Auxiliary.cs 35 KB

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  1. using LitJson;
  2. using MiniJSON;
  3. using ScottGarland;
  4. using DragonBones;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using UnityEngine.Events;
  8. using UnityEngine.Advertisements;
  9. using System;
  10. using System.IO;
  11. using System.Xml;
  12. using System.Linq;
  13. using System.Net.Mail;
  14. using System.Net;
  15. using System.Text;
  16. using System.Collections;
  17. using System.Diagnostics;
  18. using System.Collections.Generic;
  19. using System.ComponentModel.Design;
  20. using System.Security.Cryptography;
  21. using System.Runtime.Serialization.Formatters.Binary;
  22. using System.Security;
  23. using System.Text.RegularExpressions;
  24. using System.Security.Cryptography.Xml;
  25. using Sfs2X.Entities.Data;
  26. using Sfs2X.Requests;
  27. using Debug = UnityEngine.Debug;
  28. using Random = UnityEngine.Random;
  29. using Transform = UnityEngine.Transform;
  30. public enum Unit
  31. {
  32. Second
  33. }
  34. public class Amount
  35. {
  36. public static double 百 = 100;
  37. public static double 千 = 1000;
  38. public static double 万 = 10000;
  39. public static double 十万 = 100000;
  40. public static double 百万 = 1000000;
  41. public static double 千万 = 10000000;
  42. public static double 亿 = 100000000;
  43. public static double 十亿 = 1000000000;
  44. public static double 千亿 = 100000000000;
  45. public static double 兆 = 1000000000000;
  46. public static double 千兆 = 1000000000000000;
  47. public static double 京 = 10000000000000000;
  48. public static double 千京 = 10000000000000000000;
  49. public static BigInteger 垓 = new BigInteger("100000000000000000000");
  50. public static BigInteger 千垓 = new BigInteger("100000000000000000000000");
  51. }
  52. public class Auxiliary : Regist
  53. {
  54. #region 变量
  55. public string String1;
  56. public string String2;
  57. public Sprite Sprite;
  58. public TextAsset TextAsset;
  59. public Texture2D Texture;
  60. public Texture2D Texture1;
  61. public Texture2D Texture2;
  62. public Font Font;
  63. public GameObject Go;
  64. public List<Sprite> Sprites;
  65. public List<GameObject> GoList;
  66. public List<SpriteRenderer> SrList;
  67. public static bool AnyKeyUp;
  68. public static bool AnyKeyDown;
  69. public static Auxiliary Instance;
  70. public static MD5 MD5
  71. {
  72. get
  73. {
  74. if (_MD5 == null)
  75. {
  76. _MD5 = new MD5CryptoServiceProvider();
  77. }
  78. return _MD5;
  79. }
  80. set { _MD5 = value; }
  81. }
  82. public static DESCryptoServiceProvider Des
  83. {
  84. get
  85. {
  86. if (_Des == null)
  87. {
  88. _Des = new DESCryptoServiceProvider();
  89. _Des.IV = Encoding.UTF8.GetBytes("19283740");
  90. _Des.Key = Encoding.UTF8.GetBytes("93287123");
  91. }
  92. return _Des;
  93. }
  94. set { _Des = value; }
  95. }
  96. private static MD5 _MD5;
  97. private static DESCryptoServiceProvider _Des;
  98. #endregion
  99. public override bool RegistImmed()
  100. {
  101. if (base.RegistImmed())
  102. {
  103. return true;
  104. }
  105. enabled = true;
  106. return false;
  107. }
  108. private void Awake()
  109. {
  110. Instance = this;
  111. }
  112. private void Update()
  113. {
  114. #region 调试
  115. //if (Input.GetKeyDown(KeyCode.Escape))
  116. //{
  117. //}
  118. if (Input.GetKeyDown(KeyCode.Space))
  119. {
  120. Robot.Initialize();
  121. //Resources.UnloadAsset(ManaReso.Get("U_LoadingPanel"));
  122. //foreach (var VARIABLE in ChestMge.PlazaRoomChests)
  123. //{
  124. // VARIABLE.ShadowSR.material = UnityFactory.Materials[0];
  125. // VARIABLE.ChestSR.material = UnityFactory.Materials[0];
  126. //}
  127. //ManaSocial.CloseCommentPanel();
  128. //Debug.LogWarning(ManaServer.SerialNumber);
