ManaCenter.cs 27 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.EventSystems;
  6. using System;
  7. using System.Xml;
  8. using System.Collections;
  9. using System.Collections.Generic;
  10. public class ManaCenter : Regist
  11. {
  12. #region 变量
  13. #region 成就
  14. public static double AdAmt
  15. {
  16. get { return AdAmt_; }
  17. set
  18. {
  19. AdAmt_ = value;
  20. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  21. }
  22. }
  23. public static double SkillAmt
  24. {
  25. get { return SkillAmt_; }
  26. set
  27. {
  28. SkillAmt_ = value;
  29. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  30. }
  31. }
  32. public static double SignAmt
  33. {
  34. get { return SignAmt_; }
  35. set
  36. {
  37. SignAmt_ = value;
  38. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  39. }
  40. }
  41. public static double ShareAmt
  42. {
  43. get { return ShareAmt_; }
  44. set
  45. {
  46. ShareAmt_ = value;
  47. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  48. }
  49. }
  50. public static double MiniGameAmt
  51. {
  52. get { return MiniGameAmt_; }
  53. set
  54. {
  55. MiniGameAmt_ = value;
  56. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  57. }
  58. }
  59. public static double ElfLevel
  60. {
  61. get { return ElfLevel_; }
  62. set
  63. {
  64. ElfLevel_ = value;
  65. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  66. }
  67. }
  68. public static double TotalCoin
  69. {
  70. get { return TotalCoin_; }
  71. set
  72. {
  73. TotalCoin_ = value;
  74. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  75. }
  76. }
  77. public static double FlowerCoin
  78. {
  79. get { return FlowerCoin_; }
  80. set
  81. {
  82. FlowerCoin_ = value;
  83. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  84. }
  85. }
  86. public static double TotalPerson
  87. {
  88. get { return TotalPerson_; }
  89. set
  90. {
  91. TotalPerson_ = value;
  92. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  93. }
  94. }
  95. private static double AdAmt_;
  96. private static double SkillAmt_;
  97. private static double SignAmt_;
  98. private static double ShareAmt_;
  99. private static double MiniGameAmt_;
  100. private static double ElfLevel_;
  101. private static double TotalCoin_;
  102. private static double FlowerCoin_;
  103. private static double TotalPerson_;
  104. #endregion
  105. public static int Level
  106. {
  107. get { return Level_; }
  108. set
  109. {
  110. Level_ = value;
  111. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  112. for (int i = 0; i < SkillList.Count; i++)
  113. {
  114. SkillList[i].UpdateStatus();
  115. }
  116. if (Level_ >= 18)
  117. {
  118. if (ManaTutorial.TutorialC_)
  119. {
  120. ManaTutorial.EnterC1();
  121. }
  122. else
  123. {
  124. ManaReso.SetActive("C_Visit", true);
  125. }
  126. }
  127. //if (Level_ == 200)
  128. //{
  129. // if (ManaTutorial.TutorialB_)
  130. // {
  131. // ManaTutorial.TutorialB = true;
  132. // ManaTutorial.PrepareStepB1();
  133. // }
  134. //}
  135. }
  136. }
  137. public static float Person
  138. {
  139. get { return Person_; }
  140. set
  141. {
  142. Person_ = value;
  143. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  144. }
  145. }
  146. public static float SkillPerson
  147. {
  148. get { return SkillPerson_; }
  149. set
  150. {
  151. SkillPerson_ = value;
  152. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  153. if (SkillPerson_.Equal(0))
  154. {
  155. tween.Pause();
  156. tween.Target.enabled = false;
  157. }
  158. else
  159. {
  160. if (tween.InPause)
  161. {
  162. tween.Resume();
  163. tween.Target.enabled = true;
  164. }
  165. else
  166. {
  167. tween.StartForward();
  168. }
