Flower.cs 6.7 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Serialization;
  5. using UnityEngine.EventSystems;
  6. using System.Xml;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Random = UnityEngine.Random;
  10. public enum OpType
  11. {
  12. Rip,
  13. Water,
  14. Fertilize,
  15. }
  16. public class FlowerInfo
  17. {
  18. #region 变量
  19. public bool Plant
  20. {
  21. get { return _Plant; }
  22. set
  23. {
  24. _Plant = value;
  25. if (_Plant)
  26. {
  27. Text.text = "已放置";
  28. }
  29. else
  30. {
  31. Text.text = "";
  32. }
  33. }
  34. }
  35. public bool Unlock
  36. {
  37. get { return _Unlock; }
  38. set
  39. {
  40. _Unlock = value;
  41. if (_Unlock)
  42. {
  43. Text.text = "";
  44. Image.material = null;
  45. Button.interactable = true;
  46. if (Special)
  47. {
  48. if (ManaGarden.MyFlowerSpec == 0)
  49. {
  50. ManaReso.Get("G_Regular").TweenForVec();
  51. ManaReso.SetActive("G_Special", true);
  52. }
  53. ManaGarden.MyFlowerSpec++;
  54. }
  55. else
  56. {
  57. ManaGarden.MyFlowerRegu++;
  58. }
  59. ManaData.SkillPlus += 0.1f;
  60. ManaDebug.Log(string.Format("获得<color=red>{0}</color> 收入<color=red>+10%</color>", Name));
  61. }
  62. }
  63. }
  64. public bool _Plant;
  65. public bool _Unlock;
  66. public int Id;
  67. public bool Special;
  68. public string Name;
  69. public string Description;
  70. public Text Text;
  71. public Sprite Sprite;
  72. public Image Image;
  73. public Button Button;
  74. #endregion
  75. public FlowerInfo(XmlAttributeCollection attributes)
  76. {
  77. Transform tra = ManaReso.Get("FlowerItemG", Folder.PrefabUI, false, ManaReso.Get("G_RegularGrid"), false);
  78. Text = tra.FindChild("Lab").GetComponent<Text>();
  79. Image = tra.FindChild("Icon").GetComponent<Image>();
  80. Button = tra.GetComponent<Button>();
  81. Id = int.Parse(attributes[0].Value);
  82. Sprite = ManaReso.Load<Sprite>(attributes[3].Value, Folder.Garden);
  83. Name = Language.GetStr("FlowerName", "Flower" + Id);
  84. Description = attributes[2].Value;
  85. Image.sprite = Sprite;
  86. Vector2 newSize = Sprite.rect.size;
  87. newSize.x *= 0.2f;
  88. newSize.y *= 0.2f;
  89. Image.rectTransform.sizeDelta = newSize;
  90. Button.onClick.AddListener
  91. (
  92. () =>
  93. {
  94. ManaGarden.PlantFlower(Id);
  95. }
  96. );
  97. }
  98. }
  99. public class Flower : ObjRoot, IPointerClickHandler
  100. {
  101. #region 变量
  102. #region MiniGame
  103. public int Phase
  104. {
  105. get { return _Phase; }
  106. set
  107. {
  108. _Phase = value;
  109. if (Phase == 0)
  110. {
  111. PhaseTexm.text = "阶段0";
  112. }
  113. else if (Phase == 1)
  114. {
  115. ManaReso.GetHudText("得分+15", Color.red, 18, ChildDic["ScoreTra"], ManaReso.Get("D_Status"), true);
  116. ManaMiniGame.Score += 15;
  117. GameReset();
  118. }
  119. }
  120. }
  121. private int _Phase;
  122. private OpType OpType;
  123. private TextMesh PhaseTexm;
  124. private SpriteRenderer FlowerSr;
  125. private SpriteRenderer OperateSr1;
  126. private SpriteRenderer OperateSr2;
  127. #endregion
  128. public Vector3 LocalPos;
  129. public Transform ParTra;
