MiniGameManager.cs 62 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using Random = UnityEngine.Random;
  11. public class MinigameAward
  12. {
  13. #region Config
  14. public static int DropCoin;
  15. public static int DropDiamond;
  16. public static string DisplayContent;
  17. public int Rate; //小游戏评级
  18. public int Score;
  19. public float MinScore = 1;
  20. public float MaxScore = Mathf.Infinity;
  21. public int CoinAward;
  22. public int DiamondAward;
  23. public bool HaveDiamondFlag;
  24. public static int UnlockFlowerID;
  25. public static bool UnlockFlowerFlag;
  26. public static bool HaveNewFlowerFlag;
  27. #region 配置
  28. public int MinDiamondAward;
  29. public int MaxDiamondAward;
  30. public string CoinAwardFml;
  31. public string UnlockFlowerFml;
  32. public string DiamondAwardFml;
  33. public static string FlowerIDRateFml; //根据花的ID计算获得的概率
  34. public static string FlowerAmtRateFml; //根据花的数量计算获得的概率
  35. public List<float> RateStandard = new List<float>();
  36. public List<float> UnlockFlowerRate = new List<float>();
  37. #endregion
  38. #endregion
  39. public void GetAward(int score)
  40. {
  41. #region 获得奖励
  42. #region Rate
  43. Score = (int)Mathf.Clamp(score, MinScore, MaxScore);
  44. if (Score < RateStandard[1])
  45. {
  46. Rate = 0;
  47. }
  48. else if (Score < RateStandard[2])
  49. {
  50. Rate = 1;
  51. }
  52. else
  53. {
  54. Rate = 2;
  55. }
  56. #endregion
  57. #region Reset
  58. UnlockFlowerFlag = false;
  59. HaveDiamondFlag = false;
  60. #endregion
  61. StringBuilder sb = new StringBuilder();
  62. #region Coin
  63. CoinAward = (int)Auxiliary.FmlParse(CoinAwardFml, "s", Score.ToString(), "l", Mathf.Clamp(Manager.GardenLevel, 1, 9999).ToString());
  64. CoinAward = (int)(CoinAward * (1 + Manager.SkillPlus) + DropCoin);
  65. CoinAward = (int) Mathf.Clamp(CoinAward, 1, Mathf.Infinity);
  66. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).text = CoinAward.ToString();
  67. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).Resize(true, false);
  68. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_CoinGroup).enabled = true;
  69. ResourceManager.SetActive(CanvasLabel.Da_CoinLab, true);
  70. Manager.AddCoin(CoinAward, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.MiniGame);
  71. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.CoinSprite, CoinAward);
  72. #endregion
  73. #region Diamond
  74. float diamondRate = (float)Auxiliary.FmlParse(DiamondAwardFml, "l", Mathf.Clamp(Manager.GardenLevel, 1, 1000).ToString());
  75. if (Random.Range(0, 1f) <= diamondRate)
  76. {
  77. HaveDiamondFlag = true;
  78. DiamondAward = (int)(Mathf.Lerp(MinDiamondAward, MaxDiamondAward, Random.Range(0, 1f)) + DropDiamond);
  79. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).text = DiamondAward.ToString();
  80. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).Resize(true, false);
  81. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = true;
  82. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, true);
  83. Manager.AddDiamond(DiamondAward, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  84. ResourceManager.SetActive(CanvasLabel.Da_Diamond, true);
  85. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, DiamondAward);
  86. }
  87. else
  88. {
  89. if (DropDiamond > 0)
  90. {
  91. HaveDiamondFlag = true;
  92. DiamondAward = DropDiamond;
  93. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).text = DiamondAward.ToString();
  94. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).Resize(true, false);
  95. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = true;
  96. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, true);
  97. Manager.AddDiamond(DiamondAward, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  98. ResourceManager.SetActive(CanvasLabel.Da_Diamond, true);
  99. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, DiamondAward);
  100. }
  101. else
  102. {
  103. DiamondAward = 0;
  104. }
  105. }
  106. #endregion
  107. #region Flower
  108. if (TutorialManager.NewplayerTutorial)
  109. {
  110. UnlockFlowerFlag = true;
  111. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[1];
  112. ResourceManager.SetActive(CanvasLabel.Da_FlowerIcon, true);
  113. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  114. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  115. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, flowerInfo.Name);
  116. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  117. }
  118. else
  119. {
  120. if (!HaveNewFlowerFlag)
  121. {
  122. UnlockFlowerFlag = true;
  123. if (Random.Range(0, 1f) <= UnlockFlowerRate[Rate])
  124. {
  125. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[UnlockFlowerID];
  126. flowerInfo.Add();
  127. ResourceManager.SetActive(CanvasLabel.Da_Flower, true);
  128. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  129. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  130. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, flowerInfo.Name);
  131. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  132. }
  133. else
  134. {
  135. ResourceManager.SetActive(CanvasLabel.Da_Flower, false);
  136. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, Language.GetStr(LanguageLabel.UI__Da_HigherScore));
  137. }
  138. }
  139. }
  140. #endregion
  141. DisplayContent = sb.ToString();
  142. DropCoin = 0;
  143. DropDiamond = 0;
  144. #endregion
  145. ResourceManager.SetActive(CanvasLabel.Da_Info, true);
  146. Auxiliary.Instance.DelayCall
  147. (
  148. () =>
  149. {
  150. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).SetLayoutDirty();
  151. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).SetLayoutDirty();
  152. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_CoinGroup).enabled = false;
  153. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = false;
  154. SetupAnimation();
  155. },
  156. 2
  157. );
  158. }
  159. public static int SelectUnlockFlowerID(List<int> flowerIDs)
  160. {
  161. //foreach (var flowerID in flowerIDs)
  162. //{
  163. // Debug.Log(flowerID);
  164. //}
  165. flowerIDs.MySort((id0, id1) => id1 > id0);
  166. List<float> weights = new List<float>();
  167. for (int j = 0; j < flowerIDs.Count; j++)
  168. {
  169. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[flowerIDs[j]];
  170. float flowerIDRate = (float) Auxiliary.FmlParse(FlowerIDRateFml, "i", flowerIDs[j].ToString());
  171. float flowerAmtRate = (float) Auxiliary.FmlParse(FlowerAmtRateFml, "a", flowerInfo.amount.ToString());
  172. float weight = flowerIDRate*flowerAmtRate;
  173. weights.Add(weight);
  174. }
  175. for (int i = 0; i < 20; i++)
  176. {
  177. for (int j = 0; j < weights.Count; j++)
  178. {
  179. weights[j] = weights[j]*(1 + i*0.1f);
  180. if (Random.Range(0f, 1f) <= weights[j])
  181. {
  182. return flowerIDs[j];
  183. }
  184. }
  185. }
  186. return flowerIDs[weights.MyMaxIndex(f => f)];
  187. }
  188. public void SetupAnimation()
  189. {
  190. #region 构造动画
  191. #region Reset
