ManaData.cs 29 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.EventSystems;
  6. using System;
  7. using System.Xml;
  8. using System.Collections;
  9. using System.Collections.Generic;
  10. public class ManaData : Regist
  11. {
  12. #region 变量
  13. #region 成就
  14. public static double TotalPerson
  15. {
  16. get { return TotalPerson_; }
  17. set
  18. {
  19. TotalPerson_ = value;
  20. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  21. }
  22. }
  23. public static double ElfLevel
  24. {
  25. get { return ElfLevel_; }
  26. set
  27. {
  28. ElfLevel_ = value;
  29. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  30. }
  31. }
  32. public static double AdAmt
  33. {
  34. get { return AdAmt_; }
  35. set
  36. {
  37. AdAmt_ = value;
  38. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  39. }
  40. }
  41. public static double SkillAmt
  42. {
  43. get { return SkillAmt_; }
  44. set
  45. {
  46. SkillAmt_ = value;
  47. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  48. }
  49. }
  50. public static double SignAmt
  51. {
  52. get { return SignAmt_; }
  53. set
  54. {
  55. SignAmt_ = value;
  56. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  57. }
  58. }
  59. public static double ShareAmt
  60. {
  61. get { return ShareAmt_; }
  62. set
  63. {
  64. ShareAmt_ = value;
  65. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  66. }
  67. }
  68. public static double TotalCoin
  69. {
  70. get { return TotalCoin_; }
  71. set
  72. {
  73. TotalCoin_ = value;
  74. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  75. }
  76. }
  77. public static double MiniGameAmt
  78. {
  79. get { return MiniGameAmt_; }
  80. set
  81. {
  82. MiniGameAmt_ = value;
  83. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  84. }
  85. }
  86. public static double FlowerCoin
  87. {
  88. get { return FlowerCoin_; }
  89. set
  90. {
  91. FlowerCoin_ = value;
  92. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  93. }
  94. }
  95. private static double TotalPerson_;
  96. private static double ElfLevel_;
  97. private static double AdAmt_;
  98. private static double SkillAmt_;
  99. private static double SignAmt_;
  100. private static double ShareAmt_;
  101. private static double MiniGameAmt_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. #endregion
  105. public static int Level
  106. {
  107. get { return Level_; }
  108. set
  109. {
  110. Level_ = value;
  111. ManaDebug.Log(string.Format("已升级 花园等级 : <color=red>{0}</color>", Level_));
  112. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  113. for (int i = 0; i < SkillList.Count; i++)
  114. {
  115. SkillList[i].UpdateStatus();
  116. }
  117. if (TabBtnValid == false)
  118. {
  119. if (Level_ >= 1)
  120. {
  121. TabBtnValid = true;
  122. ManaReso.Get<Graphic>("F_Elf").material = null;
  123. ManaReso.Get<Graphic>("F_Store").material = null;
  124. ManaReso.Get<Graphic>("F_Magic").material = null;
  125. ManaReso.Get<Graphic>("F_ElfLab").material = null;
  126. ManaReso.Get<Graphic>("F_StoreLab").material = null;
  127. ManaReso.Get<Graphic>("F_MagicLab").material = null;
  128. ManaReso.Get<Button>("F_Elf").interactable = true;
  129. ManaReso.Get<Button>("F_Store").interactable = true;
  130. ManaReso.Get<Button>("F_Magic").interactable = true;
  131. }
  132. }
  133. if (Level_ >= 20)
  134. {
  135. if (ManaTutorial.TutorialC_)
  136. {
  137. ManaTutorial.PrepareStepC1();
  138. }
  139. else
  140. {
  141. ManaReso.SetActive("C_Visit", true);
  142. }
  143. }
  144. //if (Level_ >= 200)
  145. //{
  146. // if (ManaTutorial.TutorialB_)
  147. // {
  148. // ManaTutorial.TutorialB = true;
  149. // ManaTutorial.PrepareStepB1();
  150. // }
  151. //}
  152. }
  153. }
  154. public static bool Pause
  155. {
  156. get { return Pause_; }
  157. set
  158. {
  159. Pause_ = value;
  160. if (Pause_)
  161. {
  162. Time.timeScale = 0;
  163. ManaDebug.Log("<color=red>游戏暂停</color>");
