TextPlus.cs 17 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Linq;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Text;
  7. public class ImageInfo
  8. {
  9. public int Left;
  10. public int Right;
  11. public SpriteInfo SpriteInfo;
  12. }
  13. public class TextPlus : Text
  14. {
  15. #region 变量
  16. public ImagePlus ImagePlus
  17. {
  18. get
  19. {
  20. if (ImagePlus_ == null)
  21. {
  22. ImagePlus_ = GetComponentInChildren<ImagePlus>();
  23. if (ImagePlus_ == null)
  24. {
  25. GameObject go = new GameObject("ImagePlus", typeof(ImagePlus));
  26. RectTransform tra = go.GetComponent<RectTransform>();
  27. tra.SetParent(rectTransform);
  28. }
  29. }
  30. return ImagePlus_;
  31. }
  32. set { ImagePlus_ = value; }
  33. }
  34. private ImagePlus ImagePlus_;
  35. public bool Draw;
  36. public bool SetY = false;
  37. public float Y = 0;
  38. public float LineHeight;
  39. public float MaxLineHeight = Mathf.Infinity;
  40. public VertexHelper ToFill;
  41. public List<int> RemovePos = new List<int>();
  42. public List<int> ImageIndex = new List<int>();
  43. public List<int> RemoveIndex = new List<int>();
  44. public List<int> NewTextIndex = new List<int>();
  45. public List<Vector3> NewTextPos = new List<Vector3>();
  46. public List<UIVertex> TextVertex = new List<UIVertex>();
  47. public List<UIVertex> ImageVertex = new List<UIVertex>();
  48. #endregion
  49. protected override void OnPopulateMesh(VertexHelper toFill)
  50. {
  51. base.OnPopulateMesh(toFill);
  52. List<ImageInfo> imageList = GetImageList();
  53. if (imageList.Count == 0)
  54. {
  55. Draw = false;
  56. }
  57. else
  58. {
  59. Draw = true;
  60. }
  61. if (Draw)
  62. {
  63. Draw = false;
  64. ToFill = toFill;
  65. Initialize();
  66. for (int i = 0; i < imageList.Count; i++)
  67. {
  68. for (int j = imageList[i].Left; j <= imageList[i].Right; j++)
  69. {
  70. ClearChar(j);
  71. }
  72. RemoveChar(imageList[i]);
  73. CreateImage(imageList[i]);
  74. }
  75. for (int i = 0; i < RemovePos.Count; i++)
  76. {
  77. NewTextPos.RemoveAt(RemovePos[i] - i);
  78. }
  79. for (int i = 0; i < RemoveIndex.Count; i++)
  80. {
  81. NewTextIndex.RemoveAt(RemoveIndex[i] - i);
  82. }
  83. #region 调试
  84. //for (int i = 0; i < NewTextPos.Count; i+=6)
  85. //{
  86. // Debug.Log(NewTextPos[i] + " " + NewTextPos[i + 1] + " " + NewTextPos[i + 2] + " " + NewTextPos[i + 3] + " " + NewTextPos[i + 4] + " " + NewTextPos[i + 5]);
  87. //}
  88. //for (int i = 0; i < NewTextIndex.Count; i++)
  89. //{
  90. // Debug.Log(NewTextIndex[i]);
  91. //}
  92. //for (int i = 0; i < ImageIndex.Count; i++)
  93. //{
  94. // Debug.Log(ImageIndex[i]);
  95. //}
  96. #endregion
  97. Retract();
  98. for (int i = 0; i < ImageIndex.Count; i++)
  99. {
  100. UIVertex v0 = ImageVertex[0 + i*4];
  101. UIVertex v1 = ImageVertex[1 + i*4];
  102. UIVertex v2 = ImageVertex[2 + i*4];
  103. UIVertex v3 = ImageVertex[3 + i*4];
  104. v0.position = NewTextPos[0 + (ImageIndex[i] - i)*6];
  105. v1.position = NewTextPos[1 + (ImageIndex[i] - i)*6];
  106. v2.position = NewTextPos[2 + (ImageIndex[i] - i)*6];
  107. v3.position = NewTextPos[4 + (ImageIndex[i] - i)*6];
  108. ImageVertex[0 + i*4] = v0;
  109. ImageVertex[1 + i*4] = v1;
  110. ImageVertex[2 + i*4] = v2;
  111. ImageVertex[3 + i*4] = v3;
  112. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  113. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  114. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  115. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  116. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  117. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  118. NewTextIndex.RemoveAt(ImageIndex[i] - i);