  192. ResourceManager.Get(CanvasLabel.Da_Info).TweenForCG();
  193. ResourceManager.SetText(CanvasLabel.Da_Tit, Language.GetStr(LanguageLabel.UI__Da_Tit1));
  194. ResourceManager.SetText(CanvasLabel.Da_CoinLab, "0");
  195. ResourceManager.SetText(CanvasLabel.Da_DiamondLab, "0");
  196. ResourceManager.SetActive(CanvasLabel.Da_Lab, false);
  197. ResourceManager.SetActive(CanvasLabel.Da_Quit, false);
  198. ResourceManager.SetActive(CanvasLabel.Da_Cancel, false);
  199. ResourceManager.SetActive(CanvasLabel.Da_CoinLab, false);
  200. ResourceManager.SetActive(CanvasLabel.Da_ScoreTit, false);
  201. ResourceManager.SetActive(CanvasLabel.Da_ScoreLab, false);
  202. ResourceManager.SetActive(CanvasLabel.Da_GetAward, false);
  203. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, false);
  204. ResourceManager.SetActive(CanvasLabel.Da_VGroup, true);
  205. ResourceManager.SetActive(CanvasLabel.Da_HGroup1, false);
  206. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, false);
  207. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, false);
  208. if (UnlockFlowerFlag)
  209. {
  210. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, true);
  211. }
  212. if (HaveDiamondFlag)
  213. {
  214. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, true);
  215. }
  216. Auxiliary.Instance.DelayCall
  217. (
  218. () =>
  219. {
  220. ResourceManager.Get<VerticalLayoutGroup>(CanvasLabel.Da_VGroup).enabled = false;
  221. ResourceManager.SetActive(CanvasLabel.Da_CoinGroup, false);
  222. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, false);
  223. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, false);
  224. },
  225. 1
  226. );
  227. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(CoinAward / 15f));
  228. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(Score / 50f));
  229. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(DiamondAward / 15f));
  230. float time = Mathf.Max(timeCoin, timeDiamond);
  231. ResourceManager.Get(CanvasLabel.Da_CoinLab).CreateTweenNumber(0, CoinAward, time, false, true, Curve.EaseOutQuad);
  232. ResourceManager.Get(CanvasLabel.Da_ScoreLab).CreateTweenNumber(0, Score, timeScore, false, true, Curve.EaseOutQuad);
  233. ResourceManager.Get(CanvasLabel.Da_DiamondLab).CreateTweenNumber(0, DiamondAward, time, false, true, Curve.EaseOutQuad);
  234. #endregion
  235. #region 花
  236. TweenRoot tween;
  237. if (UnlockFlowerFlag)
  238. {
  239. tween = ResourceManager.Get(CanvasLabel.Da_CoinLab).GetTweenNumber();
  240. tween.AddEventOnetime
  241. (
  242. EventType.ForwardFinish,
  243. () =>
  244. {
  245. ResourceManager.Get(CanvasLabel.Da_FlowerGroup).TweenReForScale();
  246. }
  247. );
  248. }
  249. #endregion
  250. #region 按钮
  251. if (UnlockFlowerFlag)
  252. {
  253. tween = ResourceManager.Get(CanvasLabel.Da_FlowerGroup).GetTweenScale();
  254. tween.AddEventOnetime
  255. (
  256. EventType.ForwardFinish,
  257. () =>
  258. {
  259. ResourceManager.Get(CanvasLabel.Da_GetAward).TweenReForCG();
  260. }
  261. );
  262. }
  263. else
  264. {
  265. tween = ResourceManager.Get(CanvasLabel.Da_CoinLab).GetTweenNumber();
  266. tween.AddEventOnetime
  267. (
  268. EventType.ForwardFinish,
  269. () =>
  270. {
  271. ResourceManager.Get(CanvasLabel.Da_GetAward).TweenReForCG();
  272. }
  273. );
  274. }
  275. if (TutorialManager.NewplayerTutorial)
  276. {
  277. tween = ResourceManager.Get(CanvasLabel.Da_GetAward).GetTweenCG();
  278. tween.AddEventOnetime
  279. (
  280. EventType.ForwardFinish,
  281. () =>
  282. {
  283. Tutorial.HightScreen(ResourceManager.Get(CanvasLabel.Da_Arrow0), ResourceManager.Get(CanvasLabel.Da_Arrow1), ResourceManager.Get(CanvasLabel.Da_GetAward));
  284. }
  285. );
  286. }
  287. ResourceManager.AddButtonEventOnetime
  288. (
  289. CanvasLabel.Da_GetAward,
  290. () =>
  291. {
  292. ResourceManager.Get(CanvasLabel.Da_VGroup).GetComponent<VerticalLayoutGroup>().enabled = true;
  293. }
  294. );
  295. #endregion
  296. #region 得分
  297. if (Rate == 0)
  298. {
  299. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  300. }
  301. else if (Rate == 1)
  302. {
  303. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  304. }
  305. else if (Rate == 2)
  306. {
  307. tween = ResourceManager.Get(CanvasLabel.Da_Star3).GetTweenScale();
  308. }
  309. tween.AddEventOnetime
  310. (
  311. EventType.ForwardFinish,
  312. () =>
  313. {
  314. ResourceManager.Get(CanvasLabel.Da_ScoreTit).TweenReForFont();
  315. }
  316. );
  317. tween = ResourceManager.Get(CanvasLabel.Da_ScoreTit).GetTweenFont();
  318. tween.InOrigin = true;
  319. tween.AddEventOnetime
  320. (
  321. EventType.ForwardFinish,
  322. () =>
  323. {
  324. ResourceManager.Get(CanvasLabel.Da_ScoreLab).TweenReForNumber();
  325. }
  326. );
  327. #endregion
  328. #region 五角星
  329. tween = ResourceManager.Get(CanvasLabel.Da_Star3).GetTweenScale();
  330. tween.InOrigin = true;
  331. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  332. tween.InOrigin = true;
  333. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  334. tween.InOrigin = true;
  335. tween = ResourceManager.Get(CanvasLabel.Da_Info).GetTweenCG();
  336. tween.AddEventOnetime
  337. (
  338. EventType.ForwardFinish,
  339. () =>
  340. {
  341. ResourceManager.Get(CanvasLabel.Da_Star1).TweenReForScale();
  342. ResourceManager.SetActive(CanvasLabel.Da_HGroup1, true);
  343. }
  344. );
  345. if (Rate == 0)
  346. {
  347. ResourceManager.SetActive(CanvasLabel.Da_Star2, false);
  348. ResourceManager.SetActive(CanvasLabel.Da_Star3, false);
  349. }
  350. else if (Rate == 1)
  351. {
  352. ResourceManager.SetActive(CanvasLabel.Da_Star2, true);
  353. ResourceManager.SetActive(CanvasLabel.Da_Star3, false);
  354. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  355. tween.AddEventOnetime
  356. (
  357. EventType.ForwardFinish,
  358. () =>
  359. {
  360. ResourceManager.Get(CanvasLabel.Da_Star2).TweenReForScale();
  361. }
  362. );
  363. }
  364. else if (Rate == 2)
  365. {
  366. ResourceManager.SetActive(CanvasLabel.Da_Star2, true);
  367. ResourceManager.SetActive(CanvasLabel.Da_Star3, true);
  368. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  369. tween.AddEventOnetime
  370. (
  371. EventType.ForwardFinish,
  372. () =>
  373. {
  374. ResourceManager.Get(CanvasLabel.Da_Star2).TweenReForScale();
  375. }
  376. );
  377. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  378. tween.AddEventOnetime
  379. (
  380. EventType.ForwardFinish,
  381. () =>
  382. {
  383. ResourceManager.Get(CanvasLabel.Da_Star3).TweenReForScale();
  384. }
  385. );
  386. }
  387. #endregion
  388. #region 金币钻石
  389. tween = ResourceManager.Get(CanvasLabel.Da_ScoreLab).GetTweenNumber();
  390. tween.AddEventOnetime
  391. (
  392. EventType.ForwardFinish,
  393. () =>
  394. {
  395. ResourceManager.Get(CanvasLabel.Da_CoinGroup).TweenReForScale();
  396. if (HaveDiamondFlag)
  397. {
  398. ResourceManager.Get(CanvasLabel.Da_DiamondGroup).TweenReForScale();
  399. }
  400. }
  401. );
  402. tween = ResourceManager.Get(CanvasLabel.Da_CoinGroup).GetTweenScale();
