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- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections;
- public static class ExtensionComponent
- {
- public static void SetActive(this Component comp, bool active)
- {
- if (comp == null)
- {
- return;
- }
- comp.gameObject.SetActive(active);
- }
- public static Sprite GetSprite(this Component comp)
- {
- return comp.GetComponent<Image>().sprite;
- }
- public static T AddComponent<T>(this Component comp) where T : Component
- {
- return comp.transform.gameObject.AddComponent<T>();
- }
- }
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