AnimManager.cs 88 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. public enum Curve
  8. {
  9. Linear,
  10. EaseOutQuad,
  11. }
  12. public enum EventType
  13. {
  14. ForwardStart,
  15. BackwardStart,
  16. ForwardFinish,
  17. BackwardFinish,
  18. }
  19. public delegate float TimerFunction(float value, float duration, float start, float delta);
  20. public delegate float ShakeFunctionF(float timer, float duration, int repeat, float start, float strength);
  21. public delegate Color ShakeFunctionC(float timer, float duration, int repeat, Color start, Color strength);
  22. public delegate Vector3 ShakeFunctionV(float timer, float duration, int repeat, Vector3 start, Vector3 strength);
  23. public delegate float CurveFunctionF(float timer, float duration, float start, float delta);
  24. public delegate Color CurveFunctionC(float timer, float duration, Color start, Color delta);
  25. public delegate Vector3 CurveFunctionV(float timer, float duration, Vector3 start, Vector3 delta);
  26. public class MaterialUnit
  27. {
  28. public Material Material;
  29. public Transform Transform;
  30. public List<string> PropertyList;
  31. public MaterialUnit(Material material, Transform transform, List<string> propertyList)
  32. {
  33. Material = material;
  34. Transform = transform;
  35. PropertyList = propertyList;
  36. }
  37. public void SetFloat(float value)
  38. {
  39. for (int i = 0; i < PropertyList.Count; i++)
  40. {
  41. Material.SetFloat(PropertyList[i], value);
  42. }
  43. }
  44. public void SetColor(Color value)
  45. {
  46. for (int i = 0; i < PropertyList.Count; i++)
  47. {
  48. Material.SetColor(PropertyList[i], value);
  49. }
  50. }
  51. public float GetFloat()
  52. {
  53. return Material.GetFloat(PropertyList[0]);
  54. }
  55. public Color GetColor()
  56. {
  57. return Material.GetColor(PropertyList[0]);
  58. }
  59. }
  60. public class AnimManager : Regist
  61. {
  62. #region 变量
  63. public static List<MoveRoot> MoveForList = new List<MoveRoot>();
  64. public static List<MoveRoot> MoveBacList = new List<MoveRoot>();
  65. public static Dictionary<Curve, TimerFunction> TimerFunctionDic = new Dictionary<Curve, TimerFunction>();
  66. public static Dictionary<Curve, ShakeFunctionF> ShakeFuncDicF = new Dictionary<Curve, ShakeFunctionF>();
  67. public static Dictionary<Curve, ShakeFunctionC> ShakeFuncDicC = new Dictionary<Curve, ShakeFunctionC>();
  68. public static Dictionary<Curve, ShakeFunctionV> ShakeFuncDicV = new Dictionary<Curve, ShakeFunctionV>();
  69. public static Dictionary<Curve, CurveFunctionF> CurveFuncDicF = new Dictionary<Curve, CurveFunctionF>();
  70. public static Dictionary<Curve, CurveFunctionC> CurveFuncDicC = new Dictionary<Curve, CurveFunctionC>();
  71. public static Dictionary<Curve, CurveFunctionV> CurveFuncDicV = new Dictionary<Curve, CurveFunctionV>();
  72. public static Dictionary<Transform, Shake> ShakeDic = new Dictionary<Transform, Shake>();
  73. public static Dictionary<Transform, Move2D> MoveDic2D = new Dictionary<Transform, Move2D>();
  74. public static Dictionary<Transform, Move3D> MoveDic3D = new Dictionary<Transform, Move3D>();
  75. public static Dictionary<Transform, Zoom2D> ZoomDic2D = new Dictionary<Transform, Zoom2D>();
  76. public static Dictionary<Transform, TweenSr> TweenSrDic = new Dictionary<Transform, TweenSr>();
  77. public static Dictionary<Transform, TweenCG> TweenCgDic = new Dictionary<Transform, TweenCG>();
  78. public static Dictionary<Transform, TweenGra> TweenGraDic = new Dictionary<Transform, TweenGra>();
  79. public static Dictionary<Transform, TweenVec> TweenVecDic = new Dictionary<Transform, TweenVec>();
  80. public static Dictionary<Transform, TweenEuler> TweenEulerDic = new Dictionary<Transform, TweenEuler>();
  81. public static Dictionary<Transform, TweenFont> TweenFontDic = new Dictionary<Transform, TweenFont>();
  82. public static Dictionary<Transform, TweenRect> TweenRectDic = new Dictionary<Transform, TweenRect>();
  83. public static Dictionary<Transform, TweenScale> TweenScaleDic = new Dictionary<Transform, TweenScale>();
  84. public static Dictionary<Transform, TweenOutline> TweenOutlineDic = new Dictionary<Transform, TweenOutline>();
  85. public static Dictionary<Transform, TweenNumber> TweenNumberDic = new Dictionary<Transform, TweenNumber>();
  86. public static Dictionary<Renderer, TweenRenderer> TweenRendererDic = new Dictionary<Renderer, TweenRenderer>();
  87. public static Dictionary<AudioSource, TweenAudio> TweenAudioDic = new Dictionary<AudioSource, TweenAudio>();
  88. public static Dictionary<MaterialUnit, TweenMatColor> TweenMatColorDic = new Dictionary<MaterialUnit, TweenMatColor>();
  89. public static Dictionary<MaterialUnit, TweenMatFloat> TweenMatFloatDic = new Dictionary<MaterialUnit, TweenMatFloat>();
  90. public static Dictionary<MeshFilter, TweenGrayMesh> TweenGrayMeshDic = new Dictionary<MeshFilter, TweenGrayMesh>();
  91. public static Dictionary<Transform, StreamScale> StreamScaleDic = new Dictionary<Transform, StreamScale>();
  92. #endregion
  93. public void Update()
  94. {
  95. for (int i = 0; i < MoveForList.Count; i++)
  96. {
  97. MoveRoot move = MoveForList[i];
  98. if (move.DoForward())
  99. {
  100. if (MoveForList.Remove(move))
  101. {
  102. i--;
  103. }
  104. }
  105. }
  106. for (int i = 0; i < MoveBacList.Count; i++)
  107. {
  108. MoveRoot move = MoveBacList[i];
  109. if (move.DoBackward())
  110. {
  111. if (MoveBacList.Remove(move))
  112. {
  113. i--;
  114. }
  115. }
  116. }
  117. }
  118. public override bool InitAtOnce()
  119. {
  120. if (base.InitAtOnce())
  121. {
  122. return true;
  123. }
  124. TimerFunctionDic.Add(Curve.Linear, LinearTimer);
  125. TimerFunctionDic.Add(Curve.EaseOutQuad, EaseOutQuadTimer);
  126. ShakeFuncDicF.Add(Curve.Linear, ShakeLinear);
  127. ShakeFuncDicF.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  128. ShakeFuncDicC.Add(Curve.Linear, ShakeLinear);
  129. ShakeFuncDicC.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  130. ShakeFuncDicV.Add(Curve.Linear, ShakeLinear);
  131. ShakeFuncDicV.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  132. CurveFuncDicF.Add(Curve.Linear, Linear);
  133. CurveFuncDicF.Add(Curve.EaseOutQuad, EaseOutQuad);
  134. CurveFuncDicC.Add(Curve.Linear, Linear);
  135. CurveFuncDicC.Add(Curve.EaseOutQuad, EaseOutQuad);
  136. CurveFuncDicV.Add(Curve.Linear, Linear);
  137. CurveFuncDicV.Add(Curve.EaseOutQuad, EaseOutQuad);
  138. return false;
  139. }
  140. #region 曲线
  141. public static float LinearTimer(float value, float duration, float start, float delta)
  142. {
  143. return (value - start)*duration/delta;
  144. }
  145. public static float EaseOutQuadTimer(float value, float duration, float start, float delta)
  146. {
  147. return ((2 - Mathf.Sqrt(4 - 4*(value - start)/delta))/2)*duration;
  148. }
  149. public static float ShakeLinear(float timer, float duration, int repeat, float start, float strength)
  150. {
  151. float sliceTime = duration/(4*repeat);
  152. for (int i = 0; i < repeat*4; i += 4)
  153. {
  154. if (timer > duration)
  155. {
  156. return start;
  157. }
  158. if (timer <= (i + 1)*sliceTime)
  159. {
  160. timer -= (i)*sliceTime;
  161. return Linear(timer, sliceTime, start, strength/(i/4 + 1));
  162. }
  163. else if (timer <= (i + 3)*sliceTime)
  164. {
  165. timer -= (i + 1)*sliceTime;
  166. return Linear(timer, 2*sliceTime, start + strength/(i/4 + 1), -2*strength/(i/4 + 1));
  167. }
  168. else if (timer <= (i + 4)*sliceTime)
  169. {
  170. timer -= (i + 3)*sliceTime;
  171. return Linear(timer, sliceTime, start - strength/(i/4 + 1), strength/(i/4 + 1));
  172. }
  173. }
  174. throw new Exception();
  175. }
  176. public static Color ShakeLinear(float timer, float duration, int repeat, Color start, Color strength)
  177. {
  178. float sliceTime = duration/(4*repeat);
  179. for (int i = 0; i < repeat*4; i += 4)
  180. {
  181. if (timer > duration)
  182. {
  183. return start;
  184. }
  185. if (timer <= (i + 1)*sliceTime)
  186. {
  187. timer -= (i)*sliceTime;
  188. return Linear(timer, sliceTime, start, strength/(i/4 + 1));
  189. }
  190. else if (timer <= (i + 3)*sliceTime)
  191. {
  192. timer -= (i + 1)*sliceTime;
  193. return Linear(timer, 2*sliceTime, start + strength/(i/4 + 1), -2*strength/(i/4 + 1));
  194. }
  195. else if (timer <= (i + 4)*sliceTime)
  196. {
  197. timer -= (i + 3)*sliceTime;
  198. return Linear(timer, sliceTime, start - strength/(i/4 + 1), strength/(i/4 + 1));
  199. }
  200. }
  201. throw new Exception();
  202. }
  203. public static Vector3 ShakeLinear(float timer, float duration, int repeat, Vector3 start, Vector3 strength)
  204. {
  205. float sliceTime = duration/(4*repeat);
  206. for (int i = 0; i < repeat*4; i += 4)
  207. {
  208. if (timer > duration)
  209. {
  210. return start;
  211. }
  212. if (timer <= (i + 1)*sliceTime)
  213. {
  214. timer -= (i)*sliceTime;
  215. return Linear(timer, sliceTime, start, strength/(i/4 + 1));
  216. }
  217. else if (timer <= (i + 3)*sliceTime)
  218. {
  219. timer -= (i + 1)*sliceTime;
  220. return Linear(timer, 2*sliceTime, start + strength/(i/4 + 1), -2*strength/(i/4 + 1));
  221. }
  222. else if (timer <= (i + 4)*sliceTime)
  223. {
  224. timer -= (i + 3)*sliceTime;
  225. return Linear(timer, sliceTime, start - strength/(i/4 + 1), strength/(i/4 + 1));
  226. }
  227. }
  228. throw new Exception();
  229. }
  230. public static float ShakeEaseOutQuad(float timer, float duration, int repeat, float start, float strength)
  231. {
  232. float sliceTime = duration/(4*repeat);
  233. for (int i = 0; i < repeat*4; i += 4)
  234. {
  235. if (timer > duration)
  236. {
  237. return start;
  238. }
  239. if (timer <= (i + 1)*sliceTime)
  240. {
  241. timer -= (i)*sliceTime;
  242. return EaseOutQuad(timer, sliceTime, start, strength/(i/4 + 1));
  243. }
  244. else if (timer <= (i + 3)*sliceTime)
  245. {
  246. timer -= (i + 1)*sliceTime;
  247. return EaseOutQuad(timer, 2*sliceTime, start + strength/(i/4 + 1), -2*strength/(i/4 + 1));
  248. }
  249. else if (timer <= (i + 4)*sliceTime)
  250. {
  251. timer -= (i + 3)*sliceTime;
  252. return EaseOutQuad(timer, sliceTime, start - strength/(i/4 + 1), strength/(i/4 + 1));
  253. }
  254. }
  255. throw new Exception();
  256. }
  257. public static Color ShakeEaseOutQuad(float timer, float duration, int repeat, Color start, Color strength)
  258. {
  259. float sliceTime = duration/(4*repeat);
