ManaAchieve.cs 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443
  1. using System;
  2. using UnityEngine;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Text;
  6. using System.Xml;
  7. using UnityEngine.Events;
  8. using UnityEngine.UI;
  9. using Object = UnityEngine.Object;
  10. public enum AchieveType
  11. {
  12. AD,
  13. Skill,
  14. Sign,
  15. Share,
  16. Flower,
  17. Person,
  18. ElfLevel,
  19. TotalCoin,
  20. MiniGame,
  21. FlowerCoin,
  22. CurrentCoin,
  23. GardenLevel,
  24. }
  25. public class Achieve
  26. {
  27. public bool Regist
  28. {
  29. get { return _Regist; }
  30. set
  31. {
  32. _Regist = value;
  33. if (_Regist)
  34. {
  35. AchieveItem = ManaReso.Get("AchieveItem", Folder.UI, false, ManaReso.Get("M_Grid"), false, ObjType.AchieveItem);
  36. ObjRoot objRoot = AchieveItem.GetComponent<ObjRoot>();
  37. if (objRoot == null)
  38. {
  39. AchieveItem.AddComponent<ObjRoot>().ObjType = ObjType.AchieveItem;
  40. }
  41. RegistValue();
  42. }
  43. }
  44. }
  45. public string Desc
  46. {
  47. get
  48. {
  49. return Language.GetStr("AchieveDescription", "Achieve" + ID);
  50. }
  51. }
  52. public string Name
  53. {
  54. get
  55. {
  56. return Language.GetStr("AchieveName", "Achieve" + ID);
  57. }
  58. }
  59. public List<Achieve> PostAchieveList
  60. {
  61. get
  62. {
  63. if (_PostAchieveList == null)
  64. {
  65. _PostAchieveList = new List<Achieve>();
  66. }
  67. return _PostAchieveList;
  68. }
  69. set { _PostAchieveList = value; }
  70. }
  71. public bool _Regist;
  72. public List<Achieve> _PostAchieveList;
  73. public int ID;
  74. public int Index;
  75. public int Parent;
  76. public bool Valid;
  77. public bool Finish;
  78. public bool Delete;
  79. public float Person;
  80. public float CoinPerson;
  81. public float DiamondOnce;
  82. public string Icon;
  83. public double TargetValue;
  84. public double CurrentValue;
  85. public AchieveType Type;
  86. public Text Tit;
  87. public Text Lab;
  88. public Text BtnLab;
  89. public Slider Slider;
  90. public Image Image;
  91. public Button Button;
  92. public Transform AchieveItem;
  93. public Achieve(XmlAttributeCollection attribute)
  94. {
  95. Valid = true;
  96. Icon = attribute[11].Value;
  97. Type = TypeParse(attribute[4].Value);
  98. Parent = ParentParse(attribute[6].Value);
  99. Delete = Convert.ToBoolean(int.Parse(attribute[7].Value));
  100. TargetValue = double.Parse(attribute[5].Value);
  101. ID = int.Parse(attribute[0].Value);
  102. Index = int.Parse(attribute[1].Value);
  103. Person = AwardParse(attribute[10].Value);
  104. CoinPerson = AwardParse(attribute[9].Value);
  105. DiamondOnce = AwardParse(attribute[8].Value);
  106. ManaAchieve.AchieveDic.Add(ID, this);
  107. if (Parent != -1)
  108. {
  109. ManaAchieve.AchieveDic[ID].PostAchieveList.Add(this);
  110. }
  111. }
  112. public void GetAward()
  113. {
  114. Valid = false;
  115. ManaAchieve.DeleDic[Type] = null;
  116. ManaData.Diamond += DiamondOnce;
  117. ManaData.SkillPerson += Person;
  118. ManaData.SkillCoinPerson += CoinPerson;
  119. ManaDebug.Log(string.Format("获得钻石<color=red>{0}</color> 参观人次+<color=red>{1}</color> 每人次金币+<color=red>{2}</color>", DiamondOnce, Person, CoinPerson));
  120. if (Delete)
  121. {