  129. //SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultRoomStatus(1);
  130. //ManaReso.Get<VerticalLayoutGroup>("R_Grid").CalculateLayoutInputVertical();
  131. //ManaReso.Get<VerticalLayoutGroup>("R_Grid").SetLayoutVertical();
  132. }
  133. if (Input.GetKeyDown(KeyCode.A))
  134. {
  135. ManaSocial.UpdatePage(true);
  136. //PlazaRoomMge.DownloadRoomData(0);
  137. //DatabaseManager.GetRoomList(-1);
  138. //ManaServer.NotificationIndex = ManaData.GetPlayerInt("NotificationIndex") + 1;
  139. //ManaCenter.OfflineLock = true;
  140. //ManaSign.ShowOfflinePanel();
  141. //ManaTutorial.EnterC1();
  142. }
  143. if (Input.GetKeyDown(KeyCode.S))
  144. {
  145. ManaTutorial.EnterD1();
  146. }
  147. if (Input.GetKeyDown(KeyCode.D))
  148. {
  149. //SFSManager.GardenSmartFox.PlazaRoomManager.BeginEnterPlazaRoom();
  150. }
  151. if (Input.GetKeyDown(KeyCode.Z))
  152. {
  153. //byte[] bytes = Encoding.UTF8.GetBytes(ManaData.PlayerDoc.OuterXml);
  154. //MD5 md5 = new MD5CryptoServiceProvider();
  155. //PlayerPrefs.SetString("config", ToString(md5.ComputeHash(bytes)));
  156. ManaCenter.MiniTimer = 0;
  157. //GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.OnEnterPlazaRoomButton();
  158. }
  159. if (Input.GetKeyDown(KeyCode.X))
  160. {
  161. //GardenSmartFoxManager.GardenSmartFox.ExtensionManager.PlazaRoomExtension.SendPublicMessage("123");
  162. //ManaPlayer.Player.PlayAnim("newAnimation");
  163. //StartCoroutine(ManaServer.DownloadAllAsset(new List<string>() { "http://or5zgoeui.bkt.clouddn.com/game_icon.png", "https://ss2.bdstatic.com/70cFvnSh_Q1YnxGkpoWK1HF6hhy/it/u=3853411417,2245648913&fm=26&gp=0.jpg" }, ManaServer.DownloadAllTexture));
  164. ManaMiniGame.GameTimer = 45;
  165. //Lottery.TempTypeList = new List<int>();
  166. //Lottery.TempValueList = new List<int>();
  167. //Lottery.TempLotteryList = new List<Lottery>();
  168. //Lottery.EnterAnimation();
  169. //ManaReso.Get("Bc_LotteryItem1").TweenForEuler();
  170. //ManaReso.Get("Bc_LotteryItem2").TweenForEuler();
  171. //ManaReso.Get("Bc_LotteryItem3").TweenForEuler();
  172. }
  173. if (Input.GetKeyDown(KeyCode.C))
  174. {
  175. //GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.SendExpression(ExpressionID.郁闷);
  176. //SFSObject sfsObject = new SFSObject();
  177. //sfsObject.PutInt(DataID.SenderID.GetHashString(), 0);
  178. //sfsObject.PutText(DataID.Message.GetHashString(), "123");
  179. //SFSObject parameter = GardenSmartFox.ConstructCommandParameter(CommandID.ReceivePublicMessage.GetHashCode(), sfsObject, -1);
  180. //GardenSmartFoxManager.GardenSmartFox.AddRequest(parameter, RequestType.Immediate);
  181. //GardenSmartFoxManager.GardenSmartFox.SmartFox.Send(new ExtensionRequest("0", sfsObject));
  182. //ManaPlayer.Player.PlayAnim("newAnimation1");
  183. //ManaReso.Get("C_Notify").TweenForCG();
  184. ManaMiniGame.Score += 400;
  185. //ManaSign.SignTime = new DateTime(2007, 1, 1);
  186. }
  187. if (Input.GetKeyDown(KeyCode.V))
  188. {
  189. //ManaData.PlayerDoc.SelectSingleNode("PlayerConfig").SelectSingleNode("Version").Attributes[0].Value = 6.ToString();
  190. //ManaData.PlayerNode.RemoveChild(ManaData.PlayerNode.SelectSingleNode("FlowerAmtList"));
  191. Debug.Log(ManaData.GetPlayerString("FlowerList"));
  192. Debug.Log(ManaData.GetPlayerString("FlowerAmtList"));
  193. //ManaPlayer.Player.PlayAnim("newAnimation2");
  194. //ManaPlayer.Player.Flip(PlayerDirection.Right);
  195. //ManaServer.MailReward mailReward = new ManaServer.MailReward("1", "pack", "4");
  196. //ManaServer.MailReward mailReward1 = new ManaServer.MailReward("1", "close", "2");
  197. //ManaServer.GetMainReward(mailReward);
  198. //ManaServer.GetMainReward(mailReward1);
  199. //ManaGarden.ElfTimer = 0;
  200. //ManaServer.Time = new DateTime(2007, 1, 1);
  201. }
  202. if (Input.GetKeyDown(KeyCode.B))
  203. {