  260. for (int i = 0; i < repeat*4; i += 4)
  261. {
  262. if (timer > duration)
  263. {
  264. return start;
  265. }
  266. if (timer <= (i + 1)*sliceTime)
  267. {
  268. timer -= (i)*sliceTime;
  269. return EaseOutQuad(timer, sliceTime, start, strength/(i/4 + 1));
  270. }
  271. else if (timer <= (i + 3)*sliceTime)
  272. {
  273. timer -= (i + 1)*sliceTime;
  274. return EaseOutQuad(timer, 2*sliceTime, start + strength/(i/4 + 1), -2*strength/(i/4 + 1));
  275. }
  276. else if (timer <= (i + 4)*sliceTime)
  277. {
  278. timer -= (i + 3)*sliceTime;
  279. return EaseOutQuad(timer, sliceTime, start - strength/(i/4 + 1), strength/(i/4 + 1));
  280. }
  281. }
  282. throw new Exception();
  283. }
  284. public static Vector3 ShakeEaseOutQuad(float timer, float duration, int repeat, Vector3 start, Vector3 strength)
  285. {
  286. float sliceTime = duration/(4*repeat);
  287. for (int i = 0; i < repeat*4; i += 4)
  288. {
  289. if (timer > duration)
  290. {
  291. return start;
  292. }
  293. if (timer <= (i + 1)*sliceTime)
  294. {
  295. timer -= (i)*sliceTime;
  296. return EaseOutQuad(timer, sliceTime, start, strength/(i/4 + 1));
  297. }
  298. else if (timer <= (i + 3)*sliceTime)
  299. {
  300. timer -= (i + 1)*sliceTime;
  301. return EaseOutQuad(timer, 2*sliceTime, start + strength/(i/4 + 1), -2*strength/(i/4 + 1));
  302. }
  303. else if (timer <= (i + 4)*sliceTime)
  304. {
  305. timer -= (i + 3)*sliceTime;
  306. return EaseOutQuad(timer, sliceTime, start - strength/(i/4 + 1), strength/(i/4 + 1));
  307. }
  308. }
  309. throw new Exception();
  310. }
  311. public static float Linear(float timer, float duration, float start, float delta)
  312. {
  313. if (timer >= duration)
  314. {
  315. return start + delta;
  316. }
  317. if (duration.Equal(0))
  318. {
  319. return delta + start;
  320. }
  321. else
  322. {
  323. return delta*timer/duration + start;
  324. }
  325. }
  326. public static Color Linear(float timer, float duration, Color start, Color delta)
  327. {
  328. return new Color(Linear(timer, duration, start.r, delta.r), Linear(timer, duration, start.g, delta.g), Linear(timer, duration, start.b, delta.b), Linear(timer, duration, start.a, delta.a));
  329. }
  330. public static Vector3 Linear(float timer, float duration, Vector3 start, Vector3 delta)
  331. {
  332. return new Vector3(Linear(timer, duration, start.x, delta.x), Linear(timer, duration, start.y, delta.y), Linear(timer, duration, start.z, delta.z));
  333. }
  334. public static float EaseOutQuad(float timer, float duration, float start, float delta)
  335. {
  336. if (timer >= duration)
  337. {
  338. return start + delta;
  339. }
  340. if (duration.Equal(0))
  341. {
  342. return delta + start;
  343. }
  344. else
  345. {
  346. timer /= duration;
  347. return -delta*timer*(timer - 2) + start;
  348. }
  349. }
  350. public static Color EaseOutQuad(float timer, float duration, Color start, Color delta)
  351. {
  352. return new Color(EaseOutQuad(timer, duration, start.r, delta.r), EaseOutQuad(timer, duration, start.g, delta.g), EaseOutQuad(timer, duration, start.b, delta.b), EaseOutQuad(timer, duration, start.a, delta.a));
  353. }
  354. public static Vector3 EaseOutQuad(float timer, float duration, Vector3 start, Vector3 delta)
  355. {
  356. return new Vector3(EaseOutQuad(timer, duration, start.x, delta.x), EaseOutQuad(timer, duration, start.y, delta.y), EaseOutQuad(timer, duration, start.z, delta.z));
  357. }
  358. #endregion
  359. #region 播放动画
  360. public static Shake Shake(Transform target, float duration, int repeat, Vector3 strength, Curve curve)
  361. {
  362. Shake move;
  363. if (ShakeDic.TryGetValue(target, out move))
  364. {
  365. move.StartShake(repeat, duration, strength, curve);
  366. }
  367. else
  368. {
  369. move = CreateShake(target);
  370. move.StartShake(repeat, duration, strength, curve);
  371. }
  372. return move;
  373. }
  374. public static Move2D Move2D(Transform target, Vector3 destination, float duration, bool local, Curve curve)
  375. {
  376. Move2D move;
  377. if (local)
  378. {
  379. destination.z = target.localPosition.z;
  380. }
  381. else
  382. {
  383. destination.z = target.position.z;
  384. }
  385. if (MoveDic2D.TryGetValue(target, out move))
  386. {
  387. move.StartMove(destination, duration, local, curve);
  388. return move;
  389. }
  390. else
  391. {
  392. move = CreateMove2D(target);
  393. move.StartMove(destination, duration, local, curve);
  394. return move;
  395. }
  396. }
  397. public static Move3D Move3D(Transform target, Vector3 destination, float duration, bool local, Curve curve)
  398. {
  399. Move3D move;
  400. if (MoveDic3D.TryGetValue(target, out move))
  401. {
  402. move.StartMove(destination, duration, local, curve);
  403. return move;
  404. }
  405. else
  406. {
  407. move = CreateMove3D(target);
  408. move.StartMove(destination, duration, local, curve);
  409. return move;
  410. }
  411. }
  412. public static Move2D MoveOffset2D(Transform target, Vector3 offset, float duration, bool local, Curve curve)
  413. {
  414. Move2D move;
  415. Vector3 destination;
  416. if (local)
  417. {
  418. destination = target.localPosition + offset;
  419. destination.z = target.localPosition.z;
  420. }
  421. else
  422. {
  423. destination = target.position + offset;
  424. destination.z = target.position.z;
  425. }
  426. if (MoveDic2D.TryGetValue(target, out move))
  427. {
  428. move.StartMove(destination, duration, local, curve);
  429. return move;
  430. }
  431. else
  432. {
  433. move = CreateMove2D(target);
  434. move.StartMove(destination, duration, local, curve);
  435. return move;
  436. }
  437. }
  438. public static Move3D MoveOffset3D(Transform target, Vector3 offset, float duration, bool local, Curve curve)
  439. {
  440. Move3D move;
  441. Vector3 destination;
  442. if (local)
  443. {
  444. destination = target.localPosition + offset;
  445. }
  446. else
  447. {
  448. destination = target.position + offset;
  449. }
  450. if (MoveDic3D.TryGetValue(target, out move))
  451. {
  452. move.StartMove(destination, duration, local, curve);
  453. return move;
  454. }
  455. else
  456. {
  457. move = CreateMove3D(target);
  458. move.StartMove(destination, duration, local, curve);
  459. return move;
  460. }
  461. }
  462. public static Zoom2D Zoom2D(Transform target, float origin, float destination, float duration, float stay, Transform zoom, Curve curve)
  463. {
  464. Zoom2D move;
  465. if (ZoomDic2D.TryGetValue(target, out move))
  466. {
  467. move.StartZoom(origin, destination, duration, stay, zoom, curve);
  468. }
  469. else
  470. {
  471. move = CreateZoom2D(target);
  472. move.StartZoom(origin, destination, duration, stay, zoom, curve);
  473. }
  474. return move;
  475. }
  476. public static Zoom2D Zoom2D(Transform target, float destination, float duration, float stay, Transform zoom, Curve curve)
  477. {
  478. Zoom2D move;
  479. Camera camera = target.GetComponent<Camera>();
  480. if (ZoomDic2D.TryGetValue(target, out move))
  481. {
  482. move.StartZoom(camera.orthographicSize, destination, duration, stay, zoom, curve);
  483. }
  484. else
  485. {
  486. move = CreateZoom2D(target);
  487. move.StartZoom(camera.orthographicSize, destination, duration, stay, zoom, curve);
  488. }
  489. return move;
  490. }
  491. public static StreamScale StreamForScale(Transform target)
  492. {
  493. StreamScale stream;
  494. if (StreamScaleDic.TryGetValue(target, out stream))
  495. {
  496. stream.StartForward();
  497. }
  498. else
  499. {
  500. throw new Exception();
  501. }
  502. return stream;
  503. }
  504. public static StreamScale StreamBacScale(Transform target)
  505. {
  506. StreamScale stream;
  507. if (StreamScaleDic.TryGetValue(target, out stream))
  508. {
  509. stream.StartBackward();
  510. }
  511. else
  512. {
  513. throw new Exception();
  514. }
  515. return stream;
  516. }
  517. public static StreamScale StreamReForScale(Transform target)
  518. {
  519. StreamScale stream;
  520. if (StreamScaleDic.TryGetValue(target, out stream))
  521. {
  522. stream.ReForward();
  523. }
  524. else
  525. {
  526. throw new Exception();
  527. }
  528. return stream;
  529. }
  530. public static StreamScale StreamReBacScale(Transform target)
  531. {
  532. StreamScale stream;
  533. if (StreamScaleDic.TryGetValue(target, out stream))
  534. {
  535. stream.ReBackward();
  536. }
  537. else
  538. {
  539. throw new Exception();
  540. }
  541. return stream;
  542. }
  543. public static TweenSr TweenForSr(Transform target)
  544. {
  545. TweenSr tween;
  546. if (TweenSrDic.TryGetValue(target, out tween))
  547. {
  548. tween.StartForward();
  549. }
  550. else
  551. {
  552. throw new Exception();
  553. }
  554. return tween;
  555. }
  556. public static TweenRenderer TweenForRenderer(Renderer target)
  557. {
  558. TweenRenderer tween;
  559. if (TweenRendererDic.TryGetValue(target, out tween))
  560. {
  561. tween.StartForward();
  562. }
  563. else
  564. {
  565. throw new Exception();
  566. }
  567. return tween;
  568. }
  569. public static TweenCG TweenForCG(Transform target)
  570. {
  571. TweenCG tween;
  572. if (TweenCgDic.TryGetValue(target, out tween))
  573. {
  574. tween.StartForward();
  575. }
  576. else
  577. {
  578. throw new Exception();
  579. }
  580. return tween;
  581. }
  582. public static TweenGra TweenForGra(Transform target)
  583. {
  584. TweenGra tween;
  585. if (TweenGraDic.TryGetValue(target, out tween))
  586. {
  587. tween.StartForward();
  588. }
  589. else
  590. {
  591. throw new Exception();
  592. }
  593. return tween;
  594. }
  595. public static TweenEuler TweenForEuler(Transform target)
  596. {
  597. TweenEuler tween;
  598. if (TweenEulerDic.TryGetValue(target, out tween))
  599. {
  600. tween.StartForward();
  601. }
  602. else
  603. {
  604. throw new Exception();
  605. }
  606. return tween;
  607. }
  608. public static TweenVec TweenForVec(Transform target)
  609. {
  610. TweenVec tween;
  611. if (TweenVecDic.TryGetValue(target, out tween))
  612. {
  613. tween.StartForward();
  614. }
  615. else
  616. {
  617. throw new Exception();
  618. }
  619. return tween;
  620. }
  621. public static TweenFont TweenForFont(Transform target)
  622. {
  623. TweenFont tween;
  624. if (TweenFontDic.TryGetValue(target, out tween))
  625. {
  626. tween.StartForward();
  627. }
  628. else
