Initializer.cs 3.0 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public class Initializer : MonoBehaviour
  9. {
  10. #region 变量
  11. public static bool LoadComplete;
  12. public static Initializer Instance;
  13. public static Transform Transform;
  14. public static List<Regist> RegistList = new List<Regist>();
  15. #endregion
  16. private void Awake()
  17. {
  18. DontDestroyOnLoad(gameObject);
  19. ManaServer.Login(ManaData.LoginCallbackInitial);
  20. Instance = this;
  21. Transform = transform;
  22. gameObject.AddComponent<ManaIAP>();
  23. gameObject.AddScript<Bundle>();
  24. gameObject.AddScript<Auxiliary>();
  25. gameObject.AddScript<ManaLan>();
  26. gameObject.AddScript<ManaReso>();
  27. gameObject.AddScript<ManaAnim>();
  28. gameObject.AddScript<ManaAudio>();
  29. gameObject.AddScript<ManaTutorial>();
  30. gameObject.AddScript<ManaAchieve>();
  31. gameObject.AddScript<ManaUI>();
  32. gameObject.AddScript<ManaSign>();
  33. gameObject.AddScript<ManaGarden>();
  34. gameObject.AddScript<ManaData>();
  35. gameObject.AddScript<ManaPlayer>();
  36. gameObject.AddScript<ManaServer>();
  37. gameObject.AddScript<ManaDebug>();
  38. gameObject.AddScript<ManaMiniGame>();
  39. StartCoroutine(IInitialize());
  40. }
  41. public static void Initialize()
  42. {
  43. ManaTutorial.TutorialA = Data.GetPlayerBool("TutorialA");
  44. ManaTutorial.TutorialB_ = Data.GetPlayerBool("TutorialB");
  45. ManaTutorial.TutorialC_ = Data.GetPlayerBool("TutorialC");
  46. ManaTutorial.TutorialIndexA = Data.GetPlayerInt("TutorialIndexA");
  47. ManaTutorial.TutorialIndexB = Data.GetPlayerInt("TutorialIndexB");
  48. ManaTutorial.TutorialIndexC = Data.GetPlayerInt("TutorialIndexC");
  49. for (int i = 0; i < RegistList.Count; i++)
  50. {
  51. RegistList[i].Instantiate();
  52. }
  53. for (int i = 0; i < RegistList.Count; i++)
  54. {
  55. RegistList[i].RegistReference();
  56. }
  57. for (int i = 0; i < RegistList.Count; i++)
  58. {
  59. RegistList[i].RegistValueA();
  60. }
  61. for (int i = 0; i < RegistList.Count; i++)
  62. {
  63. RegistList[i].RegistValueB();
  64. }
  65. for (int i = 0; i < RegistList.Count; i++)
  66. {
  67. RegistList[i].RegistValueC();
  68. RegistList[i].enabled = true;
  69. }
  70. LoadComplete = true;
  71. ManaData.LoginCallbackInitial(new JsonData());
  72. ManaReso.Get("I_BlackMask").TweenForCG();
  73. ManaReso.SetActive("I_Lab", false);
  74. ManaIAP.Initialize();
  75. ManaVisit.Initialize();
  76. }
  77. public IEnumerator IInitialize()
  78. {
  79. while (Bundle.LoadComplete == false)
  80. {
  81. yield return null;
  82. }
  83. while (!Logo.LogoComplete)
  84. {
  85. yield return null;
  86. }
  87. //ManaUI.InitialInstantiate();
  88. Initialize();
  89. }
  90. }