PlazaRoomChest.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using DragonBones;
  6. using UnityEngine;
  7. using UnityEngine.EventSystems;
  8. using UnityEngine.UI;
  9. using Random = UnityEngine.Random;
  10. using Transform = UnityEngine.Transform;
  11. public class PlazaRoomChestLabel
  12. {
  13. public static string Hud = "Hud";
  14. }
  15. public class PlazaRoomChest : MonoBehaviour, IPointerClickHandler
  16. {
  17. #region Config
  18. public float ShakeTime = 5;
  19. public float ShakeTimer;
  20. public bool IsActive = true;
  21. public Animator Animator
  22. {
  23. get
  24. {
  25. if (Animator_ == null)
  26. {
  27. Animator_ = GetComponentInChildren<Animator>();
  28. }
  29. return Animator_;
  30. }
  31. set { Animator_ = value; }
  32. }
  33. public Animator Animator_;
  34. public ChestData ChestData;
  35. private string AnswerColor;
  36. private FlowerInfo AnswerInfo;
  37. public Text ChestTimerLab;
  38. public Transform ChestTimerTransform;
  39. public float ChestRefreshTime = 600;
  40. public float ChestRefreshTimer;
  41. public bool IsAwardAvailable;
  42. public DateTime LastActivatedTime; //只有系统宝箱才用
  43. public bool Inited;
  44. public MeshFilter ChestMF;
  45. public MeshFilter ShadowMF;
  46. public MeshRenderer ChestMR;
  47. public MeshRenderer ParentMR;
  48. public MeshRenderer ShadowMR;
  49. private Mesh ShadowMesh
  50. {
  51. get
  52. {
  53. if (shadowMesh == null)
  54. {
  55. shadowMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.FlowerShadow, Folder.Scene));
  56. shadowMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), shadowMesh.vertices.Length).ToList());
  57. }
  58. return shadowMesh;
  59. }
  60. }
  61. private Mesh shadowMesh;
  62. private Mesh SystemMesh
  63. {
  64. get
  65. {
  66. if (systemMesh == null)
  67. {
  68. systemMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.SystemChest, Folder.Scene));
  69. systemMesh.SetUVs(1, Enumerable.Repeat(new Vector2(1,1), systemMesh.vertices.Length).ToList());
  70. }
  71. return systemMesh;
  72. }
  73. }
  74. private Mesh systemMesh;
  75. private Mesh LuckyMesh
  76. {
  77. get
  78. {
  79. if (luckyMesh == null)
  80. {
  81. luckyMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.DiamondChest, Folder.Scene));
  82. luckyMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), luckyMesh.vertices.Length).ToList());
  83. }
  84. return luckyMesh;
  85. }
  86. }
  87. private Mesh luckyMesh;
  88. private Mesh NumberMesh
  89. {
  90. get
  91. {
  92. if (numberMesh == null)
  93. {
  94. //foreach (var uv in ManaReso.LoadSprite("数字宝箱", Folder.Scene).uv)
  95. //{
  96. // Debug.LogWarning(uv);
  97. //}
  98. //Debug.Log(ManaReso.LoadSprite("数字宝箱", Folder.Scene).texture.name);
  99. numberMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.NumberChest, Folder.Scene));
  100. numberMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), numberMesh.vertices.Length).ToList());
  101. }
  102. return numberMesh;
  103. }
  104. }
  105. private Mesh numberMesh;
  106. private Mesh ColorMesh
  107. {
  108. get
  109. {
  110. if (colorMesh == null)
  111. {
  112. colorMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.FlowerChest, Folder.Scene));
  113. colorMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), colorMesh.vertices.Length).ToList());
  114. }
  115. return colorMesh;
  116. }
  117. }
  118. private Mesh colorMesh;
  119. public TweenGrayMesh TweenGrayMesh;