  629. {
  630. throw new Exception();
  631. }
  632. return tween;
  633. }
  634. public static TweenRect TweenForRect(Transform target)
  635. {
  636. TweenRect tween;
  637. if (TweenRectDic.TryGetValue(target, out tween))
  638. {
  639. tween.StartForward();
  640. }
  641. else
  642. {
  643. throw new Exception();
  644. }
  645. return tween;
  646. }
  647. public static TweenScale TweenForScale(Transform target)
  648. {
  649. TweenScale tween;
  650. if (TweenScaleDic.TryGetValue(target, out tween))
  651. {
  652. tween.StartForward();
  653. }
  654. else
  655. {
  656. throw new Exception();
  657. }
  658. return tween;
  659. }
  660. public static TweenAudio TweenForAudio(Transform target)
  661. {
  662. TweenAudio tween;
  663. AudioSource audioSource = target.GetComponent<AudioSource>();
  664. if (TweenAudioDic.TryGetValue(audioSource, out tween))
  665. {
  666. tween.StartForward();
  667. }
  668. else
  669. {
  670. throw new Exception();
  671. }
  672. return tween;
  673. }
  674. public static TweenAudio TweenForAudio(AudioSource audioSource)
  675. {
  676. TweenAudio tween;
  677. if (TweenAudioDic.TryGetValue(audioSource, out tween))
  678. {
  679. tween.StartForward();
  680. }
  681. else
  682. {
  683. throw new Exception();
  684. }
  685. return tween;
  686. }
  687. public static TweenOutline TweenForOutline(Transform target)
  688. {
  689. TweenOutline tween;
  690. if (TweenOutlineDic.TryGetValue(target, out tween))
  691. {
  692. tween.StartForward();
  693. }
  694. else
  695. {
  696. throw new Exception();
  697. }
  698. return tween;
  699. }
  700. public static TweenNumber TweenForNumber(Transform target)
  701. {
  702. TweenNumber tween;
  703. if (TweenNumberDic.TryGetValue(target, out tween))
  704. {
  705. tween.StartForward();
  706. }
  707. else
  708. {
  709. throw new Exception();
  710. }
  711. return tween;
  712. }
  713. public static TweenMatFloat TweenForMatFloat(MaterialUnit target)
  714. {
  715. TweenMatFloat tween;
  716. if (TweenMatFloatDic.TryGetValue(target, out tween))
  717. {
  718. tween.StartForward();
  719. }
  720. else
  721. {
  722. throw new Exception();
  723. }
  724. return tween;
  725. }
  726. public static TweenMatColor TweenForMatColor(MaterialUnit target)
  727. {
  728. TweenMatColor tween;
  729. if (TweenMatColorDic.TryGetValue(target, out tween))
  730. {
  731. tween.StartForward();
  732. }
  733. else
  734. {
  735. throw new Exception();
  736. }
  737. return tween;
  738. }
  739. public static TweenGrayMesh TweenForGrayMesh(MeshFilter target)
  740. {
  741. TweenGrayMesh tween;
  742. if (TweenGrayMeshDic.TryGetValue(target, out tween))
  743. {
  744. tween.StartForward();
  745. }
  746. else
  747. {
  748. throw new Exception();
  749. }
  750. return tween;
  751. }
  752. public static TweenSr TweenBacSr(Transform target)
  753. {
  754. TweenSr tween;
  755. if (TweenSrDic.TryGetValue(target, out tween))
  756. {
  757. tween.StartBackward();
  758. }
  759. else
  760. {
  761. throw new Exception();
  762. }
  763. return tween;
  764. }
  765. public static TweenRenderer TweenBacRenderer(Renderer target)
  766. {
  767. TweenRenderer tween;
  768. if (TweenRendererDic.TryGetValue(target, out tween))
  769. {
  770. tween.StartBackward();
  771. }
  772. else
  773. {
  774. throw new Exception();
  775. }
  776. return tween;
  777. }
  778. public static TweenCG TweenBacCG(Transform target)
  779. {
  780. TweenCG tween;
  781. if (TweenCgDic.TryGetValue(target, out tween))
  782. {
  783. tween.StartBackward();
  784. }
  785. else
  786. {
  787. throw new Exception();
  788. }
  789. return tween;
  790. }
  791. public static TweenGra TweenBacGra(Transform target)
  792. {
  793. TweenGra tween;
  794. if (TweenGraDic.TryGetValue(target, out tween))
  795. {
  796. tween.StartBackward();
  797. }
  798. else
  799. {
  800. throw new Exception(target.name);
  801. }
  802. return tween;
  803. }
  804. public static TweenVec TweenBacVec(Transform target)
  805. {
  806. TweenVec tween;
  807. if (TweenVecDic.TryGetValue(target, out tween))
  808. {
  809. tween.StartBackward();
  810. }
  811. else
  812. {
  813. throw new Exception(target.name);
  814. }
  815. return tween;
  816. }
  817. public static TweenEuler TweenBacEuler(Transform target)
  818. {
  819. TweenEuler tween;
  820. if (TweenEulerDic.TryGetValue(target, out tween))
  821. {
  822. tween.StartBackward();
  823. }
  824. else
  825. {
  826. throw new Exception(target.name);
  827. }
  828. return tween;
  829. }
  830. public static TweenFont TweenBacFont(Transform target)
  831. {
  832. TweenFont tween;
  833. if (TweenFontDic.TryGetValue(target, out tween))
  834. {
  835. tween.StartBackward();
  836. }
  837. else
  838. {
  839. throw new Exception();
  840. }
  841. return tween;
  842. }
  843. public static TweenRect TweenBacRect(Transform target)
  844. {
  845. TweenRect tween;
  846. if (TweenRectDic.TryGetValue(target, out tween))
  847. {
  848. tween.StartBackward();
  849. }
  850. else
  851. {
  852. throw new Exception();
  853. }
  854. return tween;
  855. }
  856. public static TweenScale TweenBacScale(Transform target)
  857. {
  858. TweenScale tween;
  859. if (TweenScaleDic.TryGetValue(target, out tween))
  860. {
  861. tween.StartBackward();
  862. }
  863. else
  864. {
  865. throw new Exception();
  866. }
  867. return tween;
  868. }
  869. public static TweenAudio TweenBacAudio(Transform target)
  870. {
  871. TweenAudio tween;
  872. AudioSource audioSource = target.GetComponent<AudioSource>();
  873. if (TweenAudioDic.TryGetValue(audioSource, out tween))
  874. {
  875. tween.StartBackward();
  876. }
  877. else
  878. {
  879. throw new Exception();
  880. }
  881. return tween;
  882. }
  883. public static TweenAudio TweenBacAudio(AudioSource audioSource)
  884. {
  885. TweenAudio tween;
  886. if (TweenAudioDic.TryGetValue(audioSource, out tween))
  887. {
  888. tween.StartBackward();
  889. }
  890. else
  891. {
  892. throw new Exception();
  893. }
  894. return tween;
  895. }
  896. public static TweenOutline TweenBacOutline(Transform target)
  897. {
  898. TweenOutline tween;
  899. if (TweenOutlineDic.TryGetValue(target, out tween))
  900. {
  901. tween.StartBackward();
  902. }
  903. else
  904. {
  905. throw new Exception();
  906. }
  907. return tween;
  908. }
  909. public static TweenNumber TweenBacNumber(Transform target)
  910. {
  911. TweenNumber tween;
  912. if (TweenNumberDic.TryGetValue(target, out tween))
  913. {
  914. tween.StartBackward();
  915. }
  916. else
  917. {
  918. throw new Exception();
  919. }
  920. return tween;
  921. }
  922. public static TweenMatFloat TweenBacMatFloat(MaterialUnit target)
  923. {
  924. TweenMatFloat tween;
  925. if (TweenMatFloatDic.TryGetValue(target, out tween))
  926. {
  927. tween.StartBackward();
  928. }
  929. else
  930. {
  931. throw new Exception();
  932. }
  933. return tween;
  934. }
  935. public static TweenMatColor TweenBacMatColor(MaterialUnit target)
  936. {
  937. TweenMatColor tween;
  938. if (TweenMatColorDic.TryGetValue(target, out tween))
  939. {
  940. tween.StartBackward();
  941. }
  942. else
  943. {
  944. throw new Exception();
  945. }
  946. return tween;
  947. }
  948. public static TweenGrayMesh TweenBacGrayMesh(MeshFilter target)
  949. {
  950. TweenGrayMesh tween;
  951. if (TweenGrayMeshDic.TryGetValue(target, out tween))
  952. {
  953. tween.StartBackward();
  954. }
  955. else
  956. {
  957. throw new Exception();
  958. }
  959. return tween;
  960. }
  961. public static TweenSr TweenReForSr(Transform target)
  962. {
  963. TweenSr tween;
  964. if (TweenSrDic.TryGetValue(target, out tween))
  965. {
  966. tween.ReForward();
  967. }
  968. else
  969. {
  970. throw new Exception();
  971. }
  972. return tween;
  973. }
  974. public static TweenRenderer TweenReForRenderer(Renderer target)
  975. {
  976. TweenRenderer tween;
  977. if (TweenRendererDic.TryGetValue(target, out tween))
  978. {
  979. tween.ReForward();
  980. }
  981. else
  982. {
  983. throw new Exception();
  984. }
  985. return tween;
  986. }
  987. public static TweenCG TweenReForCG(Transform target)
  988. {
  989. TweenCG tween;
  990. if (TweenCgDic.TryGetValue(target, out tween))
  991. {
  992. tween.ReForward();
  993. }
  994. else
  995. {
  996. throw new Exception();
  997. }
  998. return tween;
  999. }
  1000. public static TweenGra TweenReForGra(Transform target)
  1001. {
  1002. TweenGra tween;
  1003. if (TweenGraDic.TryGetValue(target, out tween))
  1004. {
  1005. tween.ReForward();
  1006. }
  1007. else
  1008. {
  1009. throw new Exception();
  1010. }
  1011. return tween;
  1012. }
  1013. public static TweenVec TweenReForVec(Transform target)
  1014. {
  1015. TweenVec tween;
  1016. if (TweenVecDic.TryGetValue(target, out tween))
  1017. {
  1018. tween.ReForward();
  1019. }
  1020. else
  1021. {
  1022. throw new Exception();
  1023. }
  1024. return tween;
  1025. }
  1026. public static TweenEuler TweenReForEuler(Transform target)
  1027. {
  1028. TweenEuler tween;
  1029. if (TweenEulerDic.TryGetValue(target, out tween))
  1030. {
  1031. tween.ReForward();
  1032. }
  1033. else
  1034. {
  1035. throw new Exception();
  1036. }
  1037. return tween;
  1038. }
  1039. public static TweenFont TweenReForFont(Transform target)
  1040. {
  1041. TweenFont tween;
  1042. if (TweenFontDic.TryGetValue(target, out tween))
  1043. {
  1044. tween.ReForward();
  1045. }
  1046. else
  1047. {
  1048. throw new Exception();
  1049. }
  1050. return tween;
  1051. }
  1052. public static TweenRect TweenReForRect(Transform target)
  1053. {
  1054. TweenRect tween;
  1055. if (TweenRectDic.TryGetValue(target, out tween))
  1056. {
  1057. tween.ReForward();
  1058. }
  1059. else
  1060. {
  1061. throw new Exception();
  1062. }
  1063. return tween;
  1064. }
  1065. public static TweenScale TweenReForScale(Transform target)
  1066. {
  1067. TweenScale tween;
  1068. if (TweenScaleDic.TryGetValue(target, out tween))
  1069. {
  1070. tween.ReForward();
  1071. }
  1072. else
  1073. {
  1074. throw new Exception();
  1075. }
  1076. return tween;
  1077. }
  1078. public static TweenAudio TweenReForAudio(Transform target)
  1079. {
  1080. TweenAudio tween;
  1081. AudioSource audioSource = target.GetComponent<AudioSource>();
  1082. if (TweenAudioDic.TryGetValue(audioSource, out tween))
  1083. {
