ManaReso.cs 16 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Collections;
  6. using System.Linq.Expressions;
  7. using System.ComponentModel;
  8. using System.Collections.Generic;
  9. using Object = UnityEngine.Object;
  10. using Random = UnityEngine.Random;
  11. using Component = UnityEngine.Component;
  12. public enum Folder
  13. {
  14. UI,
  15. Skill,
  16. Config,
  17. Object,
  18. Shader,
  19. Garden,
  20. Character,
  21. }
  22. public enum ObjType
  23. {
  24. Null,
  25. Flower,
  26. HudText,
  27. FlowerItem,
  28. AchieveItem,
  29. DropGold,
  30. DropDiamond,
  31. BeeRed,
  32. BeeBlue,
  33. BeeWhite,
  34. BeePurple,
  35. BeeYellow,
  36. ButterflyRed,
  37. ButterflyBlue,
  38. ButterflyWhite,
  39. ButterflyPurple,
  40. ButterflyYellow,
  41. }
  42. public class ManaReso : Regist
  43. {
  44. #region 变量
  45. public static Dictionary<string, Object> ObjDic = new Dictionary<string, Object>();
  46. public static Dictionary<string, Transform> TraDic = new Dictionary<string, Transform>();
  47. public static Dictionary<ObjType, List<Transform>> ObjectPool = new Dictionary<ObjType, List<Transform>>();
  48. #endregion
  49. public override void Instantiate()
  50. {
  51. Transform objPool = new GameObject("ObjPool").transform;
  52. objPool.parent = transform;
  53. objPool.SetActive(false);
  54. TraDic.Add(objPool.name, objPool);
  55. }
  56. public static T Load<T>(string goName, Folder folder, ObjType objType = ObjType.Null) where T : Object
  57. {
  58. Object obj;
  59. if (ObjDic.TryGetValue(goName, out obj))
  60. {
  61. return (T)obj;
  62. }
  63. else
  64. {
  65. T t;
  66. if (folder == Folder.UI)
  67. {
  68. t = Bundle.UI.LoadAsset<T>(goName);
  69. }
  70. else if (folder == Folder.Skill)
  71. {
  72. t = Bundle.Skill.LoadAsset<T>(goName);
  73. }
  74. else if (folder == Folder.Config)
  75. {
  76. t = Bundle.Config.LoadAsset<T>(goName);
  77. }
  78. else if (folder == Folder.Object)
  79. {
  80. t = Bundle.Object.LoadAsset<T>(goName);
  81. }
  82. else if (folder == Folder.Shader)
  83. {
  84. t = Bundle.Shader.LoadAsset<T>(goName);
  85. }
  86. else if (folder == Folder.Garden)
  87. {
  88. t = Bundle.Garden.LoadAsset<T>(goName);
  89. }
  90. else if (folder == Folder.Character)
  91. {
  92. t = Bundle.Character.LoadAsset<T>(goName);
  93. }
  94. else
  95. {
  96. throw new Exception();
  97. }
  98. if (t == null)
  99. {
  100. throw new Exception(goName);
  101. }
  102. ObjDic.Add(goName, t);
  103. if (objType != ObjType.Null)
  104. {
  105. ObjectPool.Add(objType, new List<Transform>());
  106. }
  107. return t;
  108. }
  109. }
  110. public static Transform Get(string goName, Folder folder, bool compile, Transform par, Vector3 pos, ObjType objType = ObjType.Null)
  111. {
  112. Transform tra = Get(objType);
  113. if (tra != null)
  114. {
  115. tra.SetParent(par);
  116. tra.position = pos;
  117. return tra;
  118. }
  119. else
  120. {
  121. GameObject go = Load<GameObject>(goName, folder, objType);
  122. go = Instantiate(go, pos, Quaternion.identity, par);
  123. go.name = go.name.Replace("(Clone)", "");
  124. if (compile)
  125. {
  126. Auxiliary.CompileDic(go.transform, TraDic);
  127. }
  128. return go.transform;
  129. }
  130. }
  131. public static Transform Get(string goName, Folder folder, bool compile, Transform par, bool worldSpace, ObjType objType = ObjType.Null)
  132. {
  133. Transform tra = Get(objType);
  134. if (tra == null)
  135. {
  136. GameObject go = Load<GameObject>(goName, folder, objType);
  137. go = Instantiate(go, par, worldSpace);
  138. go.name = go.name.Replace("(Clone)", "");
  139. if (compile)
  140. {
  141. Auxiliary.CompileDic(go.transform, TraDic);
  142. }
  143. return go.transform;
