Star.cs 3.3 KB

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class Star : MonoBehaviour, IPointerClickHandler
  6. {
  7. #region 变量
  8. public Rigidbody2D Rigidbody
  9. {
  10. get
  11. {
  12. if (Rigidbody_ == null)
  13. {
  14. Rigidbody_ = GetComponent<Rigidbody2D>();
  15. }
  16. return Rigidbody_;
  17. }
  18. set { Rigidbody_ = value; }
  19. }
  20. public BoxCollider2D BoxCollider
  21. {
  22. get
  23. {
  24. if (BoxCollider_ == null)
  25. {
  26. BoxCollider_ = GetComponent<BoxCollider2D>();
  27. }
  28. return BoxCollider_;
  29. }
  30. set { BoxCollider_ = value; }
  31. }
  32. public SpriteRenderer SpriteRenderer
  33. {
  34. get
  35. {
  36. if (SpriteRenderer_ == null)
  37. {
  38. SpriteRenderer_ = GetComponentInChildren<SpriteRenderer>();
  39. SpriteRenderer_.CreateTweenScale(0, 0.75f, 0.25f, false, true, Curve.EaseOutQuad);
  40. TweenRoot tween = SpriteRenderer_.CreateTweenSr(0, 1, 0.25f, true, false, Curve.EaseOutQuad);
  41. tween.OnBackwardFinish = () =>
  42. {
  43. ManaReso.Save(gameObject, true);
  44. ManaGarden.StarList.Remove(this);
  45. };
  46. }
  47. return SpriteRenderer_;
  48. }
  49. set { SpriteRenderer_ = value; }
  50. }
  51. public Rigidbody2D Rigidbody_;
  52. public BoxCollider2D BoxCollider_;
  53. public SpriteRenderer SpriteRenderer_;
  54. public float Timer;
  55. public float SpeedY = 6f;
  56. public float FreezeY;
  57. public static float CD;
  58. public static float Time;
  59. #endregion
  60. public void FixedUpdate()
  61. {
  62. Timer += UnityEngine.Time.fixedDeltaTime;
  63. if (Timer >= Time)
  64. {
  65. Timer = 0;
  66. SpriteRenderer.TweenBacSr();
  67. }
  68. if (transform.position.y <= FreezeY - 0.1f)
  69. {
  70. Rigidbody.velocity = new Vector2();
  71. Rigidbody.isKinematic = true;
  72. }
  73. }
  74. public void Initialize(float freezY, bool forceLeft, bool forceRight)
  75. {
  76. ManaAudio.PlayClip(Clip.BubbleClip);
  77. float speedX = Mathf.Lerp(1.5f, 3f, Random.Range(0f, 1f));
  78. if (forceLeft)
  79. {
  80. speedX = -speedX;
  81. }
  82. else if (forceRight)
  83. {
  84. }
  85. else
  86. {
  87. if (Random.Range(0f, 1f) < 0.5f)
  88. {
  89. speedX = -speedX;
  90. }
  91. }
  92. Rigidbody.velocity = new Vector2(speedX, SpeedY);
  93. Rigidbody.isKinematic = false;
  94. BoxCollider.enabled = true;
  95. Timer = 0;
  96. FreezeY = freezY;
  97. SpriteRenderer.GetTweenSr().InDestination = true;
  98. SpriteRenderer.GetTweenScale().InOrigin = true;
  99. SpriteRenderer.TweenForScale();
  100. }
  101. public void OnPointerClick(PointerEventData eventData)
  102. {
  103. ManaAudio.PlayClip(Clip.CurrentClip);
  104. Rigidbody.velocity = new Vector2();
  105. Rigidbody.isKinematic = true;
  106. BoxCollider.enabled = false;
  107. ManaInfo.Show(Language.GetStr("Object", "Star") + CD.ToString("0") + Auxiliary.GetUnit((int)CD, Unit.Second), 10f);
  108. ManaCenter.MiniTimer -= CD;
  109. SpriteRenderer.TweenBacSr();
  110. }
  111. }