  164. }
  165. else
  166. {
  167. Time.timeScale = 1;
  168. ManaDebug.Log("<color=red>游戏继续</color>");
  169. }
  170. }
  171. }
  172. public static float Person
  173. {
  174. get { return Person_; }
  175. set
  176. {
  177. Person_ = value;
  178. ManaReso.SetText("F_PersonLab", Mathf.FloorToInt(60*(Person_ + SkillPerson_)).ToString());
  179. }
  180. }
  181. public static float SkillPerson
  182. {
  183. get { return SkillPerson_; }
  184. set
  185. {
  186. SkillPerson_ = value;
  187. if (SkillPerson_.Equal(0))
  188. {
  189. ManaReso.Get("F_PersonLab").GetTweenOutline().Pause();
  190. ManaReso.Get<Outline>("F_PersonLab").enabled = false;
  191. }
  192. else
  193. {
  194. Tween tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  195. if (tween.InForward)
  196. {
  197. tween.StartForward();
  198. }
  199. else if (tween.InBackward)
  200. {
  201. tween.StartBackward();
  202. }
  203. else
  204. {
  205. tween.StartForward();
  206. }
  207. }
  208. ManaReso.SetText("F_PersonLab", Mathf.FloorToInt(60*(Person_ + SkillPerson_)).ToString());
  209. }
  210. }
  211. public static float CoinPerson
  212. {
  213. get { return CoinPerson_; }
  214. set
  215. {
  216. CoinPerson_ = value;
  217. ManaReso.SetText("F_CoinPersonLab", Mathf.FloorToInt(CoinPerson_ + SkillCoinPerson_).ToString());
  218. }
  219. }
  220. public static float SkillCoinPerson
  221. {
  222. get { return SkillCoinPerson_; }
  223. set
  224. {
  225. SkillCoinPerson_ = value;
  226. if (SkillCoinPerson_.Equal(0))
  227. {
  228. ManaReso.Get("F_CoinPersonLab").GetTweenOutline().Pause();
  229. ManaReso.Get<Outline>("F_CoinPersonLab").enabled = false;
  230. }
  231. else
  232. {
  233. Tween tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  234. if (tween.InForward)
  235. {
  236. tween.StartForward();
  237. }
  238. else if (tween.InBackward)
  239. {
  240. tween.StartBackward();
  241. }
  242. else
  243. {
  244. tween.StartForward();
  245. }
  246. }
  247. ManaReso.SetText("F_CoinPersonLab", Mathf.FloorToInt(CoinPerson_ + SkillCoinPerson_).ToString());
  248. }
  249. }
  250. public static double Coin
  251. {
  252. get { return Coin_; }
  253. set
  254. {
  255. if (value - Coin_ > 0)
  256. {
  257. TotalCoin += value - Coin_;
  258. }
  259. Coin_ = value;
  260. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  261. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  262. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  263. }
  264. }
  265. public static double Diamond
  266. {
  267. get { return Diamond_; }
  268. set
  269. {
  270. Diamond_ = value;
  271. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  272. }
  273. }
  274. private static int Level_;
  275. private static bool Pause_;
  276. private static float Person_;
  277. private static float CoinPerson_;
  278. private static double Coin_;
  279. private static double Diamond_;
  280. public static bool Reset;
  281. public static bool MiniValid;
  282. public static bool FirstFrame = true;
  283. public static bool OfflineValid;
  284. public static bool TabBtnValid;
  285. public static bool ReactiveRequest;
  286. public static bool InitiateComplete;
  287. public static float Elapse;
  288. public static float OpTimer;
  289. public static float MiniTimer;
  290. public static float SaveTimer;
  291. public static float LoginTimer;
  292. public static float CircleTime = 10;
  293. public static float CircleTimer;
  294. public static float NewPerson;
  295. public static float NewCoinPerson;
  296. public static string OfflineFml;
  297. public static double MaxCoin;
  298. public static double MaxTime;
  299. public static float SkillPlus;
  300. public static float SkillPerson_;
  301. public static float SkillPersonBuff;
  302. public static float SkillCoinPerson_;
  303. public static DateTime QuitTime;
  304. public static ManaData Instance;
  305. public static List<Skill> UseList = new List<Skill>();