  403. tween.AddEventOnetime
  404. (
  405. EventType.ForwardFinish,
  406. () =>
  407. {
  408. ResourceManager.Get(CanvasLabel.Da_CoinLab).TweenReForNumber();
  409. }
  410. );
  411. if (HaveDiamondFlag)
  412. {
  413. tween = ResourceManager.Get(CanvasLabel.Da_DiamondGroup).GetTweenScale();
  414. tween.AddEventOnetime
  415. (
  416. EventType.ForwardFinish,
  417. () =>
  418. {
  419. ResourceManager.Get(CanvasLabel.Da_DiamondLab).TweenReForNumber();
  420. }
  421. );
  422. }
  423. #endregion
  424. #endregion
  425. }
  426. public MinigameAward(XmlAttributeCollection attribute)
  427. {
  428. Flower.AwardCoinFml = attribute[8].Value;
  429. DropGold.CoinFml = attribute[7].Value;
  430. Star.MinigameCD = float.Parse(attribute[9].Value);
  431. Star.Time = float.Parse(attribute[11].Value);
  432. string[] strings = attribute[10].Value.Split(',');
  433. GardenManager.MinCreateStarTime = float.Parse(strings[0]);
  434. GardenManager.MaxCreateStarTime = float.Parse(strings[1]);
  435. GardenManager.CreateStarTimer = Mathf.Lerp(GardenManager.MinCreateStarTime, GardenManager.MaxCreateStarTime, Random.Range(0f, 1f));
  436. CoinAwardFml = attribute[1].Value;
  437. UnlockFlowerFml = attribute[4].Value;
  438. DiamondAwardFml = attribute[3].Value;
  439. FlowerIDRateFml = attribute[12].Value;
  440. FlowerAmtRateFml = attribute[13].Value;
  441. strings = attribute[2].Value.Split(',');
  442. MinDiamondAward = int.Parse(strings[0]);
  443. MaxDiamondAward = int.Parse(strings[1]);
  444. strings = attribute[5].Value.Split(',');
  445. UnlockFlowerRate = new List<float>()
  446. {
  447. float.Parse(strings[0]),
  448. float.Parse(strings[1]),
  449. float.Parse(strings[2]),
  450. };
  451. strings = attribute[6].Value.Split(',');
  452. RateStandard = new List<float>()
  453. {
  454. float.Parse(strings[0]),
  455. float.Parse(strings[1]),
  456. float.Parse(strings[2]),
  457. };
  458. }
  459. }
  460. public enum MiniGameType
  461. {
  462. None, //需要重置
  463. Punch, //打地鼠
  464. Memory, //记住花的消失顺序
  465. Find, //找落单的花
  466. }
  467. public class MiniGameManager : Regist
  468. {
  469. #region Config
  470. public static int Score
  471. {
  472. get { return score; }
  473. set
  474. {
  475. score = value;
  476. ResourceManager.SetText(CanvasLabel.D_ScoreLab, ScoreTextPrefix + score);
  477. }
  478. }
  479. private static int score;
  480. public static string ScoreTextPrefix;
  481. public static bool Game
  482. {
  483. get { return game; }
  484. set
  485. {
  486. game = value;
  487. if (game)
  488. {
  489. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  490. }
  491. else
  492. {
  493. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab0));
  494. }
  495. }
  496. }
  497. private static bool game;
  498. public static bool Pause
  499. {
  500. get { return pause; }
  501. set
  502. {
  503. pause = value;
  504. if (Game)
  505. {
  506. if (pause)
  507. {
  508. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab2));
  509. }
  510. else
  511. {
  512. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  513. }
  514. }
  515. else if (IsPrepare)
  516. {
  517. if (pause)
  518. {
  519. PrepareText.GetStreamScale().Pause();
  520. }
  521. else
  522. {
  523. PrepareText.GetStreamScale().Resume();
  524. }
  525. }
  526. }
  527. }
  528. private static bool pause;
  529. public static bool Panalty
  530. {
  531. get { return panalty; }
  532. set
  533. {
  534. panalty = value;
  535. if (Game)
  536. {
  537. if (panalty)
  538. {
  539. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab3));
  540. }
  541. else
  542. {
  543. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  544. }
  545. }
  546. }
  547. }
  548. private static bool panalty;
  549. public static float GameTimer
  550. {
  551. get { return gameTimer; }
  552. set
  553. {
  554. gameTimer = value;
  555. MinigameTimerText.text = (GameTime-gameTimer).ToString("0.0");
  556. MinigameTimerBk.fillAmount = gameTimer/GameTime;
  557. MinigameTimerBk.material.SetFloat(MaterialLabel.TimerMatFill, MinigameTimerBk.fillAmount);
  558. }
  559. }
  560. private static float gameTimer;
  561. public static Text PrepareText;
  562. public static Text MinigameTimerText;
  563. public static Image MinigameTimerBk;
  564. public static Transform DisplayGrid;
  565. public static Transform MinigameTimerParent;
  566. public static Transform MinigameBeginButtonParent;
  567. public static Transform PunchGameStatusParent;
  568. public static Transform MemoryGameStatusParent;
  569. public static Transform FindGameStatusParent;
  570. public static Transform PunchGameOperateParent;
  571. public static Transform MemoryGameOperateParent;
  572. public static Transform FindGameOperateParent;
  573. public static Transform FindGameCorrectButtonParent;
  574. public static List<Drop> DropAwardList = new List<Drop>();
  575. public static List<Flower> MinigameIdleFlowerList = new List<Flower>();
  576. public static Dictionary<int, Flower> MinigameFlowerDictionary = new Dictionary<int, Flower>();
  577. public static int PunchCorrectScore = 15;
  578. public static int PunchGameSlotAmt = 9;
  579. public static List<int> PunchGameSlotIDs = new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
  580. public static List<Flower> PunchGameOperateList = new List<Flower>();
  581. public static int MaxFadeAmt = 6;
  582. public static int FindCorrectScore = 40;
  583. public static List<int> FindGameSlotIDs = new List<int> {0, 1, 2, 3, 4, 5, 6, 7, 8};
  584. public static List<int> FindGameIndexList = new List<int>();
  585. public static List<int> FindGameFlowerIDs = new List<int>();
  586. public static int MemoryCorrectScore = 20;
  587. public static float MemoryGameDecreaseRate = 0.3f;
  588. public static List<int> MemoryGameSlotIDs = new List<int> { 0, 1, 3, 4, 6, 7 };
  589. public static List<Flower> MemoryGameFadeList = new List<Flower>();
  590. public static int MiniGameIndex; //从上一次掉落钻石开始计起 进行了几次小游戏
  591. public static bool IsPrepare;
  592. public static bool PlayNewflowerEffectFlag;
  593. public static float CreateOperateTime = 1.5f;
  594. public static float CreateOperateTimer;
  595. public static float OperateDecreaseRate = 0.03f;
  596. public static float CurrentCreateOperateTime;
  597. public static bool PunchGameTutorialFlag = true;
  598. public static int DropGoldMinIndex = 3;
  599. public static int DropGoldMaxIndex = 6;
  600. public static int DropDiamondMinIndex = 5;
  601. public static int DropDiamondMaxIndex = 9;
  602. public static float DropDiamondRate = 0.01f;
  603. public static float DropDiamondOffsetTime = 5;
  604. public static float DropGoldTimer;
  605. public static float DropDiamondTimer;
  606. public static bool CreateDropDiamondFlag;
  607. public static float FlowerFadeTime = 2f;
  608. public static float FlowerFadeTimer;
  609. public static float CurrentFlowerFadeTime;
  610. public static float PanaltyTime = 1f;
  611. public static float PanaltyTimer;
  612. public static float PrepareTime = 3;
  613. public static float PrepareTimer;
