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- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections;
- using UnityEngine.Events;
- using UnityEngine.EventSystems;
- public class ScrollRectPlus : ScrollRect
- {
- #region 变量
- public UnityAction<PointerEventData> DragEvent;
- public UnityAction<PointerEventData> EndDragEvent;
- #endregion
- public override void OnDrag(PointerEventData eventData)
- {
- base.OnDrag(eventData);
- if (DragEvent != null)
- {
- DragEvent.Invoke(eventData);
- }
- }
- public override void OnEndDrag(PointerEventData eventData)
- {
- base.OnEndDrag(eventData);
- if (EndDragEvent != null)
- {
- EndDragEvent.Invoke(eventData);
- }
- }
- }
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