NickNameManager.cs 5.4 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. public class NickNameManager : Regist
  9. {
  10. #region Config
  11. private static int MaxNicknameLength = 12;
  12. public static string NickName;
  13. public static InputField NicknameInputField;
  14. public static Action OnSetNickNameSucceed;
  15. private static List<string> DefaultLastNames = new List<string>();
  16. private static List<string> DefaultFirstNames = new List<string>();
  17. #endregion
  18. public override void FirstInit()
  19. {
  20. SetNickName (ConfigManager.GetStringFormConfig (PlayerConfigLabel.NickName));
  21. NicknameInputField = ResourceManager.Get<InputField> (CanvasLabel.T_InputField);
  22. string defaultNames = ResourceManager.Load<TextAsset>(ResourceLabel.DefaultNickName, Folder.Config).text;
  23. string[] names = defaultNames.Split('\n');
  24. DefaultFirstNames = names[0].Split('|')[1].Split(',').ToList();
  25. DefaultLastNames = names[1].Split('|')[1].Split(',').ToList();
  26. //Debug.Log(FirstNames.Count);
  27. //Debug.Log(LastNames.Count);
  28. //foreach (var VARIABLE in FirstNames)
  29. //{
  30. // Debug.Log(VARIABLE);
  31. //}
  32. //foreach (var VARIABLE in LastNames)
  33. //{
  34. // Debug.LogWarning(VARIABLE);
  35. //}
  36. }
  37. public static bool ShowNickNameSettingPanelFirstTime()
  38. {
  39. if (!string.IsNullOrEmpty (NickName))
  40. return false;
  41. ShowNickNameSettingPanel();
  42. return true;
  43. }
  44. public static void ShowNickNameSettingPanel()
  45. {
  46. if (string.IsNullOrEmpty(NickName))
  47. {
  48. ResourceManager.SetActive(CanvasLabel.T_Close, false);
  49. }
  50. else
  51. {
  52. ResourceManager.SetActive(CanvasLabel.T_Close, true);
  53. NicknameInputField.text = NickName;
  54. }
  55. ResourceManager.SetText(CanvasLabel.T_Tit, Language.GetStr(LanguageLabel.UI__T_Tit));
  56. if (!TutorialManager.PlazaRoomTutorial && !TutorialManager.VisitTutorial && !TutorialManager.DressroomTutorial)
  57. {
  58. ResourceManager.Get(CanvasLabel.C_Main).TweenBacCG();
  59. }
  60. ResourceManager.Get (CanvasLabel.T_NickNameBK).TweenForCG ();
  61. }
  62. public static void CloseNickNameSettingPanel()
  63. {
  64. ResourceManager.Get (CanvasLabel.C_Main).TweenForCG ();
  65. ResourceManager.Get (CanvasLabel.T_NickNameBK).TweenBacCG ();
  66. }
  67. public static void SetNickName(string nickName)
  68. {
  69. NickName = nickName;
  70. ConfigManager.SaveStringToConfig(PlayerConfigLabel.NickName, nickName);
  71. ResourceManager.SetText(CanvasLabel.C_NickNameLab, nickName);
  72. }
  73. public static void SetRandomName()
  74. {
  75. NicknameInputField.text = DefaultFirstNames.Random()[0].Trim('\'') + DefaultLastNames.Random()[0].Trim('\'');
  76. }
  77. public static void ResetNickName()
  78. {
  79. if (NicknameInputField.text == NickName && !string.IsNullOrEmpty(NickName))
  80. {
  81. ResetSucceed();
  82. return;
  83. }
  84. ResourceManager.SetText(CanvasLabel.T_Tit, Language.GetStr(LanguageLabel.UI__T_Checking));
  85. ResourceManager.Get<CanvasGroup>(CanvasLabel.T_NickNameBK).interactable = false;
  86. if (ChectInputFieldValue ())
  87. {
  88. HttpManager.SetNickName
  89. (
  90. NicknameInputField.text,
  91. ResetSucceed,
  92. ResetFailed
  93. );
  94. }
  95. else
  96. {
  97. ResourceManager.SetText(CanvasLabel.T_Tit, Language.GetStr(LanguageLabel.UI__T_Tit));
  98. ResourceManager.Get<CanvasGroup>(CanvasLabel.T_NickNameBK).interactable = true;
  99. }
  100. }
  101. public static void ResetFailed(string str)
  102. {
  103. ResourceManager.SetText(CanvasLabel.T_Tit, Language.GetStr(LanguageLabel.UI__T_Tit));
  104. ResourceManager.Get<CanvasGroup>(CanvasLabel.T_NickNameBK).interactable = true;
  105. Bubble.Show(null, str);
  106. }
  107. public static void ResetSucceed()
  108. {
  109. ResourceManager.Get<CanvasGroup>(CanvasLabel.T_NickNameBK).interactable = true;
  110. SetNickName(NicknameInputField.text);
  111. AudioManager.PlayClip(AudioLabel.Close);
  112. CloseNickNameSettingPanel();
  113. OnSetNickNameSucceed.SafeInvoke();
  114. }
  115. public static bool ChectInputFieldValue()
  116. {
  117. NicknameInputField.text = NicknameInputField.text.Trim();
  118. int charCnt = 0;
  119. int maxLengthIndex = 0;
  120. for (int i = 0; i < NicknameInputField.text.Length; i++)
  121. {
  122. if (NicknameInputField.text[i] <= 127)//英文字符
  123. {
  124. charCnt++;
  125. }
  126. else if (NicknameInputField.text[i] > 127)//中文字符
  127. {
  128. charCnt += 2;
  129. }
  130. if (charCnt > MaxNicknameLength)
  131. {
  132. maxLengthIndex = i;
  133. }
  134. }
  135. if (charCnt == 0)
  136. {
  137. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__T_AllWhiteSpace));
  138. return false;
  139. }
  140. else if (charCnt > MaxNicknameLength)
  141. {
  142. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__T_TooLong));
  143. NicknameInputField.text = NicknameInputField.text.Substring(0, maxLengthIndex);
  144. return false;
  145. }
  146. else
  147. {
  148. if (StringFilter.ContainSensitiveWord(NicknameInputField.text))
  149. {
  150. Bubble.Show(null, Language.GetStr(LanguageLabel.Common__ContainSensitiveWord));
  151. return false;
  152. }
  153. else
  154. {
  155. return true;
  156. }
  157. }
  158. }
  159. }