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- using System.Collections;
- using System.Collections.Generic;
- using LitJson;
- using UnityEngine;
- public enum GiftType
- {
- 金币=0,
- 钻石 = 1,
- 礼包 = 2,
- 花朵 = 3,
- 服装 = 4,
- 开垦土地=5,
- }
- public class ThanksGift
- {
- #region Config
- private static Dictionary<int, List<KV<GiftType, int>>> GiftDictionary = new Dictionary<int, List<KV<GiftType, int>>>();
- private static Dictionary<char, GiftType> TypeDictionary = new Dictionary<char, GiftType>
- {
- {'g', GiftType.金币},
- {'d', GiftType.钻石},
- {'p', GiftType.礼包},
- {'f', GiftType.花朵},
- {'c', GiftType.服装},
- {'s', GiftType.开垦土地},
- };
-
- #endregion
- public static void GetGiftList(JsonData jsonData)
- {
-
- }
- private static float CloseRatio = 0.25f;
- public static void Test(int packID)
- {
-
- }
- }
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