EnterMinigamePanelManager.cs 9.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Xml;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class EnterMinigamePanelManager : Regist
  7. {
  8. #region Config
  9. private static Text Title;
  10. private static Text CostText;
  11. private static Text ChangeButtonTitle;
  12. private static Text ConfirmButtonTitle;
  13. private static Text MinigameTypeText0;
  14. private static Text MinigameTypeText1;
  15. private static Button ChangeButton;
  16. private static Button CloseButton;
  17. private static Button ConfirmButton;
  18. private static Transform PanelMask;
  19. private static Transform ScrollPos0;
  20. private static Transform ScrollPos1;
  21. private static Transform ScrollPos2;
  22. private static string ChangeGameTypeCostFormula;
  23. private static double ChangeGameTypeCost;
  24. private static bool IsChangingGameType;
  25. private static float ScrollTime = 3f;
  26. private static float ScrollTimer;
  27. private static float CurrentScrollDuration;
  28. private static float MaxScrollDecreaseRatio = 0.05f;
  29. private static float CurrentScrollDecreaseRatio;
  30. private static TweenVec MinigameTypeTextTween0;
  31. private static TweenVec MinigameTypeTextTween1;
  32. private static MiniGameType ScrollMiniGameType;
  33. private static List<MiniGameType> AvailableGameTypes = new List<MiniGameType>();
  34. public static MiniGameType CurrentMiniGameType;
  35. #endregion
  36. private void Init()
  37. {
  38. XmlDocument document = ConfigManager.GetXmlDocument(ResourceLabel.MinigameConfig);
  39. ChangeGameTypeCostFormula = document.SelectSingleNode(ConfigLabel.RootNode).SelectSingleNode(ConfigLabel.ChildNode).Attributes[1].Value;
  40. }
  41. public override void RegistReference()
  42. {
  43. Title = ResourceManager.Get<Text>(CanvasLabel.AC_Title);
  44. CostText = ResourceManager.Get<Text>(CanvasLabel.AC_CostText);
  45. ChangeButtonTitle = ResourceManager.Get<Text>(CanvasLabel.AC_ChangeButtonTitle);
  46. ConfirmButtonTitle = ResourceManager.Get<Text>(CanvasLabel.AC_ConfirmButtonTitle);
  47. MinigameTypeText0 = ResourceManager.Get<Text>(CanvasLabel.AC_GamaTypeText0);
  48. MinigameTypeText1 = ResourceManager.Get<Text>(CanvasLabel.AC_GamaTypeText1);
  49. ChangeButton = ResourceManager.Get<Button>(CanvasLabel.AC_ChangeButton);
  50. CloseButton = ResourceManager.Get<Button>(CanvasLabel.AC_CloseButton);
  51. ConfirmButton = ResourceManager.Get<Button>(CanvasLabel.AC_ConfirmButton);
  52. PanelMask = ResourceManager.Get(CanvasLabel.AC_EnterMinigamePanelMask);
  53. ScrollPos0 = ResourceManager.Get(CanvasLabel.AC_ScrollPos0);
  54. ScrollPos1 = ResourceManager.Get(CanvasLabel.AC_ScrollPos1);
  55. ScrollPos2 = ResourceManager.Get(CanvasLabel.AC_ScrollPos2);
  56. LanguageManager.Add(Title, new MulLanStr(LanguageLabel.UI__AC_Title));
  57. LanguageManager.Add(ChangeButtonTitle, new MulLanStr(LanguageLabel.UI__AC_ChangeButtonTitle));
  58. LanguageManager.Add(ConfirmButtonTitle, new MulLanStr(LanguageLabel.UI__AC_ConfirmButtonTitle));
  59. PanelMask.CreateTweenCG(0, 1, 0.25f, false, true, Curve.EaseOutQuad);
  60. CloseButton.onClick.AddListener(ClosePanel);
  61. ChangeButton.onClick.AddListener(() => Manager.Pay("", ChangeGameTypeCost, Current.Coin, ChangeGameType, StaticsManager.ItemID.更换小游戏类型, StaticsManager.ConsumeModule.Charge, false));
  62. ConfirmButton.onClick.AddListener(EnterGame);
  63. Init();
  64. }
  65. private void Update()
  66. {
  67. if (!IsChangingGameType)
  68. {
  69. return;
  70. }
  71. ScrollTimer += Time.deltaTime;
  72. CurrentScrollDecreaseRatio = Mathf.Lerp(CurrentScrollDecreaseRatio, MaxScrollDecreaseRatio, Time.deltaTime*3.5f);
  73. CurrentScrollDuration += Time.deltaTime * CurrentScrollDecreaseRatio;
  74. MinigameTypeTextTween0.Duration = CurrentScrollDuration;
  75. MinigameTypeTextTween1.Duration = CurrentScrollDuration;
  76. }
  77. public static void TryOpenPanel()
  78. {
  79. if (TutorialManager.NewplayerTutorial)
  80. {
  81. MinigameAward.UnlockFlowerID = 1;
  82. MinigameAward.HaveNewFlowerFlag = true;
  83. CurrentMiniGameType = MiniGameType.Punch;
  84. MiniGameManager.GameEnter(CurrentMiniGameType);
  85. }
  86. else if (TutorialManager.MemoryMinigameTutorial)
  87. {
  88. CurrentMiniGameType = MiniGameType.Memory;
  89. MiniGameManager.GameEnter(CurrentMiniGameType);
  90. }
  91. else if (TutorialManager.FindMinigameTutorial)
  92. {
  93. CurrentMiniGameType = MiniGameType.Find;
  94. MiniGameManager.GameEnter(CurrentMiniGameType);
  95. }
  96. else
  97. {
