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- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Events;
- using System;
- using System.Collections;
- using System.Linq.Expressions;
- using System.ComponentModel;
- using System.Collections.Generic;
- using Object = UnityEngine.Object;
- using Random = UnityEngine.Random;
- using Component = UnityEngine.Component;
- public enum Folder
- {
- UI,
- Atlas,
- Effect,
- Audio,
- Scene,
- Config,
- }
- public enum ObjType
- {
- Null,
- Firework,
- LightwallUI,
- PlayerPink,
- PlayerBlond,
- PlayerBrown,
- Page,
- Flower,
- Garden,
- Tutorial,
- Canvas,
- GroupA,
- GroupB,
- GroupC,
- GroupD,
- EventSystem,
- MainCamera,
- HudText,
- SkillItem,
- SignItem,
- FlowerItem,
- AchieveItem,
- Music,
- DropGold,
- DropDiamond,
- BeeRed,
- BeeBlue,
- BeeWhite,
- BeePurple,
- BeeYellow,
- ButterflyRed,
- ButterflyBlue,
- ButterflyWhite,
- ButterflyPurple,
- ButterflyYellow,
- }
- public class AsyncRequest
- {
- public UnityAction Callback;
- public AssetBundleRequest Request;
- }
- public class ManaReso : Regist
- {
- #region 变量
- public static bool AsyncLoadLock;
- public static bool AsyncInstantiateLock;
- public static Coroutine CoroLoad;
- public static Coroutine CoroInstantiate;
- public static ManaReso Instance;
- public static List<UnityAction> AsyncList = new List<UnityAction>();
- public static List<AssetBundleRequest> RequestList = new List<AssetBundleRequest>();
- public static List<KV<AsyncRequest, UnityAction>> InstantiateList = new List<KV<AsyncRequest, UnityAction>>();
- public static Dictionary<string, Object> ObjDic = new Dictionary<string, Object>();
- public static Dictionary<string, Transform> TraDic = new Dictionary<string, Transform>();
- public static Dictionary<GameObject, ObjType> ObjPoolDic = new Dictionary<GameObject, ObjType>();
- public static Dictionary<ObjType, List<Transform>> ObjectPool = new Dictionary<ObjType, List<Transform>>();
- #endregion
- public override void RegistImmed()
- {
- Instance = this;
- Transform objPool = new GameObject("ObjPool").transform;
- objPool.parent = transform;
- objPool.SetActive(false);
- TraDic.Add(objPool.name, objPool);
- CoroLoad = StartCoroutine(IAsyncLoad());
- CoroInstantiate = StartCoroutine(IAsyncInstancitate());
- }
- #region TraDic
- public static T Get<T>(string goName, bool warn = true)
- {
- Transform tra;
- if (TraDic.TryGetValue(goName, out tra))
- {
- T t = tra.GetComponent<T>();
- if (t == null)
- {
- throw new Exception(goName);
- }
- return t;
- }
- else
- {
- if (warn)
- {
- throw new Exception(goName);
- }
- else
- {
- return default(T);
- }
- }
- }
- public static T[] Gets<T>(string goName, bool warn = true)
- {
- Transform tra;
- if (TraDic.TryGetValue(goName, out tra))
- {
- T[] t = tra.GetComponentsInChildren<T>();
- if (t == null)
- {
- throw new Exception(goName);
- }
- return t;
- }
- else
- {
- if (warn)
- {
- throw new Exception(goName);
- }
- else
- {
- return default(T[]);
- }
- }
- }
- public static Transform Get(string goName, bool warn = true)
- {
- Transform tra;
- if (TraDic.TryGetValue(goName, out tra))
- {
- return tra;
- }
- else
- {
- if (warn)
- {
- throw new Exception(goName);
- }
- else
- {
- return null;
- }
- }
- }
- #endregion
- #region ObjPool
- public static void Release()
- {
- //ObjDic = new Dictionary<string, Object>();
- //Bundle.UI.Unload(true);
- //Bundle.Effect.Unload(true);
- //Bundle.Audio.Unload(true);
- //Bundle.Scene.Unload(true);
- //Bundle.Config.Unload(true);
- }
- public static void Save<T>(T t, bool warn = false) where T : Component
- {