  119. }
  120. for (int i = 0; i < NewTextIndex.Count; i++)
  121. {
  122. int index0 = 0 + NewTextIndex[i]*6;
  123. int index1 = 1 + NewTextIndex[i]*6;
  124. int index2 = 2 + NewTextIndex[i]*6;
  125. int index3 = 4 + NewTextIndex[i]*6;
  126. UIVertex v0 = TextVertex[index0];
  127. UIVertex v1 = TextVertex[index1];
  128. UIVertex v2 = TextVertex[index2];
  129. UIVertex v3 = TextVertex[index3];
  130. v0.position = NewTextPos[0 + i*6];
  131. v1.position = NewTextPos[1 + i*6];
  132. v2.position = NewTextPos[2 + i*6];
  133. v3.position = NewTextPos[4 + i*6];
  134. toFill.SetUIVertex(v0, 0 + NewTextIndex[i]*4);
  135. toFill.SetUIVertex(v1, 1 + NewTextIndex[i]*4);
  136. toFill.SetUIVertex(v2, 2 + NewTextIndex[i]*4);
  137. toFill.SetUIVertex(v3, 3 + NewTextIndex[i]*4);
  138. }
  139. ImagePlus.UpdateStatus(true, new VertexHelper(), ImageVertex);
  140. }
  141. else
  142. {
  143. ImagePlus.UpdateStatus(false, new VertexHelper(), null);
  144. }
  145. }
  146. protected void Initialize()
  147. {
  148. LineHeight = preferredHeight/cachedTextGenerator.lineCount;
  149. LineHeight = Mathf.Min(LineHeight, MaxLineHeight);
  150. //Debug.Log(transform.name + " " + LineHeight);
  151. ImageIndex = new List<int>();
  152. RemovePos = new List<int>();
  153. RemoveIndex = new List<int>();
  154. NewTextIndex = new List<int>();
  155. NewTextPos = new List<Vector3>();
  156. ImageVertex = new List<UIVertex>();
  157. ToFill.GetUIVertexStream(TextVertex);
  158. for (int i = 0; i < text.Length; i++)
  159. {
  160. NewTextIndex.Add(i);
  161. }
  162. for (int i = 0; i < TextVertex.Count; i++)
  163. {
  164. NewTextPos.Add(TextVertex[i].position);
  165. }
  166. }
  167. protected void Move(int index1, int index2, float x, float y)
  168. {
  169. Vector3 offset = new Vector3(x, y, 0);
  170. for (int i = index1; i <= index2; i++)
  171. {
  172. NewTextPos[0 + i * 6] += offset;
  173. NewTextPos[1 + i * 6] += offset;
  174. NewTextPos[2 + i * 6] += offset;
  175. NewTextPos[3 + i * 6] += offset;
  176. NewTextPos[4 + i * 6] += offset;
  177. NewTextPos[5 + i * 6] += offset;
  178. }
  179. }
  180. protected void Retract()
  181. {
  182. StringBuilder sb = new StringBuilder();
  183. for (int i = 0; i < NewTextIndex.Count; i++)
  184. {
  185. sb.Append(text[NewTextIndex[i]]);
  186. }
  187. string newText = sb.ToString();
  188. List<int> endIndex = new List<int>();
  189. List<int> startIndex = new List<int>();
  190. List<List<int>> imageGroup = new List<List<int>>();
  191. imageGroup.Add(new List<int>());
  192. startIndex.Add(0);
  193. for (int i = 0; i < newText.Length; i++)
  194. {
  195. if (newText[i] == '\n')
  196. {
  197. endIndex.Add(i);
  198. startIndex.Add(i + 1);
  199. imageGroup.Add(new List<int>());
  200. }
  201. else if (newText[i] == '<')
  202. {
  203. ImageIndex.Add(i);
  204. }
  205. }
  206. endIndex.Add(-1);
  207. for (int i = 0; i < ImageIndex.Count; i++)
  208. {
  209. bool recycle = false;
  210. for (int j = 0; j < endIndex.Count; j++)
  211. {
  212. if (ImageIndex[i] < endIndex[j])
  213. {
  214. imageGroup[j].Add(ImageIndex[i]);
  215. recycle = true;
  216. break;
  217. }
  218. }
  219. if (recycle)
  220. {
  221. continue;
  222. }
  223. imageGroup.Back(0).Add(ImageIndex[i]);
  224. }
  225. for (int i = 0; i < imageGroup.Count; i++)
  226. {
  227. RetractLine(endIndex[i], imageGroup[i]);
  228. }
  229. float offset;
  230. if (alignment == TextAnchor.LowerCenter || alignment == TextAnchor.MiddleCenter || alignment == TextAnchor.UpperCenter)
  231. {
  232. for (int i = 0; i < startIndex.Count; i++)
  233. {
  234. if (i == startIndex.Count - 1)
  235. {
  236. offset = -GetWidth(startIndex[i], newText.Length - 1)/2;