  120. public TweenRenderer TweenRenderer;
  121. public TweenScale TweenScale;
  122. public static InputField GuessInputField;
  123. public static PlazaRoomChest SelectedChest;
  124. public static PlazaRoomChest SystemChest;
  125. #endregion
  126. public void Update()
  127. {
  128. if (!IsActive)
  129. {
  130. if (ChestData.ChestType == ChestType.System && !IsAwardAvailable)
  131. {
  132. if (ChestRefreshTimer <= 0)
  133. {
  134. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultChestStatus(ChestData.DatabaseRoomID);
  135. IsAwardAvailable = true;
  136. }
  137. else
  138. {
  139. ChestRefreshTimer -= UnityEngine.Time.deltaTime;
  140. ChestTimerLab.text = ChestRefreshTimer.ToString("F0");
  141. }
  142. }
  143. }
  144. else
  145. {
  146. ShakeTimer += UnityEngine.Time.deltaTime;
  147. if (ShakeTimer >= ShakeTime)
  148. {
  149. ShakeTimer = 0;
  150. Animator.SetInteger("Count", 0);
  151. }
  152. }
  153. }
  154. public void GetAward(string inputValue)
  155. {
  156. if (ChestData.ChestType == ChestType.System || ChestData.ChestType == ChestType.Lucky)
  157. {
  158. GetAward();
  159. }
  160. else
  161. {
  162. Guess(inputValue);
  163. }
  164. }
  165. private void GetAward()
  166. {
  167. Deactive();
  168. TurnGray();
  169. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  170. if (ChestData.ChestType != ChestType.System)
  171. {
  172. SetColliders(false);
  173. }
  174. }
  175. private void Guess(string inputValue)
  176. {
  177. if (string.IsNullOrEmpty(inputValue))
  178. {
  179. GuessFailed();
  180. }
  181. else
  182. {
  183. inputValue = inputValue.ToLower();
  184. inputValue = inputValue.Trim();
  185. if (ChestData.ChestType == ChestType.GuessColor)
  186. {
  187. if (inputValue == AnswerColor)
  188. {
  189. GuessSucceed();
  190. }
  191. else
  192. {
  193. GuessFailed();
  194. }
  195. }
  196. else
  197. {
  198. int digit = ChestData.Value % 10;
  199. int guessNumber = int.Parse(inputValue);
  200. if (guessNumber == digit)
  201. {
  202. GuessSucceed();
  203. }
  204. else
  205. {
  206. GuessFailed();
  207. }
  208. }
  209. }
  210. }
  211. private void GuessFailed()
  212. {
  213. ChestOperateData chestOperateData;
  214. ChestManager.OperateDataDictionary.TryGetValue(SelectedChest.ChestData.ID, out chestOperateData);
  215. int remainGuessAmt;
  216. if (chestOperateData == null)
  217. {
  218. chestOperateData = new ChestOperateData(false, SelectedChest.ChestData.ID, SelectedChest.ChestData.DatabaseRoomID);
  219. ChestManager.OperateDataDictionary.UniqueAdd(chestOperateData.ChestID, chestOperateData);
  220. remainGuessAmt = ChestManager.PlayerMaxGuessAmt - 1;
  221. }
  222. else if (chestOperateData.RemainGuessAmt == null)
  223. {
  224. remainGuessAmt = ChestManager.PlayerMaxGuessAmt - 1;
  225. }
  226. else
  227. {
  228. remainGuessAmt = (int) chestOperateData.RemainGuessAmt - 1;
  229. }
  230. ChestManager.OperateDataDictionary[SelectedChest.ChestData.ID].RemainGuessAmt = remainGuessAmt;
  231. string hint = Language.GetStr(LanguageLabel.UI__Y_GuessWrong);
  232. hint = hint.Replace(TransferLabel.Value, remainGuessAmt.ToString());
  233. Bubble.Show(null, hint);
  234. if (remainGuessAmt <= 0)
  235. {
  236. ChestManager.CloseCreateChestPanel();
  237. Deactive();
  238. TurnGray();
  239. }
  240. }
  241. private void GuessSucceed()
  242. {
  243. ResourceManager.Get<CanvasGroup>(CanvasLabel.Y_Chest).interactable = false;