  204. //ManaPlayer.Player.PlayAnim("newAnimation3");
  205. //ManaPlayer.Player.Flip(PlayerDirection.Left);
  206. //foreach (var VARIABLE in ManaPlayer.CloseUnitDic)
  207. //{
  208. // VARIABLE.Value.Unlock();
  209. //}
  210. }
  211. //if (Input.GetKeyDown(KeyCode.M))
  212. //{
  213. // ManaReso.Get("G_Flower").SetActive(false);
  214. // Debug.Log(ManaGarden.Slot);
  215. //}
  216. //if (Input.GetKeyDown(KeyCode.N))
  217. //{
  218. // ManaCenter.Coin = 0;
  219. // ManaCenter.Diamond = 0;
  220. // foreach (var VARIABLE in ManaGarden.FlowerInfoDic)
  221. // {
  222. // VARIABLE.Value.Unlock = true;
  223. // }
  224. // foreach (var VARIABLE in ManaGarden.FlowerInfoDic)
  225. // {
  226. // VARIABLE.Value.Unlock = false;
  227. // }
  228. // ManaGarden.FlowerInfoDic.First().Value.Unlock = true;
  229. //}
  230. //if (Input.GetKeyDown(KeyCode.P))
  231. //{
  232. // ManaData.Level += 20;
  233. //}
  234. //if (Input.GetKeyDown(KeyCode.O))
  235. //{
  236. // for (int i = 0; i < ManaCenter.CoolList.Count; i++)
  237. // {
  238. // ManaCenter.CoolList[i].CoolTimer = 0;
  239. // }
  240. //}
  241. //if (Input.GetKeyDown(KeyCode.I))
  242. //{
  243. // ManaCenter.Coin += 1000;
  244. // ManaCenter.Diamond += 1000;
  245. //}
  246. //if (Input.GetKeyDown(KeyCode.U))
  247. //{
  248. // Data.SavePlayerConfig();
  249. // Data.SaveXml();
  250. //}
  251. //if (Input.GetKeyDown(KeyCode.Y))
  252. //{
  253. // Data.ResetPlayerConfig();
  254. // Data.SaveXml();
  255. //}
  256. //if (Input.GetKeyDown(KeyCode.T))
  257. //{
  258. // ManaData.Pause = !ManaData.Pause;
  259. //}
  260. #endregion
  261. #region 输入检测
  262. if (Input.GetKeyDown(KeyCode.Escape))
  263. {
  264. ManaMiniGame.Pause = true;
  265. Bubble.Show(Language.GetStr("Common", "QuitGame"), null, null, null, Application.Quit, () => { ManaMiniGame.Pause = false; });
  266. }
  267. if (AnyKeyUp)
  268. {
  269. if (Input.anyKey == false)
  270. {
  271. AnyKeyUp = false;
  272. }
  273. }
  274. if (Input.anyKeyDown)
  275. {
  276. AnyKeyDown = true;
  277. }
  278. if (AnyKeyDown)
  279. {
  280. if (Input.anyKey == false)
  281. {
  282. AnyKeyUp = true;
  283. AnyKeyDown = false;
  284. }
  285. }
  286. #endregion
  287. }
  288. private static void ResetAllCd()
  289. {
  290. for (int i = 0; i < ManaCenter.CoolList.Count; i++)
  291. {
  292. ManaCenter.CoolList[i].CoolTimer = 0;
  293. }
  294. }
  295. public static byte[] GetMD5(object obj)
  296. {
  297. MemoryStream memoryStream = new MemoryStream();
  298. BinaryFormatter binaryFormatter = new BinaryFormatter();
  299. binaryFormatter.Serialize(memoryStream, obj);
  300. byte[] bytes = memoryStream.GetBuffer();
  301. memoryStream.Dispose();
  302. return MD5.ComputeHash(bytes);
  303. }
  304. public static void EncryptXml(XmlDocument doc)
  305. {
  306. EncryptedXml encryptedXml = new EncryptedXml();
  307. XmlElement xmlElement = doc.DocumentElement;
  308. byte[] bytes = encryptedXml.EncryptData(xmlElement, Des, false);
  309. EncryptedData encryptedData = new EncryptedData();
  310. encryptedData.Type = EncryptedXml.XmlEncElementUrl;
  311. encryptedData.EncryptionMethod = new EncryptionMethod(EncryptedXml.XmlEncDESUrl);
  312. encryptedData.CipherData.CipherValue = bytes;
  313. EncryptedXml.ReplaceElement(xmlElement, encryptedData, false);
  314. }
  315. public static void DecryptXml(XmlDocument doc)
  316. {
  317. EncryptedXml encryptedXml = new EncryptedXml();
  318. XmlElement encryptXmlElement = (XmlElement)doc.GetElementsByTagName("EncryptedData")[0];
  319. EncryptedData encryptedData = new EncryptedData();
  320. encryptedData.LoadXml(encryptXmlElement);
  321. byte[] bytes = encryptedXml.DecryptData(encryptedData, Des);
  322. encryptedXml.ReplaceData(encryptXmlElement, bytes);
  323. }
  324. public static byte[] Encrypt(string str)