  1084. tween.ReForward();
  1085. }
  1086. else
  1087. {
  1088. throw new Exception();
  1089. }
  1090. return tween;
  1091. }
  1092. public static TweenAudio TweenReForAudio(AudioSource audioSource)
  1093. {
  1094. TweenAudio tween;
  1095. if (TweenAudioDic.TryGetValue(audioSource, out tween))
  1096. {
  1097. tween.ReForward();
  1098. }
  1099. else
  1100. {
  1101. throw new Exception();
  1102. }
  1103. return tween;
  1104. }
  1105. public static TweenOutline TweenReForOutline(Transform target)
  1106. {
  1107. TweenOutline tween;
  1108. if (TweenOutlineDic.TryGetValue(target, out tween))
  1109. {
  1110. tween.ReForward();
  1111. }
  1112. else
  1113. {
  1114. throw new Exception();
  1115. }
  1116. return tween;
  1117. }
  1118. public static TweenNumber TweenReForNumber(Transform target)
  1119. {
  1120. TweenNumber tween;
  1121. if (TweenNumberDic.TryGetValue(target, out tween))
  1122. {
  1123. tween.ReForward();
  1124. }
  1125. else
  1126. {
  1127. throw new Exception();
  1128. }
  1129. return tween;
  1130. }
  1131. public static TweenMatFloat TweenReForMatFloat(MaterialUnit target)
  1132. {
  1133. TweenMatFloat tween;
  1134. if (TweenMatFloatDic.TryGetValue(target, out tween))
  1135. {
  1136. tween.ReForward();
  1137. }
  1138. else
  1139. {
  1140. throw new Exception();
  1141. }
  1142. return tween;
  1143. }
  1144. public static TweenMatColor TweenReForMatColor(MaterialUnit target)
  1145. {
  1146. TweenMatColor tween;
  1147. if (TweenMatColorDic.TryGetValue(target, out tween))
  1148. {
  1149. tween.ReForward();
  1150. }
  1151. else
  1152. {
  1153. throw new Exception();
  1154. }
  1155. return tween;
  1156. }
  1157. public static TweenSr TweenReBacSr(Transform target)
  1158. {
  1159. TweenSr tween;
  1160. if (TweenSrDic.TryGetValue(target, out tween))
  1161. {
  1162. tween.ReBackward();
  1163. }
  1164. else
  1165. {
  1166. throw new Exception();
  1167. }
  1168. return tween;
  1169. }
  1170. public static TweenRenderer TweenReBacRenderer(Renderer target)
  1171. {
  1172. TweenRenderer tween;
  1173. if (TweenRendererDic.TryGetValue(target, out tween))
  1174. {
  1175. tween.ReBackward();
  1176. }
  1177. else
  1178. {
  1179. throw new Exception();
  1180. }
  1181. return tween;
  1182. }
  1183. public static TweenCG TweenReBacCG(Transform target)
  1184. {
  1185. TweenCG tween;
  1186. if (TweenCgDic.TryGetValue(target, out tween))
  1187. {
  1188. tween.ReBackward();
  1189. }
  1190. else
  1191. {
  1192. throw new Exception();
  1193. }
  1194. return tween;
  1195. }
  1196. public static TweenGra TweenReBacGra(Transform target)
  1197. {
  1198. TweenGra tween;
  1199. if (TweenGraDic.TryGetValue(target, out tween))
  1200. {
  1201. tween.ReBackward();
  1202. }
  1203. else
  1204. {
  1205. throw new Exception(target.name);
  1206. }
  1207. return tween;
  1208. }
  1209. public static TweenVec TweenReBacVec(Transform target)
  1210. {
  1211. TweenVec tween;
  1212. if (TweenVecDic.TryGetValue(target, out tween))
  1213. {
  1214. tween.ReBackward();
  1215. }
  1216. else
  1217. {
  1218. throw new Exception(target.name);
  1219. }
  1220. return tween;
  1221. }
  1222. public static TweenEuler TweenReBacEuler(Transform target)
  1223. {
  1224. TweenEuler tween;
  1225. if (TweenEulerDic.TryGetValue(target, out tween))
  1226. {
  1227. tween.ReBackward();
  1228. }
  1229. else
  1230. {
  1231. throw new Exception(target.name);
  1232. }
  1233. return tween;
  1234. }
  1235. public static TweenFont TweenReBacFont(Transform target)
  1236. {
  1237. TweenFont tween;
  1238. if (TweenFontDic.TryGetValue(target, out tween))
  1239. {
  1240. tween.ReBackward();
  1241. }
  1242. else
  1243. {
  1244. throw new Exception();
  1245. }
  1246. return tween;
  1247. }
  1248. public static TweenRect TweenReBacRect(Transform target)
  1249. {
  1250. TweenRect tween;
  1251. if (TweenRectDic.TryGetValue(target, out tween))
  1252. {
  1253. tween.ReBackward();
  1254. }
  1255. else
  1256. {
  1257. throw new Exception();
  1258. }
  1259. return tween;
  1260. }
  1261. public static TweenScale TweenReBacScale(Transform target)
  1262. {
  1263. TweenScale tween;
  1264. if (TweenScaleDic.TryGetValue(target, out tween))
  1265. {
  1266. tween.ReBackward();
  1267. }
  1268. else
  1269. {
  1270. throw new Exception();
  1271. }
  1272. return tween;
  1273. }
  1274. public static TweenAudio TweenReBacAudio(Transform target)
  1275. {
  1276. TweenAudio tween;
  1277. AudioSource audioSource = target.GetComponent<AudioSource>();
  1278. if (TweenAudioDic.TryGetValue(audioSource, out tween))
  1279. {
  1280. tween.ReBackward();
  1281. }
  1282. else
  1283. {
  1284. throw new Exception();
  1285. }
  1286. return tween;
  1287. }
  1288. public static TweenAudio TweenReBacAudio(AudioSource audioSource)
  1289. {
  1290. TweenAudio tween;
  1291. if (TweenAudioDic.TryGetValue(audioSource, out tween))
  1292. {
  1293. tween.ReBackward();
  1294. }
  1295. else
  1296. {
  1297. throw new Exception();
  1298. }
  1299. return tween;
  1300. }
  1301. public static TweenOutline TweenReBacOutline(Transform target)
  1302. {
  1303. TweenOutline tween;
  1304. if (TweenOutlineDic.TryGetValue(target, out tween))
  1305. {
  1306. tween.ReBackward();
  1307. }
  1308. else
  1309. {
  1310. throw new Exception();
  1311. }
  1312. return tween;
  1313. }
  1314. public static TweenNumber TweenReBacNumber(Transform target)
  1315. {
  1316. TweenNumber tween;
  1317. if (TweenNumberDic.TryGetValue(target, out tween))
  1318. {
  1319. tween.ReBackward();
  1320. }
  1321. else
  1322. {
  1323. throw new Exception();
  1324. }
  1325. return tween;
  1326. }
  1327. public static TweenMatFloat TweenReBacMatFloat(MaterialUnit target)
  1328. {
  1329. TweenMatFloat tween;
  1330. if (TweenMatFloatDic.TryGetValue(target, out tween))
  1331. {
  1332. tween.ReBackward();
  1333. }
  1334. else
  1335. {
  1336. throw new Exception();
  1337. }
  1338. return tween;
  1339. }
  1340. public static TweenMatColor TweenReBacMatColor(MaterialUnit target)
  1341. {
  1342. TweenMatColor tween;
  1343. if (TweenMatColorDic.TryGetValue(target, out tween))
  1344. {
  1345. tween.ReBackward();
  1346. }
  1347. else
  1348. {
  1349. throw new Exception();
  1350. }
  1351. return tween;
  1352. }
  1353. #endregion
  1354. #region 获取动画
  1355. public static float GetTimerVec(Vector3 value, float duration, Vector3 start, Vector3 delta, Curve curve)
  1356. {
  1357. if (!delta.x.Equal(0))
  1358. {
  1359. return TimerFunctionDic[curve](value.x, duration, start.x, delta.x);
  1360. }
  1361. else if (!delta.y.Equal(0))
  1362. {
  1363. return TimerFunctionDic[curve](value.y, duration, start.y, delta.y);
  1364. }
  1365. else if (!delta.z.Equal(0))
  1366. {
  1367. return TimerFunctionDic[curve](value.z, duration, start.z, delta.z);
  1368. }
  1369. else
  1370. {
  1371. throw new Exception();
  1372. }
  1373. }
  1374. public static float GetTimerFloat(float value, float duration, float start, float delta, Curve curve)
  1375. {
  1376. return TimerFunctionDic[curve](value, duration, start, delta);
  1377. }
  1378. public static float GetTimerColor(Color value, float duration, Color start, Color delta, Curve curve)
  1379. {
  1380. if (!delta.r.Equal(0))
  1381. {
  1382. return TimerFunctionDic[curve](value.r, duration, start.r, delta.r);
  1383. }
  1384. else if (!delta.g.Equal(0))
  1385. {
  1386. return TimerFunctionDic[curve](value.g, duration, start.g, delta.g);
  1387. }
  1388. else if (!delta.b.Equal(0))
  1389. {
  1390. return TimerFunctionDic[curve](value.b, duration, start.b, delta.b);
  1391. }
  1392. else if (!delta.a.Equal(0))
  1393. {
  1394. return TimerFunctionDic[curve](value.a, duration, start.a, delta.a);
  1395. }
  1396. else
  1397. {
  1398. throw new Exception();
  1399. }
  1400. }
  1401. public static Shake GetShake(Transform target)
  1402. {
  1403. Shake move;
  1404. if (ShakeDic.TryGetValue(target, out move))
  1405. {
  1406. return move;
  1407. }
  1408. else
  1409. {
  1410. return null;
  1411. }
  1412. }
  1413. public static Move2D GetMove2D(Transform target)
  1414. {
  1415. Move2D move;
  1416. if (MoveDic2D.TryGetValue(target, out move))
  1417. {
  1418. return move;
  1419. }
  1420. else
  1421. {
  1422. return null;
  1423. }
  1424. }
  1425. public static Move3D GetMove3D(Transform target)
  1426. {
  1427. Move3D move;
  1428. if (MoveDic3D.TryGetValue(target, out move))
  1429. {
  1430. return move;
  1431. }
  1432. else
  1433. {
  1434. return null;
  1435. }
  1436. }
  1437. public static Zoom2D GetZoom2D(Transform target)
  1438. {
  1439. Zoom2D move;
  1440. if (ZoomDic2D.TryGetValue(target, out move))
  1441. {
  1442. return move;
  1443. }
  1444. else
  1445. {
  1446. return null;
  1447. }
  1448. }
  1449. public static StreamScale GetStreamScale(Transform target)
  1450. {
  1451. StreamScale stream;
  1452. if (StreamScaleDic.TryGetValue(target, out stream))
  1453. {
  1454. return stream;
  1455. }
  1456. else
  1457. {
  1458. return null;
  1459. }
  1460. }
  1461. public static TweenSr GetTweenSr(Transform target)
  1462. {
  1463. TweenSr tween;
  1464. if (TweenSrDic.TryGetValue(target, out tween))
  1465. {
  1466. return tween;
  1467. }
  1468. else
  1469. {
  1470. return null;
  1471. }
  1472. }
  1473. public static TweenRenderer GetTweenRenderer(Renderer target)
  1474. {
  1475. TweenRenderer tween;
  1476. if (TweenRendererDic.TryGetValue(target, out tween))
  1477. {
  1478. return tween;
  1479. }
  1480. else
  1481. {
  1482. return null;
  1483. }
  1484. }
  1485. public static TweenCG GetTweenCG(Transform target)
  1486. {
  1487. TweenCG tween;
  1488. if (TweenCgDic.TryGetValue(target, out tween))
  1489. {
  1490. return tween;
  1491. }
  1492. else
  1493. {
  1494. return null;
  1495. }
  1496. }
  1497. public static TweenGra GetTweenGra(Transform target)
  1498. {
  1499. TweenGra tween;
  1500. if (TweenGraDic.TryGetValue(target, out tween))
  1501. {
  1502. return tween;
  1503. }
  1504. else
  1505. {
  1506. return null;
  1507. }
  1508. }
  1509. public static TweenVec GetTweenVec(Transform target)
  1510. {
  1511. TweenVec tween;
  1512. if (TweenVecDic.TryGetValue(target, out tween))
  1513. {
  1514. return tween;
  1515. }
  1516. else
  1517. {
  1518. return null;
  1519. }
  1520. }
  1521. public static TweenEuler GetTweenEuler(Transform target)