  306. public static List<Skill> CoolList = new List<Skill>();
  307. public static List<Skill> FFCoolList = new List<Skill>();
  308. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  309. public static List<List<Skill>> FFUseList = new List<List<Skill>>();
  310. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  311. #endregion
  312. private void Update()
  313. {
  314. if (ManaTutorial.TutorialA)
  315. {
  316. return;
  317. }
  318. OperateThread();
  319. }
  320. private void FixedUpdate()
  321. {
  322. if (ManaTutorial.TutorialA)
  323. {
  324. LoginThread();
  325. return;
  326. }
  327. SkillThread();
  328. MiniThread();
  329. MiniThread();
  330. SaveThread();
  331. LoginThread();
  332. IncomeThread();
  333. }
  334. private void SkillThread()
  335. {
  336. for (int i = 0; i < UseList.Count; i++)
  337. {
  338. if (UseList[i].DoUse())
  339. {
  340. UseList.RemoveAt(i--);
  341. }
  342. }
  343. for (int i = 0; i < CoolList.Count; i++)
  344. {
  345. if (CoolList[i].DoCool())
  346. {
  347. CoolList.RemoveAt(i--);
  348. }
  349. }
  350. }
  351. private void MiniThread()
  352. {
  353. if (Pause)
  354. {
  355. return;
  356. }
  357. if (MiniValid == false)
  358. {
  359. MiniTimer -= Time.deltaTime;
  360. if (MiniTimer < 0)
  361. {
  362. MiniValid = true;
  363. ManaReso.Get("C_MiniGame").TweenForCG();
  364. }
  365. }
  366. }
  367. private void SaveThread()
  368. {
  369. SaveTimer += Time.fixedDeltaTime;
  370. if (SaveTimer >= 60)
  371. {
  372. SaveTimer = 0;
  373. ManaServer.Save();
  374. }
  375. }
  376. private void LoginThread()
  377. {
  378. LoginTimer += Time.fixedDeltaTime;
  379. if (LoginTimer >= 10)
  380. {
  381. LoginTimer = 0;
  382. ManaServer.Login();
  383. }
  384. }
  385. private void IncomeThread()
  386. {
  387. CircleTimer -= Time.deltaTime;
  388. if (CircleTimer < 0)
  389. {
  390. CircleTimer = CircleTime;
  391. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  392. NewCoinPerson = CoinPerson + SkillCoinPerson;
  393. TotalPerson += NewPerson * CircleTime;
  394. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  395. Coin += temp;
  396. ManaReso.Get("C_IncomeLab").TweenForGra();
  397. ManaReso.Get("C_IncomeLab").TweenForVec();
  398. ManaReso.SetText("C_IncomeLab", "+" + temp.ToString("0"));
  399. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  400. }
  401. }
  402. private void OperateThread()
  403. {
  404. if (Pause)
  405. {
  406. return;
  407. }
  408. if (Auxiliary.AnyKeyUp)
  409. {
  410. OpTimer = 0;
  411. ManaReso.Get("C_Group").TweenConForCG();
  412. }
  413. else
  414. {
  415. OpTimer += Time.deltaTime;
  416. if (OpTimer >= 60)
  417. {
  418. OpTimer = 0;
  419. ManaReso.Get("C_Group").TweenConBacCG();
  420. }
  421. }
  422. }
  423. public static void Reload()
  424. {
  425. Reset = false;
  426. TabBtnValid = false;
  427. Person = 0;
  428. CoinPerson = 0;
  429. SkillPlus = 0;
  430. SkillPerson = 0;
  431. SkillPersonBuff = 0;
  432. SkillCoinPerson = 0;
  433. SaveTimer = 0;
  434. UseList = new List<Skill>();
  435. CoolList = new List<Skill>();
  436. Instance.RegistValueB();
  437. ManaTutorial.TutorialB_ = Data.GetPlayerBool("TutorialB");
  438. ManaTutorial.TutorialIndexB = Data.GetPlayerInt("TutorialIndexB");
  439. for (int i = 0; i < SkillList.Count; i++)
  440. {
  441. Ability ability = SkillList[i] as Ability;
  442. if (ability != null)
  443. {
  444. ability.ValidSlot = true;
  445. }
  446. }
  447. RegistSkill();
  448. RegistIncome();
  449. if (ManaServer.Connect)
  450. {
  451. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  452. {
  453. ManaReso.Get("B_SignIn").TweenConForCG();
  454. }
  455. }
  456. }
  457. public override void Reactive()
  458. {
  459. foreach (var kv in SkillDic)
  460. {
  461. kv.Value.Reactive();
  462. }
  463. RegistSkill();
  464. RegistIncome();
  465. if (OfflineValid)
  466. {
  467. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  468. {