  325. {
  326. byte[] bytes = Encoding.UTF8.GetBytes(str);
  327. byte[] encryptBytes = Des.CreateEncryptor().TransformFinalBlock(bytes, 0, bytes.Length);
  328. return encryptBytes;
  329. }
  330. public static byte[] ToBytes(string str)
  331. {
  332. string[] strings = str.Split(' ');
  333. byte[] bytes = new byte[strings.Length];
  334. for (int i = 0; i < bytes.Length; i++)
  335. {
  336. bytes[i] = byte.Parse(strings[i]);
  337. }
  338. return bytes;
  339. }
  340. public static string Decrypt(string str)
  341. {
  342. byte[] encryptBytes = ToBytes(str);
  343. byte[] decryptBytes = Des.CreateDecryptor().TransformFinalBlock(encryptBytes, 0, encryptBytes.Length);
  344. return Encoding.UTF8.GetString(decryptBytes);
  345. }
  346. public static string ToString(byte[] bytes)
  347. {
  348. StringBuilder strB = new StringBuilder();
  349. for (int i = 0; i < bytes.Length; i++)
  350. {
  351. if (i == bytes.Length - 1)
  352. {
  353. strB.Append(bytes[i]);
  354. }
  355. else
  356. {
  357. strB.Append(bytes[i] + " ");
  358. }
  359. }
  360. return strB.ToString();
  361. }
  362. public static void CompileDic(Transform tra, Dictionary<string, Transform> dic, bool enableIgnore = true)
  363. {
  364. Transform[] transforms = tra.GetComponentsInChildren<Transform>(true);
  365. for (int i = 0; i < transforms.Length; i++)
  366. {
  367. if (enableIgnore)
  368. {
  369. if (transforms[i].GetComponent<IgnoreIndexing>())
  370. {
  371. continue;
  372. }
  373. }
  374. if (dic.ContainsKey(transforms[i].name))
  375. {
  376. throw new Exception(transforms[i].name);
  377. }
  378. else
  379. {
  380. dic.Add(transforms[i].name, transforms[i]);
  381. }
  382. }
  383. }
  384. public static string GetUnit(int value, Unit unit)
  385. {
  386. if (unit == Unit.Second)
  387. {
  388. if (ManaLan.CurrentLan == Lan.English)
  389. {
  390. if (value == 0 || value == 1)
  391. {
  392. return " Second";
  393. }
  394. else
  395. {
  396. return " Seconds";
  397. }
  398. }
  399. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  400. {
  401. return "秒";
  402. }
  403. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  404. {
  405. return "秒";
  406. }
  407. else
  408. {
  409. throw new Exception();
  410. }
  411. }
  412. else
  413. {
  414. throw new Exception();
  415. }
  416. }
  417. public static string GetStreamPath()
  418. {
  419. if (Application.isEditor)
  420. {
  421. return "file://" + Application.streamingAssetsPath;
  422. }
  423. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  424. {
  425. return "file://" + Application.streamingAssetsPath;
  426. }
  427. else if (Application.isMobilePlatform)
  428. {
  429. return Application.streamingAssetsPath;
  430. }
  431. else
  432. {
  433. throw new Exception();
  434. }
  435. }
  436. public Coroutine DelayCall(UnityAction function, int frame)
  437. {
  438. return StartCoroutine(IDelayCall(function, frame));
  439. }
  440. public Coroutine DelayCall(UnityAction function, float time)
  441. {
  442. return StartCoroutine(IDelayCall(function, time));
  443. }
  444. public static IEnumerator IDelayCall(UnityAction function, int frame)
  445. {
  446. int count = 0;
  447. while (count < frame)
  448. {
  449. count++;
  450. yield return null;
  451. }
  452. function.Invoke();
  453. }
  454. public static IEnumerator IDelayCall(UnityAction function, float time)
  455. {
  456. yield return new WaitForSeconds(time);
  457. function.Invoke();
  458. }
  459. public static string FmlParse1(string str)
  460. {
  461. int index = 0;
  462. int openIndex = 0;
  463. bool flag = false;
  464. bool group = false;
  465. for (int i = 0; i < str.Length; i++)
  466. {
  467. if (group)
  468. {
  469. if (str[i] == '+' || str[i] == '-' || str[i] == '*' || str[i] == '/')
  470. {