  144. }
  145. else
  146. {
  147. tra.SetParent(par);
  148. return tra;
  149. }
  150. }
  151. public static DropGold GetGold()
  152. {
  153. Vector3 pos = Vector3.Lerp(Get("LeftPosTraMini").position, Get("RightPosTraMini").position, Random.Range(0, 1f));
  154. pos.z = -2;
  155. Transform tra = Get("DropGold", Folder.UI, false, null, pos, ObjType.DropGold);
  156. DropGold dropGold = tra.GetComponent<DropGold>();
  157. if (dropGold == null)
  158. {
  159. dropGold = tra.AddScript<DropGold>();
  160. }
  161. dropGold.ResetSta();
  162. return dropGold;
  163. }
  164. public static DropDiamond GetDiamond()
  165. {
  166. Vector3 pos = Vector3.Lerp(Get("LeftPosTraMini").position, Get("RightPosTraMini").position, Random.Range(0, 1f));
  167. pos.z = -2;
  168. Transform tra = Get("DropDiamond", Folder.UI, false, null, pos, ObjType.DropDiamond);
  169. DropDiamond dropDiamond = tra.GetComponent<DropDiamond>();
  170. if (dropDiamond == null)
  171. {
  172. dropDiamond = tra.AddScript<DropDiamond>();
  173. }
  174. dropDiamond.ResetSta();
  175. return dropDiamond;
  176. }
  177. public static Flower GetFlower(FlowerInfo flowerInfo, Slot slot, bool collider)
  178. {
  179. Transform tra = Get("Flower", Folder.Garden, false, slot.transform, false, ObjType.Flower);
  180. Flower flower = tra.GetComponent<Flower>();
  181. if (flower == null)
  182. {
  183. flower = tra.AddScript<Flower>();
  184. flower.ObjType = ObjType.Flower;
  185. flower.LocalPos = flower.transform.localPosition;
  186. }
  187. else
  188. {
  189. flower.GoldBk.SetActive(false);
  190. flower.transform.localPosition = flower.LocalPos;
  191. }
  192. flower.FlowerInfo = flowerInfo;
  193. flower.Slot = slot;
  194. flower.SetCollider(collider);
  195. return flower;
  196. }
  197. public static Flower GetFlower(FlowerInfo flowerInfo, Transform par)
  198. {
  199. Transform tra = Get("Flower", Folder.Garden, false, par, false, ObjType.Flower);
  200. Flower flower = tra.GetComponent<Flower>();
  201. if (flower == null)
  202. {
  203. flower = tra.AddScript<Flower>();
  204. flower.ObjType = ObjType.Flower;
  205. flower.LocalPos = flower.transform.localPosition;
  206. }
  207. else
  208. {
  209. flower.GoldBk.SetActive(false);
  210. flower.transform.localPosition = flower.LocalPos;
  211. }
  212. flower.FlowerInfo = flowerInfo;
  213. flower.SetCollider(false);
  214. return flower;
  215. }
  216. public static HudText GetHudText(string str, Color color, int size, Transform posTra, Transform parTra, bool scene)
  217. {
  218. Vector3 pos;
  219. if (scene)
  220. {
  221. pos = Camera.main.WorldToScreenPoint(posTra.position);
  222. }
  223. else
  224. {
  225. pos = posTra.position;
  226. }
  227. Transform tra = Get("HudText", Folder.UI, false, parTra, pos, ObjType.HudText);
  228. HudText hudText = tra.GetComponent<HudText>();
  229. if (hudText == null)
  230. {
  231. hudText = tra.AddComponent<HudText>();
  232. hudText.ObjType = ObjType.HudText;
  233. }
  234. hudText.Show(str, color, size);
  235. return hudText;
  236. }
  237. public static Transform GetAnim(Bounds bounds, ObjType obj, Vector3 pos, Transform parTra)
  238. {
  239. Transform tra;
  240. tra = Get(obj.ToString(), Folder.Character, false, parTra, pos, obj);
  241. ObjRoot objRoot = tra.GetComponent<ObjRoot>();
  242. if (objRoot == null)
  243. {
  244. tra.AddComponent<ObjRoot>().ObjType = obj;
  245. tra.GetChild(0).AddComponent<AnimationReceiver>();
  246. }
  247. if (Random.Range(0f, 1f) <= 0.5f)
  248. {
  249. tra.SetEY(180);
  250. }
  251. else
  252. {
  253. tra.SetEY(0);
  254. }
  255. float offsetX = Mathf.Lerp(-0.75f*bounds.extents.x, 0.75f*bounds.extents.x, Random.Range(0f, 1f));
