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- using UnityEngine;
- using UnityEngine.EventSystems;
- using System.Collections;
- using System.Collections.Generic;
- public class DropGold : Drop
- {
- #region Config
- public static string CoinFml;
- #endregion
- public override void OnPointerClick(PointerEventData eventData)
- {
- base.OnPointerClick(eventData);
-
- int coin = Mathf.CeilToInt((float) Auxiliary.FmlParse(CoinFml, "l", Mathf.Clamp(Manager.GardenLevel, 1, Mathf.Infinity).ToString(), "r", Random.Range(0f, 1f).ToString()));
- MinigameAward.DropCoin += coin;
- ResourceManager.GetHudText($"{TransferLabel.CoinSprite}+{coin}", Color.white, 90, transform, ResourceManager.Get(CanvasLabel.D_HudParent), true);
- }
- }
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