ManaText.cs 2.2 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine.UI;
  5. public class LanStr
  6. {
  7. public string Id;
  8. public string Page;
  9. public LanStr(string id, string page)
  10. {
  11. Id = id;
  12. Page = page;
  13. }
  14. public override string ToString()
  15. {
  16. return Language.GetStr(Id, Page);
  17. }
  18. }
  19. public class ManaText : Regist
  20. {
  21. #region 变量
  22. public static Dictionary<Text, object[]> TextDic;
  23. public static Dictionary<TextMesh, object[]> TextMeshDic;
  24. #endregion
  25. public override void RegistValueA()
  26. {
  27. TextDic = new Dictionary<Text, object[]>();
  28. TextMeshDic = new Dictionary<TextMesh, object[]>();
  29. }
  30. public static void Add(Text text, params object[] objs)
  31. {
  32. if (TextDic.ContainsKey(text))
  33. {
  34. TextDic[text] = objs;
  35. text.text = LanguageText(objs);
  36. }
  37. else
  38. {
  39. TextDic.Add(text, objs);
  40. text.text = LanguageText(objs);
  41. }
  42. }
  43. public static void Add(TextMesh textMesh, params object[] objs)
  44. {
  45. if (TextMeshDic.ContainsKey(textMesh))
  46. {
  47. TextMeshDic[textMesh] = objs;
  48. textMesh.text = LanguageText(objs);
  49. }
  50. else
  51. {
  52. TextMeshDic.Add(textMesh, objs);
  53. textMesh.text = LanguageText(objs);
  54. }
  55. }
  56. public static void SwitchLanguage(string lan)
  57. {
  58. Language.SwitchLanguage(lan);
  59. foreach (var kv in TextDic)
  60. {
  61. kv.Key.text = LanguageText(kv.Value);
  62. }
  63. foreach (var kv in TextMeshDic)
  64. {
  65. kv.Key.text = LanguageText(kv.Value);
  66. }
  67. for (int i = 0; i < ManaData.SkillList.Count; i++)
  68. {
  69. ManaData.SkillList[i].SwitchLanguage();
  70. }
  71. }
  72. private static string LanguageText(object[] objs)
  73. {
  74. string str = "";
  75. for (int i = 0; i < objs.Length; i++)
  76. {
  77. LanStr lanStr = objs[i] as LanStr;
  78. if (lanStr == null)
  79. {
  80. str += objs[i];
  81. }
  82. else
  83. {
  84. str += lanStr.ToString();
  85. }
  86. }
  87. return str;
  88. }
  89. }