Garden.cs 12 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.EventSystems;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public enum Direction
  7. {
  8. Left,
  9. Null,
  10. Right,
  11. }
  12. public class Garden : Regist, IDragHandler, IPointerClickHandler, IEndDragHandler, IBeginDragHandler
  13. {
  14. #region 变量
  15. public static int Page
  16. {
  17. get
  18. {
  19. return ManaGarden.PageList.Count - 1;
  20. }
  21. }
  22. public static int CurPage;
  23. public static bool Flag1 = true;
  24. public static bool Flag2 = true;
  25. public static float SlideSensi = 0.1f;
  26. public static float Ratio2 = 0.25f;
  27. public static float Ratio3 = 0.5f;
  28. public static float Ratio4 = 0.75f;
  29. public static float RatioPlayer = 0.75f;
  30. public static Garden Instance;
  31. public static Direction Direction;
  32. public static Transform Player;
  33. public static Transform Garden2;
  34. public static Transform Garden3;
  35. public static Transform Garden4;
  36. public static Transform GardenPage;
  37. public static List<Vector3> PagePos = new List<Vector3>();
  38. public static List<Vector3> PlayerPos = new List<Vector3>();
  39. public static List<Vector3> GardenPos2 = new List<Vector3>();
  40. public static List<Vector3> GardenPos3 = new List<Vector3>();
  41. public static List<Vector3> GardenPos4 = new List<Vector3>();
  42. #endregion
  43. public override bool RegistImmed()
  44. {
  45. if (base.RegistImmed())
  46. {
  47. return true;
  48. }
  49. Instance = this;
  50. #region Item
  51. ManaReso.Get("Bird0").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad, false, true);
  52. ManaReso.Get("Tree1").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  53. ManaReso.Get("Tree2").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  54. ManaReso.Get("Rainbow").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  55. #endregion
  56. #region Cloud1
  57. Transform tra = ManaReso.Get("Cloud1");
  58. TweenRoot tween = tra.CreateTweenVec2D(new Vector3(-12, tra.position.y, tra.position.z), 85f, false, false, true, Curve.Linear);
  59. tween.Repeat = true;
  60. tween.StartForward();
  61. #endregion
  62. #region Cloud2
  63. tra = ManaReso.Get("Cloud2");
  64. tween = tra.CreateTweenVec2D(new Vector3(-12, tra.position.y, tra.position.z), 127.5f, false, false, true, Curve.Linear);
  65. tween.Repeat = true;
  66. tween.StartForward();
  67. #endregion
  68. #region Cloud3
  69. tra = ManaReso.Get("Cloud3");
  70. tween = tra.CreateTweenVec2D(new Vector3(-12, tra.position.y, tra.position.z), 170, false, false, true, Curve.Linear);
  71. tween.Repeat = true;
  72. tween.StartForward();
  73. #endregion
  74. #region Garden
  75. transform.CreateTweenSr(0, 1, 0.25f, false, true, Curve.EaseOutQuad, false, true);
  76. #endregion
  77. #region GardenMini
  78. ManaReso.Get("GardenMini").CreateTweenVec2D
  79. (
  80. ManaReso.Get("MiniPos").position,
  81. 0.5f,
  82. false,
  83. false,
  84. true,
  85. Curve.EaseOutQuad
  86. );
  87. #endregion
  88. #region GardenPage
  89. GardenPage = ManaReso.Get("GardenPage");
  90. Move2D move2D = GardenPage.CreateMove2D();
  91. move2D.OnForwardStart += () =>
  92. {
  93. Flag2 = false;
  94. };
  95. move2D.OnForwardFinish += () =>
  96. {
  97. Flag2 = true;
  98. };
  99. #endregion
  100. return false;
  101. }
  102. public override void RegistReference()
  103. {
  104. Garden2 = ManaReso.Get("Garden2");
  105. Garden3 = ManaReso.Get("Garden3");
  106. Garden4 = ManaReso.Get("Garden4");
  107. GardenPos2.Add(ManaReso.Get("Pos21").position);
  108. GardenPos2.Add(ManaReso.Get("Pos22").position);
  109. GardenPos3.Add(ManaReso.Get("Pos31").position);
  110. GardenPos3.Add(ManaReso.Get("Pos32").position);
  111. GardenPos4.Add(ManaReso.Get("Pos41").position);
  112. GardenPos4.Add(ManaReso.Get("Pos42").position);
  113. if (!ManaTutorial.TutorialA)
  114. {
  115. Player = ManaReso.Get("Player");
  116. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos1"].position);
  117. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos2"].position);
  118. }
  119. }
  120. public override void TutorialToRegular()
  121. {
  122. Player = ManaReso.Get("Player");
  123. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos1"].position);
  124. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos2"].position);
  125. }
  126. public void OnDrag(PointerEventData eventData)
  127. {
  128. if (Flag1 && Flag2)
  129. {
  130. if (Direction == Direction.Null)
  131. {
  132. if (eventData.delta.x > 0)
  133. {
  134. Direction = Direction.Right;
  135. }
  136. else
  137. {
  138. Direction = Direction.Left;
  139. }
  140. }
  141. if (Direction == Direction.Left)
  142. {
  143. if (eventData.delta.x > 0)
  144. {
  145. Return();
  146. }
  147. else
  148. {
  149. #region MyRegion
  150. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  151. if (CurPage < Page - 1)
  152. {
  153. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2);
  154. if (Page == 1)
  155. {
  156. tempX *= SlideSensi;
  157. }
  158. else
  159. {
  160. tempX *= SlideSensi / (Page - 1);