  122. ManaReso.Save(AchieveItem);
  123. if (PostAchieveList.Count > 0)
  124. {
  125. PostAchieveList[0].Regist = true;
  126. PostAchieveList.RemoveAt(0);
  127. }
  128. }
  129. else
  130. {
  131. UpdateStatus();
  132. }
  133. }
  134. public void RegistValue()
  135. {
  136. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  137. Auxiliary.CompileDic(AchieveItem, dic);
  138. Tit = dic["Tit"].GetComponent<Text>();
  139. Lab = dic["Lab"].GetComponent<Text>();
  140. Slider = dic["Slider"].GetComponent<Slider>();
  141. Image = dic["Icon"].GetComponent<Image>();
  142. Button = dic["Btn"].GetComponent<Button>();
  143. BtnLab = dic["BtnLab"].GetComponent<Text>();
  144. ManaText.Add(Tit, new LanStr("AchieveName", "Achieve" + ID));
  145. ManaText.Add(Lab, new LanStr("AchieveDescription", "Achieve" + ID));
  146. Image.sprite = ManaReso.Load<Sprite>(Icon, Folder.UI);
  147. Button.onClick.AddListener(GetAward);
  148. UpdateValue(CurrentValue);
  149. UpdateStatus();
  150. ManaAchieve.DeleDic[Type] += UpdateValue;
  151. }
  152. public void UpdateValue(double value)
  153. {
  154. CurrentValue = value;
  155. Slider.value = (float)(CurrentValue/TargetValue);
  156. if (CurrentValue >= TargetValue)
  157. {
  158. Finish = true;
  159. UpdateStatus();
  160. }
  161. }
  162. public void UpdateStatus()
  163. {
  164. if (Finish == false)
  165. {
  166. StringBuilder strB = new StringBuilder();
  167. strB.Append(Language.GetStr("Object", "AchieveItem_BtnLab0") + "\n");
  168. if (Math.Abs(DiamondOnce) > 0.0005f)
  169. {
  170. strB.Append("<(钻石)>" + DiamondOnce.ToString("0"));
  171. }
  172. if (Math.Abs(CoinPerson) > 0.0005f)
  173. {
  174. strB.Append(Language.GetStr("Common", "CoinPerson") + "+" + CoinPerson.ToString("0") + " ");
  175. }
  176. if (Math.Abs(Person) > 0.0005f)
  177. {
  178. strB.Append(Language.GetStr("Common", "Person") + "+" + Person.ToString("0"));
  179. }
  180. Button.interactable = false;
  181. Button.image.material = ManaReso.Load<Material>("GrayMat", Folder.Shader);
  182. BtnLab.text = strB.ToString();
  183. }
  184. else
  185. {
  186. if (Valid)
  187. {
  188. StringBuilder strB = new StringBuilder();
  189. strB.Append(Language.GetStr("Object", "AchieveItem_BtnLab1") + "\n");
  190. if (Math.Abs(DiamondOnce) > 0.0005f)
  191. {
  192. strB.Append("<(钻石)>" + DiamondOnce.ToString("0"));
  193. }
  194. if (Math.Abs(CoinPerson) > 0.0005f)
  195. {
  196. strB.Append(Language.GetStr("Common", "CoinPerson") + "+" + CoinPerson.ToString("0") + " ");
  197. }
  198. if (Math.Abs(Person) > 0.0005f)
  199. {
  200. strB.Append(Language.GetStr("Common", "Person") + "+" + Person.ToString("0"));
  201. }
  202. Button.interactable = true;
  203. Button.image.material = null;
  204. BtnLab.text = strB.ToString();
  205. }
  206. else
  207. {
  208. Button.interactable = false;
  209. Button.image.material = null;
  210. BtnLab.text = Language.GetStr("Object", "AchieveItem_BtnLab2");
  211. }
  212. }
  213. }
  214. public void SwitchLanguage()
  215. {
  216. if (Regist)
  217. {
  218. UpdateStatus();
  219. }
  220. }
  221. public int ParentParse(string str)
  222. {
  223. if (string.IsNullOrEmpty(str))
  224. {
  225. return -1;
  226. }
  227. else
  228. {
  229. return int.Parse(str);
  230. }
  231. }