  1522. {
  1523. TweenEuler tween;
  1524. if (TweenEulerDic.TryGetValue(target, out tween))
  1525. {
  1526. return tween;
  1527. }
  1528. else
  1529. {
  1530. return null;
  1531. }
  1532. }
  1533. public static TweenFont GetTweenFont(Transform target)
  1534. {
  1535. TweenFont tween;
  1536. if (TweenFontDic.TryGetValue(target, out tween))
  1537. {
  1538. return tween;
  1539. }
  1540. else
  1541. {
  1542. return null;
  1543. }
  1544. }
  1545. public static TweenRect GetTweenRect(Transform target)
  1546. {
  1547. TweenRect tween;
  1548. if (TweenRectDic.TryGetValue(target, out tween))
  1549. {
  1550. return tween;
  1551. }
  1552. else
  1553. {
  1554. return null;
  1555. }
  1556. }
  1557. public static TweenScale GetTweenScale(Transform target)
  1558. {
  1559. TweenScale tween;
  1560. if (TweenScaleDic.TryGetValue(target, out tween))
  1561. {
  1562. return tween;
  1563. }
  1564. else
  1565. {
  1566. return null;
  1567. }
  1568. }
  1569. public static TweenAudio GetTweenAudio(Transform target)
  1570. {
  1571. TweenAudio tween;
  1572. AudioSource audioSource = target.GetComponent<AudioSource>();
  1573. if (TweenAudioDic.TryGetValue(audioSource, out tween))
  1574. {
  1575. return tween;
  1576. }
  1577. else
  1578. {
  1579. return null;
  1580. }
  1581. }
  1582. public static TweenAudio GetTweenAudio(AudioSource audioSource)
  1583. {
  1584. TweenAudio tween;
  1585. if (TweenAudioDic.TryGetValue(audioSource, out tween))
  1586. {
  1587. return tween;
  1588. }
  1589. else
  1590. {
  1591. return null;
  1592. }
  1593. }
  1594. public static TweenOutline GetTweenOutline(Transform target)
  1595. {
  1596. TweenOutline tween;
  1597. if (TweenOutlineDic.TryGetValue(target, out tween))
  1598. {
  1599. return tween;
  1600. }
  1601. else
  1602. {
  1603. return null;
  1604. }
  1605. }
  1606. public static TweenNumber GetTweenNumber(Transform target)
  1607. {
  1608. TweenNumber tween;
  1609. if (TweenNumberDic.TryGetValue(target, out tween))
  1610. {
  1611. return tween;
  1612. }
  1613. else
  1614. {
  1615. return null;
  1616. }
  1617. }
  1618. public static TweenMatFloat GetTweenMatFloat(MaterialUnit target)
  1619. {
  1620. TweenMatFloat tween;
  1621. if (TweenMatFloatDic.TryGetValue(target, out tween))
  1622. {
  1623. return tween;
  1624. }
  1625. else
  1626. {
  1627. return null;
  1628. }
  1629. }
  1630. public static TweenMatColor GetTweenMatColor(MaterialUnit target)
  1631. {
  1632. TweenMatColor tween;
  1633. if (TweenMatColorDic.TryGetValue(target, out tween))
  1634. {
  1635. return tween;
  1636. }
  1637. else
  1638. {
  1639. return null;
  1640. }
  1641. }
  1642. public static TweenGrayMesh GetTweenGrayMesh(MeshFilter target)
  1643. {
  1644. TweenGrayMesh tween;
  1645. if (TweenGrayMeshDic.TryGetValue(target, out tween))
  1646. {
  1647. return tween;
  1648. }
  1649. else
  1650. {
  1651. return null;
  1652. }
  1653. }
  1654. #endregion
  1655. #region 创建动画
  1656. public static Shake CreateShake(Transform target)
  1657. {
  1658. if (ShakeDic.ContainsKey(target))
  1659. {
  1660. Shake shake = ShakeDic[target];
  1661. shake.Pause();
  1662. ShakeDic[target] = new Shake(target);
  1663. return ShakeDic[target];
  1664. }
  1665. else
  1666. {
  1667. Shake shake = new Shake(target);
  1668. ShakeDic.Add(target, shake);
  1669. return shake;
  1670. }
  1671. }
  1672. public static Move2D CreateMove2D(Transform target)
  1673. {
  1674. if (MoveDic2D.ContainsKey(target))
  1675. {
  1676. Move2D move2D = MoveDic2D[target];
  1677. move2D.Pause();
  1678. MoveDic2D[target] = new Move2D(target);
  1679. return MoveDic2D[target];
  1680. }
  1681. else
  1682. {
  1683. Move2D move2D = new Move2D(target);
  1684. MoveDic2D.Add(target, move2D);
  1685. return move2D;
  1686. }
  1687. }
  1688. public static Move3D CreateMove3D(Transform target)
  1689. {
  1690. if (MoveDic3D.ContainsKey(target))
  1691. {
  1692. Move3D move3D = MoveDic3D[target];
  1693. move3D.Pause();
  1694. MoveDic3D[target] = new Move3D(target);
  1695. return MoveDic3D[target];
  1696. }
  1697. else
  1698. {
  1699. Move3D move3D = new Move3D(target);
  1700. MoveDic3D.Add(target, move3D);
  1701. return move3D;
  1702. }
  1703. }
  1704. public static Zoom2D CreateZoom2D(Transform target)
  1705. {
  1706. if (ZoomDic2D.ContainsKey(target))
  1707. {
  1708. Zoom2D zoom2D = ZoomDic2D[target];
  1709. zoom2D.Pause();
  1710. ZoomDic2D[target] = new Zoom2D(target.GetComponent<Camera>());
  1711. return ZoomDic2D[target];
  1712. }
  1713. else
  1714. {
  1715. Zoom2D zoom2D = new Zoom2D(target.GetComponent<Camera>());
  1716. ZoomDic2D.Add(target, zoom2D);
  1717. return zoom2D;
  1718. }
  1719. }
  1720. public static StreamScale CreateStreamScale(Transform target, List<float> delayList, List<float> durationList, List<VecPair> destKvList, bool originActive, bool destActive, Curve curve, bool cg = false, List<UnityAction> startActionList = null, List<UnityAction> finishActionList = null)
  1721. {
  1722. StreamScale streamScale;
  1723. if (StreamScaleDic.ContainsKey(target))
  1724. {
  1725. streamScale = StreamScaleDic[target];
  1726. streamScale.Pause();
  1727. StreamScaleDic[target] = new StreamScale(target, delayList, durationList, destKvList, originActive, destActive, curve, cg, startActionList, finishActionList);
  1728. return StreamScaleDic[target];
  1729. }
  1730. else
  1731. {
  1732. streamScale = new StreamScale(target, delayList, durationList, destKvList, originActive, destActive, curve, cg, startActionList, finishActionList);
  1733. StreamScaleDic.Add(target, streamScale);
  1734. return streamScale;
  1735. }
  1736. }
  1737. public static StreamScale CreateStreamScale(Transform target, List<float> delayList, List<float> durationList, List<Vector3> destList, bool originActive, bool destActive, Curve curve, bool cg = false, List<UnityAction> startActionList = null, List<UnityAction> finishActionList = null)
  1738. {
  1739. StreamScale streamScale;
  1740. if (StreamScaleDic.ContainsKey(target))
  1741. {
  1742. streamScale = StreamScaleDic[target];
  1743. streamScale.Pause();
  1744. StreamScaleDic[target] = new StreamScale(target, delayList, durationList, destList, originActive, destActive, curve, cg, startActionList, finishActionList);
  1745. return StreamScaleDic[target];
  1746. }
  1747. else
  1748. {
  1749. streamScale = new StreamScale(target, delayList, durationList, destList, originActive, destActive, curve, cg, startActionList, finishActionList);
  1750. StreamScaleDic.Add(target, streamScale);
  1751. return streamScale;
  1752. }
  1753. }
  1754. public static TweenSr CreateTweenSr(Transform target, float originAlpha, float destAlpha, float duration, bool originActive, bool destActive, Curve curve, bool cg = false, bool group = false)
  1755. {
  1756. TweenSr tweenSr;
  1757. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  1758. Color origin = sr.color;
  1759. Color destination = sr.color;
  1760. origin.a = originAlpha;
  1761. destination.a = destAlpha;
  1762. if (TweenSrDic.ContainsKey(target))
  1763. {
  1764. tweenSr = TweenSrDic[target];
  1765. tweenSr.Pause();
  1766. TweenSrDic[target] = new TweenSr(sr, origin, destination, duration, originActive, destActive, curve, cg, group);
  1767. return TweenSrDic[target];
  1768. }
  1769. else
  1770. {
  1771. tweenSr = new TweenSr(sr, origin, destination, duration, originActive, destActive, curve, cg, group);
  1772. TweenSrDic.Add(target, tweenSr);
  1773. return tweenSr;
  1774. }
  1775. }
  1776. public static TweenSr CreateTweenSr(Transform target, float destAlpha, float duration, bool originActive, bool destActive, Curve curve, bool cg = false, bool group = false)
  1777. {
  1778. TweenSr tweenSr;
  1779. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  1780. Color destination = sr.color;
  1781. destination.a = destAlpha;
  1782. if (TweenSrDic.ContainsKey(target))
  1783. {
  1784. tweenSr = TweenSrDic[target];
  1785. tweenSr.Pause();
  1786. TweenSrDic[target] = new TweenSr(sr, sr.color, destination, duration, originActive, destActive, curve, cg, group);
  1787. return TweenSrDic[target];
  1788. }
  1789. else
  1790. {
  1791. tweenSr = new TweenSr(sr, sr.color, destination, duration, originActive, destActive, curve, cg, group);
  1792. TweenSrDic.Add(target, tweenSr);
  1793. return tweenSr;
  1794. }
  1795. }
  1796. public static TweenSr CreateTweenSr(Transform target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false, bool group = false)
  1797. {
  1798. TweenSr tweenSr;
  1799. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  1800. if (TweenSrDic.ContainsKey(target))
  1801. {
  1802. tweenSr = TweenSrDic[target];
  1803. tweenSr.Pause();
  1804. TweenSrDic[target] = new TweenSr(sr, origin, destination, duration, originActive, destActive, curve, cg, group);
  1805. return TweenSrDic[target];
  1806. }
  1807. else
  1808. {
  1809. tweenSr = new TweenSr(sr, origin, destination, duration, originActive, destActive, curve, cg, group);
  1810. TweenSrDic.Add(target, tweenSr);
  1811. return tweenSr;
  1812. }
  1813. }
  1814. public static TweenSr CreateTweenSr(Transform target, Color destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false, bool group = false)
  1815. {
  1816. TweenSr tweenSr;
  1817. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  1818. if (TweenSrDic.ContainsKey(target))
  1819. {
  1820. tweenSr = TweenSrDic[target];
  1821. tweenSr.Pause();
  1822. TweenSrDic[target] = new TweenSr(sr, sr.color, destination, duration, originActive, destActive, curve, cg, group);
  1823. return TweenSrDic[target];
  1824. }
  1825. else
  1826. {
  1827. tweenSr = new TweenSr(sr, sr.color, destination, duration, originActive, destActive, curve, cg, group);
  1828. TweenSrDic.Add(target, tweenSr);
  1829. return tweenSr;
  1830. }
  1831. }
  1832. public static TweenRenderer CreateTweenRenderer(Renderer target, float originAlpha, float destAlpha, float duration, bool originActive, bool destActive, Curve curve, bool cg = false, bool group = false)
  1833. {
  1834. TweenRenderer tweenSr;
  1835. Color origin = target.sharedMaterial.GetColor("_Color");
  1836. Color destination = target.sharedMaterial.GetColor("_Color");
  1837. origin.a = originAlpha;
  1838. destination.a = destAlpha;
  1839. if (TweenRendererDic.ContainsKey(target))
  1840. {
  1841. tweenSr = TweenRendererDic[target];
  1842. tweenSr.Pause();
