Garden.cs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431
  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.EventSystems;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public enum Direction
  7. {
  8. Left,
  9. Null,
  10. Right,
  11. }
  12. public class Garden : Regist, IDragHandler, IPointerClickHandler, IEndDragHandler, IBeginDragHandler
  13. {
  14. #region 变量
  15. public static int Page
  16. {
  17. get
  18. {
  19. return ManaGarden.PageList.Count - 1;
  20. }
  21. }
  22. public static int CurPage;
  23. public static bool Flag1;
  24. public static bool Flag2;
  25. public static float Ratio2;
  26. public static float Ratio3;
  27. public static float Ratio4;
  28. public static float SlideSensi;
  29. public static float RatioPlayer;
  30. public static Garden Instance;
  31. public static Direction Direction;
  32. public static Transform Player;
  33. public static Transform Garden2;
  34. public static Transform Garden3;
  35. public static Transform Garden4;
  36. public static Transform GardenPage;
  37. public static List<Vector3> PagePos = new List<Vector3>();
  38. public static List<Vector3> PlayerPos = new List<Vector3>();
  39. public static List<Vector3> GardenPos2 = new List<Vector3>();
  40. public static List<Vector3> GardenPos3 = new List<Vector3>();
  41. public static List<Vector3> GardenPos4 = new List<Vector3>();
  42. #endregion
  43. public static void Reload()
  44. {
  45. CurPage = 0;
  46. PagePos = new List<Vector3>();
  47. }
  48. public override void RegistValueA()
  49. {
  50. Flag1 = true;
  51. Flag2 = true;
  52. Instance = this;
  53. Ratio2 = 0.25f;
  54. Ratio3 = 0.5f;
  55. Ratio4 = 0.75f;
  56. SlideSensi = 0.1f;
  57. RatioPlayer = 0.75f;
  58. #region Garden
  59. #region Item
  60. ManaReso.Get("Bird0").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad, false, true);
  61. ManaReso.Get("Tree1").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  62. ManaReso.Get("Tree2").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  63. ManaReso.Get("Rainbow").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  64. #endregion
  65. #region Cloud1
  66. Transform tra = ManaReso.Get("Cloud1");
  67. Tween tween = tra.CreateTweenVec2D(new Vector3(-12, tra.position.y, tra.position.z), 50f, false, false, true, Curve.Linear);
  68. Transform tra1 = tra;
  69. tween.OnForwardFinish += () =>
  70. {
  71. tra1.TweenForVec();
  72. };
  73. tra1.TweenForVec();
  74. #endregion
  75. #region Cloud2
  76. tra = ManaReso.Get("Cloud2");
  77. tween = tra.CreateTweenVec2D(new Vector3(-12, tra1.position.y, tra1.position.z), 75f, false, false, true, Curve.Linear);
  78. Transform tra2 = tra;
  79. tween.OnForwardFinish += () =>
  80. {
  81. tra2.TweenForVec();
  82. };
  83. tra2.TweenForVec();
  84. #endregion
  85. #region Cloud3
  86. tra = ManaReso.Get("Cloud3");
  87. tween = tra.CreateTweenVec2D(new Vector3(-12, tra1.position.y, tra1.position.z), 100, false, false, true, Curve.Linear);
  88. tween.OnForwardFinish += () =>
  89. {
  90. tra.TweenForVec();
  91. };
  92. tra.TweenForVec();
  93. #endregion
  94. #region GardenMini
  95. tween = ManaReso.Get("GardenMini").CreateTweenVec2D
  96. (
  97. ManaReso.Get("MiniPos").position,
  98. 0.5f,
  99. false,
  100. false,
  101. true,
  102. Curve.EaseOutQuad
  103. );
  104. #endregion
  105. #region GardenPage
  106. Move2D move2D = GardenPage.CreateMove2D();
  107. move2D.OnForwardStart += () =>
  108. {
  109. Flag2 = false;
  110. };
  111. move2D.OnForwardFinish += () =>
  112. {
  113. Flag2 = true;
  114. };
  115. #endregion
  116. #endregion
  117. }
  118. public override void RegistReference()
  119. {
  120. Garden2 = ManaReso.Get("Garden2");
  121. Garden3 = ManaReso.Get("Garden3");
  122. Garden4 = ManaReso.Get("Garden4");
  123. GardenPage = ManaReso.Get("GardenPage");
  124. GardenPos2.Add(ManaReso.Get("Pos21").position);
  125. GardenPos2.Add(ManaReso.Get("Pos22").position);
  126. GardenPos3.Add(ManaReso.Get("Pos31").position);
  127. GardenPos3.Add(ManaReso.Get("Pos32").position);
  128. GardenPos4.Add(ManaReso.Get("Pos41").position);
  129. GardenPos4.Add(ManaReso.Get("Pos42").position);
  130. if (!ManaTutorial.TutorialA)
  131. {
  132. Player = ManaReso.Get("Player");
  133. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos1"].position);
  134. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos2"].position);
  135. }
  136. }
  137. public override void TutorialToRegular()
  138. {
  139. Player = ManaReso.Get("Player");
  140. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos1"].position);
  141. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos2"].position);
  142. }
  143. public void OnDrag(PointerEventData eventData)
  144. {
  145. if (Flag1 && Flag2)
  146. {
  147. if (Direction == Direction.Null)
  148. {
  149. if (eventData.delta.x > 0)
  150. {
  151. Direction = Direction.Right;
  152. }
  153. else
  154. {
  155. Direction = Direction.Left;
  156. }
  157. }
  158. if (Direction == Direction.Left)
  159. {
  160. if (eventData.delta.x > 0)
  161. {
  162. Return();
  163. }
  164. else
  165. {
  166. #region MyRegion
