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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public static class ScrollHelper
- {
- //private static float ScaleFactor;
- //private static ScrollRect ScrollRect;
- //private static LayoutGroup LayoutGroup;
- //private static RectTransform RectTransform;
- //public static void Locate(this ScrollRect scrollRect, float verticalPos, float horizontalPos)
- //{
- // Vector2 viewSize = scrollRect.viewport.rect.size;
- // Vector2 contentSize = scrollRect.content.rect.size;
- // if (viewSize.x >= contentSize.x && viewSize.y >= contentSize.y)
- // {
- // return;
- // }
- //}
- //private static void Init(ScrollRect scrollRect)
- //{
- // ScaleFactor = scrollRect.GetComponentInChildren<Graphic>().canvas.scaleFactor;
- // LayoutGroup = scrollRect.content.GetComponent<LayoutGroup>();
- // RectTransform = scrollRect.GetComponent<RectTransform>();
- //}
- //private static void CalVertical(float normalizedPos)
- //{
- //}
- //private static void CalHorizontal()
- //{
- //}
- }
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