Initializer.cs 4.2 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.EventSystems;
  5. using System;
  6. using System.Xml;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. public class Initializer : MonoBehaviour
  10. {
  11. #region 变量
  12. public bool DebugMode;
  13. public GameObject DebugModeGo;
  14. public static bool Complete;
  15. public static Initializer Instance;
  16. public static Transform Transform;
  17. public static List<Regist> RegistList = new List<Regist>();
  18. #endregion
  19. private void Awake()
  20. {
  21. Application.targetFrameRate = 60;
  22. DontDestroyOnLoad(gameObject);
  23. ManaServer.Login(ManaCenter.LoginCallbackInitial);
  24. Instance = this;
  25. Transform = transform;
  26. if (DebugMode)
  27. {
  28. Instantiate(DebugModeGo, transform);
  29. }
  30. else
  31. {
  32. gameObject.AddComponent<Bundle>();
  33. }
  34. gameObject.AddComponent<ManaIAP>();
  35. gameObject.AddComponent<ManaDebug>();
  36. gameObject.AddScript<Auxiliary>();
  37. gameObject.AddScript<ManaData>();
  38. gameObject.AddScript<ManaReso>();
  39. gameObject.AddScript<ManaTutorial>();
  40. gameObject.AddScript<ManaLan>();
  41. gameObject.AddScript<ManaAnim>();
  42. gameObject.AddScript<ManaAudio>();
  43. gameObject.AddScript<ManaAchieve>();
  44. gameObject.AddScript<ManaUI>();
  45. gameObject.AddScript<ManaSign>();
  46. gameObject.AddScript<ManaCenter>();
  47. gameObject.AddScript<ManaGarden>();
  48. gameObject.AddScript<ManaPlayer>();
  49. gameObject.AddScript<ManaServer>();
  50. gameObject.AddScript<ManaMiniGame>();
  51. gameObject.AddScript<ManaInfo>();
  52. StartCoroutine(IInitialize());
  53. }
  54. public static void Initialize()
  55. {
  56. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 1";
  57. ManaTutorial.TutorialA = ManaData.GetPlayerBool("TutorialA");
  58. ManaTutorial.TutorialB_ = ManaData.GetPlayerBool("TutorialB");
  59. ManaTutorial.TutorialC_ = ManaData.GetPlayerBool("TutorialC");
  60. ManaTutorial.TutorialD_ = ManaData.GetPlayerBool("TutorialD");
  61. ManaTutorial.TutorialE_ = ManaData.GetPlayerBool("TutorialE");
  62. ManaTutorial.TutorialIndexA = ManaData.GetPlayerInt("TutorialIndexA");
  63. ManaTutorial.TutorialIndexB = ManaData.GetPlayerInt("TutorialIndexB");
  64. ManaTutorial.TutorialIndexC = ManaData.GetPlayerInt("TutorialIndexC");
  65. ManaTutorial.TutorialIndexD = ManaData.GetPlayerInt("TutorialIndexD");
  66. ManaTutorial.TutorialIndexE = ManaData.GetPlayerInt("TutorialIndexE");
  67. Bundle.LoadAtlas2Sprite();
  68. for (int i = 0; i < RegistList.Count; i++)
  69. {
  70. RegistList[i].Instantiate();
  71. }
  72. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 2";
  73. for (int i = 0; i < RegistList.Count; i++)
  74. {
  75. RegistList[i].RegistReference();
  76. }
  77. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 3";
  78. for (int i = 0; i < RegistList.Count; i++)
  79. {
  80. RegistList[i].RegistValueA();
  81. }
  82. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 4";
  83. for (int i = 0; i < RegistList.Count; i++)
  84. {
  85. RegistList[i].RegistValueB();
  86. }
  87. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 5";
  88. for (int i = 0; i < RegistList.Count; i++)
  89. {
  90. RegistList[i].RegistValueC();
  91. RegistList[i].enabled = true;
  92. }
  93. GameObject.Find("I_Lab").GetComponent<Text>().text = "Error code : 6";
  94. Complete = true;
  95. ManaCenter.LoginCallbackInitial(new JsonData());
  96. ManaIAP.Initialize();
  97. ManaVisit.Initialize();
  98. ManaReso.Get("I_BlackMask").TweenForCG();
  99. ManaReso.SetActive("I_Lab", false);
  100. ManaReso.Release();
  101. }
  102. public IEnumerator IInitialize()
  103. {
  104. while (!Logo.Complete)
  105. {
  106. yield return null;
  107. }
  108. while (!Bundle.Complete)
  109. {
  110. yield return null;
  111. }
  112. while (ManaData.DamageLock)
  113. {
  114. yield return null;
  115. }
  116. Initialize();
  117. }
  118. }