Move2D.cs 4.6 KB

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  1. using UnityEngine;
  2. using UnityEngine.Events;
  3. using System;
  4. using System.Collections;
  5. public enum Restrain2D
  6. {
  7. None,
  8. X,
  9. Y,
  10. }
  11. public class Move2D : MoveRoot
  12. {
  13. #region 变量
  14. public override bool InDestination
  15. {
  16. get
  17. {
  18. if (Local)
  19. {
  20. if (Target.localPosition.Equal(Destination))
  21. {
  22. InDestination_ = true;
  23. }
  24. else
  25. {
  26. InDestination_ = false;
  27. }
  28. }
  29. else
  30. {
  31. if (Target.position.Equal(Destination))
  32. {
  33. InDestination_ = true;
  34. }
  35. else
  36. {
  37. InDestination_ = false;
  38. }
  39. }
  40. return InDestination_;
  41. }
  42. set
  43. {
  44. InDestination_ = value;
  45. InPause = false;
  46. if (Local)
  47. {
  48. if (InDestination_)
  49. {
  50. Vector3 position = Destination;
  51. if (Restrain2D == Restrain2D.X)
  52. {
  53. position.x = Target.localPosition.x;
  54. }
  55. else if (Restrain2D == Restrain2D.Y)
  56. {
  57. position.y = Target.localPosition.y;
  58. }
  59. Target.localPosition = position;
  60. }
  61. }
  62. else
  63. {
  64. if (InDestination_)
  65. {
  66. Vector3 position = Destination;
  67. if (Restrain2D == Restrain2D.X)
  68. {
  69. position.x = Target.position.x;
  70. }
  71. else if (Restrain2D == Restrain2D.Y)
  72. {
  73. position.y = Target.position.y;
  74. }
  75. Target.position = position;
  76. }
  77. }
  78. }
  79. }
  80. public bool Local;
  81. public float Timer;
  82. public float Duration;
  83. public Vector3 Delta;
  84. public Vector3 Origin;
  85. public Vector3 Destination;
  86. public Transform Target;
  87. public Restrain2D Restrain2D = Restrain2D.None;
  88. public CurveFunctionV Func;
  89. #endregion
  90. public Move2D(Transform target)
  91. {
  92. Target = target;
  93. }
  94. public override bool DoForward()
  95. {
  96. Timer += Time.deltaTime;
  97. if (Timer > Duration)
  98. {
  99. Timer = 0;
  100. if (Local)
  101. {
  102. Target.localPosition = Destination;
  103. }
  104. else
  105. {
  106. Target.position = Destination;
  107. }
  108. if (OnForwardFinish != null)
  109. {
  110. OnForwardFinish.Invoke();
  111. }
  112. return true;
  113. }
  114. else
  115. {
  116. if (Local)
  117. {
  118. Vector3 position = Func(Timer, Duration, Origin, Delta);
  119. if (Restrain2D == Restrain2D.X)
  120. {
  121. position.x = Target.localPosition.x;
  122. }
  123. else if (Restrain2D == Restrain2D.Y)
  124. {
  125. position.y = Target.localPosition.y;
  126. }
  127. Target.localPosition = position;
  128. }
  129. else
  130. {
  131. Vector3 position = Func(Timer, Duration, Origin, Delta);
  132. if (Restrain2D == Restrain2D.X)
  133. {
  134. position.x = Target.position.x;
  135. }
  136. else if (Restrain2D == Restrain2D.Y)
  137. {
  138. position.y = Target.position.y;
  139. }
  140. Target.position = position;
  141. }
  142. return false;
  143. }
  144. }
  145. public override bool DoBackward()
  146. {
  147. throw new Exception();
  148. }
  149. public void StartMove(Vector3 destination, float duration, bool local, Curve curve)
  150. {
  151. Timer = 0;
  152. InDestination = false;
  153. destination.z = Target.position.z;
  154. Local = local;
  155. if (Local)
  156. {
  157. Delta = destination - Target.localPosition;
  158. Origin = Target.localPosition;
  159. }
  160. else
  161. {
  162. Delta = destination - Target.position;
  163. Origin = Target.position;
  164. }
  165. Duration = duration;
  166. Destination = destination;
  167. Func = AnimManager.CurveFuncDicV[curve];
  168. if (OnForwardStart != null)
  169. {
  170. OnForwardStart.Invoke();
  171. }
  172. AnimManager.MoveForList.Remove(this);
  173. AnimManager.MoveForList.Add(this);
  174. }
  175. }