- Save(t.gameObject);
- }
- public static void Save(GameObject go, bool warn = false)
- {
- ObjType objType;
- if (!ObjPoolDic.TryGetValue(go, out objType))
- {
- throw new Exception();
- }
- List<Transform> traList;
- if (ObjectPool.TryGetValue(objType, out traList))
- {
- if (traList.Contains(go.transform))
- {
- if (warn)
- {
- return;
- }
- else
- {
- throw new Exception();
- }
- }
- go.SetActive(false);
- traList.Add(go.transform);
- go.transform.SetParent(Get("ObjPool"));
- }
- else
- {
- throw new Exception();
- }
- }
- public static bool Contains<T>(T t) where T : Component
- {
- return Contains(t.gameObject);
- }
- public static bool Contains(GameObject go)
- {
- foreach (var kv in ObjectPool)
- {
- if (kv.Value.Contains(go.transform))
- {
- return true;
- }
- }
- return false;
- }
- public static Transform Get(ObjType objType)
- {
- List<Transform> traList;
-
- if (ObjectPool.TryGetValue(objType, out traList))
- {
- if (traList.Count > 0)
- {
- Transform tra = traList[0];
- tra.SetActive(true);
- traList.RemoveAt(0);
- return tra.transform;
- }
- }
- return null;
- }
- #endregion
- #region ShortCut
- public static void SetText(string goName)
- {
- Text text = Get<Text>(goName);
- text.text = Language.GetStr("UI", goName);
- }
- public static void SetText(string goName, string str)
- {
- Text text = Get<Text>(goName);
- text.text = str;
- }
- public static void SetSprite(string goName, Sprite sprite)
- {
- Image image = Get<Image>(goName);
- image.sprite = sprite;
- }
- public static void SetActive(string goName, bool active)
- {
- Get(goName).SetActive(active);
- }
- public static void SetButtonEvent(string goName, UnityAction onClick)
- {
- Button button = Get<Button>(goName);
- button.onClick = new Button.ButtonClickedEvent();
- button.onClick.AddListener(onClick);
- }
- public static void AddButtonEvent(string goName, UnityAction onClick)
- {
- Button button = Get<Button>(goName);
- button.onClick.AddListener(onClick);
- }
- public static void PushButtonEvent(string goName, UnityAction onClick)
- {
- Button button = Get<Button>(goName);
- Button.ButtonClickedEvent click = button.onClick;
- button.onClick = new Button.ButtonClickedEvent();
- button.onClick.AddListener(onClick);
- button.onClick.AddListener(click.Invoke);
- }
- public static void AddButtonEventOnetime(string goName, UnityAction onClick)
- {
- Button button = Get<Button>(goName);
- onClick += () =>
- {
- button.onClick.RemoveListener(onClick);
- };
- button.onClick.AddListener(onClick);
- }
- public static void PushButtonEventOnetime(string goName, UnityAction onClick)
- {
- Button button = Get<Button>(goName);
- onClick += () =>
- {
- button.onClick.RemoveListener(onClick);
- };
- Button.ButtonClickedEvent click = button.onClick;
- button.onClick = new Button.ButtonClickedEvent();
- button.onClick.AddListener(onClick);
- button.onClick.AddListener(click.Invoke);
- }
- #endregion
- public static T Load<T>(string goName, Folder folder, ObjType objType = ObjType.Null) where T : Object
- {
- Object obj;
-
- if (ObjDic.TryGetValue(goName, out obj))
- {
- if (objType != ObjType.Null)
- {
- ObjectPool.UniqueAdd(objType, new List<Transform>());
- }
- return (T) obj;
- }
- else
- {
- T t = Bundle.Load<T>(goName, folder);
- if (t == null)
- {
- throw new Exception(goName);
- }
- ObjDic.Add(goName, t);
- if (objType != ObjType.Null)
- {
- ObjectPool.UniqueAdd(objType, new List<Transform>());
- }
- return t;
- }
- }
- public static Sprite LoadSprite(string goName, Folder folder)
- {
- return Load<Sprite>(goName, folder);
- }