  237. offset -= NewTextPos[0 + startIndex[i] * 6].x;
  238. Move(startIndex[i], newText.Length - 1, offset, 0);
  239. }
  240. else
  241. {
  242. offset = -GetWidth(startIndex[i], endIndex[i]-1)/2;
  243. offset -= NewTextPos[0 + startIndex[i]*6].x;
  244. Move(startIndex[i], endIndex[i]-1, offset, 0);
  245. }
  246. }
  247. }
  248. else if (alignment == TextAnchor.LowerRight || alignment == TextAnchor.MiddleRight || alignment == TextAnchor.UpperRight)
  249. {
  250. for (int i = 0; i < startIndex.Count; i++)
  251. {
  252. if (i == startIndex.Count - 1)
  253. {
  254. offset = cachedTextGenerator.rectExtents.xMax / 2 - NewTextPos[1 + (newText.Length - 1) * 6].x;
  255. Move(startIndex[i], newText.Length - 1, offset, 0);
  256. }
  257. else
  258. {
  259. offset = cachedTextGenerator.rectExtents.xMax/2 - NewTextPos[1 + (endIndex[i] - 1)*6].x;
  260. Move(startIndex[i], endIndex[i] - 1, offset, 0);
  261. }
  262. }
  263. }
  264. else if (alignment == TextAnchor.LowerLeft || alignment == TextAnchor.MiddleLeft || alignment == TextAnchor.UpperLeft)
  265. {
  266. }
  267. if (alignment == TextAnchor.LowerCenter || alignment == TextAnchor.LowerLeft || alignment == TextAnchor.LowerRight)
  268. {
  269. }
  270. else if (alignment == TextAnchor.MiddleCenter || alignment == TextAnchor.MiddleLeft || alignment == TextAnchor.MiddleRight)
  271. {
  272. }
  273. else if (alignment == TextAnchor.UpperCenter || alignment == TextAnchor.UpperLeft || alignment == TextAnchor.UpperRight)
  274. {
  275. }
  276. }
  277. protected void RetractLine(int endIndex, List<int> imageIndex)
  278. {
  279. if (imageIndex.Count == 0)
  280. {
  281. return;
  282. }
  283. int rear;
  284. int front;
  285. if (imageIndex.Count == 1)
  286. {
  287. rear = endIndex - 1;
  288. front = imageIndex[0] + 1;
  289. if (endIndex == -1)
  290. {
  291. rear = NewTextIndex.Count - 1;
  292. }
  293. if (rear < front)
  294. {
  295. return;
  296. }
  297. Move(front, rear, -GetSpan(imageIndex[0], front), 0);
  298. }
  299. else
  300. {
  301. for (int i = 0; i < imageIndex.Count; i++)
  302. {
  303. if (endIndex == -1)
  304. {
  305. rear = NewTextIndex.Count - 1;
  306. }
  307. else
  308. {
  309. rear = endIndex - 1;
  310. }
  311. front = imageIndex.Back(i) + 1;
  312. if (rear < front)
  313. {
  314. continue;
  315. }
  316. Move(front, rear, -GetSpan(imageIndex.Back(i), front), 0);
  317. }
  318. }
  319. }
  320. protected void ClearChar(int index)
  321. {
  322. UIVertex v0 = TextVertex[0 + index*6];
  323. UIVertex v1 = TextVertex[1 + index*6];
  324. UIVertex v2 = TextVertex[2 + index*6];
  325. UIVertex v3 = TextVertex[4 + index*6];
  326. v0.uv0 = new Vector2();
  327. v1.uv0 = new Vector2();
  328. v2.uv0 = new Vector2();
  329. v3.uv0 = new Vector2();
  330. ToFill.SetUIVertex(v0, 0 + index * 4);
  331. ToFill.SetUIVertex(v1, 1 + index * 4);
  332. ToFill.SetUIVertex(v2, 2 + index * 4);
  333. ToFill.SetUIVertex(v3, 3 + index * 4);
  334. }
  335. protected void RemoveChar(ImageInfo imageInfo)
  336. {
  337. for (int i = imageInfo.Left + 1; i <= imageInfo.Right; i++)
  338. {
  339. RemoveIndex.Add(i);
  340. RemovePos.Add(0 + i*6);
  341. RemovePos.Add(1 + i*6);
  342. RemovePos.Add(2 + i*6);
  343. RemovePos.Add(3 + i*6);
  344. RemovePos.Add(4 + i*6);
  345. RemovePos.Add(5 + i*6);
  346. }
  347. }
  348. protected void CreateImage(ImageInfo imageInfo)
  349. {
  350. float height = LineHeight;
  351. float width = (height / imageInfo.SpriteInfo.Height) * imageInfo.SpriteInfo.Width;
  352. bool first = false;
  353. if (imageInfo.Left == 0)
  354. {
  355. first = true;
  356. }
  357. else if (!SameLine(imageInfo.Left-1, imageInfo.Left))
  358. {
  359. first = true;
  360. }