  169. }
  170. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  171. }
  172. }
  173. public static float CoinPerson
  174. {
  175. get { return CoinPerson_; }
  176. set
  177. {
  178. CoinPerson_ = value;
  179. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  180. }
  181. }
  182. public static float SkillPersonBuff
  183. {
  184. get { return SkillPersonBuff_; }
  185. set
  186. {
  187. SkillPersonBuff_ = value;
  188. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  189. }
  190. }
  191. public static float SkillCoinPerson
  192. {
  193. get { return SkillCoinPerson_; }
  194. set
  195. {
  196. SkillCoinPerson_ = value;
  197. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  198. if (SkillCoinPerson_.Equal(0))
  199. {
  200. tween.Pause();
  201. tween.Target.enabled = false;
  202. }
  203. else
  204. {
  205. if (tween.InPause)
  206. {
  207. tween.Resume();
  208. tween.Target.enabled = true;
  209. }
  210. else
  211. {
  212. tween.StartForward();
  213. }
  214. }
  215. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  216. }
  217. }
  218. public static double Coin
  219. {
  220. get { return Coin_; }
  221. set
  222. {
  223. if (value - Coin_ > 0)
  224. {
  225. TotalCoin += value - Coin_;
  226. }
  227. Coin_ = value;
  228. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  229. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  230. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  231. }
  232. }
  233. public static double Diamond
  234. {
  235. get { return Diamond_; }
  236. set
  237. {
  238. Diamond_ = value;
  239. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  240. }
  241. }
  242. private static int Level_;
  243. private static bool Pause_;
  244. private static float Person_;
  245. private static float CoinPerson_;
  246. private static double Coin_;
  247. private static double Diamond_;
  248. public static bool MiniLock;
  249. public static bool SaveLock;
  250. public static bool LoginLock;
  251. public static bool OfflineLock;
  252. public static bool Complete;
  253. public static bool FirstFrame = true;
  254. public static bool Background;
  255. public static float Elapse;
  256. public static float CircleTime = 10;
  257. public static float OpTimer;
  258. public static float MiniTimer;
  259. public static float SaveTimer;
  260. public static float LoginTimer;
  261. public static float CircleTimer;
  262. public static float NewPerson;
  263. public static float NewCoinPerson;
  264. public static string OfflineFml;
  265. public static double MaxCoin;
  266. public static double MaxTime;
  267. public static float SkillPlus;
  268. public static float SkillPerson_;
  269. public static float SkillPersonBuff_;
  270. public static float SkillCoinPerson_;
  271. public static DateTime QuitTime;
  272. public static ManaCenter Instance;
  273. public static List<Skill> UseList = new List<Skill>();
  274. public static List<Skill> CoolList = new List<Skill>();
  275. public static List<Skill> TempCoolList = new List<Skill>();
  276. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  277. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  278. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  279. #endregion
  280. private void Update()
  281. {
  282. if (ManaTutorial.TutorialA)
  283. {
  284. return;
  285. }
  286. OpThread();
  287. }
  288. private void FixedUpdate()
  289. {
  290. LoginThread();
  291. if (ManaTutorial.TutorialA)
  292. {
  293. return;
  294. }
  295. SkillThread();
  296. MiniThread();
  297. MiniThread();
  298. SaveThread();
  299. CircleThread();
  300. }
  301. private void OpThread()
  302. {
  303. if (Auxiliary.AnyKeyUp)
  304. {
  305. OpTimer = 0;
