ManaReso.cs 12 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Collections;
  6. using System.Linq.Expressions;
  7. using System.ComponentModel;
  8. using System.Collections.Generic;
  9. using Object = UnityEngine.Object;
  10. using Component = UnityEngine.Component;
  11. public enum Folder
  12. {
  13. Skill,
  14. Object,
  15. Shader,
  16. Garden,
  17. SpriteUI,
  18. PrefabUI,
  19. Character,
  20. }
  21. public enum ObjType
  22. {
  23. Null,
  24. Flower,
  25. HudText,
  26. FlowerItem,
  27. }
  28. public class ManaReso : MonoBehaviour
  29. {
  30. #region 变量
  31. public static Dictionary<string, Transform> TraDic;
  32. public static Dictionary<ObjType, Object> ObjDic;
  33. public static Dictionary<ObjType, List<GameObject>> ObjectPool;
  34. #endregion
  35. private void Awake()
  36. {
  37. TraDic = new Dictionary<string, Transform>();
  38. ObjDic = new Dictionary<ObjType, Object>();
  39. ObjectPool = new Dictionary<ObjType, List<GameObject>>();
  40. Get("ObjPool", Folder.Object, true, transform, true);
  41. Get("MainCamera", Folder.Object, false, null, true);
  42. }
  43. #region TraDic
  44. public static T Get<T>(string goName)
  45. {
  46. Transform tra;
  47. if (TraDic.TryGetValue(goName, out tra))
  48. {
  49. T t = tra.GetComponent<T>();
  50. if (t == null)
  51. {
  52. throw new Exception();
  53. }
  54. return t;
  55. }
  56. else
  57. {
  58. throw new Exception(goName);
  59. }
  60. }
  61. public static Transform Get(string goName)
  62. {
  63. Transform tra;
  64. if (TraDic.TryGetValue(goName, out tra))
  65. {
  66. return tra;
  67. }
  68. else
  69. {
  70. throw new Exception(goName);
  71. }
  72. }
  73. #endregion
  74. #region ObjPool
  75. public static void Save<T>(T t) where T : Component
  76. {
  77. GameObject go = t.gameObject;
  78. ObjRoot objRoot = go.GetComponent<ObjRoot>();
  79. if (objRoot == null)
  80. {
  81. throw new Exception();
  82. }
  83. List<GameObject> goList;
  84. if (ObjectPool.TryGetValue(objRoot.ObjType, out goList))
  85. {
  86. if (goList.Contains(go))
  87. {
  88. throw new Exception();
  89. }
  90. go.SetActive(false);
  91. goList.Add(go);
  92. go.transform.SetParent(Get("ObjPool"));
  93. }
  94. else
  95. {
  96. throw new Exception();
  97. }
  98. }
  99. public static void SaveUI<T>(T t) where T : Component
  100. {
  101. GameObject go = t.gameObject;
  102. ObjRoot objRoot = go.GetComponent<ObjRoot>();
  103. if (objRoot == null)
  104. {
  105. throw new Exception();
  106. }
  107. List<GameObject> goList;
  108. if (ObjectPool.TryGetValue(objRoot.ObjType, out goList))
  109. {
  110. if (goList.Contains(go))
  111. {
  112. throw new Exception();
  113. }
  114. go.SetActive(false);
  115. goList.Add(go);
  116. go.transform.SetParent(Get("J_ObjPool"));
  117. }
  118. else
  119. {
  120. throw new Exception();
  121. }
  122. }
  123. public static void Save(GameObject go)
  124. {
  125. ObjRoot objRoot = go.GetComponent<ObjRoot>();
  126. if (objRoot == null)
  127. {
  128. throw new Exception();
  129. }
  130. List<GameObject> goList;
  131. if (ObjectPool.TryGetValue(objRoot.ObjType, out goList))
  132. {
  133. if (goList.Contains(go))
  134. {
  135. throw new Exception();
  136. }
  137. go.SetActive(false);
  138. goList.Add(go);
  139. go.transform.SetParent(Get("ObjPool"));
  140. }
  141. else
  142. {
  143. throw new Exception();
  144. }
  145. }
  146. public static void SaveUI(GameObject go)
  147. {
  148. ObjRoot objRoot = go.GetComponent<ObjRoot>();
  149. if (objRoot == null)
  150. {
  151. throw new Exception();
  152. }
  153. List<GameObject> goList;
  154. if (ObjectPool.TryGetValue(objRoot.ObjType, out goList))
  155. {
  156. if (goList.Contains(go))
  157. {
  158. throw new Exception();
  159. }
  160. go.SetActive(false);
  161. goList.Add(go);
  162. go.transform.SetParent(Get("J_ObjPool"));
