNullOrEmpty(str))
  919. {
  920. return defaultValue;
  921. }
  922. else
  923. {
  924. return Convert.ToBoolean(int.Parse(str));
  925. }
  926. }
  927. public static float FloatParse(string str, float defaultValue)
  928. {
  929. if (string.IsNullOrEmpty(str))
  930. {
  931. return defaultValue;
  932. }
  933. else
  934. {
  935. return float.Parse(str);
  936. }
  937. }
  938. public static double DoubleParse(string str, double defaultValue)
  939. {
  940. if (string.IsNullOrEmpty(str))
  941. {
  942. return defaultValue;
  943. }
  944. else
  945. {
  946. return float.Parse(str);
  947. }
  948. }
  949. public static Vector3 VectorParse(char cah, string str, Vector3 defaultValue)
  950. {
  951. if (string.IsNullOrEmpty(str))
  952. {
  953. return defaultValue;
  954. }
  955. else
  956. {
  957. string[] strings = str.Split(',');
  958. if (strings.Length == 2)
  959. {
  960. Vector2 result = new Vector2();
  961. result.x = float.Parse(strings[0]);
  962. result.y = float.Parse(strings[1]);
  963. return result;
  964. }
  965. else if (strings.Length == 3)
  966. {
  967. Vector3 result = new Vector3();
  968. result.x = float.Parse(strings[0]);
  969. result.y = float.Parse(strings[1]);
  970. result.z = float.Parse(strings[2]);
  971. return result;
  972. }
  973. else
  974. {
  975. Debug.Log(str);
  976. throw new Exception();
  977. }
  978. }
  979. }
  980. public static List<int> IntListParse(char cah, string str, List<int> defaultValue)
  981. {
  982. if (string.IsNullOrEmpty(str))
  983. {
  984. return defaultValue;
  985. }
  986. else
  987. {
  988. string[] strings = str.Split(cah);
  989. List<int> list = new List<int>();
  990. for (int i = 0; i < strings.Length; i++)
  991. {
  992. list.Add(int.Parse(strings[i]));
  993. }
  994. return list;
  995. }
  996. }
  997. public static List<string> StringListParse(char cah, string str, List<string> defaultValue)
  998. {
  999. if (string.IsNullOrEmpty(str))
  1000. {
  1001. return defaultValue;
  1002. }
  1003. else
  1004. {
  1005. string[] strings = str.Split(cah);
  1006. List<string> list = new List<string>();
  1007. for (int i = 0; i < strings.Length; i++)
  1008. {
  1009. list.Add(strings[i]);
  1010. }
  1011. return list;
  1012. }
  1013. }
  1014. public static List<double> DoubleListParse(char cah, string str, List<double> defaultValue)
  1015. {
  1016. if (string.IsNullOrEmpty(str))
  1017. {
  1018. return defaultValue;
  1019. }
  1020. else
  1021. {
  1022. string[] strings = str.Split(cah);
  1023. List<double> list = new List<double>();
  1024. for (int i = 0; i < strings.Length; i++)
  1025. {
  1026. list.Add(double.Parse(strings[i]));
  1027. }
  1028. return list;
  1029. }
  1030. }
  1031. }