  614. public static float GameTime = 45f;
  615. public static float MinMinigameCD = 180;
  616. public static float MaxMinigameCD = 300;
  617. public static MiniGameType miniGameType;
  618. public static List<Transform> D_MemoryGameBtns = new List<Transform>();
  619. public static List<Transform> D_MemoryGameIcons = new List<Transform>();
  620. public static List<Transform> D_MemoryGameTicks = new List<Transform>();
  621. public static List<Transform> D_MemoryGameArrows = new List<Transform>();
  622. public static List<Transform> D_FindGameBtns = new List<Transform>();
  623. public static List<Transform> D_FindGameIcons = new List<Transform>();
  624. public static List<Transform> D_FindGameArrows = new List<Transform>();
  625. public static List<Transform> MinigameSlots = new List<Transform>();
  626. public static MinigameAward MinigameAward;
  627. #endregion
  628. private void Update()
  629. {
  630. if (Pause)
  631. {
  632. return;
  633. }
  634. if (Game)
  635. {
  636. PunchGameThread();
  637. MemoryGameThread();
  638. FindGameThread();
  639. }
  640. if (IsPrepare)
  641. {
  642. PrepareThread();
  643. }
  644. }
  645. private void PunchGameThread()
  646. {
  647. if (miniGameType != MiniGameType.Punch)
  648. {
  649. return;
  650. }
  651. GameTimer += Time.deltaTime;
  652. if (GameTimer >= GameTime)
  653. {
  654. GameOver();
  655. return;
  656. }
  657. if (Panalty)
  658. {
  659. PanaltyTimer -= Time.deltaTime;
  660. if (PanaltyTimer <= 0)
  661. {
  662. Panalty = false;
  663. }
  664. }
  665. if (MinigameIdleFlowerList.Count > 0)
  666. {
  667. CreateOperateTimer -= Time.deltaTime;
  668. if (CreateOperateTimer <= 0)
  669. {
  670. CurrentCreateOperateTime -= CurrentCreateOperateTime * OperateDecreaseRate;
  671. CreateOperateTimer = CurrentCreateOperateTime;
  672. CreatePunchGameOperate();
  673. }
  674. }
  675. DropAwardThread();
  676. }
  677. private void MemoryGameThread()
  678. {
  679. if (miniGameType != MiniGameType.Memory)
  680. {
  681. return;
  682. }
  683. GameTimer += Time.deltaTime;
  684. if (GameTimer >= GameTime)
  685. {
  686. GameOver();
  687. return;
  688. }
  689. if (Panalty)
  690. {
  691. PanaltyTimer -= Time.deltaTime;
  692. if (PanaltyTimer <= 0)
  693. {
  694. Panalty = false;
  695. }
  696. }
  697. if (MemoryGameFadeList.Count < MaxFadeAmt)
  698. {
  699. FlowerFadeTimer -= Time.deltaTime;
  700. if (FlowerFadeTimer <= 0)
  701. {
  702. FlowerFadeTimer = CurrentFlowerFadeTime;
  703. MemoryGameFadeNext();
  704. }
  705. }
  706. DropAwardThread();
  707. }
  708. private void FindGameThread()
  709. {
  710. if (miniGameType != MiniGameType.Find)
  711. {
  712. return;
  713. }
  714. GameTimer += Time.deltaTime;
  715. if (GameTimer >= GameTime)
  716. {
  717. GameOver();
  718. return;
  719. }
  720. if (Panalty)
  721. {
  722. PanaltyTimer -= Time.deltaTime;
  723. if (PanaltyTimer <= 0)
  724. {
  725. Panalty = false;
  726. }
  727. }
  728. DropAwardThread();
  729. }
  730. private void DropAwardThread()
  731. {
  732. DropGoldTimer -= Time.deltaTime;
  733. if (DropGoldTimer < 0)
  734. {
  735. DropGoldTimer = Random.Range(DropGoldMinIndex, DropGoldMaxIndex);
  736. DropAwardList.Add(ResourceManager.GetDrop(ObjType.DropGold));
  737. }
  738. if (CreateDropDiamondFlag)
  739. {
  740. DropDiamondTimer -= Time.deltaTime;
  741. if (DropDiamondTimer < 0)
  742. {
  743. CreateDropDiamondFlag = false;
  744. DropAwardList.Add(ResourceManager.GetDrop(ObjType.DropDiamond));
  745. }
  746. }
  747. }
  748. private void PrepareThread()
  749. {
  750. PrepareTimer -= Time.deltaTime;
  751. if (PrepareTimer <= 0)
  752. {
  753. IsPrepare = false;
  754. GameBegin();
  755. }
  756. }
  757. public override void FirstInit()
  758. {
  759. MinigameAward = new MinigameAward(ConfigManager.GetAwardConfig());
  760. MiniGameIndex = ConfigManager.GetIntFormConfig(PlayerConfigLabel.MiniGameIndex);
  761. }
  762. public override void RegistReference()
  763. {
  764. DisplayGrid = ResourceManager.Get(CanvasLabel.D_Grid);
  765. MinigameBeginButtonParent = ResourceManager.Get(CanvasLabel.D_Begin);
  766. MinigameTimerParent = ResourceManager.Get(CanvasLabel.D_Timer);
  767. PunchGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status1);
  768. MemoryGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status2);
  769. FindGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status3);
  770. PunchGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate1);
  771. MemoryGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate2);
  772. FindGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate3);
  773. MinigameTimerText = ResourceManager.Get<Text>(CanvasLabel.D_TimerLab);
  774. PrepareText = ResourceManager.Get<Text>(CanvasLabel.D_PrepareLab);
  775. MinigameTimerBk = ResourceManager.Get<Image>(CanvasLabel.D_TimerIcon);
  776. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot1));
  777. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot2));
  778. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot3));
  779. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot4));
  780. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot5));
  781. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot6));
  782. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot7));
  783. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot8));
  784. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot9));
  785. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn1));
  786. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn2));
  787. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn3));
  788. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn4));
  789. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn5));
  790. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn6));
  791. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick1));
  792. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick2));
  793. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick3));
  794. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick4));
  795. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick5));
  796. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick6));
  797. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon1));
  798. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon2));
  799. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon3));
  800. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon4));
  801. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon5));
  802. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon6));
  803. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow1));
  804. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow2));
  805. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow3));
  806. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow4));
  807. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow5));
  808. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow6));