  163. }
  164. else
  165. {
  166. throw new Exception();
  167. }
  168. }
  169. public static T Get<T>(ObjType objType)
  170. {
  171. List<GameObject> goList;
  172. if (ObjectPool.TryGetValue(objType, out goList))
  173. {
  174. if (goList.Count > 0)
  175. {
  176. GameObject go = goList[0];
  177. go.SetActive(true);
  178. goList.RemoveAt(0);
  179. T t = go.GetComponent<T>();
  180. if (t != null)
  181. {
  182. return t;
  183. }
  184. }
  185. }
  186. return default(T);
  187. }
  188. public static Transform Get(Transform par, Vector3 pos, ObjType objType)
  189. {
  190. List<GameObject> goList;
  191. if (ObjectPool.TryGetValue(objType, out goList))
  192. {
  193. if (goList.Count > 0)
  194. {
  195. GameObject go = goList[0];
  196. go.SetActive(true);
  197. go.SetParent(par);
  198. go.transform.position = pos;
  199. goList.RemoveAt(0);
  200. return go.transform;
  201. }
  202. }
  203. return null;
  204. }
  205. public static Transform Get(string prefabName, Folder folder, bool compile, Transform par, Vector3 pos, ObjType objType = ObjType.Null)
  206. {
  207. if (objType != ObjType.Null)
  208. {
  209. Transform tra = Get(par, pos, objType);
  210. if (tra != null)
  211. {
  212. return tra;
  213. }
  214. }
  215. GameObject go = Load<GameObject>(prefabName, folder, objType);
  216. go = Instantiate(go, pos, Quaternion.identity, par);
  217. go.name = go.name.Replace("(Clone)", "");
  218. if (compile)
  219. {
  220. Auxiliary.CompileDic(go.transform, TraDic);
  221. }
  222. return go.transform;
  223. }
  224. public static Transform Get(string prefabName, Folder folder, bool compile, Transform par, bool worldSpace, ObjType objType = ObjType.Null)
  225. {
  226. GameObject go = Load<GameObject>(prefabName, folder, objType);
  227. go = Instantiate(go, par, worldSpace);
  228. go.name = go.name.Replace("(Clone)", "");
  229. if (compile)
  230. {
  231. Auxiliary.CompileDic(go.transform, TraDic);
  232. }
  233. return go.transform;
  234. }
  235. public static void GetHudText(string str, Transform posTra, bool scene, int size, Color color)
  236. {
  237. HudText hudText = Get<HudText>(ObjType.HudText);
  238. Vector3 pos;
  239. if (scene)
  240. {
  241. pos = Camera.main.WorldToScreenPoint(posTra.position);
  242. }
  243. else
  244. {
  245. pos = posTra.position;
  246. }
  247. if (hudText == null)
  248. {
  249. hudText = Get("HudText", Folder.PrefabUI, false, Get("HudParent"), pos, ObjType.HudText).AddComponent<HudText>();
  250. hudText.ObjType = ObjType.HudText;
  251. }
  252. else
  253. {
  254. hudText.transform.position = pos;
  255. hudText.transform.SetParent(Get("HudParent"));
  256. }
  257. hudText.Show(str, color, size);
  258. }
  259. public static Flower GetFlower(int id, bool collider, Transform posTra)
  260. {
  261. Flower flower = Get<Flower>(ObjType.Flower);
  262. if (flower == null)
  263. {
  264. flower = Get("Flower", Folder.Object, false, posTra, false, ObjType.Flower).AddComponent<Flower>();
  265. flower.ObjType = ObjType.Flower;
  266. flower.LocalPos = flower.transform.localPosition;
  267. }
  268. else
  269. {
  270. flower.transform.parent = posTra;
  271. flower.transform.localPosition = flower.LocalPos;
  272. }
  273. flower.Id = id;
  274. flower.PosTra = posTra;
  275. flower.SetCollider(collider);
  276. return flower;
  277. }
  278. #endregion
  279. #region ShortCut
  280. public static void SetText(string goName)
  281. {
  282. Text tempText = Get<Text>(goName);
  283. tempText.text = Language.GetStr("UI", goName);
  284. }
  285. public static void SetText(string goName, string text)
  286. {
  287. Text tempText = Get<Text>(goName);
  288. tempText.text = text;
  289. }
  290. public static void SetSprite(string goName, Sprite sprite)
  291. {
  292. Image image = Get<Image>(goName);
  293. image.sprite = sprite;
  294. }