  167. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  168. if (CurPage < Page - 1)
  169. {
  170. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2);
  171. if (Page == 1)
  172. {
  173. tempX *= SlideSensi;
  174. }
  175. else
  176. {
  177. tempX *= SlideSensi / (Page - 1);
  178. }
  179. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  180. Garden2.Translate(Garden2.right * tempX * Ratio2, Space.World);
  181. Garden3.Translate(Garden3.right * tempX * Ratio3, Space.World);
  182. Garden4.Translate(Garden4.right * tempX * Ratio4, Space.World);
  183. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  184. if (rawDeltaX < -300)
  185. {
  186. NextPage();
  187. }
  188. }
  189. else
  190. {
  191. float ratio = Mathf.Abs(GardenPage.position.x - PagePos.Last(1).x)/0.7f;
  192. float sensi = Mathf.Lerp(SlideSensi, 0, ratio);
  193. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * sensi;
  194. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  195. }
  196. #endregion
  197. }
  198. }
  199. else if (Direction == Direction.Right)
  200. {
  201. if (eventData.delta.x < 0)
  202. {
  203. Return();
  204. }
  205. else
  206. {
  207. #region MyRegion
  208. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  209. if (CurPage > 0)
  210. {
  211. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2);
  212. if (Page == 1)
  213. {
  214. tempX *= SlideSensi;
  215. }
  216. else
  217. {
  218. tempX *= SlideSensi / (Page - 1);
  219. }
  220. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  221. Garden2.Translate(Garden2.right * tempX * Ratio2, Space.World);
  222. Garden3.Translate(Garden3.right * tempX * Ratio3, Space.World);
  223. Garden4.Translate(Garden4.right * tempX * Ratio4, Space.World);
  224. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  225. if (rawDeltaX > 300)
  226. {
  227. PrevPage();
  228. }
  229. }
  230. else
  231. {
  232. float ratio = Mathf.Abs(GardenPage.position.x - PagePos[0].x) / 0.7f;
  233. float sensi = Mathf.Lerp(SlideSensi, 0, ratio);
  234. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * sensi;
  235. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  236. }
  237. #endregion
  238. }
  239. }
  240. }
  241. }
  242. public void OnEndDrag(PointerEventData eventData)
  243. {
  244. if (Flag1 && Flag2)
  245. {
  246. Return();
  247. }
  248. Flag1 = true;
  249. Direction = Direction.Null;
  250. }
  251. public void OnBeginDrag(PointerEventData eventData)
  252. {
  253. Direction = Direction.Null;
  254. }
  255. public void OnPointerClick(PointerEventData eventData)
  256. {
  257. if (!eventData.hovered.Contains(eventData.rawPointerPress))
  258. {
  259. return;
  260. }
  261. if (eventData.rawPointerPress.transform.name.Contains("Slot"))
  262. {
  263. if (ManaVisit.Visit)
  264. {
  265. return;
  266. }
  267. Slot slot = eventData.rawPointerPress.GetComponent<Slot>();
  268. if (slot.Valid == false)
  269. {
  270. Toast.Show(1.5f, Language.GetStr("Common", "UnlockSlot"));
  271. }
  272. else
  273. {
  274. ManaReso.Get("G_Flower").TweenForCG();
  275. }
  276. }
  277. }
  278. private void Return()
  279. {
  280. Flag1 = false;
  281. float ratio;
  282. if (Page == 1)
  283. {
  284. ratio = 0;
  285. }
  286. else
  287. {
  288. ratio = CurPage / (Page - 1f);
  289. }
  290. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  291. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  292. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  293. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  294. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  295. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  296. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  297. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  298. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  299. }
  300. private void PrevPage()
  301. {
  302. CurPage--;
  303. Flag1 = false;
  304. float ratio = CurPage / (Page - 1f);
  305. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  306. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  307. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  308. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  309. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  310. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  311. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  312. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  313. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  314. }
  315. private void NextPage()
  316. {
  317. CurPage++;
  318. Flag1 = false;
  319. float ratio = CurPage / (Page - 1f);
  320. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  321. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  322. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  323. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  324. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  325. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  326. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  327. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  328. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  329. }
  330. }