  306. ManaReso.Get("C_Group").TweenForCG();
  307. }
  308. else
  309. {
  310. OpTimer += Time.deltaTime;
  311. if (OpTimer >= 60)
  312. {
  313. OpTimer = 0;
  314. ManaReso.Get("C_Group").TweenBacCG();
  315. }
  316. }
  317. }
  318. private void SkillThread()
  319. {
  320. for (int i = 0; i < UseList.Count; i++)
  321. {
  322. if (UseList[i].DoUse())
  323. {
  324. UseList.RemoveAt(i--);
  325. }
  326. }
  327. for (int i = 0; i < CoolList.Count; i++)
  328. {
  329. if (CoolList[i].DoCool())
  330. {
  331. CoolList.RemoveAt(i--);
  332. }
  333. }
  334. }
  335. private void MiniThread()
  336. {
  337. if (!MiniLock)
  338. {
  339. MiniTimer -= Time.deltaTime;
  340. if (MiniTimer < 0)
  341. {
  342. MiniLock = true;
  343. ManaReso.Get("C_MiniGame").TweenForCG();
  344. }
  345. }
  346. }
  347. private void SaveThread()
  348. {
  349. SaveTimer += Time.fixedDeltaTime;
  350. if (SaveTimer >= 60)
  351. {
  352. SaveTimer = 0;
  353. ManaServer.Save();
  354. }
  355. }
  356. private void LoginThread()
  357. {
  358. LoginTimer += Time.fixedDeltaTime;
  359. if (LoginTimer >= 10)
  360. {
  361. LoginTimer = 0;
  362. ManaServer.Login();
  363. }
  364. }
  365. private void CircleThread()
  366. {
  367. CircleTimer -= Time.deltaTime;
  368. if (CircleTimer < 0)
  369. {
  370. CircleTimer = CircleTime;
  371. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  372. NewCoinPerson = CoinPerson + SkillCoinPerson;
  373. TotalPerson += NewPerson * CircleTime;
  374. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  375. Coin += temp;
  376. ManaReso.Get("C_IncomeLab").TweenReForGra();
  377. ManaReso.Get("C_IncomeLab").TweenReForVec();
  378. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  379. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  380. }
  381. }
  382. public static void Reload()
  383. {
  384. Complete = false;
  385. SaveTimer = 0;
  386. ManaTutorial.TutorialB_ = ManaData.GetPlayerBool("TutorialB");
  387. ManaTutorial.TutorialC_ = ManaData.GetPlayerBool("TutorialC");
  388. ManaTutorial.TutorialIndexB = ManaData.GetPlayerInt("TutorialIndexB");
  389. ManaTutorial.TutorialIndexC = ManaData.GetPlayerInt("TutorialIndexC");
  390. foreach (var kv in SkillDic)
  391. {
  392. kv.Value.Reactive();
  393. }
  394. ManaReso.Get("Tree1").GetTweenSr().InOrigin = true;
  395. ManaReso.Get("Tree2").GetTweenSr().InOrigin = true;
  396. ManaReso.Get("Rainbow").GetTweenSr().InOrigin = true;
  397. UseList = new List<Skill>();
  398. CoolList = new List<Skill>();
  399. Instance.RegistValueB();
  400. RegistSkill();
  401. RegistIncome();
  402. if (OfflineLock)
  403. {
  404. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  405. {
  406. ManaReso.Get("C_Group").TweenBacCG();
  407. ManaReso.Get("B_SignIn").TweenForCG();
  408. ManaReso.Get("Ba_Notice").TweenForCG();
  409. }
  410. }
  411. Complete = true;
  412. Level = Level;
  413. }
  414. public override void Reactive()
  415. {
  416. foreach (var kv in SkillDic)
  417. {
  418. kv.Value.Reactive();
  419. }
  420. RegistSkill();
  421. RegistIncome();
  422. if (OfflineLock)
  423. {
  424. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  425. {
  426. ManaReso.Get("C_Group").TweenBacCG();
  427. ManaReso.Get("B_SignIn").TweenForCG();
  428. ManaReso.Get("Ba_Notice").TweenForCG();
  429. }
  430. }
  431. }
  432. public override void Instantiate()
  433. {
  434. #region 生成技能条
  435. #region 读技能配置
  436. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  437. for (int i = 0; i < attributeList.Count; i++)
  438. {
  439. SkillRoot skillRoot;
  440. #region MyRegion
  441. if (attributeList[i].Count == 17)
  442. {
  443. skillRoot = new Pack(attributeList[i]);
  444. }
  445. else if (attributeList[i].Count == 23)
