ThanksGift.cs 902 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using LitJson;
  4. using UnityEngine;
  5. public enum GiftType
  6. {
  7. 金币=0,
  8. 钻石 = 1,
  9. 礼包 = 2,
  10. 花朵 = 3,
  11. 服装 = 4,
  12. 开垦土地=5,
  13. }
  14. public class ThanksGift
  15. {
  16. #region Config
  17. private static Dictionary<int, List<KV<GiftType, int>>> GiftDictionary = new Dictionary<int, List<KV<GiftType, int>>>();
  18. private static Dictionary<char, GiftType> TypeDictionary = new Dictionary<char, GiftType>
  19. {
  20. {'g', GiftType.金币},
  21. {'d', GiftType.钻石},
  22. {'p', GiftType.礼包},
  23. {'f', GiftType.花朵},
  24. {'c', GiftType.服装},
  25. {'s', GiftType.开垦土地},
  26. };
  27. #endregion
  28. public static void GetGiftList(JsonData jsonData)
  29. {
  30. }
  31. private static float CloseRatio = 0.25f;
  32. public static void Test(int packID)
  33. {
  34. }
  35. }