  361. UIVertex v0 = new UIVertex();
  362. UIVertex v1 = new UIVertex();
  363. UIVertex v2 = new UIVertex();
  364. UIVertex v3 = new UIVertex();
  365. v0.color = Color.white;
  366. v1.color = Color.white;
  367. v2.color = Color.white;
  368. v3.color = Color.white;
  369. v0.uv0 = imageInfo.SpriteInfo.UvList[0];
  370. v1.uv0 = imageInfo.SpriteInfo.UvList[1];
  371. v2.uv0 = imageInfo.SpriteInfo.UvList[2];
  372. v3.uv0 = imageInfo.SpriteInfo.UvList[3];
  373. if (first)
  374. {
  375. Vector3 middleLeft = (TextVertex[0 + imageInfo.Left*6].position + TextVertex[4 + imageInfo.Left*6].position)/2;
  376. v0.position = middleLeft + new Vector3(0, height/2);
  377. v1.position = middleLeft + new Vector3(width, height / 2);
  378. v2.position = middleLeft + new Vector3(width, -height / 2);
  379. v3.position = middleLeft + new Vector3(0, -height / 2);
  380. ImageVertex.Add(v0);
  381. ImageVertex.Add(v1);
  382. ImageVertex.Add(v2);
  383. ImageVertex.Add(v3);
  384. }
  385. else
  386. {
  387. Vector3 middleRight = (TextVertex[1 + (imageInfo.Left - 1) * 6].position + TextVertex[2 + (imageInfo.Left - 1) * 6].position) / 2;
  388. if (SetY)
  389. {
  390. middleRight.y = Y;
  391. }
  392. v0.position = middleRight + new Vector3(0, height / 2);
  393. v1.position = middleRight + new Vector3(width, height / 2);
  394. v2.position = middleRight + new Vector3(width, -height / 2);
  395. v3.position = middleRight + new Vector3(0, -height / 2);
  396. ImageVertex.Add(v0);
  397. ImageVertex.Add(v1);
  398. ImageVertex.Add(v2);
  399. ImageVertex.Add(v3);
  400. }
  401. NewTextPos[0 + imageInfo.Left*6] = v0.position;
  402. NewTextPos[1 + imageInfo.Left*6] = v1.position;
  403. NewTextPos[2 + imageInfo.Left*6] = v2.position;
  404. NewTextPos[3 + imageInfo.Left*6] = v2.position;
  405. NewTextPos[4 + imageInfo.Left*6] = v3.position;
  406. NewTextPos[5 + imageInfo.Left*6] = v0.position;
  407. }
  408. protected bool SameLine(int index1, int index2)
  409. {
  410. //if (text[index1] == '\n' || text[index2] == '\n')
  411. //{
  412. // return false;
  413. //}
  414. if (Mathf.Abs(GetCenter(index1).y - GetCenter(index2).y) < LineHeight/4)
  415. {
  416. return true;
  417. }
  418. else
  419. {
  420. return false;
  421. }
  422. }
  423. protected float GetSpan(int index1, int index2)
  424. {
  425. return (NewTextPos[0 + index2*6].x - NewTextPos[1 + index1*6].x);
  426. }
  427. protected float GetWidth(int index1, int index2)
  428. {
  429. return (NewTextPos[1 + index2 * 6].x - NewTextPos[0 + index1 * 6].x);
  430. }
  431. protected float GetHeight(int index1, int index2)
  432. {
  433. return (NewTextPos[0 + index1 * 6].y - NewTextPos[2 + index2 * 6].y);
  434. }
  435. protected Vector3 GetCenter(int index)
  436. {
  437. return (TextVertex[0 + index*6].position + TextVertex[3 + index*6].position)/2;
  438. }
  439. protected List<ImageInfo> GetImageList()
  440. {
  441. List<ImageInfo> imageList = new List<ImageInfo>();
  442. ImageInfo imageInfo = new ImageInfo();
  443. for (int i = 0; i < text.Length; i++)
  444. {
  445. if (text[i] == '<')
  446. {
  447. if (i + 1 != text.Length)
  448. {
  449. if (text[i + 1] == '(')
  450. {
  451. imageInfo = new ImageInfo();
  452. imageInfo.Left = i;
  453. }
  454. }
  455. }
  456. else if (text[i] == ')')
  457. {
  458. if (i + 1 != text.Length)
  459. {
  460. if (text[i + 1] == '>')
  461. {
  462. imageInfo.Right = i + 1;
  463. string imageName = text.Between(imageInfo.Left + 2, imageInfo.Right - 2);
  464. if (SpriteAsset.SpriteInfoDic.TryGetValue(imageName, out imageInfo.SpriteInfo))
  465. {
  466. imageList.Add(imageInfo);
  467. }
  468. }
  469. }
  470. }
  471. }
  472. return imageList;
  473. }
  474. }