  244. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  245. }
  246. public void RetriveChest()
  247. {
  248. if (ChestData.ChestType == ChestType.System)
  249. {
  250. ResourceManager.Save(ChestTimerTransform);
  251. }
  252. TweenRenderer.StartBackward();
  253. }
  254. public void Init(ChestData chestData)
  255. {
  256. BaseInit(chestData);
  257. if (chestData.ChestType == ChestType.GuessColor)
  258. {
  259. AnswerInfo = GardenManager.FlowerInfoDictionary.Random();
  260. AnswerColor = Language.GetStr(LanguageLabel.CombineLanguageLabel(LanguageLabel.FlowerColor, AnswerInfo.FullID)).ToLower();
  261. }
  262. }
  263. public void SystemChestInit(ChestData chestData)
  264. {
  265. BaseInit(chestData);
  266. Deactive();
  267. TurnGray();
  268. ChestTimerTransform = ResourceManager.Get(ResourceLabel.ChestTimer, Folder.UI, false, ResourceManager.Get(CanvasLabel.W_HudParent), false, ObjType.ChestTimer);
  269. ChestTimerLab = ChestTimerTransform.GetComponentInChildren<Text>();
  270. HudTarget hudTarget = ChestTimerTransform.GetComponent<HudTarget>();
  271. if (hudTarget == null)
  272. {
  273. hudTarget = ChestTimerTransform.AddComponent<HudTarget>();
  274. ChestTimerTransform.CreateTweenCG(0, 1, 0.25f, false, true, Curve.EaseOutQuad);
  275. PlazaRoom.ControllDepthDictionary.Add(transform, new List<Transform> {ChestTimerTransform});
  276. }
  277. hudTarget.PosTra = transform.parent.FindChild(PlazaRoomChestLabel.Hud);
  278. ResetChestRefreshTimer();
  279. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultChestStatus(chestData.DatabaseRoomID);
  280. SystemChest = this;
  281. }
  282. private void BaseInit(ChestData chestData)
  283. {
  284. ChestData = chestData;
  285. if (GuessInputField == null)
  286. {
  287. GuessInputField = ResourceManager.Get<InputField>(CanvasLabel.Y_InputField);
  288. }
  289. if (!Inited)
  290. {
  291. Inited = true;
  292. ParentMR = transform.parent.GetComponent<MeshRenderer>();
  293. ChestMF = transform.GetComponent<MeshFilter>();
  294. ChestMR = transform.GetComponent<MeshRenderer>();
  295. ShadowMF = transform.parent.GetChild(1).GetComponent<MeshFilter>();
  296. ShadowMR = transform.parent.GetChild(1).GetComponent<MeshRenderer>();
  297. ShadowMF.mesh = ShadowMesh;
  298. TweenRenderer = new TweenRenderer(ParentMR, new Color(1, 1, 1, 0), Color.white, 0.25f, true, true, Curve.EaseOutQuad, false, true);
  299. TweenRenderer.OnBackwardFinish = () => { ResourceManager.Save(transform.parent.gameObject); };
  300. TweenScale = transform.CreateTweenScale(0, 0.8f, 0.25f, false, true, Curve.EaseOutQuad);
  301. TweenScale.StartForward();
  302. }
  303. else
  304. {
  305. TweenScale.InOrigin = true;
  306. TweenScale.StartForward();
  307. }
  308. SetColliders(true);
  309. ParentMR.sharedMaterial = UnityFactory.Materials[0];
  310. ChestMR.sharedMaterial = UnityFactory.Materials[0];
  311. ShadowMR.sharedMaterial = UnityFactory.Materials[0];
  312. GetMesh(chestData.ChestType);
  313. TweenGrayMesh = new TweenGrayMesh(ChestMF, 1, 0, 0.25f, true, true, Curve.EaseOutQuad);
  314. TweenGrayMesh.InDestination = true;
  315. }
  316. private void GetMesh(ChestType chestType)
  317. {
  318. if (chestType == ChestType.System)
  319. {
  320. if (ChestMF.mesh != SystemMesh)
  321. ChestMF.mesh = SystemMesh;
  322. }
  323. else if (chestType == ChestType.Lucky)
  324. {
  325. if (ChestMF.mesh != LuckyMesh)
  326. ChestMF.mesh = LuckyMesh;
  327. }