  809. D_FindGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn7));
  810. D_FindGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn8));
  811. D_FindGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn9));
  812. D_FindGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon7));
  813. D_FindGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon8));
  814. D_FindGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon9));
  815. D_FindGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow7));
  816. D_FindGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow8));
  817. D_FindGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow9));
  818. }
  819. public static void TryGetNewFlower()
  820. {
  821. bool newFlowerFlag = ConfigManager.GetBoolFormConfig(PlayerConfigLabel.NewFlowerFlag);
  822. if (newFlowerFlag)
  823. {
  824. List<int> flowerIDs = GardenManager.FlowerInfoDictionary.Keys.ToList();
  825. MinigameAward.UnlockFlowerID = MinigameAward.SelectUnlockFlowerID(flowerIDs);
  826. MinigameAward.HaveNewFlowerFlag = false;
  827. }
  828. else
  829. {
  830. MinigameAward.HaveNewFlowerFlag = true;
  831. }
  832. }
  833. public static void ResetNewFlowerFlag()
  834. {
  835. float flowerRate = (float) Auxiliary.FmlParse(MinigameAward.UnlockFlowerFml, "l", Manager.GardenLevel.ToString(), "f", GardenManager.TotalUnlockFlower.ToString());
  836. if (Random.Range(0, 1f) <= flowerRate)
  837. {
  838. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, true);
  839. }
  840. else
  841. {
  842. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  843. }
  844. }
  845. public static MiniGameType SelectMinigameType(List<MiniGameType> availableGameTypes)
  846. {
  847. PunchGameOperateParent.SetActive(false);
  848. MemoryGameOperateParent.SetActive(false);
  849. FindGameOperateParent.SetActive(false);
  850. bool memoryGameAvailable = Manager.GardenLevel >= TutorialManager.MemoryMinigameTutorialLevel;
  851. bool findGameAvailable = GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindGame && Manager.GardenLevel >= TutorialManager.FindMinigameTutorialLevel;
  852. availableGameTypes.Add(MiniGameType.Punch);
  853. if (memoryGameAvailable)
  854. {
  855. availableGameTypes.Add(MiniGameType.Memory);
  856. }
  857. if (findGameAvailable)
  858. {
  859. availableGameTypes.Add(MiniGameType.Find);
  860. }
  861. float punchGameThreshold;
  862. float memoryGameThreshold;
  863. float findGameThreshold;
  864. if (memoryGameAvailable && findGameAvailable)
  865. {
  866. punchGameThreshold = 0.33f;
  867. memoryGameThreshold = 0.66f;
  868. findGameThreshold = 1f;
  869. }
  870. else if (memoryGameAvailable)
  871. {
  872. punchGameThreshold = 0.5f;
  873. memoryGameThreshold = 1;
  874. findGameThreshold = 0;
  875. }
  876. else if (findGameAvailable)
  877. {
  878. punchGameThreshold = 0.5f;
  879. memoryGameThreshold = 0;
  880. findGameThreshold = 1;
  881. }
  882. else
  883. {
  884. punchGameThreshold = 1;
  885. memoryGameThreshold = 0;
  886. findGameThreshold = 0;
  887. }
  888. float posibility = Random.Range(0f, 1f);
  889. if (posibility <= punchGameThreshold)
  890. {
  891. miniGameType = MiniGameType.Punch;
  892. }
  893. else if (posibility <= memoryGameThreshold)
  894. {
  895. miniGameType = MiniGameType.Memory;
  896. }
  897. else if (posibility <= findGameThreshold)
  898. {
  899. miniGameType = MiniGameType.Find;
  900. }
  901. else
  902. {
  903. throw new Exception();
  904. }
  905. return miniGameType;
  906. }
  907. public static void GameEnter(MiniGameType type)
  908. {
  909. miniGameType = type;
  910. TryGetNewFlower();
  911. if (miniGameType == MiniGameType.Punch)
  912. {
  913. EnterPunchGame();
  914. }
  915. if (miniGameType == MiniGameType.Memory)
  916. {
  917. EnterMemoryGame();
  918. }
  919. if (miniGameType == MiniGameType.Find)
  920. {
  921. EnterFindGame();
  922. }
  923. ScoreTextPrefix = Language.GetStr(LanguageLabel.UI__D_ScoreLab);
  924. MinigameTimerBk.fillAmount = 0;
  925. MinigameTimerText.text = GameTime.ToString("0");
  926. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenBacCG();
  927. ResourceManager.Get(GardenLabel.Minigame).TweenForVec();
  928. ResourceManager.Get(CanvasLabel.D_MiniGame).TweenForCG();
  929. AudioManager.PlayClip(AudioLabel.Bubble);
  930. }
  931. public static void GameBegin()
  932. {
  933. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  934. Game = true;
  935. MiniGameIndex++;
  936. Score = 0;
  937. CreateOperateTimer = CreateOperateTime;
  938. FlowerFadeTimer = FlowerFadeTime;
  939. DropGoldTimer = Random.Range(DropGoldMinIndex, DropGoldMaxIndex);
  940. GameTimer = 0;
  941. CurrentCreateOperateTime = CreateOperateTime;
  942. CurrentFlowerFadeTime = FlowerFadeTime;
  943. DropDiamondTimer = Random.Range(0f, GameTime - DropDiamondOffsetTime);
  944. StaticsManager.GetInstance().UseItem(StaticsManager.ItemID.开始小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  945. if (miniGameType == MiniGameType.Punch)
  946. {
  947. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  948. {
  949. MinigameIdleFlowerList[i].GameBegin();
  950. }
  951. }
  952. if (miniGameType == MiniGameType.Memory)
  953. {
  954. MemoryGameRoundReset();
  955. }
  956. if (miniGameType == MiniGameType.Find)
  957. {
  958. FindGameRoundBegin(true);
  959. }
  960. if (Random.Range(DropDiamondMinIndex, DropDiamondMaxIndex) <= MiniGameIndex)
  961. {
  962. MiniGameIndex = 0;
  963. CreateDropDiamondFlag = true;
  964. }
  965. else
  966. {
  967. if (Random.Range(0, 1f) <= DropDiamondRate)
  968. {
  969. CreateDropDiamondFlag = true;
  970. }
  971. else
  972. {
  973. CreateDropDiamondFlag = false;
  974. }
  975. }
  976. }
  977. public static void GamePrepare()
  978. {
  979. IsPrepare = true;
  980. PrepareTimer = PrepareTime;
  981. ResourceManager.Get(CanvasLabel.D_Begin).SetActive(false);
  982. ResourceManager.Get(CanvasLabel.D_DescA).SetActive(false);
  983. ResourceManager.Get(CanvasLabel.D_DescB).SetActive(false);
  984. ResourceManager.Get(CanvasLabel.D_DescC).SetActive(false);
  985. if (miniGameType == MiniGameType.Punch)
  986. {
  987. ResourceManager.Get(CanvasLabel.D_Rip1).SetActive(true);
  988. ResourceManager.Get(CanvasLabel.D_Water1).SetActive(true);
  989. ResourceManager.Get(CanvasLabel.D_Fertilize1).SetActive(true);
  990. }
  991. if (miniGameType == MiniGameType.Memory)
  992. {
  993. ResourceManager.Get(CanvasLabel.D_Mask).TweenForGra();
  994. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn1, true);
  995. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn2, true);
  996. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn3, true);
  997. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn4, true);
  998. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn5, true);
  999. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn6, true);
  1000. float deltaSIzeX = 1.0625f;
  1001. float deltaSIzeY = 1.0625f;
