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- using System;
- using UnityEngine;
- using UnityEngine.Events;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- using Debug = UnityEngine.Debug;
- using Object = UnityEngine.Object;
- public class Bundle : MonoBehaviour
- {
- #region
- public static Bundle Instance;
- public static bool Complete;
- public static AssetBundle Atlas;
- public static AssetBundle Atlas2;
- public static AssetBundle UI;
- public static AssetBundle Effect;
- public static AssetBundle Audio;
- public static AssetBundle Scene;
- public static AssetBundle Config;
- public static AssetBundle Discard;
- public static AssetBundle PlazaRoom;
- public Texture2D AtlasTexture;
- public Texture2D ExpressionTexture;
- public List<Object> UiList;
- public List<Object> AtlasList;
- public List<Sprite> Atlas2List;
- public List<Object> EffectList;
- public List<Object> AudioList;
- public List<Object> SceneList;
- public List<Object> ConfigList;
- public List<Object> DiscardList;
- public List<Object> PlazaRoomList;
- #endregion
- public void Awake()
- {
- Instance = this;
- LoadAll
- (
- () => Complete = true
- );
- }
- public static T Load<T>(string goName, Folder folder) where T : Object
- {
- if (Initializer.Instance.DebugMode)
- {
- #region MyRegion
-
- if (folder == Folder.UI)
- {
- for (int i = 0; i < Instance.UiList.Count; i++)
- {
- if (Instance.UiList[i].name == goName)
- {
- return (T) Instance.UiList[i];
- }
- }
- }
- else if (folder == Folder.Audio)
- {
- for (int i = 0; i < Instance.AudioList.Count; i++)
- {
- if (Instance.AudioList[i].name == goName)
- {
- return (T) Instance.AudioList[i];
- }
- }
- }
- else if (folder == Folder.Config)
- {
- for (int i = 0; i < Instance.ConfigList.Count; i++)
- {
- if (Instance.ConfigList[i].name == goName)
- {
- return (T) Instance.ConfigList[i];
- }
- }
- }
- else if (folder == Folder.Effect)
- {
- for (int i = 0; i < Instance.EffectList.Count; i++)
- {
- if (Instance.EffectList[i].name == goName)
- {
- return (T) Instance.EffectList[i];
- }
- }
- }
- else if (folder == Folder.Scene)
- {
- if (goName == "Expression")
- {
- return (T)(Object)Sprite.Create(Instance.ExpressionTexture, new Rect(0, 0, Instance.AtlasTexture.width, Instance.AtlasTexture.height), new Vector2(0.5f, 0.5f));
- }
- for (int i = 0; i < Instance.SceneList.Count; i++)
- {
- if (Instance.SceneList[i].name == goName)
- {
- return (T) Instance.SceneList[i];
- }
- }
- }
- else if (folder == Folder.Discard)
- {
- for (int i = 0; i < Instance.DiscardList.Count; i++)
- {
- if (Instance.DiscardList[i].name == goName)
- {
- return (T)Instance.DiscardList[i];
- }
- }
- }
- else if (folder == Folder.Atlas)
- {
- if (goName == "Atlas")
- {
- return (T) (Object) Sprite.Create(Instance.AtlasTexture, new Rect(0, 0, Instance.AtlasTexture.width, Instance.AtlasTexture.height), new Vector2(0.5f, 0.5f));
- }
- for (int i = 0; i < Instance.AtlasList.Count; i++)
- {
- if (Instance.AtlasList[i].name == goName)
- {
- return (T)Instance.AtlasList[i];
- }
- }
- }
- else if (folder == Folder.PlazaRoom)
- {
- for (int i = 0; i < Instance.PlazaRoomList.Count; i++)
- {
- if (Instance.PlazaRoomList[i].name == goName)
- {
- return (T)Instance.PlazaRoomList[i];
- }
- }
- }
- #endregion
- }
- else
- {
- #region MyRegion
- if (folder == Folder.UI)
- {
- return UI.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Audio)
- {
- return Audio.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Config)
- {
- return Config.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Effect)
- {
- return Effect.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Scene)
- {
- return Scene.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Atlas)
- {
- return Atlas.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Discard)
- {
- return Discard.LoadAsset<T>(goName);
- }
- else if (folder == Folder.PlazaRoom)
- {
- return PlazaRoom.LoadAsset<T>(goName);
- }
- #endregion
- }
- DebugManager.Log(goName + " " + folder);
- throw new Exception(goName + " " + folder);
- }
- public static void LoadAtlasSprites()
- {
- if (Initializer.Instance.DebugMode)
- {
- for (int i = 0; i < Instance.Atlas2List.Count; i++)
- {
- ResourceManager.ObjectDictionary.UniqueAdd(Instance.Atlas2List[i].name, Instance.Atlas2List[i]);
- }
- #if UNITY_EDITOR
- string assetPath = AssetDatabase.GetAssetPath(ResourceManager.Load<Texture2D>("stand_texture", Folder.Scene));
- Object[] objects = AssetDatabase.LoadAllAssetsAtPath(assetPath);
- for (int i = 0; i < objects.Length; i++)
- {
- Sprite sprite = objects[i] as Sprite;