  328. else if (chestType == ChestType.GuessColor)
  329. {
  330. if (ChestMF.mesh != ColorMesh)
  331. ChestMF.mesh = ColorMesh;
  332. }
  333. else if (chestType == ChestType.GuessNumber)
  334. {
  335. if (ChestMF.mesh != NumberMesh)
  336. ChestMF.mesh = NumberMesh;
  337. }
  338. }
  339. public void ResetChestRefreshTimer()
  340. {
  341. IsAwardAvailable = false;
  342. ChestTimerTransform.TweenForCG();
  343. ChestRefreshTimer = ChestRefreshTime;
  344. }
  345. public void Deactive()
  346. {
  347. IsActive = false;
  348. }
  349. public void Active()
  350. {
  351. IsActive = true;
  352. }
  353. public void SetColliders(bool enable)
  354. {
  355. foreach (var collider in GetComponentsInChildren<Collider>())
  356. {
  357. collider.enabled = enable;
  358. }
  359. }
  360. public void TurnGray()
  361. {
  362. TweenGrayMesh.StartBackward();
  363. }
  364. public void TurnNormalColor()
  365. {
  366. TweenGrayMesh.StartForward();
  367. }
  368. public void OnPointerClick(PointerEventData eventData)
  369. {
  370. SelectedChest = this;
  371. AudioManager.PlayClip(AudioLabel.ClickButton);
  372. if (ChestData.ChestType == ChestType.Lucky)
  373. {
  374. GetAward(null);
  375. }
  376. else if (ChestData.ChestType == ChestType.System)
  377. {
  378. if (IsActive)
  379. {
  380. GetAward(null);
  381. }
  382. else
  383. {
  384. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__Y_Unactive));
  385. }
  386. }
  387. else
  388. {
  389. if (!IsActive)
  390. {
  391. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__Y_OutOfChance));
  392. return;
  393. }
  394. ResourceManager.Get(CanvasLabel.Y_Chest).TweenForCG();
  395. ResourceManager.SetActive(CanvasLabel.Ya_GetAward, false);
  396. ResourceManager.SetActive(CanvasLabel.Y_Guess, true);
  397. ResourceManager.SetActive(CanvasLabel.Yb_CreateChest, false);
  398. if (ChestData.ChestType == ChestType.GuessColor)
  399. {
  400. ResourceManager.SetActive(CanvasLabel.Y_RewardLab, false);
  401. ResourceManager.SetActive(CanvasLabel.Y_RewardIcon, true);
  402. ResourceManager.Get<Image>(CanvasLabel.Y_RewardIcon).sprite = AnswerInfo.Icon;
  403. ResourceManager.Get<Image>(CanvasLabel.Y_RewardIcon).Resize(true, 0.3125f, 0.3125f);
  404. ResourceManager.Get<Image>(CanvasLabel.Y_RewardIcon).color = Color.white;
  405. LanguageManager.Add(ResourceManager.Get<Text>(CanvasLabel.Y_Tit), new MulLanStr(LanguageLabel.UI__Yb_GuessColor));
  406. LanguageManager.Add(ResourceManager.Get<Text>(CanvasLabel.Y_Desc), new MulLanStr(LanguageLabel.UI__Y_GuessColorDesc));
  407. GuessInputField.text = "";
  408. GuessInputField.characterLimit = 30;
  409. }
  410. else
  411. {
  412. ResourceManager.SetActive(CanvasLabel.Y_RewardLab, true);
  413. ResourceManager.SetActive(CanvasLabel.Y_RewardIcon, false);
  414. LanguageManager.Add(ResourceManager.Get<Text>(CanvasLabel.Y_Tit), new MulLanStr(LanguageLabel.UI__Yb_GuessNumber));
  415. LanguageManager.Add(ResourceManager.Get<Text>(CanvasLabel.Y_Desc), new MulLanStr(LanguageLabel.UI__Y_GuessNumberDesc));
  416. GuessInputField.text = "";
  417. GuessInputField.characterLimit = 1;
  418. }
  419. }
  420. }
  421. public void OnFinish()
  422. {
  423. Animator.SetInteger("Count", Animator.GetInteger("Count") + 1);
  424. }
  425. public void OnApplicationPause(bool pause)
  426. {
  427. if (!pause)
  428. {
  429. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultChestStatus(ChestData.DatabaseRoomID);
  430. }
  431. }
  432. }