  130. public int Id
  131. {
  132. get { return _Id; }
  133. set
  134. {
  135. _Id = value;
  136. FlowerSr.sprite = ManaGarden.FlowerInfoDic[Id].Sprite;
  137. }
  138. }
  139. private int _Id;
  140. private Dictionary<string, Transform> ChildDic;
  141. #endregion
  142. private void Awake()
  143. {
  144. ChildDic = new Dictionary<string, Transform>();
  145. Auxiliary.CompileDic(transform, ChildDic);
  146. FlowerSr = ChildDic["FlowerIcon"].GetComponent<SpriteRenderer>();
  147. OperateSr1 = ChildDic["OperateBk"].GetComponent<SpriteRenderer>();
  148. OperateSr2 = ChildDic["OperateIcon"].GetComponent<SpriteRenderer>();
  149. PhaseTexm = ChildDic["PhaseTexm"].GetComponent<TextMesh>();
  150. }
  151. #region MiniGame
  152. public void GameOver()
  153. {
  154. ChildDic["MiniGame"].SetActive(false);
  155. }
  156. public void GameBegin()
  157. {
  158. ChildDic["MiniGame"].SetActive(true);
  159. GameReset();
  160. }
  161. public void SetFirstOp()
  162. {
  163. OperateSr1.SetAlpha(1);
  164. OperateSr2.SetAlpha(1);
  165. OperateSr1.SetActive(true);
  166. OperateSr2.SetActive(true);
  167. }
  168. public void SetSecondOp()
  169. {
  170. OperateSr1.SetAlpha(0);
  171. OperateSr2.SetAlpha(1);
  172. OperateSr1.SetActive(true);
  173. OperateSr2.SetActive(true);
  174. }
  175. public void SetThirdOp()
  176. {
  177. OperateSr1.SetAlpha(0);
  178. OperateSr2.SetAlpha(0.5f);
  179. OperateSr1.SetActive(true);
  180. OperateSr2.SetActive(true);
  181. }
  182. public void CreateOp(int sequence)
  183. {
  184. float random = Random.Range(0f, 1f);
  185. if (random <= 0.3333333f)
  186. {
  187. OpType = OpType.Rip;
  188. OperateSr2.sprite = ManaReso.Load<Sprite>("Rip", Folder.SpriteUI);
  189. }
  190. else if (random <= 0.6666666f)
  191. {
  192. OpType = OpType.Water;
  193. OperateSr2.sprite = ManaReso.Load<Sprite>("Water", Folder.SpriteUI);
  194. }
  195. else
  196. {
  197. OpType = OpType.Fertilize;
  198. OperateSr2.sprite = ManaReso.Load<Sprite>("Fertilize", Folder.SpriteUI);
  199. }
  200. if (sequence == 0)
  201. {
  202. SetFirstOp();
  203. }
  204. else if (sequence == 1)
  205. {
  206. SetSecondOp();
  207. }
  208. else
  209. {
  210. SetThirdOp();
  211. }
  212. }
  213. public bool Operate(OpType opType)
  214. {
  215. if (opType != OpType) //错误的操作
  216. {
  217. return false;
  218. }
  219. else //操作正确 植物升级
  220. {
  221. Phase++;
  222. OperateSr1.SetActive(false);
  223. return true;
  224. }
  225. }
  226. private void GameReset()
  227. {
  228. Phase = 0;
  229. OperateSr1.SetActive(false);
  230. }
  231. #endregion
  232. public void OnPointerClick(PointerEventData eventData)
  233. {
  234. ManaGarden.SeleId = Id;
  235. ManaGarden.SeleFlower = this;
  236. ManaGarden.SetFlowerCard(Id);
  237. ManaReso.SetActive("H_Grid", false);
  238. ManaReso.SetActive("H_Prev", false);
  239. ManaReso.SetActive("H_Next", false);
  240. ManaReso.SetActive("H_Place", false);
  241. ManaReso.SetActive("H_Icon1", true);
  242. ManaReso.SetActive("H_Retrieve", true);
  243. ManaReso.Get("G_Flower").TweenForCG();
  244. ManaReso.Get("H_FlowerCard").TweenForCG();
  245. }
  246. }