- if (sprite != null)
- {
- PlayerManager.CloseSpriteDictionary.Add(sprite.name, sprite);
- ResourceManager.ObjectDictionary.UniqueAdd(sprite.name, sprite);
- }
- }
- #endif
- }
- else
- {
- #region MyRegion
- Sprite[] sprites = Atlas2.LoadAllAssets<Sprite>();
- for (int i = 0; i < sprites.Length; i++)
- {
- ResourceManager.ObjectDictionary.UniqueAdd(sprites[i].name, sprites[i]);
- }
- sprites = Atlas.LoadAllAssets<Sprite>();
- for (int i = 0; i < sprites.Length; i++)
- {
- ResourceManager.ObjectDictionary.UniqueAdd(sprites[i].name, sprites[i]);
- }
- sprites = Scene.LoadAssetWithSubAssets<Sprite>("FlowerItemAtlas1");
- for (int i = 0; i < sprites.Length; i++)
- {
- ResourceManager.ObjectDictionary.UniqueAdd(sprites[i].name, sprites[i]);
- }
- Object[] objects = Scene.LoadAssetWithSubAssets("stand_texture", typeof(Sprite));
- for (int i = 0; i < objects.Length; i++)
- {
- Sprite sprite = (Sprite)objects[i];
- PlayerManager.CloseSpriteDictionary.Add(sprite.name, sprite);
- ResourceManager.SpriteDictionary.UniqueAdd(sprite.name, sprite);
- }
- #endregion
- }
- }
- public static AssetBundleRequest LoadAsync<T>(string goName, Folder folder)
- {
- if (folder == Folder.UI)
- {
- return UI.LoadAssetAsync<T>(goName);
- }
- else if (folder == Folder.Audio)
- {
- return Audio.LoadAssetAsync<T>(goName);
- }
- else if (folder == Folder.Config)
- {
- return Config.LoadAssetAsync<T>(goName);
- }
- else if (folder == Folder.Effect)
- {
- return Effect.LoadAssetAsync<T>(goName);
- }
- else if (folder == Folder.Scene)
- {
- return Scene.LoadAssetAsync<T>(goName);
- }
- else if (folder == Folder.Atlas)
- {
- return Atlas.LoadAssetAsync<T>(goName);
- }
- else if (folder == Folder.Discard)
- {
- return Discard.LoadAssetAsync<T>(goName);
- }
- else
- {
- throw new Exception();
- }
- }
- public static AssetBundleRequest LoadAllAsync<T>(Folder folder)
- {
- if (folder == Folder.Atlas2)
- {
- return Atlas2.LoadAllAssetsAsync<T>();
- }
- else
- {
- throw new Exception();
- }
- }
- public static string GetStreamPath()
- {
- if (Application.isEditor)
- // return "file://" + System.Environment.CurrentDirectory.Replace("\\", "/"); // Use the build output folder directly.
- return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";//user local stream
- else if (Application.isWebPlayer)
- return System.IO.Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
- else if (Application.platform == RuntimePlatform.IPhonePlayer)
- return "file://" + Application.streamingAssetsPath + "/Bundle/IOS/";
- else if (Application.isMobilePlatform || Application.isConsolePlatform)
- return Application.streamingAssetsPath + "/Bundle/Android/";
- else // For standalone player.
- return "file://" + Application.streamingAssetsPath;
- //return "file://" + Application.streamingAssetsPath + "/Bundle/Windows/";
- }
- public void LoadAll(UnityAction callback)
- {
- StartCoroutine(ILoadAll(callback));
- }
- public static IEnumerator ILoadAll(UnityAction callback)
- {
- yield return LoadConfig();
- if (!Logo.Complete && !Initializer.Instance.DebugMode)
- {
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.PlayerConfig, Folder.Config, () => { ConfigManager.ConfigDocument = ConfigManager.ConfigDocument; HttpManager.GetBuyPackLimitFlag(); });
- }
- else
- {
- ConfigManager.ConfigDocument = ConfigManager.ConfigDocument;
- HttpManager.GetBuyPackLimitFlag();
- }
- //yield return LoadDiscard();
- yield return LoadUI();
- if (!Logo.Complete && !Initializer.Instance.DebugMode)
- {
- ResourceManager.AddAsyncLoad(ResourceLabel.Canvas, 1, Folder.UI, ObjType.Canvas);
- //ResourceManager.AddAsyncLoad(ResourceLabel.GroupA, 1, Folder.UI, ObjType.GroupA, true);
- //ResourceManager.AddAsyncLoad(ResourceLabel.GroupB, 1, Folder.UI, ObjType.GroupB, true);
- //ResourceManager.AddAsyncLoad(ResourceLabel.GroupC, 1, Folder.UI, ObjType.GroupC, true);
- //ResourceManager.AddAsyncLoad(ResourceLabel.GroupE, 1, Folder.UI, ObjType.GroupE, true);
- //ResourceManager.AddAsyncLoad(ResourceLabel.GroupD, 1, Folder.UI, ObjType.GroupD, true);
- ResourceManager.AddAsyncLoad(ResourceLabel.EventSystem, 1, Folder.UI, ObjType.EventSystem);
- ResourceManager.AddAsyncLoad(ResourceLabel.MainCamera, 1, Folder.UI, ObjType.MainCamera);
- //ResourceManager.AddAsyncLoad("SkillItem", 31, Folder.UI, ObjType.SkillItem, true);
- //ResourceManager.AddAsyncLoad("SignItem", 21, Folder.UI, ObjType.SignItem, true);
- //ResourceManager.AddAsyncLoad("FlowerItem", 17, Folder.UI, ObjType.FlowerItem, true);
- //ResourceManager.AddAsyncLoad("AchieveItem", 2, Folder.UI, ObjType.AchieveItem, true);
