EditorPlayer.cs 310 B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using System.Collections;
  4. [CustomEditor(typeof(Player))]
  5. public class EditorPlayer : Editor
  6. {
  7. #region 变量
  8. #endregion
  9. private void OnEnable()
  10. {
  11. }
  12. public override void OnInspectorGUI()
  13. {
  14. base.OnInspectorGUI();
  15. }
  16. }