  1843. TweenRendererDic[target] = new TweenRenderer(target, origin, destination, duration, originActive, destActive, curve, cg, group);
  1844. tweenSr.AlphaOnly = true;
  1845. return TweenRendererDic[target];
  1846. }
  1847. else
  1848. {
  1849. tweenSr = new TweenRenderer(target, origin, destination, duration, originActive, destActive, curve, cg, group);
  1850. TweenRendererDic.Add(target, tweenSr);
  1851. tweenSr.AlphaOnly = true;
  1852. return tweenSr;
  1853. }
  1854. }
  1855. public static TweenRenderer CreateTweenRenderer(Renderer target, float destAlpha, float duration, bool originActive, bool destActive, Curve curve, bool cg = false, bool group = false)
  1856. {
  1857. TweenRenderer tweenSr;
  1858. Renderer sr = target.GetComponent<Renderer>();
  1859. Color destination = sr.material.GetColor("_Color");
  1860. destination.a = destAlpha;
  1861. if (TweenRendererDic.ContainsKey(target))
  1862. {
  1863. tweenSr = TweenRendererDic[target];
  1864. tweenSr.Pause();
  1865. TweenRendererDic[target] = new TweenRenderer(sr, sr.material.GetColor("_Color"), destination, duration, originActive, destActive, curve, cg, group);
  1866. return TweenRendererDic[target];
  1867. }
  1868. else
  1869. {
  1870. tweenSr = new TweenRenderer(sr, sr.material.GetColor("_Color"), destination, duration, originActive, destActive, curve, cg, group);
  1871. TweenRendererDic.Add(target, tweenSr);
  1872. return tweenSr;
  1873. }
  1874. }
  1875. public static TweenRenderer CreateTweenRenderer(Renderer target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false, bool group = false)
  1876. {
  1877. TweenRenderer tweenSr;
  1878. Renderer sr = target.GetComponent<Renderer>();
  1879. if (TweenRendererDic.ContainsKey(target))
  1880. {
  1881. tweenSr = TweenRendererDic[target];
  1882. tweenSr.Pause();
  1883. TweenRendererDic[target] = new TweenRenderer(sr, origin, destination, duration, originActive, destActive, curve, cg, group);
  1884. return TweenRendererDic[target];
  1885. }
  1886. else
  1887. {
  1888. tweenSr = new TweenRenderer(sr, origin, destination, duration, originActive, destActive, curve, cg, group);
  1889. TweenRendererDic.Add(target, tweenSr);
  1890. return tweenSr;
  1891. }
  1892. }
  1893. public static TweenRenderer CreateTweenRenderer(Renderer target, Color destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false, bool group = false)
  1894. {
  1895. TweenRenderer tweenSr;
  1896. Renderer sr = target.GetComponent<Renderer>();
  1897. if (TweenRendererDic.ContainsKey(target))
  1898. {
  1899. tweenSr = TweenRendererDic[target];
  1900. tweenSr.Pause();
  1901. TweenRendererDic[target] = new TweenRenderer(sr, sr.material.GetColor("_Color"), destination, duration, originActive, destActive, curve, cg, group);
  1902. return TweenRendererDic[target];
  1903. }
  1904. else
  1905. {
  1906. tweenSr = new TweenRenderer(sr, sr.material.GetColor("_Color"), destination, duration, originActive, destActive, curve, cg, group);
  1907. TweenRendererDic.Add(target, tweenSr);
  1908. return tweenSr;
  1909. }
  1910. }
  1911. public static TweenCG CreateTweenCG(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1912. {
  1913. TweenCG tweenCg;
  1914. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  1915. if (TweenCgDic.ContainsKey(target))
  1916. {
  1917. tweenCg = TweenCgDic[target];
  1918. tweenCg.Pause();
  1919. TweenCgDic[target] = new TweenCG(cg, origin, destination, duration, originActive, destActive, curve);
  1920. return TweenCgDic[target];
  1921. }
  1922. else
  1923. {
  1924. tweenCg = new TweenCG(cg, origin, destination, duration, originActive, destActive, curve);
  1925. TweenCgDic.Add(target, tweenCg);
  1926. return tweenCg;
  1927. }
  1928. }
  1929. public static TweenCG CreateTweenCG(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1930. {
  1931. TweenCG tweenCg;
  1932. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  1933. if (TweenCgDic.ContainsKey(target))
  1934. {
  1935. tweenCg = TweenCgDic[target];
  1936. tweenCg.Pause();
  1937. TweenCgDic[target] = new TweenCG(cg, cg.alpha, destination, duration, originActive, destActive, curve);
  1938. return TweenCgDic[target];
  1939. }
  1940. else
  1941. {
  1942. tweenCg = new TweenCG(cg, cg.alpha, destination, duration, originActive, destActive, curve);
  1943. TweenCgDic.Add(target, tweenCg);
  1944. return tweenCg;
  1945. }
  1946. }
  1947. public static TweenGra CreateTweenGra(Transform target, float originAlpha, float destAlpha, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  1948. {
  1949. Graphic graphic = target.GetComponent<Graphic>();
  1950. TweenGra tweenGra;
  1951. Color origin = graphic.color;
  1952. Color destination = graphic.color;
  1953. origin.a = originAlpha;
  1954. destination.a = destAlpha;
  1955. if (TweenGraDic.ContainsKey(target))
  1956. {
  1957. tweenGra = TweenGraDic[target];
  1958. tweenGra.Pause();
  1959. TweenGraDic[target] = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve, cg);
  1960. return TweenGraDic[target];
  1961. }
  1962. else
  1963. {
  1964. tweenGra = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve, cg);
  1965. TweenGraDic.Add(target, tweenGra);
  1966. return tweenGra;
  1967. }
  1968. }
  1969. public static TweenGra CreateTweenGra(Transform target, float destAlpha, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  1970. {
  1971. Graphic graphic = target.GetComponent<Graphic>();
  1972. TweenGra tweenGra;
  1973. Color destination = graphic.color;
  1974. destination.a = destAlpha;
  1975. if (TweenGraDic.ContainsKey(target))
  1976. {
  1977. tweenGra = TweenGraDic[target];
  1978. tweenGra.Pause();
  1979. TweenGraDic[target] = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve, cg);
  1980. return TweenGraDic[target];
  1981. }
  1982. else
  1983. {
  1984. tweenGra = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve, cg);
  1985. TweenGraDic.Add(target, tweenGra);
  1986. return tweenGra;
  1987. }
  1988. }
  1989. public static TweenGra CreateTweenGra(Transform target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  1990. {
  1991. Graphic graphic = target.GetComponent<Graphic>();
  1992. TweenGra tweenGra;
  1993. if (TweenGraDic.ContainsKey(target))
  1994. {
  1995. tweenGra = TweenGraDic[target];
  1996. tweenGra.Pause();
  1997. TweenGraDic[target] = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve, cg);
  1998. return TweenGraDic[target];
  1999. }
  2000. else
  2001. {
  2002. tweenGra = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve, cg);
  2003. TweenGraDic.Add(target, tweenGra);
  2004. return tweenGra;
  2005. }
  2006. }
  2007. public static TweenGra CreateTweenGra(Transform target, Color destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2008. {
  2009. Graphic graphic = target.GetComponent<Graphic>();
  2010. TweenGra tweenGra;
  2011. if (TweenGraDic.ContainsKey(target))
  2012. {
  2013. tweenGra = TweenGraDic[target];
  2014. tweenGra.Pause();
  2015. TweenGraDic[target] = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve, cg);
  2016. return TweenGraDic[target];
  2017. }
  2018. else
  2019. {
  2020. tweenGra = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve, cg);
  2021. TweenGraDic.Add(target, tweenGra);
  2022. return tweenGra;
  2023. }
  2024. }
  2025. public static TweenVec CreateTweenVec2D(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false)
  2026. {
  2027. TweenVec tweenVec2D;
  2028. if (local)
  2029. {
  2030. origin.z = target.localPosition.z;
  2031. destination.z = target.localPosition.z;
  2032. }
  2033. else
  2034. {
  2035. origin.z = target.position.z;
  2036. destination.z = target.position.z;
  2037. }
  2038. if (TweenVecDic.ContainsKey(target))
  2039. {
  2040. tweenVec2D = TweenVecDic[target];
  2041. tweenVec2D.Pause();
  2042. TweenVecDic[target] = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2043. return TweenVecDic[target];
  2044. }
  2045. else
  2046. {
  2047. tweenVec2D = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2048. TweenVecDic.Add(target, tweenVec2D);
  2049. return tweenVec2D;
  2050. }
  2051. }
  2052. public static TweenVec CreateTweenVec2D(Transform target, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false)
  2053. {
  2054. TweenVec tweenVec2D;
  2055. Vector3 origin;
  2056. if (local)
  2057. {
  2058. origin = target.localPosition;
  2059. destination.z = target.localPosition.z;
  2060. }
  2061. else
  2062. {
  2063. origin = target.position;
  2064. destination.z = target.position.z;
  2065. }
  2066. if (TweenVecDic.ContainsKey(target))
  2067. {
  2068. tweenVec2D = TweenVecDic[target];
  2069. tweenVec2D.Pause();
  2070. TweenVecDic[target] = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2071. return TweenVecDic[target];
  2072. }
  2073. else
  2074. {
  2075. tweenVec2D = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2076. TweenVecDic.Add(target, tweenVec2D);
  2077. return tweenVec2D;
  2078. }
  2079. }
  2080. public static TweenVec CreateTweenVecOffset2D(Transform target, Vector3 offset, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false)
  2081. {
  2082. TweenVec tweenVec2D;
  2083. Vector3 origin;
  2084. Vector3 destination;
  2085. if (local)
  2086. {
  2087. origin = target.localPosition;
  2088. destination = target.localPosition + offset;
  2089. destination.z = target.localPosition.z;
  2090. }
  2091. else
  2092. {
  2093. origin = target.position;
  2094. destination = target.position + offset;
  2095. destination.z = target.position.z;
  2096. }
  2097. if (TweenVecDic.ContainsKey(target))
  2098. {
  2099. tweenVec2D = TweenVecDic[target];
  2100. tweenVec2D.Pause();
  2101. TweenVecDic[target] = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2102. return TweenVecDic[target];
  2103. }
  2104. else
  2105. {
  2106. tweenVec2D = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2107. TweenVecDic.Add(target, tweenVec2D);
  2108. return tweenVec2D;
  2109. }
  2110. }
  2111. public static TweenVec CreateTweenVec3D(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false)
  2112. {
  2113. TweenVec tweenVec3D;
  2114. if (TweenVecDic.ContainsKey(target))
  2115. {
  2116. tweenVec3D = TweenVecDic[target];
  2117. tweenVec3D.Pause();
  2118. TweenVecDic[target] = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2119. return TweenVecDic[target];
  2120. }
  2121. else
  2122. {
  2123. tweenVec3D = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2124. TweenVecDic.Add(target, tweenVec3D);