  256. float offsetY = Mathf.Lerp(0, 0.75f*bounds.extents.y, Random.Range(0f, 1f));
  257. tra.position += new Vector3(offsetX, offsetY, 0);
  258. return tra;
  259. }
  260. public static Transform GetSkillItem(SkillRoot skillRoot)
  261. {
  262. Transform tra;
  263. if (skillRoot.SkillTab == SkillTab.Elf)
  264. {
  265. tra = Get("SkillItem", Folder.UI, false, Get("Fd_Grid"), false);
  266. }
  267. else if (skillRoot.SkillTab == SkillTab.Store)
  268. {
  269. tra = Get("SkillItem", Folder.UI, false, Get("Fc_Grid"), false);
  270. }
  271. else if (skillRoot.SkillTab == SkillTab.Magic)
  272. {
  273. tra = Get("SkillItem", Folder.UI, false, Get("Fb_Grid"), false);
  274. }
  275. else if (skillRoot.SkillTab == SkillTab.Garden)
  276. {
  277. tra = Get("SkillItem", Folder.UI, false, Get("Fa_Grid"), false);
  278. }
  279. else
  280. {
  281. throw new Exception();
  282. }
  283. skillRoot.SkillItem = tra;
  284. return tra;
  285. }
  286. public static Transform GetAchieveItem()
  287. {
  288. Transform tra = Get("AchieveItem", Folder.UI, false, ManaReso.Get("M_Grid"), false, ObjType.AchieveItem);
  289. ObjRoot objRoot = tra.GetComponent<ObjRoot>();
  290. if (objRoot == null)
  291. {
  292. tra.AddComponent<ObjRoot>().ObjType = ObjType.AchieveItem;
  293. }
  294. return tra;
  295. }
  296. public static Transform GetFlowerItemH()
  297. {
  298. Transform tra = Get("FlowerItemH", Folder.UI, false, Get("H_Grid"), false, ObjType.FlowerItem);
  299. ObjRoot objRoot = tra.GetComponent<ObjRoot>();
  300. if (objRoot == null)
  301. {
  302. objRoot = tra.AddComponent<ObjRoot>();
  303. }
  304. objRoot.ObjType = ObjType.FlowerItem;
  305. return objRoot.transform;
  306. }
  307. #region TraDic
  308. public static T Get<T>(string goName)
  309. {
  310. Transform tra;
  311. if (TraDic.TryGetValue(goName, out tra))
  312. {
  313. T t = tra.GetComponent<T>();
  314. if (t == null)
  315. {
  316. throw new Exception();
  317. }
  318. return t;
  319. }
  320. else
  321. {
  322. throw new Exception(goName);
  323. }
  324. }
  325. public static Transform Get(string goName)
  326. {
  327. Transform tra;
  328. if (TraDic.TryGetValue(goName, out tra))
  329. {
  330. return tra;
  331. }
  332. else
  333. {
  334. throw new Exception(goName);
  335. }
  336. }
  337. #endregion
  338. #region ObjPool
  339. public static void Save<T>(T t, bool warn = true) where T : Component
  340. {
  341. Transform tra = t.transform;
  342. ObjRoot objRoot = tra.GetComponent<ObjRoot>();
  343. if (objRoot == null)
  344. {
  345. throw new Exception();
  346. }
  347. List<Transform> traList;
  348. if (ObjectPool.TryGetValue(objRoot.ObjType, out traList))
  349. {
  350. if (traList.Contains(tra))
  351. {
  352. if (warn)
  353. {
  354. throw new Exception();
  355. }
  356. else
  357. {
  358. return;
  359. }
  360. }
  361. tra.SetActive(false);
  362. traList.Add(tra);
  363. tra.transform.SetParent(Get("ObjPool"));
  364. }
  365. else
  366. {
  367. throw new Exception();
  368. }
  369. }
  370. public static void Save(GameObject go, bool warn = true)
  371. {
  372. ObjRoot objRoot = go.GetComponent<ObjRoot>();
  373. if (objRoot == null)
  374. {
  375. throw new Exception();
  376. }
  377. List<Transform> traList;
  378. if (ObjectPool.TryGetValue(objRoot.ObjType, out traList))
  379. {
  380. if (traList.Contains(go.transform))
  381. {
  382. if (warn)
  383. {
  384. throw new Exception();
  385. }
  386. else
  387. {
  388. return;
  389. }
  390. }
  391. go.SetActive(false);
  392. traList.Add(go.transform);
  393. go.transform.SetParent(Get("ObjPool"));
  394. }
  395. else
  396. {
  397. throw new Exception();
  398. }
  399. }
  400. public static void SaveUI<T>(T t, bool warn = true) where T : Component
  401. {