- public static Transform Get(string goName, Folder folder, bool compile, Transform par, bool worldSpace, ObjType objType = ObjType.Null, Type type = null)
- {
- Transform tra = Get(objType);
- if (tra == null)
- {
- GameObject go = Load<GameObject>(goName, folder, objType);
- go = Instantiate(go, par, worldSpace);
- go.name = go.name.Replace("(Clone)", "");
- if (compile)
- {
- Auxiliary.CompileDic(go.transform, TraDic);
- }
- if (objType != ObjType.Null)
- {
- ObjPoolDic.Add(go, objType);
- }
- if (type != null)
- {
- go.AddComponent(type);
- }
- return go.transform;
- }
- else
- {
- if (compile)
- {
- Auxiliary.CompileDic(tra, TraDic);
- }
- GameObject prefab = Load<GameObject>(goName, folder, objType);
- tra.SetParent(par);
- if (worldSpace)
- {
- tra.position = prefab.transform.position;
- }
- else
- {
- tra.localPosition = prefab.transform.position;
- }
- if (type != null)
- {
- if (tra.GetComponent(type) == null)
- {
- tra.AddComponent(type);
- }
- }
- return tra;
- }
- }
- public static Transform Get(string goName, Folder folder, bool compile, Transform par, Vector3 pos, ObjType objType = ObjType.Null, Type type = null)
- {
- Transform tra = Get(objType);
- if (tra == null)
- {
- GameObject go = Load<GameObject>(goName, folder, objType);
-
- go = Instantiate(go, pos, Quaternion.identity, par);
- go.name = go.name.Replace("(Clone)", "");
- if (compile)
- {
- Auxiliary.CompileDic(go.transform, TraDic);
- }
- if (objType != ObjType.Null)
- {
- ObjPoolDic.Add(go, objType);
- }
- if (type != null)
- {
- go.AddComponent(type);
- }
- return go.transform;
- }
- else
- {
- if (compile)
- {
- Auxiliary.CompileDic(tra, TraDic);
- }
- tra.SetParent(par);
- tra.position = pos;
- if (type != null)
- {
- if (tra.GetComponent(type) == null)
- {
- tra.AddComponent(type);
- }
- }
- return tra;
- }
- }
- public static Drop GetDrop(ObjType objType)
- {
- ManaAudio.PlayClip(Clip.DropClip);
- Vector3 pos = Vector3.Lerp(Get("MiniLeft").position, Get("MiniRight").position, Random.Range(0, 1f));
- Transform tra;
- if (objType == ObjType.DropGold)
- {
- tra = Get(objType.ToString(), Folder.UI, false, null, pos, objType, typeof(DropGold));
- }
- else if(objType == ObjType.DropDiamond)
- {
- tra = Get(objType.ToString(), Folder.UI, false, null, pos, objType, typeof(DropDiamond));
- }
- else
- {
- throw new Exception();
- }
- Drop drop = tra.GetComponent<Drop>();
- drop.RegistImmed();
- drop.ResetStatus();
- return drop;
- }
- public static Flower GetFlower(FlowerInfo flowerInfo, Slot slot, bool collider)
- {
- Transform tra = Get("Flower", Folder.Scene, false, slot.transform, false, ObjType.Flower, typeof(Flower));
- tra.localScale = new Vector3(1, 1, 1);
- Flower flower = tra.GetComponent<Flower>();
- flower.RegistImmed();
- flower.FlowerInfo = flowerInfo;
- flower.Slot = slot;
- flower.SetCollider(collider);
- return flower;
- }
- public static Flower GetFlower(FlowerInfo flowerInfo, Transform par)
- {
- Transform tra = Get("Flower", Folder.Scene, false, par, false, ObjType.Flower, typeof(Flower));
- tra.localScale = new Vector3(1, 1, 1);
- Flower flower = tra.GetComponent<Flower>();
- flower.RegistImmed();
- flower.FlowerInfo = flowerInfo;
- flower.SetCollider(false);
- return flower;
- }
- public static HudText GetHudText(string str, Color color, int size, Transform posTra, Transform parTra, bool scene, float speed = 7.5f, float time = 0.5f)
- {
- Vector3 pos;
- if (scene)
- {
- pos = Camera.main.WorldToScreenPoint(posTra.position);
- }
- else
- {
- pos = posTra.position;
- }
- Transform tra = Get("HudText", Folder.UI, false, parTra, pos, ObjType.HudText, typeof(HudText));