  2125. return tweenVec3D;
  2126. }
  2127. }
  2128. public static TweenVec CreateTweenVec3D(Transform target, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false)
  2129. {
  2130. TweenVec tweenVec3D;
  2131. Vector3 origin;
  2132. if (local)
  2133. {
  2134. origin = target.localPosition;
  2135. }
  2136. else
  2137. {
  2138. origin = target.position;
  2139. }
  2140. if (TweenVecDic.ContainsKey(target))
  2141. {
  2142. tweenVec3D = TweenVecDic[target];
  2143. tweenVec3D.Pause();
  2144. TweenVecDic[target] = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2145. return TweenVecDic[target];
  2146. }
  2147. else
  2148. {
  2149. tweenVec3D = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2150. TweenVecDic.Add(target, tweenVec3D);
  2151. return tweenVec3D;
  2152. }
  2153. }
  2154. public static TweenVec CreateTweenVecOffset3D(Transform target, Vector3 offset, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false)
  2155. {
  2156. TweenVec tweenVec3D;
  2157. Vector3 origin;
  2158. Vector3 destination;
  2159. if (local)
  2160. {
  2161. origin = target.localPosition;
  2162. destination = target.localPosition + offset;
  2163. }
  2164. else
  2165. {
  2166. origin = target.position;
  2167. destination = target.position + offset;
  2168. }
  2169. if (TweenVecDic.ContainsKey(target))
  2170. {
  2171. tweenVec3D = TweenVecDic[target];
  2172. tweenVec3D.Pause();
  2173. TweenVecDic[target] = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2174. return TweenVecDic[target];
  2175. }
  2176. else
  2177. {
  2178. tweenVec3D = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2179. TweenVecDic.Add(target, tweenVec3D);
  2180. return tweenVec3D;
  2181. }
  2182. }
  2183. public static TweenEuler CreateTweenEuler(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false)
  2184. {
  2185. TweenEuler tweenEuler;
  2186. if (TweenEulerDic.ContainsKey(target))
  2187. {
  2188. tweenEuler = TweenEulerDic[target];
  2189. tweenEuler.Pause();
  2190. TweenEulerDic[target] = new TweenEuler(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2191. return TweenEulerDic[target];
  2192. }
  2193. else
  2194. {
  2195. tweenEuler = new TweenEuler(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2196. TweenEulerDic.Add(target, tweenEuler);
  2197. return tweenEuler;
  2198. }
  2199. }
  2200. public static TweenEuler CreateTweenEuler(Transform target, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false)
  2201. {
  2202. TweenEuler tweenEuler;
  2203. Vector3 origin;
  2204. if (local)
  2205. {
  2206. origin = target.localEulerAngles;
  2207. }
  2208. else
  2209. {
  2210. origin = target.eulerAngles;
  2211. }
  2212. if (TweenEulerDic.ContainsKey(target))
  2213. {
  2214. tweenEuler = TweenEulerDic[target];
  2215. tweenEuler.Pause();
  2216. TweenEulerDic[target] = new TweenEuler(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2217. return TweenEulerDic[target];
  2218. }
  2219. else
  2220. {
  2221. tweenEuler = new TweenEuler(target, origin, destination, duration, local, originActive, destActive, curve, cg);
  2222. TweenEulerDic.Add(target, tweenEuler);
  2223. return tweenEuler;
  2224. }
  2225. }
  2226. public static TweenFont CreateTweenFont(Transform target, int origin, int destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2227. {
  2228. Text text = target.GetComponent<Text>();
  2229. TweenFont tweenFont;
  2230. if (TweenRectDic.ContainsKey(target))
  2231. {
  2232. tweenFont = TweenFontDic[target];
  2233. tweenFont.Pause();
  2234. TweenFontDic[target] = new TweenFont(text, origin, destination, duration, originActive, destActive, curve, cg);
  2235. return TweenFontDic[target];
  2236. }
  2237. else
  2238. {
  2239. tweenFont = new TweenFont(text, origin, destination, duration, originActive, destActive, curve, cg);
  2240. TweenFontDic.Add(target, tweenFont);
  2241. return tweenFont;
  2242. }
  2243. }
  2244. public static TweenFont CreateTweenFont(Transform target, int destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2245. {
  2246. Text text = target.GetComponent<Text>();
  2247. TweenFont tweenFont;
  2248. if (TweenRectDic.ContainsKey(target))
  2249. {
  2250. tweenFont = TweenFontDic[target];
  2251. tweenFont.Pause();
  2252. TweenFontDic[target] = new TweenFont(text, text.fontSize, destination, duration, originActive, destActive, curve, cg);
  2253. return TweenFontDic[target];
  2254. }
  2255. else
  2256. {
  2257. tweenFont = new TweenFont(text, text.fontSize, destination, duration, originActive, destActive, curve, cg);
  2258. TweenFontDic.Add(target, tweenFont);
  2259. return tweenFont;
  2260. }
  2261. }
  2262. public static TweenRect CreateTweenRect(Transform target, Vector2 origin, Vector2 destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2263. {
  2264. TweenRect tweenRect;
  2265. RectTransform rectTra = target.GetComponent<RectTransform>();
  2266. if (TweenRectDic.ContainsKey(target))
  2267. {
  2268. tweenRect = TweenRectDic[target];
  2269. tweenRect.Pause();
  2270. TweenRectDic[target] = new TweenRect(rectTra, origin, destination, duration, originActive, destActive, curve, cg);
  2271. return TweenRectDic[target];
  2272. }
  2273. else
  2274. {
  2275. tweenRect = new TweenRect(rectTra, origin, destination, duration, originActive, destActive, curve, cg);
  2276. TweenRectDic.Add(target, tweenRect);
  2277. return tweenRect;
  2278. }
  2279. }
  2280. public static TweenRect CreateTweenRect(Transform target, Vector2 destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2281. {
  2282. TweenRect tweenRect;
  2283. RectTransform rectTra = target.GetComponent<RectTransform>();
  2284. if (TweenRectDic.ContainsKey(target))
  2285. {
  2286. tweenRect = TweenRectDic[target];
  2287. tweenRect.Pause();
  2288. TweenRectDic[target] = new TweenRect(rectTra, rectTra.rect.size, destination, duration, originActive, destActive, curve, cg);
  2289. return TweenRectDic[target];
  2290. }
  2291. else
  2292. {
  2293. tweenRect = new TweenRect(rectTra, rectTra.rect.size, destination, duration, originActive, destActive, curve, cg);
  2294. TweenRectDic.Add(target, tweenRect);
  2295. return tweenRect;
  2296. }
  2297. }
  2298. public static TweenScale CreateTweenScale(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2299. {
  2300. Vector3 destScale = new Vector3(destination, destination, destination);
  2301. Vector3 originScale = new Vector3(origin, origin, origin);
  2302. TweenScale tweenScale;
  2303. if (TweenScaleDic.ContainsKey(target))
  2304. {
  2305. tweenScale = TweenScaleDic[target];
  2306. tweenScale.Pause();
  2307. TweenScaleDic[target] = new TweenScale(target, originScale, destScale, duration, originActive, destActive, curve, cg);
  2308. return TweenScaleDic[target];
  2309. }
  2310. else
  2311. {
  2312. tweenScale = new TweenScale(target, originScale, destScale, duration, originActive, destActive, curve, cg);
  2313. TweenScaleDic.Add(target, tweenScale);
  2314. return tweenScale;
  2315. }
  2316. }
  2317. public static TweenScale CreateTweenScale(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2318. {
  2319. Vector3 destScale = new Vector3(destination, destination, destination);
  2320. TweenScale tweenScale;
  2321. if (TweenScaleDic.ContainsKey(target))
  2322. {
  2323. tweenScale = TweenScaleDic[target];
  2324. tweenScale.Pause();
  2325. TweenScaleDic[target] = new TweenScale(target, target.localScale, destScale, duration, originActive, destActive, curve, cg);
  2326. return TweenScaleDic[target];
  2327. }
  2328. else
  2329. {
  2330. tweenScale = new TweenScale(target, target.localScale, destScale, duration, originActive, destActive, curve, cg);
  2331. TweenScaleDic.Add(target, tweenScale);
  2332. return tweenScale;
  2333. }
  2334. }
  2335. public static TweenScale CreateTweenScale(Transform target, Vector3 origin, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2336. {
  2337. TweenScale tweenScale;
  2338. if (TweenScaleDic.ContainsKey(target))
  2339. {
  2340. tweenScale = TweenScaleDic[target];
  2341. tweenScale.Pause();
  2342. TweenScaleDic[target] = new TweenScale(target, origin, destination, duration, originActive, destActive, curve, cg);
  2343. return TweenScaleDic[target];
  2344. }
  2345. else
  2346. {
  2347. tweenScale = new TweenScale(target, origin, destination, duration, originActive, destActive, curve, cg);
  2348. TweenScaleDic.Add(target, tweenScale);
  2349. return tweenScale;
  2350. }
  2351. }
  2352. public static TweenScale CreateTweenScale(Transform target, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2353. {
  2354. TweenScale tweenScale;
  2355. if (TweenScaleDic.ContainsKey(target))
  2356. {
  2357. tweenScale = TweenScaleDic[target];
  2358. tweenScale.Pause();
  2359. TweenScaleDic[target] = new TweenScale(target, target.localScale, destination, duration, originActive, destActive, curve, cg);
  2360. return TweenScaleDic[target];
  2361. }
  2362. else
  2363. {
  2364. tweenScale = new TweenScale(target, target.localScale, destination, duration, originActive, destActive, curve, cg);
  2365. TweenScaleDic.Add(target, tweenScale);
  2366. return tweenScale;
  2367. }
  2368. }
  2369. public static TweenAudio CreateTweenAudio(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2370. {
  2371. TweenAudio tweenAudio;
  2372. AudioSource audio = target.GetComponent<AudioSource>();
  2373. if (TweenAudioDic.ContainsKey(audio))
  2374. {
  2375. tweenAudio = TweenAudioDic[audio];
  2376. tweenAudio.Pause();
  2377. TweenAudioDic[audio] = new TweenAudio(audio, origin, destination, duration, originActive, destActive, curve, cg);
  2378. return TweenAudioDic[audio];
  2379. }
  2380. else
  2381. {
  2382. tweenAudio = new TweenAudio(audio, origin, destination, duration, originActive, destActive, curve, cg);
  2383. TweenAudioDic.Add(audio, tweenAudio);
  2384. return tweenAudio;
  2385. }
  2386. }
  2387. public static TweenAudio CreateTweenAudio(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2388. {
  2389. TweenAudio tweenAudio;
  2390. AudioSource audio = target.GetComponent<AudioSource>();
  2391. if (TweenAudioDic.ContainsKey(audio))
  2392. {
  2393. tweenAudio = TweenAudioDic[audio];
  2394. tweenAudio.Pause();
  2395. TweenAudioDic[audio] = new TweenAudio(audio, audio.volume, destination, duration, originActive, destActive, curve, cg);
  2396. return TweenAudioDic[audio];
  2397. }
  2398. else