  469. ManaReso.Get("C_Group").TweenConBacCG();
  470. ManaReso.Get("B_SignIn").TweenConForCG();
  471. ManaReso.Get("Ba_Notice").TweenConForCG();
  472. }
  473. }
  474. }
  475. public override void Instantiate()
  476. {
  477. #region 生成技能条
  478. #region 读技能配置
  479. List<XmlAttributeCollection> attributeList = Data.GetSkillConfig();
  480. for (int i = 0; i < attributeList.Count; i++)
  481. {
  482. SkillRoot skillRoot;
  483. #region MyRegion
  484. if (attributeList[i].Count == 17)
  485. {
  486. skillRoot = new Pack(attributeList[i]);
  487. }
  488. else if (attributeList[i].Count == 23)
  489. {
  490. skillRoot = new Ability(attributeList[i]);
  491. }
  492. else if (attributeList[i].Count == 33)
  493. {
  494. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  495. {
  496. skillRoot = new Skill(attributeList[i]);
  497. }
  498. else
  499. {
  500. skillRoot = new BigSkill(attributeList[i]);
  501. }
  502. }
  503. else
  504. {
  505. throw new Exception(attributeList[i].Count.ToString());
  506. }
  507. #endregion
  508. SkillDic.Add(skillRoot.ID, skillRoot);
  509. SkillList.Add(skillRoot);
  510. }
  511. SkillList.Sort(SkillRoot.Sort);
  512. #endregion
  513. for (int i = 0; i < SkillList.Count; i++)
  514. {
  515. if (SkillList[i].SkillTab != SkillTab.Null)
  516. {
  517. ManaReso.GetSkillItem(SkillList[i]);
  518. }
  519. }
  520. #endregion
  521. }
  522. public override void RegistValueB()
  523. {
  524. Instance = this;
  525. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  526. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  527. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  528. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  529. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  530. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  531. ManaReso.Get<Button>("F_Elf").interactable = false;
  532. ManaReso.Get<Button>("F_Store").interactable = false;
  533. ManaReso.Get<Button>("F_Magic").interactable = false;
  534. Coin = Data.GetPlayerDouble("Coin");
  535. Diamond = Data.GetPlayerDouble("Diamond");
  536. MiniTimer = Data.GetPlayerFloat("MiniTimer");
  537. CircleTimer = Data.GetPlayerFloat("CircleTimer");
  538. ManaServer.ID = Data.GetPlayerString("ID");
  539. ManaDebug.Log(string.Format("<color=red>{0:0}</color>秒后激活小游戏", MiniTimer));
  540. List<string> offlineList = Data.GetOfflineConfig();
  541. MaxCoin = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  542. MaxTime = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  543. OfflineFml = offlineList[0];
  544. List<double> dataList = Data.GetAchieveData();
  545. AdAmt = dataList[0];
  546. ElfLevel = dataList[4];
  547. SkillAmt = dataList[1];
  548. SignAmt = dataList[2];
  549. ShareAmt = dataList[3];
  550. FlowerCoin = dataList[6];
  551. TotalPerson = dataList[7];
  552. MiniGameAmt = dataList[5];
  553. }
  554. public static void RegistSkill()
  555. {
  556. OfflineValid = false;
  557. if (ManaServer.Connect && Data.GetPlayerBool("QuitFlag"))
  558. {
  559. QuitTime = DateTime.Parse(Data.GetPlayerString("QuitTime"));
  560. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  561. ManaDebug.Log(string.Format("真实离线时间<color=red>{0}</color>", Elapse));
  562. if (Elapse <= 120)
  563. {
  564. Elapse = 0;
  565. }
  566. else
  567. {
  568. OfflineValid = true;
  569. }
  570. if (Elapse > MaxTime)
  571. {
  572. Elapse = (long)MaxTime;
  573. }
  574. }
  575. ManaDebug.Log(string.Format("计算离线时间<color=red>{0}</color>", Elapse));
  576. FFUseList = new List<List<Skill>>();
  577. FFCoolList = new List<Skill>();
  578. if (Elapse > CircleTimer)
  579. {
  580. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  581. for (int i = 0; i < circle; i++)
  582. {
  583. FFUseList.Add(new List<Skill>());
  584. }
  585. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  586. }
  587. else
  588. {
  589. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", 0));
  590. }