  161. }
  162. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  163. Garden2.Translate(Garden2.right * tempX * Ratio2, Space.World);
  164. Garden3.Translate(Garden3.right * tempX * Ratio3, Space.World);
  165. Garden4.Translate(Garden4.right * tempX * Ratio4, Space.World);
  166. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  167. if (rawDeltaX < -300)
  168. {
  169. NextPage();
  170. }
  171. }
  172. else
  173. {
  174. float ratio = Mathf.Abs(GardenPage.position.x - PagePos.Back(1).x)/0.7f;
  175. float sensi = Mathf.Lerp(SlideSensi, 0, ratio);
  176. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * sensi;
  177. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  178. }
  179. #endregion
  180. }
  181. }
  182. else if (Direction == Direction.Right)
  183. {
  184. if (eventData.delta.x < 0)
  185. {
  186. Return();
  187. }
  188. else
  189. {
  190. #region MyRegion
  191. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  192. if (CurPage > 0)
  193. {
  194. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2);
  195. if (Page == 1)
  196. {
  197. tempX *= SlideSensi;
  198. }
  199. else
  200. {
  201. tempX *= SlideSensi / (Page - 1);
  202. }
  203. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  204. Garden2.Translate(Garden2.right * tempX * Ratio2, Space.World);
  205. Garden3.Translate(Garden3.right * tempX * Ratio3, Space.World);
  206. Garden4.Translate(Garden4.right * tempX * Ratio4, Space.World);
  207. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  208. if (rawDeltaX > 300)
  209. {
  210. PrevPage();
  211. }
  212. }
  213. else
  214. {
  215. float ratio = Mathf.Abs(GardenPage.position.x - PagePos[0].x) / 0.7f;
  216. float sensi = Mathf.Lerp(SlideSensi, 0, ratio);
  217. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * sensi;
  218. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  219. }
  220. #endregion
  221. }
  222. }
  223. }
  224. }
  225. public void OnEndDrag(PointerEventData eventData)
  226. {
  227. if (Flag1 && Flag2)
  228. {
  229. Return();
  230. }
  231. Flag1 = true;
  232. Direction = Direction.Null;
  233. }
  234. public void OnBeginDrag(PointerEventData eventData)
  235. {
  236. Direction = Direction.Null;
  237. }
  238. public void OnPointerClick(PointerEventData eventData)
  239. {
  240. if (!eventData.hovered.Contains(eventData.rawPointerPress))
  241. {
  242. return;
  243. }
  244. if (eventData.rawPointerPress.transform.name.Contains("Slot"))
  245. {
  246. if (ManaVisit.InVisit)
  247. {
  248. return;
  249. }
  250. Slot slot = eventData.rawPointerPress.GetComponentInParent<Slot>();
  251. if (slot.Lock == false)
  252. {
  253. Toast.Show(1.5f, Language.GetStr("Common", "UnlockSlot"));
  254. }
  255. else
  256. {
  257. ManaReso.Get("G_Flower").TweenForCG();
  258. }
  259. }
  260. }
  261. public static void Return()
  262. {
  263. Flag1 = false;
  264. float ratio;
  265. if (Page == 1)
  266. {
  267. ratio = 0;
  268. }
  269. else
  270. {
  271. ratio = CurPage / (Page - 1f);
  272. }
  273. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  274. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  275. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  276. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  277. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  278. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  279. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  280. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  281. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  282. }
  283. public static void PrevPage()
  284. {
  285. CurPage--;
  286. Flag1 = false;
  287. float ratio = CurPage / (Page - 1f);
  288. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  289. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  290. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  291. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  292. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  293. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  294. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  295. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  296. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  297. }
  298. public static void NextPage()
  299. {
  300. CurPage++;
  301. Flag1 = false;
  302. float ratio = CurPage / (Page - 1f);
  303. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  304. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  305. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  306. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  307. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  308. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  309. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  310. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  311. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  312. }
  313. public static void ResetPage()
  314. {
  315. Garden2.position = GardenPos2[0];
  316. Garden3.position = GardenPos3[0];
  317. Garden4.position = GardenPos4[0];
  318. GardenPage.position = PagePos[0];
  319. }
  320. }