- HudText hudText = tra.GetComponent<HudText>();
- hudText.Show(str, color, size, speed, time);
- return hudText;
- }
- public static Transform GetElf(Flower flower, Vector4 offset, ObjType obj)
- {
- Transform tra;
- Bounds bounds = flower.FlowerIcon.bounds;
- Vector3 pos = flower.FlowerIcon.transform.position;
- Transform par = flower.transform;
- pos.z -= Random.Range(0.001f, 0.1f);
- tra = Get(obj.ToString(), Folder.Scene, false, par, pos, obj);
- Elf elf = tra.GetChild(0).GetComponent<Elf>();
- if (elf == null)
- {
- elf = tra.GetChild(0).AddScript<Elf>();
- }
- if (Random.Range(0f, 1f) <= 0.5f)
- {
- tra.SetEY(180);
- }
- else
- {
- tra.SetEY(0);
- }
- float offsetX = Mathf.Lerp(offset.x*bounds.extents.x, offset.y*bounds.extents.x, Random.Range(0f, 1f));
- float offsetY = Mathf.Lerp(offset.z, offset.w*bounds.extents.y, Random.Range(0f, 1f));
- tra.position += new Vector3(offsetX, offsetY, 0);
- elf.Flower = flower;
- elf.Animator.SetTrigger("Play");
- return tra;
- }
- public static Transform GetSkillItem(SkillRoot skillRoot)
- {
- Transform tra;
- if (skillRoot.SkillTab == SkillTab.Elf)
- {
- tra = Get("SkillItem", Folder.UI, false, Get("Fd_Grid"), false, ObjType.SkillItem);
- }
- else if (skillRoot.SkillTab == SkillTab.Store)
- {
- tra = Get("SkillItem", Folder.UI, false, Get("Fc_Grid"), false, ObjType.SkillItem);
- }
- else if (skillRoot.SkillTab == SkillTab.Magic)
- {
- tra = Get("SkillItem", Folder.UI, false, Get("Fb_Grid"), false, ObjType.SkillItem);
- }
- else if (skillRoot.SkillTab == SkillTab.Garden)
- {
- tra = Get("SkillItem", Folder.UI, false, Get("Fa_Grid"), false, ObjType.SkillItem);
- }
- else
- {
- throw new Exception();
- }
- skillRoot.SkillItem = tra;
- return tra;
- }
- public static Transform GetAchieveItem()
- {
- Transform tra = Get("AchieveItem", Folder.UI, false, ManaReso.Get("M_Grid"), false, ObjType.AchieveItem);
- return tra;
- }
- public static ParticleSystem GetFirework(Vector3 pos)
- {
- Transform tra = Get("Firework", Folder.Effect, false, null, pos, ObjType.Firework, typeof(Effect));
- ParticleSystem particle = tra.GetComponent<ParticleSystem>();
- particle.Play();
- return particle;
- }
- public static ParticleSystem GetLightwall()
- {
- Transform tra = Get("LightwallUI", Folder.Effect, false, Get("Canvas"), false, ObjType.LightwallUI, typeof(Effect));
- ParticleSystem particle = tra.GetComponent<ParticleSystem>();
- particle.Play();
- return particle;
- }
- public static void AsyncLoad(string goName, Folder folder, UnityAction callback = null)
- {
- KV<AsyncRequest, UnityAction> kv = new KV<AsyncRequest, UnityAction>();
- AssetBundleRequest bundleRequest = Bundle.LoadAsync(goName, folder);
-
- AsyncRequest asyncRequest = new AsyncRequest();
- asyncRequest.Request = bundleRequest;
- asyncRequest.Callback = callback;
- kv.Key = asyncRequest;
- kv.Value = () =>
- {
- ObjDic.UniqueAdd(goName, bundleRequest.asset);
- };
- RequestList.Add(bundleRequest);
- InstantiateList.Add(kv);
- }
- public static void AsyncLoad(string goName, int amt, Folder folder, ObjType objType, bool ui = false, bool canvas = false, UnityAction callback = null)
- {
- KV<AsyncRequest, UnityAction> kv = new KV<AsyncRequest, UnityAction>();
- AssetBundleRequest bundleRequest = Bundle.LoadAsync(goName, folder);
- AsyncRequest asyncRequest = new AsyncRequest();
- asyncRequest.Request = bundleRequest;
- asyncRequest.Callback = callback;
- kv.Key = asyncRequest;
- kv.Value = () =>
- {
- ObjDic.UniqueAdd(goName, bundleRequest.asset);
- if (objType != ObjType.Null)
- {
- ObjectPool.UniqueAdd(objType, new List<Transform>());