  446. {
  447. skillRoot = new Ability(attributeList[i]);
  448. }
  449. else if (attributeList[i].Count == 33)
  450. {
  451. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  452. {
  453. skillRoot = new Skill(attributeList[i]);
  454. }
  455. else
  456. {
  457. skillRoot = new BigSkill(attributeList[i]);
  458. }
  459. }
  460. else
  461. {
  462. throw new Exception(attributeList[i].Count.ToString());
  463. }
  464. #endregion
  465. SkillDic.Add(skillRoot.ID, skillRoot);
  466. SkillList.Add(skillRoot);
  467. }
  468. SkillList.Sort(SkillRoot.Sort);
  469. #endregion
  470. for (int i = 0; i < SkillList.Count; i++)
  471. {
  472. if (SkillList[i].SkillTab != SkillTab.Null)
  473. {
  474. ManaReso.GetSkillItem(SkillList[i]);
  475. }
  476. }
  477. #endregion
  478. }
  479. public override void RegistValueB()
  480. {
  481. Instance = this;
  482. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  483. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  484. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  485. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  486. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  487. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  488. ManaReso.Get<Button>("F_Elf").interactable = false;
  489. ManaReso.Get<Button>("F_Store").interactable = false;
  490. ManaReso.Get<Button>("F_Magic").interactable = false;
  491. Coin = ManaData.GetPlayerDouble("Coin");
  492. Diamond = ManaData.GetPlayerDouble("Diamond");
  493. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  494. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  495. ManaServer.ID = ManaData.GetPlayerString("ID");
  496. List<string> offlineList = ManaData.GetOfflineConfig();
  497. MaxCoin = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  498. MaxTime = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  499. OfflineFml = offlineList[0];
  500. List<double> dataList = ManaData.GetAchieveData();
  501. AdAmt = dataList[0];
  502. ElfLevel = dataList[4];
  503. SkillAmt = dataList[1];
  504. SignAmt = dataList[2];
  505. ShareAmt = dataList[3];
  506. FlowerCoin = dataList[6];
  507. TotalPerson = dataList[7];
  508. MiniGameAmt = dataList[5];
  509. }
  510. public static void RegistSkill()
  511. {
  512. OfflineLock = false;
  513. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  514. {
  515. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  516. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  517. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  518. if (Elapse <= 120)
  519. {
  520. Elapse = 0;
  521. }
  522. else
  523. {
  524. OfflineLock = true;
  525. }
  526. if (Elapse > MaxTime)
  527. {
  528. Elapse = (long)MaxTime;
  529. }
  530. }
  531. TempUseList = new List<List<Skill>>();
  532. TempCoolList = new List<Skill>();
  533. if (Elapse > CircleTimer)
  534. {
  535. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  536. for (int i = 0; i < circle; i++)
  537. {
  538. TempUseList.Add(new List<Skill>());
  539. }
  540. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  541. }
  542. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  543. for (int i = 0; i < attributeList.Count; i++)
  544. {
  545. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  546. skillRoot.RegistReference();
  547. skillRoot.RegistValue(Elapse, TempUseList, attributeList[i]);
  548. }
  549. }
  550. public static void RegistIncome()
  551. {
  552. double coin = 0;
  553. for (int i = 0; i < TempUseList.Count; i++)
  554. {
  555. for (int j = 0; j < TempCoolList.Count; j++)
  556. {
  557. TempCoolList[j].CoolTimer -= CircleTime;
  558. }
  559. for (int j = 0; j < TempUseList[i].Count; j++)
  560. {
  561. TempUseList[i][j].AnnulA();
