Move3D.cs 3.1 KB

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  1. using UnityEngine;
  2. using UnityEngine.Events;
  3. using System;
  4. using System.Collections;
  5. public class Move3D : MoveRoot
  6. {
  7. #region 变量
  8. public override bool InDestination
  9. {
  10. get
  11. {
  12. if (Local)
  13. {
  14. if (Target.localPosition.Equal(Destination))
  15. {
  16. InDestination_ = true;
  17. }
  18. else
  19. {
  20. InDestination_ = false;
  21. }
  22. }
  23. else
  24. {
  25. if (Target.position.Equal(Destination))
  26. {
  27. InDestination_ = true;
  28. }
  29. else
  30. {
  31. InDestination_ = false;
  32. }
  33. }
  34. return InDestination_;
  35. }
  36. set
  37. {
  38. InDestination_ = value;
  39. InPause = false;
  40. if (Local)
  41. {
  42. if (InDestination_)
  43. {
  44. Target.localPosition = Destination;
  45. }
  46. }
  47. else
  48. {
  49. if (InDestination_)
  50. {
  51. Target.position = Destination;
  52. }
  53. }
  54. }
  55. }
  56. public bool Local;
  57. public float Timer;
  58. public float Duration;
  59. public Vector3 Delta;
  60. public Vector3 Origin;
  61. public Vector3 Destination;
  62. public Transform Target;
  63. public CurveFunctionV Func;
  64. #endregion
  65. public Move3D(Transform target)
  66. {
  67. Target = target;
  68. }
  69. public override bool DoForward()
  70. {
  71. Timer += Time.deltaTime;
  72. if (Timer > Duration)
  73. {
  74. Timer = 0;
  75. if (Local)
  76. {
  77. Target.localPosition = Destination;
  78. }
  79. else
  80. {
  81. Target.position = Destination;
  82. }
  83. if (OnForwardFinish != null)
  84. {
  85. OnForwardFinish.Invoke();
  86. }
  87. return true;
  88. }
  89. else
  90. {
  91. if (Local)
  92. {
  93. Target.localPosition = Func(Timer, Duration, Origin, Delta);
  94. }
  95. else
  96. {
  97. Target.position = Func(Timer, Duration, Origin, Delta);
  98. }
  99. return false;
  100. }
  101. }
  102. public override bool DoBackward()
  103. {
  104. throw new Exception();
  105. }
  106. public void StartMove(Vector3 destination, float duration, bool local, Curve curve)
  107. {
  108. Timer = 0;
  109. InDestination = false;
  110. Local = local;
  111. if (Local)
  112. {
  113. Delta = destination - Target.localPosition;
  114. Origin = Target.localPosition;
  115. }
  116. else
  117. {
  118. Delta = destination - Target.position;
  119. Origin = Target.position;
  120. }
  121. Duration = duration;
  122. Destination = destination;
  123. Func = AnimManager.CurveFuncDicV[curve];
  124. if (OnForwardStart != null)
  125. {
  126. OnForwardStart.Invoke();
  127. }
  128. AnimManager.MoveForList.Remove(this);
  129. AnimManager.MoveForList.Add(this);
  130. }
  131. }