- }
- GameObject go;
- if (ui)
- {
- go = (GameObject)Instantiate(bundleRequest.asset, GameObject.Find("ManagerGame").transform.GetChild(0).GetChild(0));
- }
- else
- {
- go = (GameObject)Instantiate(bundleRequest.asset);
- }
- ObjPoolDic.Add(go, objType);
- go.name = go.name.Replace("(Clone)", "");
- Save(go);
- if (ui)
- {
- go.SetParent(GameObject.Find("ManagerGame").transform.GetChild(0).GetChild(0));
- }
- };
- RequestList.Add(bundleRequest);
- for (int i = 0; i < amt; i++)
- {
- InstantiateList.Add(kv);
- }
- }
- public static void AddAsyncLoad(string goName, Folder folder, UnityAction callback = null)
- {
- AsyncList.Add
- (
- () =>
- {
- AsyncLoad(goName, folder, callback);
- }
- );
- }
- public static void AddAsyncLoad(string goName, int amt, Folder folder, ObjType objType, bool ui = false, bool canvas = false, UnityAction callback = null)
- {
- AsyncList.Add
- (
- () =>
- {
- AsyncLoad(goName, amt, folder, objType, ui, canvas, callback);
- }
- );
- }
- public static void AddAsyncPlayer(string player)
- {
- AsyncList.Add
- (
- () =>
- {
- KV<AsyncRequest, UnityAction> kv = new KV<AsyncRequest, UnityAction>();
- AssetBundleRequest bundleRequest = Bundle.LoadAsync("Player", Folder.Scene);
-
- AsyncRequest asyncRequest = new AsyncRequest();
- asyncRequest.Request = bundleRequest;
- asyncRequest.Callback = null;
- kv.Key = asyncRequest;
- kv.Value = () =>
- {
- GameObject go = (GameObject)Instantiate(bundleRequest.asset);
- go.name = go.name.Replace("(Clone)", "");
- ObjDic.UniqueAdd("Player", bundleRequest.asset);
- ObjType objType;
- if (player == "PlayerPink")
- {
- objType = ObjType.PlayerPink;
- ObjectPool.Add(objType, new List<Transform>());
- go.AddScript<Player>().BuildPink();
- ObjPoolDic.Add(go, objType);
- }
- else if (player == "PlayerBlond")
- {
- objType = ObjType.PlayerBlond;
- ObjectPool.Add(objType, new List<Transform>());
- go.AddScript<Player>().BuildBlond();
- ObjPoolDic.Add(go, objType);
- }
- else if(player == "PlayerBrown")
- {
- objType = ObjType.PlayerBrown;
- ObjectPool.Add(objType, new List<Transform>());
- go.AddScript<Player>().BuildBrown();
- ObjPoolDic.Add(go, objType);
- }
- else
- {
- throw new Exception();
- }
- Save(go);
- };
- RequestList.Add(bundleRequest);
- InstantiateList.Add(kv);
- }
- );
- }
- public void StopAsync()
- {
- StopCoroutine(CoroLoad);
- StopCoroutine(CoroInstantiate);
- }
- public static IEnumerator IAsyncLoad()
- {
- while (true)
- {
- if (RequestList.Count > 0)
- {
- yield return null;
- }
- else
- {
- if (AsyncList.Valid() && !AsyncLoadLock)
- {
- AsyncLoadLock = true;
- Auxiliary.Instance.DelayCall
- (
- () =>
- {
- AsyncLoadLock = false;
- AsyncList[0].SafeInvoke();
- AsyncList.RemoveAt(0);
- },
- 1
- );
- yield return null;
- }
- else
- {
- yield return null;
- }
- }
- }
- }
- public static IEnumerator IAsyncInstancitate()
- {
- while (true)
- {
- if (AsyncInstantiateLock)
- {
- yield return null;
- }
- if (!InstantiateList.Valid())
- {
- yield return null;
- }
- else
- {
- if (Time.deltaTime > 0.333f)
- {
- yield return null;
- }
- if (!InstantiateList[0].Key.Request.isDone)
- {
- yield return null;
- }
- else
- {
- InstantiateList[0].Key.Callback.SafeInvoke();
- RequestList.Remove(InstantiateList[0].Key.Request);
-
- UnityAction action = InstantiateList[0].Value;
- InstantiateList.RemoveAt(0);
- AsyncInstantiateLock = true;
- Auxiliary.Instance.DelayCall
- (
- () =>
- {
- action.SafeInvoke();
- AsyncInstantiateLock = false;
- },
- 1
- );
- yield return null;
- }
- }
- }
- }
- }
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