  402. Transform tra = t.transform;
  403. ObjRoot objRoot = tra.GetComponent<ObjRoot>();
  404. if (objRoot == null)
  405. {
  406. throw new Exception();
  407. }
  408. List<Transform> traList;
  409. if (ObjectPool.TryGetValue(objRoot.ObjType, out traList))
  410. {
  411. if (traList.Contains(tra))
  412. {
  413. if (warn)
  414. {
  415. throw new Exception();
  416. }
  417. else
  418. {
  419. return;
  420. }
  421. }
  422. tra.SetActive(false);
  423. traList.Add(tra);
  424. tra.transform.SetParent(Get("J_ObjPool"));
  425. }
  426. else
  427. {
  428. throw new Exception();
  429. }
  430. }
  431. public static void SaveUI(GameObject go, bool warn = true)
  432. {
  433. ObjRoot objRoot = go.GetComponent<ObjRoot>();
  434. if (objRoot == null)
  435. {
  436. throw new Exception();
  437. }
  438. List<Transform> traList;
  439. if (ObjectPool.TryGetValue(objRoot.ObjType, out traList))
  440. {
  441. if (traList.Contains(go.transform))
  442. {
  443. if (warn)
  444. {
  445. throw new Exception();
  446. }
  447. else
  448. {
  449. return;
  450. }
  451. }
  452. go.SetActive(false);
  453. traList.Add(go.transform);
  454. go.transform.SetParent(Get("J_ObjPool"));
  455. }
  456. else
  457. {
  458. throw new Exception();
  459. }
  460. }
  461. public static Transform Get(ObjType objType)
  462. {
  463. List<Transform> traList;
  464. if (ObjectPool.TryGetValue(objType, out traList))
  465. {
  466. if (traList.Count > 0)
  467. {
  468. Transform tra = traList[0];
  469. tra.SetActive(true);
  470. traList.RemoveAt(0);
  471. return tra.transform;
  472. }
  473. }
  474. return null;
  475. }
  476. #endregion
  477. #region ShortCut
  478. public static void SetText(string goName)
  479. {
  480. Text text = Get<Text>(goName);
  481. text.text = Language.GetStr("UI", goName);
  482. }
  483. public static void SetText(string goName, string str)
  484. {
  485. Text text = Get<Text>(goName);
  486. text.text = str;
  487. }
  488. public static void SetSprite(string goName, Sprite sprite)
  489. {
  490. Image image = Get<Image>(goName);
  491. image.sprite = sprite;
  492. }
  493. public static void SetActive(string goName, bool active)
  494. {
  495. Get(goName).SetActive(active);
  496. }
  497. public static void SetButtonEvent(string goName, UnityAction onClick)
  498. {
  499. Button button = Get<Button>(goName);
  500. button.onClick = new Button.ButtonClickedEvent();
  501. button.onClick.AddListener(onClick);
  502. }
  503. public static void AddButtonEvent(string goName, UnityAction onClick)
  504. {
  505. Button button = Get<Button>(goName);
  506. button.onClick.AddListener(onClick);
  507. }
  508. public static void PushButtonEvent(string goName, UnityAction onClick)
  509. {
  510. Button button = Get<Button>(goName);
  511. Button.ButtonClickedEvent click = button.onClick;
  512. button.onClick = new Button.ButtonClickedEvent();
  513. button.onClick.AddListener(onClick);
  514. button.onClick.AddListener(click.Invoke);
  515. }
  516. public static void AddButtonEventOnetime(string goName, UnityAction onClick)
  517. {
  518. Button button = Get<Button>(goName);
  519. onClick += () =>
  520. {
  521. button.onClick.RemoveListener(onClick);
  522. };
  523. button.onClick.AddListener(onClick);
  524. }
  525. public static void PushButtonEventOnetime(string goName, UnityAction onClick)
  526. {
  527. Button button = Get<Button>(goName);
  528. onClick += () =>
  529. {
  530. button.onClick.RemoveListener(onClick);
  531. };
  532. Button.ButtonClickedEvent click = button.onClick;
  533. button.onClick = new Button.ButtonClickedEvent();
  534. button.onClick.AddListener(onClick);
  535. button.onClick.AddListener(click.Invoke);
  536. }
  537. #endregion
  538. }