  232. public float AwardParse(string str)
  233. {
  234. if (string.IsNullOrEmpty(str))
  235. {
  236. return 0;
  237. }
  238. else
  239. {
  240. return float.Parse(str);
  241. }
  242. }
  243. public AchieveType TypeParse(string str)
  244. {
  245. int integer = int.Parse(str);
  246. if (integer == 1)
  247. {
  248. return AchieveType.GardenLevel;
  249. }
  250. else if (integer == 2)
  251. {
  252. return AchieveType.CurrentCoin;
  253. }
  254. else if (integer == 3)
  255. {
  256. return AchieveType.TotalCoin;
  257. }
  258. else if (integer == 4)
  259. {
  260. return AchieveType.ElfLevel;
  261. }
  262. else if (integer == 5)
  263. {
  264. return AchieveType.Flower;
  265. }
  266. else if (integer == 6)
  267. {
  268. return AchieveType.Person;
  269. }
  270. else if (integer == 7)
  271. {
  272. return AchieveType.Skill;
  273. }
  274. else if (integer == 8)
  275. {
  276. return AchieveType.AD;
  277. }
  278. else if (integer == 9)
  279. {
  280. return AchieveType.Sign;
  281. }
  282. else if (integer == 10)
  283. {
  284. return AchieveType.Share;
  285. }
  286. else if (integer == 11)
  287. {
  288. return AchieveType.MiniGame;
  289. }
  290. else if (integer == 12)
  291. {
  292. return AchieveType.FlowerCoin;
  293. }
  294. else
  295. {
  296. throw new Exception();
  297. }
  298. }
  299. }
  300. public class ManaAchieve : Regist
  301. {
  302. #region 变量
  303. public static Dictionary<int, Achieve> AchieveDic
  304. {
  305. get
  306. {
  307. if (_AchieveDic == null)
  308. {
  309. _AchieveDic = new Dictionary<int, Achieve>();
  310. }
  311. return _AchieveDic;
  312. }
  313. set { _AchieveDic = value; }
  314. }
  315. public static Dictionary<AchieveType, UnityAction<double>> DeleDic
  316. {
  317. get
  318. {
  319. if (_DeleDic == null)
  320. {
  321. _DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  322. _DeleDic.Add(AchieveType.CurrentCoin, CurrentCoin);
  323. _DeleDic.Add(AchieveType.GardenLevel, GardenLevel);
  324. }
  325. return _DeleDic;
  326. }
  327. set { _DeleDic = value; }
  328. }
  329. public static Dictionary<int, Achieve> _AchieveDic;
  330. public static Dictionary<AchieveType, UnityAction<double>> _DeleDic;
  331. public static UnityAction<double> CurrentCoin;
  332. public static UnityAction<double> GardenLevel;
  333. #endregion
  334. public override void Instantiate()
  335. {
  336. List<XmlAttributeCollection> attributeList = Data.GetAchieveConfig();
  337. for (int i = 0; i < attributeList.Count; i++)
  338. {
  339. new Achieve(attributeList[i]);
  340. }
  341. XmlNode node = Data.PlayerNode.SelectSingleNode("AchieveList");
  342. if (!string.IsNullOrEmpty(node.Value))
  343. {
  344. string[] strings = node.Value.Split(' ');
  345. for (int i = 0; i < strings.Length; i++)
  346. {
  347. AchieveDic[int.Parse(strings[i])].Valid = false;
  348. AchieveDic[int.Parse(strings[i])].Finish = true;
  349. }
  350. }
  351. foreach (var kv in AchieveDic)
  352. {
  353. if (kv.Value.Valid)
  354. {
  355. if (kv.Value.Parent == -1 || !AchieveDic[kv.Value.Parent].Valid)
  356. {
  357. kv.Value.Regist = true;
  358. }
  359. }
  360. else
  361. {
  362. if (kv.Value.Delete == false)
  363. {
  364. kv.Value.Regist = true;
  365. }
  366. }
  367. }
  368. }
  369. }