  2399. {
  2400. tweenAudio = new TweenAudio(audio, audio.volume, destination, duration, originActive, destActive, curve, cg);
  2401. TweenAudioDic.Add(audio, tweenAudio);
  2402. return tweenAudio;
  2403. }
  2404. }
  2405. public static TweenAudio CreateTweenAudio(AudioSource audioSource, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2406. {
  2407. TweenAudio tweenAudio;
  2408. if (TweenAudioDic.ContainsKey(audioSource))
  2409. {
  2410. tweenAudio = TweenAudioDic[audioSource];
  2411. tweenAudio.Pause();
  2412. TweenAudioDic[audioSource] = new TweenAudio(audioSource, origin, destination, duration, originActive, destActive, curve, cg);
  2413. return TweenAudioDic[audioSource];
  2414. }
  2415. else
  2416. {
  2417. tweenAudio = new TweenAudio(audioSource, origin, destination, duration, originActive, destActive, curve, cg);
  2418. TweenAudioDic.Add(audioSource, tweenAudio);
  2419. return tweenAudio;
  2420. }
  2421. }
  2422. public static TweenAudio CreateTweenAudio(AudioSource audioSource, float destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2423. {
  2424. TweenAudio tweenAudio;
  2425. if (TweenAudioDic.ContainsKey(audioSource))
  2426. {
  2427. tweenAudio = TweenAudioDic[audioSource];
  2428. tweenAudio.Pause();
  2429. TweenAudioDic[audioSource] = new TweenAudio(audioSource, audioSource.volume, destination, duration, originActive, destActive, curve, cg);
  2430. return TweenAudioDic[audioSource];
  2431. }
  2432. else
  2433. {
  2434. tweenAudio = new TweenAudio(audioSource, audioSource.volume, destination, duration, originActive, destActive, curve, cg);
  2435. TweenAudioDic.Add(audioSource, tweenAudio);
  2436. return tweenAudio;
  2437. }
  2438. }
  2439. public static TweenOutline CreateTweenOutline(Transform target, float originAlpha, float destAlpha, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2440. {
  2441. Outline outline = target.GetComponent<Outline>();
  2442. TweenOutline tweenOutline;
  2443. Color origin = outline.effectColor;
  2444. Color destination = outline.effectColor;
  2445. origin.a = originAlpha;
  2446. destination.a = destAlpha;
  2447. if (TweenOutlineDic.ContainsKey(target))
  2448. {
  2449. tweenOutline = TweenOutlineDic[target];
  2450. tweenOutline.Pause();
  2451. TweenOutlineDic[target] = new TweenOutline(outline, origin, destination, duration, originActive, destActive, curve, cg);
  2452. return TweenOutlineDic[target];
  2453. }
  2454. else
  2455. {
  2456. tweenOutline = new TweenOutline(outline, origin, destination, duration, originActive, destActive, curve, cg);
  2457. TweenOutlineDic.Add(target, tweenOutline);
  2458. return tweenOutline;
  2459. }
  2460. }
  2461. public static TweenOutline CreateTweenOutline(Transform target, float destAlpha, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2462. {
  2463. Outline graphic = target.GetComponent<Outline>();
  2464. TweenOutline tweenOutline;
  2465. Color destination = graphic.effectColor;
  2466. destination.a = destAlpha;
  2467. if (TweenOutlineDic.ContainsKey(target))
  2468. {
  2469. tweenOutline = TweenOutlineDic[target];
  2470. tweenOutline.Pause();
  2471. TweenOutlineDic[target] = new TweenOutline(graphic, graphic.effectColor, destination, duration, originActive, destActive, curve, cg);
  2472. return TweenOutlineDic[target];
  2473. }
  2474. else
  2475. {
  2476. tweenOutline = new TweenOutline(graphic, graphic.effectColor, destination, duration, originActive, destActive, curve, cg);
  2477. TweenOutlineDic.Add(target, tweenOutline);
  2478. return tweenOutline;
  2479. }
  2480. }
  2481. public static TweenOutline CreateTweenOutline(Transform target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2482. {
  2483. Outline outline = target.GetComponent<Outline>();
  2484. TweenOutline tweenOutline;
  2485. if (TweenOutlineDic.ContainsKey(target))
  2486. {
  2487. tweenOutline = TweenOutlineDic[target];
  2488. tweenOutline.Pause();
  2489. TweenOutlineDic[target] = new TweenOutline(outline, origin, destination, duration, originActive, destActive, curve, cg);
  2490. return TweenOutlineDic[target];
  2491. }
  2492. else
  2493. {
  2494. tweenOutline = new TweenOutline(outline, origin, destination, duration, originActive, destActive, curve, cg);
  2495. TweenOutlineDic.Add(target, tweenOutline);
  2496. return tweenOutline;
  2497. }
  2498. }
  2499. public static TweenOutline CreateTweenOutline(Transform target, Color destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2500. {
  2501. Outline graphic = target.GetComponent<Outline>();
  2502. TweenOutline tweenOutline;
  2503. if (TweenOutlineDic.ContainsKey(target))
  2504. {
  2505. tweenOutline = TweenOutlineDic[target];
  2506. tweenOutline.Pause();
  2507. TweenOutlineDic[target] = new TweenOutline(graphic, graphic.effectColor, destination, duration, originActive, destActive, curve, cg);
  2508. return TweenOutlineDic[target];
  2509. }
  2510. else
  2511. {
  2512. tweenOutline = new TweenOutline(graphic, graphic.effectColor, destination, duration, originActive, destActive, curve, cg);
  2513. TweenOutlineDic.Add(target, tweenOutline);
  2514. return tweenOutline;
  2515. }
  2516. }
  2517. public static TweenNumber CreateTweenNumber(Transform target, int origin, int destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2518. {
  2519. Text text = target.GetComponent<Text>();
  2520. TweenNumber tweenNumber;
  2521. if (TweenNumberDic.ContainsKey(target))
  2522. {
  2523. tweenNumber = TweenNumberDic[target];
  2524. tweenNumber.Pause();
  2525. TweenNumberDic[target] = new TweenNumber(text, origin, destination, duration, originActive, destActive, curve, cg);
  2526. return TweenNumberDic[target];
  2527. }
  2528. else
  2529. {
  2530. tweenNumber = new TweenNumber(text, origin, destination, duration, originActive, destActive, curve, cg);
  2531. TweenNumberDic.Add(target, tweenNumber);
  2532. return tweenNumber;
  2533. }
  2534. }
  2535. public static TweenNumber CreateTweenNumber(Transform target, int destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2536. {
  2537. Text text = target.GetComponent<Text>();
  2538. TweenNumber tweenNumber;
  2539. if (TweenNumberDic.ContainsKey(target))
  2540. {
  2541. tweenNumber = TweenNumberDic[target];
  2542. tweenNumber.Pause();
  2543. TweenNumberDic[target] = new TweenNumber(text, int.Parse(text.text), destination, duration, originActive, destActive, curve, cg);
  2544. return TweenNumberDic[target];
  2545. }
  2546. else
  2547. {
  2548. tweenNumber = new TweenNumber(text, int.Parse(text.text), destination, duration, originActive, destActive, curve, cg);
  2549. TweenNumberDic.Add(target, tweenNumber);
  2550. return tweenNumber;
  2551. }
  2552. }
  2553. public static TweenMatColor CreateTweenMatColor(MaterialUnit target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2554. {
  2555. TweenMatColor tweenMatColor;
  2556. if (TweenMatColorDic.ContainsKey(target))
  2557. {
  2558. tweenMatColor = TweenMatColorDic[target];
  2559. tweenMatColor.Pause();
  2560. TweenMatColorDic[target] = new TweenMatColor(target, origin, destination, duration, originActive, destActive, curve, cg);
  2561. return TweenMatColorDic[target];
  2562. }
  2563. else
  2564. {
  2565. tweenMatColor = new TweenMatColor(target, origin, destination, duration, originActive, destActive, curve, cg);
  2566. TweenMatColorDic.Add(target, tweenMatColor);
  2567. return tweenMatColor;
  2568. }
  2569. }
  2570. public static TweenMatColor CreateTweenMatColor(MaterialUnit target, Color destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2571. {
  2572. TweenMatColor tweenMatColor;
  2573. if (TweenMatColorDic.ContainsKey(target))
  2574. {
  2575. tweenMatColor = TweenMatColorDic[target];
  2576. tweenMatColor.Pause();
  2577. TweenMatColorDic[target] = new TweenMatColor(target, target.GetColor(), destination, duration, originActive, destActive, curve, cg);
  2578. return TweenMatColorDic[target];
  2579. }
  2580. else
  2581. {
  2582. tweenMatColor = new TweenMatColor(target, target.GetColor(), destination, duration, originActive, destActive, curve, cg);
  2583. TweenMatColorDic.Add(target, tweenMatColor);
  2584. return tweenMatColor;
  2585. }
  2586. }
  2587. public static TweenMatFloat CreateTweenMatFloat(MaterialUnit target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2588. {
  2589. TweenMatFloat tweenMatFloat;
  2590. if (TweenMatFloatDic.ContainsKey(target))
  2591. {
  2592. tweenMatFloat = TweenMatFloatDic[target];
  2593. tweenMatFloat.Pause();
  2594. TweenMatFloatDic[target] = new TweenMatFloat(target, origin, destination, duration, originActive, destActive, curve, cg);
  2595. return TweenMatFloatDic[target];
  2596. }
  2597. else
  2598. {
  2599. tweenMatFloat = new TweenMatFloat(target, origin, destination, duration, originActive, destActive, curve, cg);
  2600. TweenMatFloatDic.Add(target, tweenMatFloat);
  2601. return tweenMatFloat;
  2602. }
  2603. }
  2604. public static TweenMatFloat CreateTweenMatFloat(MaterialUnit target, float destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false)
  2605. {
  2606. TweenMatFloat tweenMatFloat;
  2607. if (TweenMatFloatDic.ContainsKey(target))
  2608. {
  2609. tweenMatFloat = TweenMatFloatDic[target];
  2610. tweenMatFloat.Pause();
  2611. TweenMatFloatDic[target] = new TweenMatFloat(target, target.GetFloat(), destination, duration, originActive, destActive, curve, cg);
  2612. return TweenMatFloatDic[target];
  2613. }
  2614. else
  2615. {
  2616. tweenMatFloat = new TweenMatFloat(target, target.GetFloat(), destination, duration, originActive, destActive, curve, cg);
  2617. TweenMatFloatDic.Add(target, tweenMatFloat);
  2618. return tweenMatFloat;
  2619. }
  2620. }
  2621. public static TweenGrayMesh CreateTweenGrayMesh(MeshFilter target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  2622. {
  2623. TweenGrayMesh tweenGrayMesh;
  2624. if (TweenGrayMeshDic.ContainsKey(target))
  2625. {
  2626. tweenGrayMesh = TweenGrayMeshDic[target];
  2627. tweenGrayMesh.Pause();
  2628. TweenGrayMeshDic[target] = new TweenGrayMesh(target, origin, destination, duration, originActive, destActive, curve);
  2629. return TweenGrayMeshDic[target];
  2630. }
  2631. else
  2632. {
  2633. tweenGrayMesh = new TweenGrayMesh(target, origin, destination, duration, originActive, destActive, curve);
  2634. TweenGrayMeshDic.Add(target, tweenGrayMesh);
  2635. return tweenGrayMesh;
  2636. }
  2637. }
  2638. #endregion
  2639. }