EditorSpriteAsste.cs 1.2 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. [CustomEditor(typeof(SpriteAsset))]
  6. public class EditorSpriteAsste : Editor
  7. {
  8. #region 变量
  9. private Vector2 ScrollPos;
  10. #endregion
  11. public override void OnInspectorGUI()
  12. {
  13. base.OnInspectorGUI();
  14. if (GUILayout.Button("Hit"))
  15. {
  16. SpriteAsset.AddAllBundleSpriteInfo();
  17. }
  18. ScrollPos = GUILayout.BeginScrollView(ScrollPos, false, false);
  19. foreach (var kv in SpriteAsset.SpriteInfoDic)
  20. {
  21. EditorGUILayout.ObjectField("", kv.Value.Sprite, typeof(Sprite), false);
  22. GUILayout.BeginVertical();
  23. EditorGUILayout.LabelField("Name : " + kv.Value.Name);
  24. EditorGUILayout.LabelField("LowerLeft : " + kv.Value.UvList[0]);
  25. EditorGUILayout.LabelField("UpperLeft : " + kv.Value.UvList[1]);
  26. EditorGUILayout.LabelField("UpperRight : " + kv.Value.UvList[2]);
  27. EditorGUILayout.LabelField("LowerRight : " + kv.Value.UvList[3]);
  28. EditorGUILayout.LabelField("");
  29. GUILayout.EndVertical();
  30. }
  31. GUILayout.EndScrollView();
  32. }
  33. }