  471. str = str.Replace(openIndex, i - 1, FmlParse2(str[index], str.Between(openIndex, index - 1), str.Between(index + 1, i - 1)));
  472. i = 0;
  473. group = false;
  474. }
  475. else if (i == str.Length - 1)
  476. {
  477. str = str.Replace(openIndex, i, FmlParse2(str[index], str.Between(openIndex, index - 1), str.Between(index + 1, i)));
  478. break;
  479. }
  480. }
  481. else
  482. {
  483. if (str[i] == '+' || str[i] == '-')
  484. {
  485. flag = true;
  486. openIndex = i + 1;
  487. }
  488. else if (str[i] == '*' || str[i] == '/')
  489. {
  490. index = i;
  491. group = true;
  492. if (!flag)
  493. {
  494. openIndex = 0;
  495. }
  496. }
  497. }
  498. }
  499. group = false;
  500. for (int i = 0; i < str.Length; i++)
  501. {
  502. if (group)
  503. {
  504. if (str[i] == '+' || str[i] == '-')
  505. {
  506. str = str.Replace(0, i - 1, FmlParse2(str[index], str.Between(0, index - 1), str.Between(index + 1, i - 1)));
  507. i = -1;
  508. group = false;
  509. }
  510. else if (i == str.Length - 1)
  511. {
  512. return FmlParse2(str[index], str.Between(0, index - 1), str.Between(index + 1, i));
  513. }
  514. }
  515. else
  516. {
  517. if (str[i] == '+' || str[i] == '-')
  518. {
  519. index = i;
  520. group = true;
  521. }
  522. }
  523. }
  524. return str;
  525. }
  526. public static string FmlParse2(char op, string str1, string str2)
  527. {
  528. double var1 = double.Parse(str1);
  529. double var2 = double.Parse(str2);
  530. if (op == '+')
  531. {
  532. return (var1 + var2).ToString();
  533. }
  534. else if (op == '-')
  535. {
  536. return (var1 - var2).ToString();
  537. }
  538. else if (op == '*')
  539. {
  540. return (var1 * var2).ToString();
  541. }
  542. else if (op == '/')
  543. {
  544. return (var1 / var2).ToString();
  545. }
  546. else
  547. {
  548. throw new Exception(op.ToString());
  549. }
  550. }
  551. public static double FmlParse(string str, params string[] strings)
  552. {
  553. for (int i = 0; i < strings.Length; i += 2)
  554. {
  555. if (str.Contains(strings[i]))
  556. {
  557. str = str.Replace(strings[i], strings[i + 1]);
  558. }
  559. else
  560. {
  561. //Debug.Log("No such var " + strings[i + 1]);
  562. }
  563. }
  564. int openIndex = 0;
  565. for (int i = 0; i < str.Length; i++)
  566. {
  567. if (str[i] == '(')
  568. {
  569. openIndex = i;
  570. }
  571. else if (str[i] == ')')
  572. {
  573. str = str.Replace(openIndex, i, FmlParse1(str.Between(openIndex + 1, i - 1)));
  574. i = -1;
  575. }
  576. }
  577. return double.Parse(FmlParse1(str));
  578. }
  579. public static string OmitNumberStr(int accuray, string str)
  580. {
  581. int index = str.IndexOf('.');
  582. if (index == -1)
  583. {
  584. return str;
  585. }
  586. if (accuray == 0)
  587. {
  588. return str.Substring(0, index);
  589. }
  590. else
  591. {
  592. for (int i = index + 1; i < index + accuray + 1; i++)
  593. {
  594. if (str[i] != '0')
  595. {
  596. return str.Substring(0, index + accuray + 1);
  597. }
  598. }
  599. return str.Substring(0, index);
  600. }
  601. }
  602. public static double ShrinkNumber(double value, int accuracy = 1)
  603. {
  604. if (ManaLan.CurrentLan == Lan.English)
  605. {
  606. if (value < Amount.千)
  607. {
  608. return value;
  609. }
  610. else if (value < Amount.百万)
  611. {
  612. string str = (value / Amount.千).ToString("F" + (accuracy + 1));
  613. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千;
  614. }
  615. else if (value < Amount.十亿)
  616. {
  617. string str = (value / Amount.百万).ToString("F" + (accuracy + 1));
  618. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.百万;
  619. }
  620. else if (value < Amount.兆)
  621. {
  622. string str = (value / Amount.十亿).ToString("F" + (accuracy + 1));
  623. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.十亿;
