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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class SceneMask : Regist
- {
- #region 变量
- public static Material Material;
- public static BoxCollider2D BoxCollider;
- #endregion
- public override bool InitAtOnce()
- {
- if (base.InitAtOnce())
- {
- return true;
- }
- enabled = true;
- Material = GetComponent<SpriteRenderer>().material;
- BoxCollider = ResourceManager.Get<BoxCollider2D>("TutorialCollider");
- return false;
- }
- public static void SetArea(Transform tra, Vector3 screenPos, float radiusX, float radiusY)
- {
- Material.SetFloat("_RadiusX", radiusX);
- Material.SetFloat("_RadiusY", radiusY);
- Material.SetVector("_Center", screenPos);
- BoxCollider.transform.SetX(tra.position.x);
- BoxCollider.transform.SetY(tra.position.y);
- BoxCollider.size = new Vector2(36*radiusX, 20*radiusY);
- ResourceManager.Get("TutorialMask").TweenForSr();
- }
- public static void ClearArea()
- {
- Material.SetFloat("_RadiusX", 0);
- Material.SetFloat("_RadiusY", 0);
- Material.SetVector("_Center", new Vector2(0, 0));
- BoxCollider.transform.SetX(0);
- BoxCollider.transform.SetY(0);
- BoxCollider.size = new Vector2();
- ResourceManager.Get("TutorialMask").TweenBacSr();
- }
- }
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