MiniGameManager.cs 62 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using Random = UnityEngine.Random;
  11. public class MinigameAward
  12. {
  13. #region Config
  14. public static int DropCoin;
  15. public static int DropDiamond;
  16. public static string DisplayContent;
  17. public int Rate; //小游戏评级
  18. public int Score;
  19. public float MinScore = 1;
  20. public float MaxScore = Mathf.Infinity;
  21. public int CoinAward;
  22. public int DiamondAward;
  23. public bool HaveDiamondFlag;
  24. public static int UnlockFlowerID;
  25. public static bool UnlockFlowerFlag;
  26. public static bool HaveNewFlowerFlag;
  27. #region 配置
  28. public int MinDiamondAward;
  29. public int MaxDiamondAward;
  30. public string CoinAwardFml;
  31. public string UnlockFlowerFml;
  32. public string DiamondAwardFml;
  33. public static string FlowerIDRateFml; //根据花的ID计算获得的概率
  34. public static string FlowerAmtRateFml; //根据花的数量计算获得的概率
  35. public List<float> RateStandard = new List<float>();
  36. public List<float> UnlockFlowerRate = new List<float>();
  37. #endregion
  38. #endregion
  39. public void GetAward(int score)
  40. {
  41. #region 获得奖励
  42. #region Rate
  43. Score = (int)Mathf.Clamp(score, MinScore, MaxScore);
  44. if (Score < RateStandard[1])
  45. {
  46. Rate = 0;
  47. }
  48. else if (Score < RateStandard[2])
  49. {
  50. Rate = 1;
  51. }
  52. else
  53. {
  54. Rate = 2;
  55. }
  56. #endregion
  57. #region Reset
  58. UnlockFlowerFlag = false;
  59. HaveDiamondFlag = false;
  60. #endregion
  61. StringBuilder sb = new StringBuilder();
  62. #region Coin
  63. CoinAward = (int)Auxiliary.FmlParse(CoinAwardFml, "s", Score.ToString(), "l", Mathf.Clamp(Manager.GardenLevel, 1, 9999).ToString());
  64. CoinAward = (int)(CoinAward * (1 + Manager.SkillPlus) + DropCoin);
  65. CoinAward = (int) Mathf.Clamp(CoinAward, 1, Mathf.Infinity);
  66. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).text = CoinAward.ToString();
  67. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).Resize(true, false);
  68. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_CoinGroup).enabled = true;
  69. ResourceManager.SetActive(CanvasLabel.Da_CoinLab, true);
  70. Manager.AddCoin(CoinAward, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.MiniGame);
  71. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.CoinSprite, CoinAward);
  72. #endregion
  73. #region Diamond
  74. float diamondRate = (float)Auxiliary.FmlParse(DiamondAwardFml, "l", Mathf.Clamp(Manager.GardenLevel, 1, 1000).ToString());
  75. if (Random.Range(0, 1f) <= diamondRate)
  76. {
  77. HaveDiamondFlag = true;
  78. DiamondAward = (int)(Mathf.Lerp(MinDiamondAward, MaxDiamondAward, Random.Range(0, 1f)) + DropDiamond);
  79. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).text = DiamondAward.ToString();
  80. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).Resize(true, false);
  81. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = true;
  82. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, true);
  83. Manager.AddDiamond(DiamondAward, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  84. ResourceManager.SetActive(CanvasLabel.Da_Diamond, true);
  85. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, DiamondAward);
  86. }
  87. else
  88. {
  89. if (DropDiamond > 0)
  90. {
  91. HaveDiamondFlag = true;
  92. DiamondAward = DropDiamond;
  93. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).text = DiamondAward.ToString();
  94. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).Resize(true, false);
  95. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = true;
  96. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, true);
  97. Manager.AddDiamond(DiamondAward, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  98. ResourceManager.SetActive(CanvasLabel.Da_Diamond, true);
  99. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, DiamondAward);
  100. }
  101. else
  102. {
  103. DiamondAward = 0;
  104. }
  105. }
  106. #endregion
  107. #region Flower
  108. if (TutorialManager.NewplayerTutorial)
  109. {
  110. UnlockFlowerFlag = true;
  111. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[1];
  112. ResourceManager.SetActive(CanvasLabel.Da_FlowerIcon, true);
  113. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  114. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  115. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, flowerInfo.Name);
  116. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  117. }
  118. else
  119. {
  120. if (!HaveNewFlowerFlag)
  121. {
  122. UnlockFlowerFlag = true;
  123. if (Random.Range(0, 1f) <= UnlockFlowerRate[Rate])
  124. {
  125. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[UnlockFlowerID];
  126. flowerInfo.Add();
  127. ResourceManager.SetActive(CanvasLabel.Da_Flower, true);
  128. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  129. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  130. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, flowerInfo.Name);
  131. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  132. }
  133. else
  134. {
  135. ResourceManager.SetActive(CanvasLabel.Da_Flower, false);
  136. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, Language.GetStr(LanguageLabel.UI__Da_HigherScore));
  137. }
  138. }
  139. }
  140. #endregion
  141. DisplayContent = sb.ToString();
  142. DropCoin = 0;
  143. DropDiamond = 0;
  144. #endregion
  145. ResourceManager.SetActive(CanvasLabel.Da_Info, true);
  146. Auxiliary.Instance.DelayCall
  147. (
  148. () =>
  149. {
  150. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).SetLayoutDirty();
  151. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).SetLayoutDirty();
  152. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_CoinGroup).enabled = false;
  153. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = false;
  154. SetupAnimation();
  155. },
  156. 2
  157. );
  158. }
  159. public static int SelectUnlockFlowerID(List<int> flowerIDs)
  160. {
  161. //foreach (var flowerID in flowerIDs)
  162. //{
  163. // