Flower.cs 6.6 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using UnityEngine.EventSystems;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public enum OpType
  9. {
  10. Rip,
  11. Water,
  12. Fertilize,
  13. }
  14. public class FlowerInfo
  15. {
  16. #region 变量
  17. public bool Plant
  18. {
  19. get { return _Plant; }
  20. set
  21. {
  22. _Plant = value;
  23. if (_Plant)
  24. {
  25. Text.text = "已放置";
  26. }
  27. else
  28. {
  29. Text.text = "";
  30. }
  31. }
  32. }
  33. public bool Unlock
  34. {
  35. get { return _Unlock; }
  36. set
  37. {
  38. _Unlock = value;
  39. if (_Unlock)
  40. {
  41. Text.text = "";
  42. Image.material = null;
  43. Button.interactable = true;
  44. if (Special)
  45. {
  46. if (ManaGarden.MyFlowerSpec == 0)
  47. {
  48. ManaReso.Get("G_Regular").TweenForVec();
  49. ManaReso.SetActive("G_Special", true);
  50. }
  51. ManaGarden.MyFlowerSpec++;
  52. }
  53. else
  54. {
  55. ManaGarden.MyFlowerRegu++;
  56. }
  57. ManaGarden.UpdateCollectStatus();
  58. ManaData.SkillPlus += 0.1f;
  59. ManaLog.Log("解锁花朵 收入<color=red>+10%</color>");
  60. }
  61. }
  62. }
  63. public bool _Plant;
  64. public bool _Unlock;
  65. public int Id;
  66. public bool Special;
  67. public string Name;
  68. public string Description;
  69. public Text Text;
  70. public Sprite Sprite;
  71. public Image Image;
  72. public Button Button;
  73. #endregion
  74. public FlowerInfo(XmlAttributeCollection attributes)
  75. {
  76. Transform tra = ManaReso.Get("FlowerHouseItem", Folder.PrefabUI, false, ManaReso.Get("G_RegularGrid"), false);
  77. Text = tra.FindChild("Lab").GetComponent<Text>();
  78. Image = tra.FindChild("Icon").GetComponent<Image>();
  79. Button = tra.GetComponent<Button>();
  80. Id = int.Parse(attributes[0].Value);
  81. Sprite = ManaReso.Load<Sprite>(attributes[3].Value, Folder.Garden);
  82. Name = Language.GetStr("Flower", "Flower" + Id);
  83. Description = attributes[2].Value;
  84. Image.sprite = Sprite;
  85. Vector2 newSize = Sprite.rect.size;
  86. newSize.x *= 0.2f;
  87. newSize.y *= 0.2f;
  88. Image.rectTransform.sizeDelta = newSize;
  89. Button.onClick.AddListener
  90. (
  91. () =>
  92. {
  93. ManaGarden.PlaceFlower(Id);
  94. }
  95. );
  96. }
  97. }
  98. public class Flower : ObjRoot, IPointerClickHandler
  99. {
  100. #region 变量
  101. #region MiniGame
  102. public int Phase
  103. {
  104. get { return _Phase; }
  105. set
  106. {
  107. _Phase = value;
  108. if (Phase == 0)
  109. {
  110. PhaseTexm.text = "阶段0";
  111. }
  112. else if (Phase == 1)
  113. {
  114. ManaReso.GetHudText("得分+1", ChildDic["ScoreTra"], true, 18, Color.red);
  115. ManaMiniGame.Score += 1;
  116. GameReset();
  117. }
  118. }
  119. }
  120. private int _Phase;
  121. private OpType OpType;
  122. private TextMesh PhaseTexm;
  123. private SpriteRenderer FlowerSr;
  124. private SpriteRenderer OperateSr1;
  125. private SpriteRenderer OperateSr2;
  126. #endregion
  127. public Vector3 LocalPos;
  128. public Transform PosTra;
  129. public int Id
  130. {
  131. get { return _Id; }
  132. set
  133. {
  134. _Id = value;
  135. FlowerSr.sprite = ManaGarden.FlowerDic[Id].Sprite;
  136. }
  137. }
  138. private int _Id;
  139. private Dictionary<string, Transform> ChildDic;
  140. #endregion
  141. private void Awake()
  142. {
  143. ChildDic = new Dictionary<string, Transform>();
  144. Auxiliary.CompileDic(transform, ChildDic);
  145. FlowerSr = ChildDic["FlowerIcon"].GetComponent<SpriteRenderer>();
  146. OperateSr1 = ChildDic["OperateBk"].GetComponent<SpriteRenderer>();
  147. OperateSr2 = ChildDic["OperateIcon"].GetComponent<SpriteRenderer>();
  148. PhaseTexm = ChildDic["PhaseTexm"].GetComponent<TextMesh>();
  149. }
  150. #region MiniGame
  151. public void GameOver()
  152. {
  153. ChildDic["MiniGame"].SetActive(false);
  154. }
  155. public void GameBegin()
  156. {
  157. ChildDic["MiniGame"].SetActive(true);
  158. GameReset();
  159. }
  160. public void SetFirstOp()
  161. {
  162. OperateSr1.SetAlpha(1);
  163. OperateSr2.SetAlpha(1);
  164. OperateSr1.SetActive(true);
  165. OperateSr2.SetActive(true);
  166. }
  167. public void SetSecondOp()
  168. {
  169. OperateSr1.SetAlpha(0);
  170. OperateSr2.SetAlpha(1);
  171. OperateSr1.SetActive(true);
  172. OperateSr2.SetActive(true);
  173. }
  174. public void SetThirdOp()
  175. {
  176. OperateSr1.SetAlpha(0);
  177. OperateSr2.SetAlpha(0.5f);
  178. OperateSr1.SetActive(true);
  179. OperateSr2.SetActive(true);
  180. }
  181. public void CreateOp(int sequence)
  182. {
  183. float random = Random.Range(0f, 1f);
  184. if (random <= 0.3333333f)
  185. {
  186. OpType = OpType.Rip;
  187. OperateSr2.sprite = ManaReso.Load<Sprite>("Rip", Folder.SpriteUI);
  188. }
  189. else if (random <= 0.6666666f)
  190. {
  191. OpType = OpType.Water;
  192. OperateSr2.sprite = ManaReso.Load<Sprite>("Water", Folder.SpriteUI);
  193. }
  194. else
  195. {
  196. OpType = OpType.Fertilize;
  197. OperateSr2.sprite = ManaReso.Load<Sprite>("Fertilize", Folder.SpriteUI);
  198. }
  199. if (sequence == 0)
  200. {
  201. SetFirstOp();
  202. }
  203. else if (sequence == 1)
  204. {
  205. SetSecondOp();
  206. }
  207. else
  208. {
  209. SetThirdOp();
  210. }
  211. }
  212. public bool Operate(OpType opType)
  213. {
  214. if (opType != OpType) //错误的操作
  215. {
  216. return false;
  217. }
  218. else //操作正确 植物升级
  219. {
  220. Phase++;
  221. OperateSr1.SetActive(false);
  222. return true;
  223. }
  224. }
  225. private void GameReset()
  226. {
  227. Phase = 0;
  228. OperateSr1.SetActive(false);
  229. }
  230. #endregion
  231. public void OnPointerClick(PointerEventData eventData)
  232. {
  233. ManaGarden.SeleId = Id;
  234. ManaGarden.SeleFlower = this;
  235. ManaGarden.SetFlowerCard(Id);
  236. ManaReso.SetActive("H_Grid", false);
  237. ManaReso.SetActive("H_Prev", false);
  238. ManaReso.SetActive("H_Next", false);
  239. ManaReso.SetActive("H_Place", false);
  240. ManaReso.SetActive("H_Icon1", true);
  241. ManaReso.SetActive("H_Retrieve", true);
  242. ManaReso.Get("G_Flower").TweenForCG();
  243. ManaReso.Get("H_FlowerCard").TweenForCG();
  244. }
  245. }