  1002. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon1, MinigameFlowerDictionary[0].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1003. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon2, MinigameFlowerDictionary[1].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1004. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon3, MinigameFlowerDictionary[3].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1005. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon4, MinigameFlowerDictionary[4].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1006. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon5, MinigameFlowerDictionary[6].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1007. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon6, MinigameFlowerDictionary[7].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1008. }
  1009. PrepareText.StreamForScale();
  1010. }
  1011. public static void GameEnd()
  1012. {
  1013. PrepareText.GetStreamScale().InOrigin = true;
  1014. //if (Game)
  1015. //{
  1016. Manager.MinigameFlag = false;
  1017. Manager.MinigameCDTimer = Mathf.Lerp(MinMinigameCD, MaxMinigameCD, Random.Range(0, 1f));
  1018. ResetNewFlowerFlag();
  1019. //}
  1020. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenForCG();
  1021. if (Manager.MinigameCDTimer > 0)
  1022. {
  1023. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenForRect();
  1024. }
  1025. Score = 0;
  1026. Pause = false;
  1027. Game = false;
  1028. Panalty = false;
  1029. IsPrepare = false;
  1030. GameTimer = GameTime;
  1031. for (int i = 0; i < PunchGameOperateList.Count; i++)
  1032. {
  1033. PunchGameOperateList[i].GameOver();
  1034. }
  1035. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1036. {
  1037. MinigameIdleFlowerList[i].GameOver();
  1038. }
  1039. for (int i = 0; i < DropAwardList.Count; i++)
  1040. {
  1041. DropAwardList[i].Retrieve();
  1042. DropAwardList.RemoveAt(i--);
  1043. }
  1044. }
  1045. public static void GameOver()
  1046. {
  1047. AudioManager.PlayClip(AudioLabel.MinigameEnd);
  1048. MinigameAward.GetAward(Score);
  1049. Manager.PlayMinigameAmt++;
  1050. ConfigManager.SaveIntToConfig(PlayerConfigLabel.CurrentMinigameType, MiniGameType.None.GetHashCode());
  1051. GameEnd();
  1052. }
  1053. public static void OnFindGameButtonClick(int id, int btnIndex)
  1054. {
  1055. if (!Game)
  1056. {
  1057. return;
  1058. }
  1059. if (Panalty)
  1060. {
  1061. return;
  1062. }
  1063. if (FindGameFlowerIDs[0] == id)
  1064. {
  1065. Flower flower = MinigameIdleFlowerList.Find(tempFlower => { return tempFlower.ID == id; });
  1066. ResourceManager.GetHudText($"+{FindCorrectScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(CanvasLabel.D_HudParent), true);
  1067. Score += FindCorrectScore;
  1068. flower.PlayFlashLight();
  1069. AudioManager.PlayClip(AudioLabel.ClickButton);
  1070. FindGameRoundEnd();
  1071. }
  1072. else
  1073. {
  1074. Panalty = true;
  1075. PanaltyTimer = PanaltyTime;
  1076. D_FindGameIcons[btnIndex].TweenForGra();
  1077. D_FindGameBtns[btnIndex].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1078. AudioManager.PlayClip(AudioLabel.Error);
  1079. }
  1080. }
  1081. public static void OnMemoryGameClick(int index, int slotIndex)
  1082. {
  1083. if (Panalty || !MemoryGameFadeList.Valid())
  1084. {
  1085. return;
  1086. }
  1087. if (FindGameIndexList.Count == 0)
  1088. {
  1089. return;
  1090. }
  1091. if (slotIndex == FindGameIndexList[0])
  1092. {
  1093. D_MemoryGameBtns[index].GetComponent<Image>().material = Lib.GrayMat;
  1094. D_MemoryGameBtns[index].GetComponent<Button>().interactable = false;
  1095. D_MemoryGameIcons[index].GetComponent<Image>().material = Lib.GrayMat;
  1096. D_MemoryGameTicks[index].SetActive(true);
  1097. FindGameIndexList.RemoveAt(0);
  1098. Flower flower = MinigameFlowerDictionary[slotIndex];
  1099. ResourceManager.GetHudText($"+{MemoryCorrectScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(CanvasLabel.D_HudParent), true);
  1100. Score += MemoryCorrectScore;
  1101. flower.PlayFlashLight();
  1102. if (!MinigameAward.HaveNewFlowerFlag && MinigameAward.UnlockFlowerID == flower.ID && !PlayNewflowerEffectFlag)
  1103. {
  1104. flower.PlayNewFlowerEffec();
  1105. PlayNewflowerEffectFlag = true;
  1106. }
  1107. AudioManager.PlayClip(AudioLabel.ClickButton);
  1108. TweenRoot tween = flower.FlowerIcon.TweenBacSr();
  1109. if (FindGameIndexList.Count == 0)
  1110. {
  1111. tween.AddEventOnetime
  1112. (
  1113. EventType.BackwardFinish,
  1114. () =>
  1115. {
  1116. MemoryGameRoundEnd();
  1117. MemoryGameRoundReset();
  1118. MemoryGameRoundBegin();
  1119. }
  1120. );
  1121. }
  1122. }
  1123. else
  1124. {
  1125. Panalty = true;
  1126. PanaltyTimer = PanaltyTime;
  1127. D_MemoryGameIcons[index].TweenForGra();
  1128. D_MemoryGameBtns[index].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1129. AudioManager.PlayClip(AudioLabel.Error);
  1130. }
  1131. }
  1132. public static void CreatePunchGameOperate()
  1133. {
  1134. AudioManager.PlayClip(AudioLabel.Bubble);
  1135. if (TutorialManager.NewplayerTutorial && PunchGameTutorialFlag)
  1136. {
  1137. Pause = true;
  1138. PunchGameTutorialFlag = false;
  1139. Flower flower = MinigameIdleFlowerList[4];
  1140. flower.CreateOp(PunchGameOperateList.Count, OpType.Water);
  1141. PunchGameOperateList.Add(flower);
  1142. MinigameIdleFlowerList.Remove(flower);
  1143. Tutorial.HightScreen(ResourceManager.Get(CanvasLabel.D_WaterArrow0), ResourceManager.Get(CanvasLabel.D_WaterArrow1), ResourceManager.Get(CanvasLabel.D_Water1));
  1144. Tutorial.SetArea(PunchGameOperateList[0].OperateIcon.transform, 0.1f, 0.125f);
  1145. ResourceManager.AddButtonEventOnetime
  1146. (
  1147. CanvasLabel.D_Water2,
  1148. () =>
  1149. {
  1150. Pause = false;
  1151. Tutorial.HightDisable();
  1152. }
  1153. );
  1154. }
  1155. else
  1156. {
  1157. Flower flower = MinigameIdleFlowerList[Random.Range(0, MinigameIdleFlowerList.Count)];
  1158. flower.CreateOp(PunchGameOperateList.Count);
  1159. PunchGameOperateList.Add(flower);
  1160. MinigameIdleFlowerList.Remove(flower);
  1161. }
  1162. }
  1163. public static void OnPunchGameClick(OpType opType)
  1164. {
  1165. if (Panalty || !PunchGameOperateList.Valid())
  1166. {
  1167. return;
  1168. }
  1169. if (PunchGameOperateList[0].Operate(opType))
  1170. {
  1171. MinigameIdleFlowerList.Add(PunchGameOperateList[0]);
  1172. PunchGameOperateList.Remove(PunchGameOperateList[0]);
  1173. if (PunchGameOperateList.Count >= 2)
  1174. {
  1175. PunchGameOperateList[0].SetFirstOp();
  1176. PunchGameOperateList[1].SetSecondOp();
  1177. }
  1178. else if (PunchGameOperateList.Count >= 1)
  1179. {
  1180. PunchGameOperateList[0].SetFirstOp();
  1181. }
  1182. }
  1183. else
  1184. {
  1185. Panalty = true;
  1186. PanaltyTimer = PanaltyTime;
  1187. }
  1188. }
  1189. public static void EnterPunchGame()
  1190. {
  1191. PunchGameOperateParent.SetActive(true);
  1192. MinigameTimerParent.SetParent(PunchGameStatusParent);
  1193. DisplayGrid.SetParent(PunchGameStatusParent);
  1194. MinigameBeginButtonParent.SetParent(PunchGameOperateParent);
