EditorAuxiliary.cs 8.8 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using LitJson;
  9. [CustomEditor(typeof(Auxiliary))]
  10. public class EditorAuxiliary : Editor
  11. {
  12. #region 变量
  13. private Auxiliary Script;
  14. #endregion
  15. private void OnEnable()
  16. {
  17. Script = (Auxiliary) target;
  18. }
  19. public override void OnInspectorGUI()
  20. {
  21. base.OnInspectorGUI();
  22. if (GUILayout.Button("Temp"))
  23. {
  24. }
  25. if (GUILayout.Button("PrintBounds"))
  26. {
  27. PrintBounds();
  28. }
  29. if (GUILayout.Button("PrintPosition"))
  30. {
  31. PrintPosition();
  32. }
  33. if (GUILayout.Button("PrintPositionLocal"))
  34. {
  35. PrintPositionLocal();
  36. }
  37. if (GUILayout.Button("ChangeFont"))
  38. {
  39. ChangeFont();
  40. }
  41. if (GUILayout.Button("ChangePivot"))
  42. {
  43. ChangePivot();
  44. }
  45. if (GUILayout.Button("AddSuffix"))
  46. {
  47. AddSuffix();
  48. }
  49. if (GUILayout.Button("AddPrefix"))
  50. {
  51. AddPrefix();
  52. }
  53. if (GUILayout.Button("ChangePrefix"))
  54. {
  55. ChangePrefix();
  56. }
  57. if (GUILayout.Button("ReplaceFromTo"))
  58. {
  59. ReplaceFromTo();
  60. }
  61. if (GUILayout.Button("CopyCurve"))
  62. {
  63. //复制动画
  64. //EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(Script.ClipOrigin);
  65. //for (int i = 0; i < bindings.Length; i++)
  66. //{
  67. // Debug.Log(string.Format("path : {0} type : {1} name : {2}", bindings[i].path, bindings[i].type, bindings[i].propertyName));
  68. //}
  69. //EditorCurveBinding bindingOrigin = new EditorCurveBinding();
  70. //bindingOrigin.type = typeof(SpriteRenderer);
  71. //bindingOrigin.path = "Flash";
  72. //bindingOrigin.propertyName = "m_Color.a";
  73. //AnimationCurve curveOrigin = AnimationUtility.GetEditorCurve(Script.ClipOrigin, bindingOrigin);
  74. //EditorCurveBinding bindingNew = new EditorCurveBinding();
  75. //bindingNew.type = typeof(Image);
  76. //bindingNew.path = "UIFlash";
  77. //bindingNew.propertyName = "m_Color.a";
  78. //AnimationCurve curveNew = AnimationUtility.GetEditorCurve(Script.ClipNew, bindingNew);
  79. //curveNew.keys = curveOrigin.keys;
  80. //AnimationUtility.SetEditorCurve(Script.ClipNew, bindingNew, curveNew);
  81. //EditorUtility.SetDirty(Script.ClipNew);
  82. }
  83. if (GUILayout.Button("InstaciateAll"))
  84. {
  85. for (int i = 0; i < Script.Sprites.Count; i++)
  86. {
  87. GameObject go = new GameObject();
  88. go.transform.parent = Script.Go.transform;
  89. go.AddComponent<SpriteRenderer>().sprite = Script.Sprites[i];
  90. }
  91. }
  92. if (GUILayout.Button("SliceByDragonboneData"))
  93. {
  94. SliceByDragonboneData();
  95. }
  96. if (GUILayout.Button("ClearPackingTag"))
  97. {
  98. List<string> searchExtension = new List<string>()
  99. {
  100. ".png",
  101. };
  102. List<string> pathList = Directory.GetFiles(Application.dataPath, "*.*", SearchOption.AllDirectories).Where
  103. (
  104. path =>
  105. {
  106. string extension = Path.GetExtension(path);
  107. if (searchExtension.Contains(extension))
  108. {
  109. return true;
  110. }
  111. else
  112. {
  113. return false;
  114. }
  115. }
  116. )
  117. .ToList();
  118. for (int i = 0; i < pathList.Count; i++)
  119. {
  120. string path = "Assets" + pathList[i].Replace(Application.dataPath, "");
  121. TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
  122. if (textureImporter == null)
  123. {
  124. continue;
  125. }
  126. textureImporter.spritePackingTag = "";
  127. textureImporter.SaveAndReimport();
  128. }
  129. }
  130. }
  131. private void SliceByDragonboneData()
  132. {
  133. string assetPath = AssetDatabase.GetAssetPath(Script.Texture);
  134. TextureImporter textureImporter = (TextureImporter) AssetImporter.GetAtPath(assetPath);
  135. JsonData jsonData = JsonMapper.ToObject(Script.TextAsset.text);
