TweenVec.cs 5.1 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. public class TweenVec : TweenRoot
  5. {
  6. #region
  7. public override bool InOrigin
  8. {
  9. get
  10. {
  11. if (Local)
  12. {
  13. if (Target.localPosition.Equal(Origin))
  14. {
  15. InOrigin_ = true;
  16. }
  17. else
  18. {
  19. InOrigin_ = false;
  20. }
  21. }
  22. else
  23. {
  24. if (Target.position.Equal(Origin))
  25. {
  26. InOrigin_ = true;
  27. }
  28. else
  29. {
  30. InOrigin_ = false;
  31. }
  32. }
  33. BackwardFinish();
  34. return InOrigin_;
  35. }
  36. set
  37. {
  38. InOrigin_ = value;
  39. InPause = false;
  40. InForward = false;
  41. InBackward = false;
  42. if (InOrigin_)
  43. {
  44. if (Local)
  45. {
  46. Target.localPosition = Origin;
  47. }
  48. else
  49. {
  50. Target.position = Origin;
  51. }
  52. }
  53. }
  54. }
  55. public override bool InDestination
  56. {
  57. get
  58. {
  59. if (Local)
  60. {
  61. if (Target.localPosition.Equal(Destination))
  62. {
  63. InDestination_ = true;
  64. }
  65. else
  66. {
  67. InDestination_ = false;
  68. }
  69. }
  70. else
  71. {
  72. if (Target.position.Equal(Destination))
  73. {
  74. InDestination_ = true;
  75. }
  76. else
  77. {
  78. InDestination_ = false;
  79. }
  80. }
  81. ForwardFinish();
  82. return InDestination_;
  83. }
  84. set
  85. {
  86. InDestination_ = value;
  87. InPause = false;
  88. InForward = false;
  89. InBackward = false;
  90. if (InDestination_)
  91. {
  92. if (Local)
  93. {
  94. Target.localPosition = Destination;
  95. }
  96. else
  97. {
  98. Target.position = Destination;
  99. }
  100. }
  101. }
  102. }
  103. public bool Local;
  104. public Vector3 Delta;
  105. public Vector3 Origin;
  106. public Vector3 Destination;
  107. public Transform Target;
  108. public CurveFunctionV Func;
  109. #endregion
  110. public TweenVec(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false) : base(cg, curve, target)
  111. {
  112. CanvasGroup = target.GetComponent<CanvasGroup>();
  113. Curve = curve;
  114. Func = ManaAnim.CurveFuncDicV[curve];
  115. Target = target;
  116. InForward = false;
  117. InBackward = false;
  118. Local = local;
  119. Delta = destination - origin;
  120. Origin = origin;
  121. Duration = duration;
  122. DestActive = destActive;
  123. Destination = destination;
  124. OriginActive = originActive;
  125. }
  126. public override bool StartForward()
  127. {
  128. if (base.StartForward())
  129. {
  130. return true;
  131. }
  132. if (InBackward)
  133. {
  134. InBackward = false;
  135. Timer = ManaAnim.GetTimerVec(Target.position, Duration, Origin, Delta, Curve);
  136. }
  137. return false;
  138. }
  139. public override bool StartBackward()
  140. {
  141. if (base.StartBackward())
  142. {
  143. return true;
  144. }
  145. if (InForward)
  146. {
  147. InForward = false;
  148. Timer = ManaAnim.GetTimerVec(Target.position, Duration, Destination, -Delta, Curve);
  149. }
  150. return false;
  151. }
  152. public override bool DoForward()
  153. {
  154. Timer += Time.fixedDeltaTime;
  155. if (Timer > Duration)
  156. {
  157. InDestination = true;
  158. if (OnForwardFinish != null)
  159. {
  160. OnForwardFinish.Invoke();
  161. }
  162. SetLoop(EventType.ForwardFinish);
  163. return true;
  164. }
  165. else
  166. {
  167. if (Local)
  168. {
  169. Target.localPosition = Func(Timer, Duration, Origin, Delta);
  170. }
  171. else
  172. {
  173. Target.position = Func(Timer, Duration, Origin, Delta);
  174. }
  175. return false;
  176. }
  177. }
  178. public override bool DoBackward()
  179. {
  180. Timer += Time.fixedDeltaTime;
  181. if (Timer > Duration)
  182. {
  183. InOrigin = true;
  184. if (OnBackwardFinish != null)
  185. {
  186. OnBackwardFinish.Invoke();
  187. }
  188. SetLoop(EventType.BackwardFinish);
  189. return true;
  190. }
  191. else
  192. {
  193. if (Local)
  194. {
  195. Target.localPosition = Func(Timer, Duration, Destination, -Delta);
  196. }
  197. else
  198. {
  199. Target.position = Func(Timer, Duration, Destination, -Delta);
  200. }
  201. return false;
  202. }
  203. }
  204. }