  1195. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout1));
  1196. ResourceManager.SetActive(CanvasLabel.D_Rip1, false);
  1197. ResourceManager.SetActive(CanvasLabel.D_Water1, false);
  1198. ResourceManager.SetActive(CanvasLabel.D_Fertilize1, false);
  1199. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1200. ResourceManager.SetActive(CanvasLabel.D_DescA, true);
  1201. if (MinigameAward.HaveNewFlowerFlag)
  1202. {
  1203. for (int i = 0; i < PunchGameSlotAmt; i++)
  1204. {
  1205. while (true)
  1206. {
  1207. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1208. if (flowerInfo.Unlock)
  1209. {
  1210. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[i]));
  1211. break;
  1212. }
  1213. }
  1214. }
  1215. }
  1216. else
  1217. {
  1218. List<int> idList = new List<int>();
  1219. idList = new List<int>(PunchGameSlotIDs);
  1220. int specialSlotID = idList.Random(1, true, true)[0];
  1221. Flower flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1222. flower.PlayNewFlowerEffec();
  1223. MinigameIdleFlowerList.Add(flower);
  1224. for (int i = 0; i < idList.Count; i++)
  1225. {
  1226. while (true)
  1227. {
  1228. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1229. if (flowerInfo.Unlock)
  1230. {
  1231. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1232. MinigameIdleFlowerList.Add(flower);
  1233. break;
  1234. }
  1235. }
  1236. }
  1237. }
  1238. }
  1239. public static void EnterMemoryGame()
  1240. {
  1241. MemoryGameOperateParent.SetActive(true);
  1242. MinigameTimerParent.SetParent(MemoryGameStatusParent);
  1243. DisplayGrid.SetParent(MemoryGameStatusParent);
  1244. MinigameBeginButtonParent.SetParent(MemoryGameOperateParent);
  1245. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout2));
  1246. ResetMemoryGameButtons();
  1247. ResourceManager.Get(CanvasLabel.D_Mask).TweenBacGra();
  1248. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn1, false);
  1249. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn2, false);
  1250. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn3, false);
  1251. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn4, false);
  1252. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn5, false);
  1253. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn6, false);
  1254. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1255. ResourceManager.SetActive(CanvasLabel.D_DescB, true);
  1256. List<int> idList = new List<int>(MemoryGameSlotIDs);
  1257. MinigameFlowerDictionary = new Dictionary<int, Flower>();
  1258. Flower flower;
  1259. if (MinigameAward.HaveNewFlowerFlag)
  1260. {
  1261. for (int i = 0; i < idList.Count; i++)
  1262. {
  1263. while (true)
  1264. {
  1265. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1266. if (flowerInfo.Unlock)
  1267. {
  1268. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1269. MinigameIdleFlowerList.Add(flower);
  1270. MinigameFlowerDictionary.Add(idList[i], flower);
  1271. break;
  1272. }
  1273. }
  1274. }
  1275. }
  1276. else
  1277. {
  1278. int specialSlotID = idList.Random(1, true, true)[0];
  1279. flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1280. flower.PlayNewFlowerEffec();
  1281. MinigameIdleFlowerList.Add(flower);
  1282. MinigameFlowerDictionary.Add(specialSlotID, flower);
  1283. for (int i = 0; i < idList.Count; i++)
  1284. {
  1285. while (true)
  1286. {
  1287. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1288. if (flowerInfo.Unlock)
  1289. {
  1290. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1291. MinigameIdleFlowerList.Add(flower);
  1292. MinigameFlowerDictionary.Add(idList[i], flower);
  1293. break;
  1294. }
  1295. }
  1296. }
  1297. }
  1298. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1299. {
  1300. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true);
  1301. }
  1302. }
  1303. public static void EnterFindGame()
  1304. {
  1305. FindGameOperateParent.SetActive(true);
  1306. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1307. ResourceManager.SetActive(CanvasLabel.D_DescC, true);
  1308. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn7, false);
  1309. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn8, false);
  1310. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn9, false);
  1311. MinigameBeginButtonParent.SetParent(FindGameOperateParent);
  1312. MinigameTimerParent.SetParent(FindGameStatusParent);
  1313. DisplayGrid.SetParent(FindGameStatusParent);
  1314. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout3));
  1315. FindGameRoundReset(true);
  1316. }
  1317. public static void MemoryGameRoundEnd()
  1318. {
  1319. ResourceManager.Get(CanvasLabel.D_Mask).TweenForGra();
  1320. }
  1321. public static void MemoryGameRoundReset()
  1322. {
  1323. for (int i = 0; i < MemoryGameFadeList.Count; i++)
  1324. {
  1325. MinigameIdleFlowerList.Add(MemoryGameFadeList[i]);
  1326. }
  1327. CurrentFlowerFadeTime -= CurrentFlowerFadeTime * MemoryGameDecreaseRate;
  1328. FlowerFadeTimer = CurrentFlowerFadeTime;
  1329. MemoryGameFadeList = new List<Flower>();
  1330. FindGameIndexList = new List<int>();
  1331. List<int> randomList = new List<int>(MemoryGameSlotIDs);
  1332. for (int i = 0; i < randomList.Count; i++)
  1333. {
  1334. FindGameIndexList.Add(randomList.Random(1, true, true)[0]);
  1335. i--;
  1336. }
  1337. ResetMemoryGameButtons();
  1338. }
  1339. public static void MemoryGameRoundBegin()
  1340. {
  1341. ResourceManager.Get(CanvasLabel.D_Mask).TweenBacGra();
  1342. if (TutorialManager.MemoryMinigameTutorial)
  1343. {
  1344. TutorialManager.PlayMemoryGame();
  1345. }
  1346. }
  1347. public static void ResetMemoryGameButtons()
  1348. {
  1349. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn1).material = null;
  1350. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn2).material = null;
  1351. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn3).material = null;
  1352. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn4).material = null;
  1353. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn5).material = null;
  1354. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn6).material = null;
  1355. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn1).interactable = true;
  1356. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn2).interactable = true;
  1357. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn3).interactable = true;
  1358. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn4).interactable = true;
  1359. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn5).interactable = true;
  1360. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn6).interactable = true;
  1361. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon1).material = null;
  1362. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon2).material = null;
  1363. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon3).material = null;
  1364. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon4).material = null;
  1365. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon5).material = null;