  591. List<XmlAttributeCollection> attributeList = Data.GetSkillList();
  592. for (int i = 0; i < attributeList.Count; i++)
  593. {
  594. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  595. skillRoot.RegistReference();
  596. skillRoot.RegistValue(Elapse, FFUseList, attributeList[i]);
  597. }
  598. Level = Data.GetPlayerInt("Level");
  599. }
  600. public static void RegistIncome()
  601. {
  602. double coin = 0;
  603. if (FFUseList.Count > 0)
  604. {
  605. for (int i = 0; i < FFUseList.Count; i++)
  606. {
  607. for (int j = 0; j < FFCoolList.Count; j++)
  608. {
  609. FFCoolList[j].CoolTimer -= CircleTime;
  610. }
  611. for (int j = 0; j < FFUseList[i].Count; j++)
  612. {
  613. FFUseList[i][j].Annul();
  614. FFCoolList.Add(FFUseList[i][j]);
  615. }
  616. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  617. NewCoinPerson = CoinPerson + SkillCoinPerson;
  618. TotalPerson += NewPerson * CircleTime;
  619. coin += (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  620. }
  621. CircleTimer = (Elapse - CircleTimer) % CircleTime;
  622. for (int j = 0; j < FFCoolList.Count; j++)
  623. {
  624. FFCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  625. }
  626. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  627. if (coin > MaxCoin)
  628. {
  629. coin = MaxCoin;
  630. }
  631. Coin += coin;
  632. ManaReso.SetText("Ba_IconLab", coin.ToString("0"));
  633. }
  634. else
  635. {
  636. CircleTimer = CircleTimer - Elapse;
  637. ManaReso.SetText("Ba_IconLab", "0");
  638. }
  639. }
  640. public static void SwitchLanguage()
  641. {
  642. Coin = Coin;
  643. Diamond = Diamond;
  644. }
  645. public static void Pay(string id, double amt, Current current, UnityAction callback, bool navigate = true)
  646. {
  647. if (ManaTutorial.PayExempt)
  648. {
  649. callback.Invoke();
  650. return;
  651. }
  652. amt = Auxiliary.ShrinkNumber(amt);
  653. if (current == Current.Free)
  654. {
  655. callback.Invoke();
  656. }
  657. else if (current == Current.AD)
  658. {
  659. ManaIAP.PlayAd(callback);
  660. }
  661. else if (current == Current.Cash)
  662. {
  663. ManaIAP.Purchase(id);
  664. }
  665. else if (current == Current.Coin)
  666. {
  667. #region MyRegion
  668. if (Coin >= amt)
  669. {
  670. Coin -= amt;
  671. callback.Invoke();
  672. }
  673. else
  674. {
  675. ManaReso.Get("Fe_Info").TweenBacCG();
  676. if (navigate)
  677. {
  678. Bubble.Show
  679. (
  680. Language.GetStr("Common", "ShortCoin"),
  681. Language.GetStr("Common", "NavigateCoin"),
  682. ManaReso.LoadSprite("金币"),
  683. () =>
  684. {
  685. Tween tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  686. tween.AddEventOnetime
  687. (
  688. EventType.BackwardFinish,
  689. () =>
  690. {
  691. ManaReso.Get<Button>("F_Magic").onClick.Invoke();
  692. Auxiliary.Instance.DelayCall
  693. (
  694. () =>
  695. {
  696. int index = ManaReso.Get("Fb_Grid").childCount - 1;
  697. ManaReso.Get<ScrollRect>("Fb_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  698. },
  699. 1
  700. );
  701. }
  702. );
  703. }
  704. );
  705. }
  706. else
  707. {
  708. Bubble.Show
  709. (
  710. Language.GetStr("Common", "ShortCoin"),
  711. null,
  712. ManaReso.LoadSprite("金币")
  713. );
  714. }
  715. }
  716. #endregion
  717. }
  718. else if (current == Current.Diamond)
  719. {
  720. #region MyRegion
  721. if (Diamond >= amt)
  722. {
  723. Diamond -= amt;
  724. callback.Invoke();
  725. }
  726. else
  727. {
  728. ManaReso.Get("Fe_Info").TweenBacCG();
  729. if (navigate)
  730. {
  731. Bubble.Show
  732. (
  733. Language.GetStr("Common", "ShortDiamond"),
  734. Language.GetStr("Common", "NavigateDiamond"),
  735. ManaReso.LoadSprite("钻石"),
  736. () =>
  737. {
  738. Tween tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  739. tween.AddEventOnetime
  740. (
  741. EventType.BackwardFinish,
  742. () =>
  743. {
  744. ManaReso.Get<Button>("F_Store").onClick.Invoke();
  745. Auxiliary.Instance.DelayCall