  295. public static void SetActive(string goName, bool active)
  296. {
  297. Get(goName).SetActive(active);
  298. }
  299. public static void SetButtonEvent(string goName, params UnityAction[] onClicks)
  300. {
  301. Button button = Get<Button>(goName);
  302. button.onClick = new Button.ButtonClickedEvent();
  303. for (int i = 0; i < onClicks.Length; i++)
  304. {
  305. button.onClick.AddListener(onClicks[i]);
  306. }
  307. }
  308. public static void AddButtonEvent(string goName, params UnityAction[] onClicks)
  309. {
  310. Button button = Get<Button>(goName);
  311. for (int i = 0; i < onClicks.Length; i++)
  312. {
  313. button.onClick.AddListener(onClicks[i]);
  314. }
  315. }
  316. #endregion
  317. public static T Load<T>(string name, Folder folder, ObjType objType = ObjType.Null) where T : Object
  318. {
  319. Object obj;
  320. if (ObjDic.TryGetValue(objType, out obj))
  321. {
  322. return (T) obj;
  323. }
  324. else
  325. {
  326. T t;
  327. if (folder == Folder.Skill)
  328. {
  329. t = Resources.Load<T>(@"Sprite\SpriteUI\Skill\" + name);
  330. }
  331. else if (folder == Folder.Object)
  332. {
  333. t = Resources.Load<T>(@"Prefab\Object\" + name);
  334. }
  335. else if (folder == Folder.Garden)
  336. {
  337. t = Resources.Load<T>(@"Sprite\Garden\" + name);
  338. }
  339. else if (folder == Folder.SpriteUI)
  340. {
  341. t = Resources.Load<T>(@"Sprite\SpriteUI\" + name);
  342. }
  343. else if (folder == Folder.Shader)
  344. {
  345. t = Resources.Load<T>(@"Shader\" + name);
  346. }
  347. else if (folder == Folder.PrefabUI)
  348. {
  349. t = Resources.Load<T>(@"Prefab\PrefabUI\" + name);
  350. }
  351. else if (folder == Folder.Character)
  352. {
  353. t = Resources.Load<T>(@"Sprite\Character\" + name);
  354. }
  355. else
  356. {
  357. throw new Exception();
  358. }
  359. if (t == null)
  360. {
  361. throw new Exception(name);
  362. }
  363. if (objType != ObjType.Null)
  364. {
  365. ObjDic.Add(objType, t);
  366. ObjectPool.Add(objType, new List<GameObject>());
  367. }
  368. return t;
  369. }
  370. }
  371. public static Transform GetSkillItem(SkillRoot skillRoot)
  372. {
  373. Transform tra;
  374. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  375. if (skillRoot.Tab == SkillTab.Elf)
  376. {
  377. tra = Get("SkillItem", Folder.PrefabUI, false, Get("Fd_Grid"), false);
  378. }
  379. else if (skillRoot.Tab == SkillTab.Store)
  380. {
  381. tra = Get("SkillItem", Folder.PrefabUI, false, Get("Fc_Grid"), false);
  382. }
  383. else if (skillRoot.Tab == SkillTab.Magic)
  384. {
  385. tra = Get("SkillItem", Folder.PrefabUI, false, Get("Fb_Grid"), false);
  386. }
  387. else if (skillRoot.Tab == SkillTab.Garden)
  388. {
  389. tra = Get("SkillItem", Folder.PrefabUI, false, Get("Fa_Grid"), false);
  390. }
  391. else
  392. {
  393. throw new Exception();
  394. }
  395. Auxiliary.CompileDic(tra, dic);
  396. skillRoot.ItemTit = dic["Tit"].GetComponent<Text>();
  397. skillRoot.ItemBtn = dic["Btn"].GetComponent<Button>();
  398. skillRoot.ItemLab = dic["Lab"].GetComponent<Text>();
  399. skillRoot.ItemIcon = dic["Icon"].GetComponent<Image>();
  400. skillRoot.ItemBtnLab = dic["BtnLab"].GetComponent<Text>();
  401. if (!string.IsNullOrEmpty(skillRoot.Icon))
  402. {
  403. skillRoot.ItemIcon.sprite = Load<Sprite>(skillRoot.Icon, Folder.Skill);
  404. }
  405. return tra;
  406. }
  407. public static Transform GetFlowerCardItem()
  408. {
  409. Transform tra = Get<Transform>(ObjType.FlowerItem);
  410. if (tra == null)
  411. {
  412. ObjRoot objRoot = Get("FlowerCardItem", Folder.PrefabUI, false, Get("H_Grid"), false, ObjType.FlowerItem).AddComponent<ObjRoot>();
  413. objRoot.ObjType = ObjType.FlowerItem;
  414. return objRoot.transform;
  415. }
  416. else
  417. {
  418. tra.SetParent(Get("H_Grid"));
  419. return tra;
  420. }
  421. }
  422. }