  624. }
  625. else if (value < Amount.千兆)
  626. {
  627. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  628. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.兆;
  629. }
  630. else
  631. {
  632. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  633. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千兆;
  634. }
  635. }
  636. else if (ManaLan.CurrentLan == Lan.ChineseSimplified || ManaLan.CurrentLan == Lan.ChineseTraditional)
  637. {
  638. if (value < Amount.万)
  639. {
  640. return value;
  641. }
  642. else if (value < Amount.千万)
  643. {
  644. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  645. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.万;
  646. }
  647. else if (value < Amount.亿)
  648. {
  649. string str = (value / Amount.千万).ToString("F" + (accuracy + 1));
  650. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千万;
  651. }
  652. else if (value < Amount.千亿)
  653. {
  654. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  655. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.亿;
  656. }
  657. else if (value < Amount.兆)
  658. {
  659. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  660. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千亿;
  661. }
  662. else if (value < Amount.千兆)
  663. {
  664. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  665. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.兆;
  666. }
  667. else if (value < Amount.京)
  668. {
  669. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  670. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千兆;
  671. }
  672. else if (value < Amount.千京)
  673. {
  674. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  675. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.京;
  676. }
  677. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  678. {
  679. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  680. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千京;
  681. }
  682. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  683. {
  684. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  685. return double.Parse(OmitNumberStr(0, str)) * Amount.千京 * 10;
  686. }
  687. else
  688. {
  689. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  690. return double.Parse(OmitNumberStr(0, str)) * Amount.千京 * 10000;
  691. }
  692. }
  693. else
  694. {
  695. throw new Exception();
  696. }
  697. }
  698. public static string ShrinkNumberStr(double value, int accuracy = 1)
  699. {
  700. if (ManaLan.CurrentLan == Lan.English)
  701. {
  702. if (value < Amount.千)
  703. {
  704. return value.ToString("0");
  705. }
  706. else if (value < Amount.百万)
  707. {
  708. string str = (value / Amount.千).ToString("F" + (accuracy + 1));
  709. return OmitNumberStr(accuracy, str) + "K";
  710. }
  711. else if (value < Amount.十亿)
  712. {
  713. string str = (value / Amount.百万).ToString("F" + (accuracy + 1));
  714. return OmitNumberStr(accuracy, str) + "M";
  715. }
  716. else if (value < Amount.兆)
  717. {
  718. string str = (value / Amount.十亿).ToString("F" + (accuracy + 1));
  719. return OmitNumberStr(accuracy, str) + "B";
  720. }
  721. else if (value < Amount.千兆)
  722. {
  723. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  724. return OmitNumberStr(accuracy, str) + "T";
  725. }
  726. else
  727. {
  728. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  729. return OmitNumberStr(accuracy, str) + "T";
  730. }
  731. }
  732. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  733. {
  734. if (value < Amount.万)
  735. {
  736. return value.ToString("0");
  737. }
  738. else if (value < Amount.千万)
  739. {
  740. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  741. return OmitNumberStr(accuracy, str) + "万";
  742. }
  743. else if (value < Amount.亿)
  744. {