  136. jsonData = jsonData["SubTexture"];
  137. List<SpriteMetaData>spriteMetaDataList = new List<SpriteMetaData>();
  138. for (int i = 0; i < jsonData.Count; i++)
  139. {
  140. SpriteMetaData spriteMetaData = new SpriteMetaData();
  141. int x = int.Parse(jsonData[i].Inst_Object["x"].ToJson().Trim('"'));
  142. int y = int.Parse(jsonData[i].Inst_Object["y"].ToJson().Trim('"'));
  143. int width = int.Parse(jsonData[i].Inst_Object["width"].ToJson().Trim('"'));
  144. int height = int.Parse(jsonData[i].Inst_Object["height"].ToJson().Trim('"'));
  145. string spriteName = jsonData[i].Inst_Object["name"].ToJson().Trim('"');
  146. spriteMetaData.rect = new Rect(x, Script.Texture.width - y - height, width, height);
  147. spriteMetaData.name = spriteName;
  148. spriteMetaDataList.Add(spriteMetaData);
  149. }
  150. textureImporter.spritesheet = spriteMetaDataList.ToArray();
  151. textureImporter.textureType = TextureImporterType.Sprite;
  152. textureImporter.spriteImportMode = SpriteImportMode.Multiple;
  153. textureImporter.SaveAndReimport();
  154. }
  155. private void PrintBounds()
  156. {
  157. Bounds bounds = Script.Go.GetComponent<Renderer>().bounds;
  158. Debug.Log(string.Format("x : {0:0.00} y : {1:0.00} z : {2:0.00}", bounds.extents.x, bounds.extents.y, bounds.extents.z));
  159. }
  160. private void PrintPosition()
  161. {
  162. Debug.Log(Script.Go.transform.position);
  163. }
  164. private void PrintPositionLocal()
  165. {
  166. Debug.Log(Script.Go.transform.localPosition);
  167. }
  168. private void ChangeFont()
  169. {
  170. for (int j = 0; j < Script.GoList.Count; j++)
  171. {
  172. Transform[] transforms = Script.GoList[j].GetComponentsInChildren<Transform>(true);
  173. for (int i = 0; i < transforms.Length; i++)
  174. {
  175. Text text = transforms[i].GetComponent<Text>();
  176. TextMesh textMesh = transforms[i].GetComponent<TextMesh>();
  177. if (text != null)
  178. {
  179. text.font = Script.Font;
  180. text.fontStyle = FontStyle.Normal;
  181. }
  182. if (textMesh != null)
  183. {
  184. textMesh.font = Script.Font;
  185. textMesh.fontStyle = FontStyle.Normal;
  186. }
  187. }
  188. }
  189. }
  190. private void ChangePivot()
  191. {
  192. for (int i = 0; i < Script.SrList.Count; i++)
  193. {
  194. string path = AssetDatabase.GetAssetPath(Script.SrList[i].sprite);
  195. TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(path);
  196. float offsetX = -Script.SrList[i].transform.position.x * 100 / Script.SrList[i].sprite.texture.width;
  197. float offsetY = -Script.SrList[i].transform.position.y * 100 / Script.SrList[i].sprite.texture.height;
  198. textureImporter.spritePivot = new Vector2(textureImporter.spritePivot.x + offsetX, textureImporter.spritePivot.y + offsetY);
  199. AssetDatabase.ImportAsset(path);
  200. }
  201. }
  202. private void AddSuffix()
  203. {
  204. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  205. for (int i = 0; i < transforms.Length; i++)
  206. {
  207. transforms[i].name = transforms[i].name + Script.String1;
  208. }
  209. }
  210. private void AddPrefix()
  211. {
  212. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  213. for (int i = 0; i < transforms.Length; i++)
  214. {
  215. transforms[i].name = Script.String1 + transforms[i].name;
  216. }
  217. }
  218. private void ChangePrefix()
  219. {
  220. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  221. for (int i = 0; i < transforms.Length; i++)
  222. {
  223. int index = transforms[i].name.IndexOf('_');
  224. transforms[i].name = Script.String1 + transforms[i].name.Remove(0, index + 1);
  225. }
  226. }
  227. private void ReplaceFromTo()
  228. {
  229. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  230. for (int i = 0; i < transforms.Length; i++)
  231. {
  232. transforms[i].name = transforms[i].name.Replace(Script.String1, Script.String2);
  233. }
  234. }
  235. }