  562. TempCoolList.Add(TempUseList[i][j]);
  563. }
  564. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  565. NewCoinPerson = CoinPerson + SkillCoinPerson;
  566. TotalPerson += NewPerson*CircleTime;
  567. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  568. }
  569. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  570. for (int j = 0; j < TempCoolList.Count; j++)
  571. {
  572. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  573. }
  574. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  575. if (coin > MaxCoin)
  576. {
  577. coin = MaxCoin;
  578. }
  579. Coin += coin;
  580. ManaReso.SetText("Ba_IconLab", coin.ToString("0"));
  581. }
  582. public static void SwitchLanguage()
  583. {
  584. Coin = Coin;
  585. Diamond = Diamond;
  586. }
  587. public static void Pay(string id, double amt, Current current, UnityAction callback, bool navigate = true)
  588. {
  589. if (ManaTutorial.PayExempt)
  590. {
  591. callback.Invoke();
  592. return;
  593. }
  594. amt = Auxiliary.ShrinkNumber(amt);
  595. if (current == Current.Free)
  596. {
  597. callback.Invoke();
  598. }
  599. else if (current == Current.AD)
  600. {
  601. ManaIAP.PlayAD(callback);
  602. }
  603. else if (current == Current.Cash)
  604. {
  605. ManaIAP.Purchase(id);
  606. }
  607. else if (current == Current.Coin)
  608. {
  609. #region MyRegion
  610. if (Coin >= amt)
  611. {
  612. Coin -= amt;
  613. callback.Invoke();
  614. }
  615. else
  616. {
  617. ManaReso.Get("Fe_Info").TweenBacCG();
  618. if (navigate)
  619. {
  620. Bubble.Show
  621. (
  622. Language.GetStr("Common", "ShortCoin"),
  623. Language.GetStr("Common", "NavigateCoin"),
  624. ManaReso.LoadSprite("金币", Folder.UI),
  625. () =>
  626. {
  627. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  628. tween.AddEventOnetime
  629. (
  630. EventType.BackwardFinish,
  631. () =>
  632. {
  633. ManaReso.Get<Button>("F_Magic").onClick.Invoke();
  634. Auxiliary.Instance.DelayCall
  635. (
  636. () =>
  637. {
  638. int index = ManaReso.Get("Fb_Grid").childCount - 1;
  639. ManaReso.Get<ScrollRect>("Fb_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  640. },
  641. 1
  642. );
  643. }
  644. );
  645. }
  646. );
  647. }
  648. else
  649. {
  650. Bubble.Show
  651. (
  652. Language.GetStr("Common", "ShortCoin"),
  653. null,
  654. ManaReso.LoadSprite("金币", Folder.UI)
  655. );
  656. }
  657. }
  658. #endregion
  659. }
  660. else if (current == Current.Diamond)
  661. {
  662. #region MyRegion
  663. if (Diamond >= amt)
  664. {
  665. Diamond -= amt;
  666. callback.Invoke();
  667. }
  668. else
  669. {
  670. ManaReso.Get("Fe_Info").TweenBacCG();
  671. if (navigate)
  672. {
  673. Bubble.Show
  674. (
  675. Language.GetStr("Common", "ShortDiamond"),
  676. Language.GetStr("Common", "NavigateDiamond"),
  677. ManaReso.LoadSprite("钻石", Folder.UI),
  678. () =>
  679. {
  680. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  681. tween.AddEventOnetime
  682. (
  683. EventType.BackwardFinish,
  684. () =>
  685. {
  686. ManaReso.Get<Button>("F_Store").onClick.Invoke();
  687. Auxiliary.Instance.DelayCall
  688. (
  689. () =>
  690. {
  691. int index = ManaReso.Get("Fc_Grid").childCount - 1;
  692. ManaReso.Get<ScrollRect>("Fc_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  693. },
  694. 1
  695. );
  696. }
  697. );
  698. }
  699. );
  700. }
  701. else
  702. {
  703. Bubble.Show
  704. (
  705. Language.GetStr("Common", "ShortDiamond"),
  706. null,
  707. ManaReso.LoadSprite("钻石", Folder.UI)
  708. );
  709. }
  710. }
  711. #endregion
  712. }
  713. else
  714. {
  715. throw new Exception(current.ToString());
  716. }
  717. }
  718. public static void LoginCallbackInitial(JsonData jsonData)