  1366. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon6).material = null;
  1367. ResourceManager.SetActive(CanvasLabel.D_FlowerTick1, false);
  1368. ResourceManager.SetActive(CanvasLabel.D_FlowerTick2, false);
  1369. ResourceManager.SetActive(CanvasLabel.D_FlowerTick3, false);
  1370. ResourceManager.SetActive(CanvasLabel.D_FlowerTick4, false);
  1371. ResourceManager.SetActive(CanvasLabel.D_FlowerTick5, false);
  1372. ResourceManager.SetActive(CanvasLabel.D_FlowerTick6, false);
  1373. }
  1374. public static void MemoryGameFadeNext()
  1375. {
  1376. for (int i = 0; i < FindGameIndexList.Count; i++)
  1377. {
  1378. Flower flower = MinigameFlowerDictionary[FindGameIndexList[i]];
  1379. if (MemoryGameFadeList.UniqueAdd(flower))
  1380. {
  1381. MinigameIdleFlowerList.Remove(flower);
  1382. flower.PlayFlashLight();
  1383. flower.StopNewFlowerEffec();
  1384. PlayNewflowerEffectFlag = false;
  1385. flower.FlowerIcon.TweenForSr();
  1386. if (MemoryGameFadeList.Count == MaxFadeAmt)
  1387. {
  1388. MemoryGameRoundBegin();
  1389. }
  1390. break;
  1391. }
  1392. }
  1393. }
  1394. public static int GetMemoryGameButtonIndex(int slotIndex)
  1395. {
  1396. if (slotIndex == 0)
  1397. {
  1398. return 0;
  1399. }
  1400. else if (slotIndex == 1)
  1401. {
  1402. return 1;
  1403. }
  1404. else if (slotIndex == 3)
  1405. {
  1406. return 2;
  1407. }
  1408. else if (slotIndex == 4)
  1409. {
  1410. return 3;
  1411. }
  1412. else if (slotIndex == 6)
  1413. {
  1414. return 4;
  1415. }
  1416. else if (slotIndex == 7)
  1417. {
  1418. return 5;
  1419. }
  1420. else
  1421. {
  1422. throw new Exception();
  1423. }
  1424. }
  1425. public static void FindGameRoundEnd()
  1426. {
  1427. if (MinigameIdleFlowerList[0].ID == MinigameAward.UnlockFlowerID)
  1428. {
  1429. MinigameIdleFlowerList[0].StopNewFlowerEffec();
  1430. }
  1431. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1432. {
  1433. MinigameIdleFlowerList[i].FlowerIcon.TweenForSr();
  1434. }
  1435. ResourceManager.Get(CanvasLabel.D_FlowerBtn7).TweenBacCG();
  1436. ResourceManager.Get(CanvasLabel.D_FlowerBtn8).TweenBacCG();
  1437. ResourceManager.Get(CanvasLabel.D_FlowerBtn9).TweenBacCG();
  1438. Auxiliary.Instance.DelayCall
  1439. (
  1440. () =>
  1441. {
  1442. if (Game)
  1443. {
  1444. FindGameRoundReset();
  1445. FindGameRoundBegin();
  1446. }
  1447. },
  1448. 1.5f
  1449. );
  1450. }
  1451. public static void FindGameRoundReset(bool firstRound = false)
  1452. {
  1453. ExtList.ForEach(MinigameIdleFlowerList, flower => { flower.FlowerIcon.SetAlpha(1); flower.FlowerIcon.SetActive(true); flower.RetrieveFlower();});
  1454. MinigameIdleFlowerList = new List<Flower>();
  1455. FindGameFlowerIDs = new List<int>();
  1456. List<int> slotIDs = new List<int>(FindGameSlotIDs);
  1457. FlowerInfo flowerInfo;
  1458. if (firstRound && !MinigameAward.HaveNewFlowerFlag)
  1459. {
  1460. flowerInfo = GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID];
  1461. }
  1462. else
  1463. {
  1464. flowerInfo = GardenManager.FlowerInfoDictionary.Random(false, flowerIndo => { return flowerIndo.Unlock; });
  1465. }
  1466. FindGameFlowerIDs.Add(flowerInfo.ID);
  1467. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1468. while (slotIDs.Count > 0)
  1469. {
  1470. flowerInfo = GardenManager.FlowerInfoDictionary.Random(false, info => { return info.Unlock && info.ID != FindGameFlowerIDs[0]; });
  1471. if (slotIDs.Count == 1)
  1472. {
  1473. if (!FindGameFlowerIDs.Contains(flowerInfo.ID))
  1474. {
  1475. continue;
  1476. }
  1477. }
  1478. else
  1479. {
  1480. FindGameFlowerIDs.UniqueAdd(flowerInfo.ID);
  1481. }
  1482. int amt = Mathf.Min(Random.Range(2, 9), slotIDs.Count);
  1483. for (int i = 0; i < amt; i++)
  1484. {
  1485. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1486. }
  1487. }
  1488. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1489. {
  1490. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true).AlphaOnly = true;
  1491. MinigameIdleFlowerList[i].FlowerIcon.GetTweenSr().InDestination = true;
  1492. }
  1493. List<int> idList = new List<int>()
  1494. {
  1495. FindGameFlowerIDs[0],
  1496. };
  1497. if (FindGameFlowerIDs.Count == 2)
  1498. {
  1499. idList.Add(FindGameFlowerIDs[1]);
  1500. idList.Add(FindGameFlowerIDs[1]);
  1501. idList.RemoveAt(0);
  1502. idList.Insert(Random.Range(0, 3), FindGameFlowerIDs[0]);
  1503. }
  1504. else if (FindGameFlowerIDs.Count > 2)
  1505. {
  1506. idList.AddRange(FindGameFlowerIDs.Random(2, true, false, id => { return id != idList[0]; }));
  1507. idList = idList.Disturb();
  1508. }
  1509. else
  1510. {
  1511. throw new Exception();
  1512. }
  1513. float deltaSIzeX = 1.0625f;
  1514. float deltaSIzeY = 1.0625f;
  1515. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon7, GardenManager.FlowerInfoDictionary[idList[0]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1516. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon8, GardenManager.FlowerInfoDictionary[idList[1]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1517. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon9, GardenManager.FlowerInfoDictionary[idList[2]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1518. for (int i = 0; i < idList.Count; i++)
  1519. {
  1520. int id = idList[i];
  1521. int index = i;
  1522. if (firstRound && TutorialManager.FindMinigameTutorial && id == FindGameFlowerIDs[0])
  1523. {
  1524. FindGameCorrectButtonParent = D_FindGameBtns[i];
  1525. Button button = FindGameCorrectButtonParent.GetComponent<Button>();
  1526. button.onClick.RemoveAllListeners();
  1527. button.onClick.AddListener(() => { OnFindGameButtonClick(id, index); TutorialManager.EndClickCorrectButton(); });
  1528. }
  1529. else
  1530. {
  1531. Button button = D_FindGameBtns[i].GetComponent<Button>();
  1532. button.onClick.RemoveAllListeners();
  1533. button.onClick.AddListener(() => { OnFindGameButtonClick(id, index); });
  1534. }
  1535. }
  1536. }
  1537. public static void FindGameRoundBegin(bool firstRound = false)
  1538. {
  1539. if (firstRound && !MinigameAward.HaveNewFlowerFlag)
  1540. {
  1541. MinigameIdleFlowerList[0].PlayNewFlowerEffec();
  1542. }
  1543. ResourceManager.Get(CanvasLabel.D_FlowerBtn7).TweenReForCG();
  1544. ResourceManager.Get(CanvasLabel.D_FlowerBtn8).TweenReForCG();
  1545. ResourceManager.Get(CanvasLabel.D_FlowerBtn9).TweenReForCG();
  1546. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1547. {
  1548. MinigameIdleFlowerList[i].FlowerIcon.TweenBacSr();
  1549. }
  1550. if (firstRound && TutorialManager.FindMinigameTutorial)
  1551. {
  1552. TutorialManager.ShowCorrectButton(FindGameCorrectButtonParent.GetChild(1), FindGameCorrectButtonParent);
  1553. }
  1554. }
  1555. public void OnApplicationPause(bool pause)
  1556. {
  1557. if (!pause)
  1558. {
  1559. if (!TutorialManager.NewplayerTutorial)
  1560. {
  1561. if (Game || IsPrepare)
  1562. {
  1563. ResourceManager.Get<Button>(CanvasLabel.D_Quit).onClick.Invoke();
  1564. }
  1565. }
  1566. }
  1567. }
  1568. }