  745. string str = (value/Amount.千万).ToString("F" + (accuracy + 1));
  746. return OmitNumberStr(accuracy, str) + "千万";
  747. }
  748. else if (value < Amount.千亿)
  749. {
  750. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  751. return OmitNumberStr(accuracy, str) + "亿";
  752. }
  753. else if (value < Amount.兆)
  754. {
  755. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  756. return OmitNumberStr(accuracy, str) + "千亿";
  757. }
  758. else if (value < Amount.千兆)
  759. {
  760. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  761. return OmitNumberStr(accuracy, str) + "兆";
  762. }
  763. else if (value < Amount.京)
  764. {
  765. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  766. return OmitNumberStr(accuracy, str) + "千兆";
  767. }
  768. else if (value < Amount.千京)
  769. {
  770. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  771. return OmitNumberStr(accuracy, str) + "京";
  772. }
  773. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  774. {
  775. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  776. return OmitNumberStr(accuracy, str) + "千京";
  777. }
  778. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  779. {
  780. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  781. return OmitNumberStr(0, str) + "垓";
  782. }
  783. else
  784. {
  785. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  786. return OmitNumberStr(0, str) + "千垓";
  787. }
  788. }
  789. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  790. {
  791. if (value < Amount.万)
  792. {
  793. return value.ToString("0");
  794. }
  795. else if (value < Amount.千万)
  796. {
  797. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  798. return OmitNumberStr(accuracy, str) + "萬";
  799. }
  800. else if (value < Amount.亿)
  801. {
  802. string str = (value / Amount.千万).ToString("F" + (accuracy + 1));
  803. return OmitNumberStr(accuracy, str) + "千萬";
  804. }
  805. else if (value < Amount.千亿)
  806. {
  807. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  808. return OmitNumberStr(accuracy, str) + "億";
  809. }
  810. else if (value < Amount.兆)
  811. {
  812. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  813. return OmitNumberStr(accuracy, str) + "千億";
  814. }
  815. else if (value < Amount.千兆)
  816. {
  817. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  818. return OmitNumberStr(accuracy, str) + "兆";
  819. }
  820. else if (value < Amount.京)
  821. {
  822. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  823. return OmitNumberStr(accuracy, str) + "千兆";
  824. }
  825. else if (value < Amount.千京)
  826. {
  827. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  828. return OmitNumberStr(accuracy, str) + "京";
  829. }
  830. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  831. {
  832. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  833. return OmitNumberStr(accuracy, str) + "千京";
  834. }
  835. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  836. {
  837. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  838. return OmitNumberStr(0, str) + "垓";
  839. }
  840. else
  841. {
  842. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  843. return OmitNumberStr(0, str) + "千垓";
  844. }
  845. }
  846. else
  847. {
  848. throw new Exception();
  849. }
  850. }
  851. public static string ImageParse(Current current)
  852. {
  853. if (current == Current.Coin)
  854. {
  855. return "<(金币)>";
  856. }
  857. else if (current == Current.Diamond)
  858. {
  859. return "<(钻石)>";
  860. }
  861. else if (current == Current.Cash)
  862. {
  863. return Language.GetStr("Common", "Cash");
  864. }
  865. else
  866. {
  867. throw new Exception(current.ToString());
  868. }
  869. }
  870. public static Current CurrentParse(string str)
  871. {
  872. if (string.IsNullOrEmpty(str))
  873. {
  874. return Current.Free;
