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- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections;
- using System.Collections.Generic;
- public class TextPlus : Image
- {
- protected override void OnPopulateMesh(VertexHelper toFill)
- {
- //base.OnPopulateMesh(toFill);
- toFill.Clear();
- toFill.AddVert(new Vector3(0, 0, 0), Color.white, new Vector2(0.5f, 0));
- toFill.AddVert(new Vector3(0, 100, 0), Color.white, new Vector2(0.5f, 1));
- toFill.AddVert(new Vector3(100, 100, 0), Color.white, new Vector2(1, 1));
- toFill.AddVert(new Vector3(100, 0, 0), Color.white, new Vector2(1, 0));
- toFill.AddTriangle(0,1,2);
- toFill.AddTriangle(0,2,3);
- }
- }
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