  746. (
  747. () =>
  748. {
  749. int index = ManaReso.Get("Fc_Grid").childCount - 1;
  750. ManaReso.Get<ScrollRect>("Fc_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  751. },
  752. 1
  753. );
  754. }
  755. );
  756. }
  757. );
  758. }
  759. else
  760. {
  761. Bubble.Show
  762. (
  763. Language.GetStr("Common", "ShortDiamond"),
  764. null,
  765. ManaReso.LoadSprite("钻石")
  766. );
  767. }
  768. }
  769. #endregion
  770. }
  771. else
  772. {
  773. throw new Exception(current.ToString());
  774. }
  775. }
  776. public static void LoginCallbackInitial(JsonData jsonData)
  777. {
  778. if (!Initializer.LoadComplete || !ManaServer.LoginComplete)
  779. {
  780. return;
  781. }
  782. if (ManaServer.Connect)
  783. {
  784. if (Data.GetPlayerString("ID") == "Default")
  785. {
  786. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  787. ManaReso.SetText("L_UserLab", ManaServer.ID);
  788. }
  789. }
  790. RegistSkill();
  791. RegistIncome();
  792. if (OfflineValid)
  793. {
  794. if (!ManaTutorial.TutorialA)
  795. {
  796. ManaReso.Get("B_SignIn").TweenConForCG();
  797. ManaReso.Get("Ba_Notice").TweenConForCG();
  798. }
  799. }
  800. else
  801. {
  802. if (!ManaTutorial.TutorialA)
  803. {
  804. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  805. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  806. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  807. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  808. {
  809. ManaReso.Get("B_SignIn").TweenConForCG();
  810. ManaReso.Get("Bb_SignIn").TweenConForCG();
  811. }
  812. }
  813. }
  814. InitiateComplete = true;
  815. Level = Level;
  816. }
  817. public static void LoginCallbackReactive(JsonData jsonData)
  818. {
  819. ReactiveRequest = false;
  820. for (int i = 0; i < Initializer.RegistList.Count; i++)
  821. {
  822. Initializer.RegistList[i].Reactive();
  823. }
  824. }
  825. public static void DownloadArchive()
  826. {
  827. ManaReso.SetText("La_Lab", "连接中");
  828. ManaReso.SetActive("La_Lab", true);
  829. ManaReso.SetActive("La_Mask", true);
  830. string id = ManaReso.Get<InputField>("La_InputField").text;
  831. ManaServer.Load(id, DownloadCallback);
  832. }
  833. public static void DownloadCallback(JsonData jsonData)
  834. {
  835. if (jsonData.Inst_Object.Keys.Contains("l"))
  836. {
  837. ManaReso.SetActive("La_Mask", false);
  838. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  839. int version = Data.GetPlayerInt("Version");
  840. Data.PlayerDoc.LoadXml(jsonData["l"].ToString());
  841. Data.PlayerNode = Data.PlayerDoc.SelectSingleNode("PlayerConfig");
  842. Data.SavePlayerInt("Version", version);
  843. ManaReso.SetText("L_UserLab", Data.GetPlayerString("ID"));
  844. ManaServer.ID = Data.GetPlayerString("ID");
  845. ManaMiniGame.MiniGameIndex = Data.GetPlayerInt("MiniGameIndex");
  846. Garden.Reload();
  847. ManaGarden.Reload();
  848. Reload();
  849. ManaAchieve.Reload();
  850. ManaPlayer.Reload();
  851. ManaSign.Reload();
  852. ManaReso.Get("La_Info").TweenBacCG();
  853. }
  854. else
  855. {
  856. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  857. ManaReso.SetActive("La_Mask", false);
  858. }
  859. }
  860. public void OnApplicationQuit()
  861. {
  862. if (Initializer.LoadComplete && !Reset)
  863. {
  864. Data.SavePlayerConfig();
  865. Data.SaveXml();
  866. }
  867. }
  868. public void OnApplicationPause(bool pause)
  869. {
  870. if (pause)
  871. {
  872. Data.SavePlayerConfig();
  873. Data.SaveXml();
  874. }
  875. else
  876. {
  877. if (FirstFrame)
  878. {
  879. FirstFrame = false;
  880. }
  881. else
  882. {
  883. if (!Initializer.LoadComplete)
  884. {
  885. return;
  886. }
  887. ManaVisit.DataRecover();
  888. if (ReactiveRequest)
  889. {
  890. return;
  891. }
  892. Auxiliary.DecryptXml(Data.PlayerDoc);
  893. ReactiveRequest = true;
  894. ManaServer.Login(LoginCallbackReactive);
  895. }
  896. }
  897. }
  898. }