  98. AvailableGameTypes = new List<MiniGameType>();
  99. CurrentMiniGameType = (MiniGameType) ConfigManager.GetIntFormConfig(PlayerConfigLabel.CurrentMinigameType);
  100. if (CurrentMiniGameType == MiniGameType.None)
  101. {
  102. CurrentMiniGameType = MiniGameManager.SelectMinigameType(AvailableGameTypes);
  103. ConfigManager.SaveIntToConfig(PlayerConfigLabel.CurrentMinigameType, CurrentMiniGameType.GetHashCode());
  104. }
  105. else
  106. {
  107. MiniGameManager.SelectMinigameType(AvailableGameTypes);
  108. }
  109. if (AvailableGameTypes.Count == 1)
  110. {
  111. MiniGameManager.GameEnter(CurrentMiniGameType);
  112. }
  113. else
  114. {
  115. OpenPanel();
  116. }
  117. }
  118. }
  119. public static void OpenPanel()
  120. {
  121. string languageLabel = LanguageLabel.CombineLanguageLabel(LanguageLabel.MinigameName, CurrentMiniGameType.ToString());
  122. MinigameTypeText0.text = Language.GetStr(languageLabel);
  123. MinigameTypeText1.text = Language.GetStr(languageLabel);
  124. ChangeGameTypeCost = Auxiliary.FmlParse(ChangeGameTypeCostFormula, "i", Manager.CircleIncome.ToString());
  125. CostText.text = $"{TransferLabel.CoinSprite}{Auxiliary.ShrinkNumberStr(ChangeGameTypeCost)}";
  126. PanelMask.TweenForCG();
  127. }
  128. public static void ClosePanel()
  129. {
  130. AudioManager.PlayClip(ResourceLabel.CloseClip);
  131. PanelMask.TweenBacCG();
  132. }
  133. public static void ChangeGameType()
  134. {
  135. AudioManager.PlayClip(ResourceLabel.BtnClip);
  136. ResetScrollStatus();
  137. if (MinigameTypeTextTween0 == null || MinigameTypeTextTween1 == null)
  138. {
  139. MinigameTypeText0.transform.position = ScrollPos0.position;
  140. MinigameTypeTextTween0 = MinigameTypeText0.CreateTweenVec2D(ScrollPos1.position, CurrentScrollDuration, false, true, true, Curve.Linear);
  141. MinigameTypeTextTween0.AddEventOnetime(EventType.ForwardFinish, () => OnArriveScrollPos1(MinigameTypeTextTween0));
  142. MinigameTypeText1.transform.position = ScrollPos1.position;
  143. MinigameTypeTextTween1 = MinigameTypeText1.CreateTweenVec2D(ScrollPos2.position, CurrentScrollDuration, false, true, true, Curve.Linear);
  144. MinigameTypeTextTween1.AddEventOnetime(EventType.ForwardFinish, () => OnArriveScrollPos2(MinigameTypeTextTween1));
  145. }
  146. MinigameTypeTextTween0.StartForward();
  147. MinigameTypeTextTween1.StartForward();
  148. }
  149. private static void ResetScrollStatus()
  150. {
  151. ScrollTimer = 0;
  152. CurrentScrollDuration = 0.1f;
  153. CurrentScrollDecreaseRatio = 0;
  154. ChangeButton.interactable = false;
  155. ConfirmButton.interactable = false;
  156. IsChangingGameType = true;
  157. }
  158. private static void OnArriveScrollPos1(TweenVec tween)
  159. {
  160. tween.Origin = ScrollPos1.position;
  161. tween.Destination = ScrollPos2.position;
  162. tween.InOrigin = true;
  163. tween.AddEventOnetime(EventType.ForwardFinish, () => OnArriveScrollPos2(tween));
  164. if (ScrollTimer + CurrentScrollDuration >= ScrollTime)
  165. {
  166. return;
  167. }
  168. else
  169. {
  170. tween.StartForward();
  171. }
  172. }
  173. private static void OnArriveScrollPos2(TweenVec tween)
  174. {
  175. tween.Origin = ScrollPos0.position;
  176. tween.Destination = ScrollPos1.position;
  177. tween.InOrigin = true;
  178. tween.AddEventOnetime(EventType.ForwardFinish, () => OnArriveScrollPos1(tween));
  179. //ScrollMiniGameType = AvailableGameTypes.Random()[0];
  180. //string languageLabel = LanguageLabel.CombineLanguageLabel(LanguageLabel.MinigameName, ScrollMiniGameType.ToString());
  181. //tween.Target.GetComponent<Text>().text = Language.GetStr(languageLabel);
  182. if (ScrollTimer + CurrentScrollDuration >= ScrollTime)
  183. {
  184. FinishScroll();
  185. }
  186. else
  187. {
  188. ScrollMiniGameType = AvailableGameTypes.Random()[0];
  189. string languageLabel = LanguageLabel.CombineLanguageLabel(LanguageLabel.MinigameName, ScrollMiniGameType.ToString());
  190. tween.Target.GetComponent<Text>().text = Language.GetStr(languageLabel);
  191. tween.StartForward();
  192. }
  193. }
  194. private static void FinishScroll()
  195. {
  196. ChangeButton.interactable = true;
  197. ConfirmButton.interactable = true;
  198. IsChangingGameType = false;
  199. Debug.Log(ScrollMiniGameType);
  200. CurrentMiniGameType = ScrollMiniGameType;
  201. ConfigManager.SaveIntToConfig(PlayerConfigLabel.CurrentMinigameType, ScrollMiniGameType.GetHashCode());
  202. }
  203. public static void EnterGame()
  204. {
  205. ClosePanel();
  206. MiniGameManager.GameEnter(CurrentMiniGameType);
  207. }
  208. }