  875. }
  876. else
  877. {
  878. int number = int.Parse(str);
  879. if (number == 1)
  880. {
  881. return Current.Coin;
  882. }
  883. else if (number == 2)
  884. {
  885. return Current.Diamond;
  886. }
  887. else if (number == 3)
  888. {
  889. return Current.Cash;
  890. }
  891. else if (number == 4)
  892. {
  893. return Current.Other;
  894. }
  895. else if (number == 5)
  896. {
  897. return Current.AD;
  898. }
  899. else
  900. {
  901. throw new Exception(number.ToString());
  902. }
  903. }
  904. }
  905. public static int IntParse(string str, int defaultValue)
  906. {
  907. if (string.IsNullOrEmpty(str))
  908. {
  909. return defaultValue;
  910. }
  911. else
  912. {
  913. return int.Parse(str);
  914. }
  915. }
  916. public static long LongParse(string str, long defaultValue)
  917. {
  918. if (string.IsNullOrEmpty(str))
  919. {
  920. return defaultValue;
  921. }
  922. else
  923. {
  924. return long.Parse(str);
  925. }
  926. }
  927. public static bool BoolParse(string str, bool defaultValue)
  928. {
  929. if (string.IsNullOrEmpty(str))
  930. {
  931. return defaultValue;
  932. }
  933. else
  934. {
  935. return Convert.ToBoolean(int.Parse(str));
  936. }
  937. }
  938. public static float FloatParse(string str, float defaultValue)
  939. {
  940. if (string.IsNullOrEmpty(str))
  941. {
  942. return defaultValue;
  943. }
  944. else
  945. {
  946. return float.Parse(str);
  947. }
  948. }
  949. public static double DoubleParse(string str, double defaultValue)
  950. {
  951. if (string.IsNullOrEmpty(str))
  952. {
  953. return defaultValue;
  954. }
  955. else
  956. {
  957. return float.Parse(str);
  958. }
  959. }
  960. public static Vector3 VectorParse(char cah, string str, Vector3 defaultValue)
  961. {
  962. if (string.IsNullOrEmpty(str))
  963. {
  964. return defaultValue;
  965. }
  966. else
  967. {
  968. string[] strings = str.Split(',');
  969. if (strings.Length == 2)
  970. {
  971. Vector2 result = new Vector2();
  972. result.x = float.Parse(strings[0]);
  973. result.y = float.Parse(strings[1]);
  974. return result;
  975. }
  976. else if (strings.Length == 3)
  977. {
  978. Vector3 result = new Vector3();
  979. result.x = float.Parse(strings[0]);
  980. result.y = float.Parse(strings[1]);
  981. result.z = float.Parse(strings[2]);
  982. return result;
  983. }
  984. else
  985. {
  986. Debug.Log(str);
  987. throw new Exception();
  988. }
  989. }
  990. }
  991. public static List<int> IntListParse(char cah, string str, List<int> defaultValue)
  992. {
  993. if (string.IsNullOrEmpty(str))
  994. {
  995. return defaultValue;
  996. }
  997. else
  998. {
  999. string[] strings = str.Split(cah);
  1000. List<int> list = new List<int>();
  1001. for (int i = 0; i < strings.Length; i++)
  1002. {
  1003. list.Add(int.Parse(strings[i]));
  1004. }
  1005. return list;
  1006. }
  1007. }
  1008. public static List<string> StringListParse(char cah, string str, List<string> defaultValue)
  1009. {
  1010. if (string.IsNullOrEmpty(str))
  1011. {
  1012. return defaultValue;
  1013. }
  1014. else
  1015. {
  1016. string[] strings = str.Split(cah);
  1017. List<string> list = new List<string>();
  1018. for (int i = 0; i < strings.Length; i++)
  1019. {
  1020. list.Add(strings[i]);
  1021. }
  1022. return list;
  1023. }
  1024. }
  1025. public static List<double> DoubleListParse(char cah, string str, List<double> defaultValue)
  1026. {
  1027. if (string.IsNullOrEmpty(str))
  1028. {
  1029. return defaultValue;
  1030. }
  1031. else
  1032. {
  1033. string[] strings = str.Split(cah);
  1034. List<double> list = new List<double>();
  1035. for (int i = 0; i < strings.Length; i++)
  1036. {
  1037. list.Add(double.Parse(strings[i]));
  1038. }
  1039. return list;
  1040. }
  1041. }
  1042. }