- }
- yield return LoadScene();
- if (!Logo.Complete && !Initializer.Instance.DebugMode)
- {
- ResourceManager.AddAsyncLoad(ResourceLabel.Flower, 9, Folder.Scene, ObjType.Flower);
- ResourceManager.AddAsyncLoad(ResourceLabel.Page, 2, Folder.Scene, ObjType.SlotPage);
- ResourceManager.AddAsyncLoad(ResourceLabel.Garden, 1, Folder.Scene, ObjType.Garden);
- ResourceManager.AddAsyncLoad(ResourceLabel.DressRoom, 1, Folder.UI, ObjType.DressRoom);
- }
- yield return LoadAudio();
- if (!Logo.Complete && !Initializer.Instance.DebugMode)
- {
- ResourceManager.AddAsyncLoad(ResourceLabel.Music, 1, Folder.Audio, ObjType.Music);
- }
- yield return LoadAtlas2();
- if (!Logo.Complete && !Initializer.Instance.DebugMode)
- {
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.SkillConfig, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.PackConfig, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.AbilityConfig, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.AchieveConfig, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.VisitConfig, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.AwardConfig, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.FlowerConfig, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.OfflineConfig, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.SigninConfig, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.DressroomConfig, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.English, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.ChineseSimplified, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.ChineseTraditional, Folder.Config);
- ResourceManager.AddAsyncLoad<AudioClip>(ResourceLabel.BtnClip, Folder.Audio);
- ResourceManager.AddAsyncLoad<AudioClip>(ResourceLabel.SkillClip, Folder.Audio);
- ResourceManager.AddAsyncLoad<AudioClip>(ResourceLabel.ErrorClip, Folder.Audio);
- ResourceManager.AddAsyncLoad<AudioClip>(ResourceLabel.DropClip, Folder.Audio);
- ResourceManager.AddAsyncLoad<AudioClip>(ResourceLabel.CloseClip, Folder.Audio);
- ResourceManager.AddAsyncLoad<AudioClip>(ResourceLabel.FlowerClip, Folder.Audio);
- ResourceManager.AddAsyncLoad<AudioClip>(ResourceLabel.BubbleClip, Folder.Audio);
- ResourceManager.AddAsyncLoad<AudioClip>(ResourceLabel.CurrentClip, Folder.Audio);
- ResourceManager.AddAsyncLoad<AudioClip>(ResourceLabel.MiniEndClip, Folder.Audio);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.StandTex, Folder.Config);
- ResourceManager.AddAsyncLoad<TextAsset>(ResourceLabel.StandSke, Folder.Config);
- ResourceManager.AddAsyncLoad<Texture2D>(ResourceLabel.StandTexture, Folder.Scene);
- }
- yield return LoadAtlas();
- yield return LoadEffect();
- //yield return LoadPlazaRoom();
- SpriteAsset.AddAllBundleSpriteInfo();
- if (callback != null)
- {
- callback.Invoke();
- }
- }
- public static IEnumerator LoadUI()
- {
- WWW www = new WWW(GetStreamPath() + "ui");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- UI = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadAtlas()
- {
- WWW www = new WWW(GetStreamPath() + "atlas");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Atlas = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadAtlas2()
- {
- WWW www = new WWW(GetStreamPath() + "atlas2");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Atlas2 = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadAudio()
- {
- WWW www = new WWW(GetStreamPath() + "audio");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Audio = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadConfig()
- {
- WWW www = new WWW(GetStreamPath() + "config");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Config = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadEffect()
- {
- WWW www = new WWW(GetStreamPath() + "effect");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Effect = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadScene()
- {
- WWW www = new WWW(GetStreamPath() + "scene");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Scene = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadDiscard()
- {
- WWW www = new WWW(GetStreamPath() + "discard");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- Discard = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- public static IEnumerator LoadPlazaRoom()
- {
- WWW www = new WWW(GetStreamPath() + "plazaroom");
- yield return www;
- if (string.IsNullOrEmpty(www.error))
- {
- PlazaRoom = www.assetBundle;
- }
- else
- {
- Debug.Log(www.error);
- }
- }
- }
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