  719. {
  720. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  721. {
  722. return;
  723. }
  724. if (ManaServer.Connect)
  725. {
  726. if (ManaData.GetPlayerString("ID") == "Default")
  727. {
  728. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  729. ManaReso.SetText("L_UserLab", ManaServer.ID);
  730. }
  731. }
  732. RegistSkill();
  733. RegistIncome();
  734. if (OfflineLock)
  735. {
  736. if (!ManaTutorial.TutorialA)
  737. {
  738. ManaReso.Get("B_SignIn").TweenForCG();
  739. ManaReso.Get("Ba_Notice").TweenForCG();
  740. }
  741. }
  742. else
  743. {
  744. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag"))
  745. {
  746. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  747. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  748. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  749. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  750. {
  751. ManaReso.Get("B_SignIn").TweenForCG();
  752. ManaReso.Get("Bb_SignIn").TweenForCG();
  753. }
  754. }
  755. }
  756. Complete = true;
  757. Level = Level;
  758. }
  759. public static void LoginCallbackReactive(JsonData jsonData)
  760. {
  761. LoginLock = false;
  762. for (int i = 0; i < Initializer.RegistList.Count; i++)
  763. {
  764. Initializer.RegistList[i].Reactive();
  765. }
  766. }
  767. public static void Download(string id)
  768. {
  769. ManaReso.SetText("La_Lab", "连接中");
  770. ManaReso.SetActive("La_Lab", true);
  771. ManaReso.SetActive("La_Mask", true);
  772. ManaServer.Download(id, DownloadCallback);
  773. }
  774. public static void DownloadCallback(JsonData jsonData)
  775. {
  776. if (jsonData.Inst_Object.Keys.Contains("l"))
  777. {
  778. ManaReso.Get("La_Info").TweenBacCG();
  779. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  780. ManaReso.SetActive("La_Mask", false);
  781. int version = ManaData.GetPlayerInt("Version");
  782. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  783. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  784. ManaData.SavePlayerInt("Version", version);
  785. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  786. ManaServer.ID = ManaData.GetPlayerString("ID");
  787. ManaMiniGame.MiniGameIndex = ManaData.GetPlayerInt("MiniGameIndex");
  788. Garden.Reload();
  789. ManaCenter.Reload();
  790. ManaGarden.Reload();
  791. ManaAchieve.Reload();
  792. ManaPlayer.Reload();
  793. ManaSign.Reload();
  794. }
  795. else
  796. {
  797. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  798. ManaReso.SetActive("La_Mask", false);
  799. }
  800. }
  801. public void OnApplicationQuit()
  802. {
  803. if (!SaveLock)
  804. {
  805. ManaVisit.DataReverse();
  806. ManaData.SavePlayerConfig();
  807. ManaData.SaveXml();
  808. }
  809. }
  810. public void OnApplicationPause(bool pause)
  811. {
  812. if (pause)
  813. {
  814. Background = true;
  815. ManaVisit.DataReverse();
  816. ManaData.SavePlayerConfig();
  817. ManaData.SaveXml();
  818. }
  819. else
  820. {
  821. Background = false;
  822. if (FirstFrame)
  823. {
  824. FirstFrame = false;
  825. }
  826. else
  827. {
  828. if (!Initializer.Complete)
  829. {
  830. return;
  831. }
  832. ManaVisit.DataRecover();
  833. if (LoginLock)
  834. {
  835. return;
  836. }
  837. Auxiliary.DecryptXml(ManaData.PlayerDoc);
  838. LoginLock = true;
  839. ManaServer.Login(LoginCallbackReactive);
  840. }
  841. }
  842. }
  843. }
  844. #region DebugList
  845. //离线期间、Reactive、Reload等效
  846. //离线期间的收入
  847. //{
  848. // 技能等级大于1时
  849. // 有单个临时加成时
  850. // 有单个永久加成时
  851. // 有多个临时加成时
  852. // 有多个永久加成时
  853. //}
  854. //离线期间的使用时间
  855. //离线期间的冷却时间
  856. //离线期间从使用变为冷却
  857. //技能冷却时间Buff
  858. //多次Reload、Reactive后的技能冷却时间Buff
  859. #endregion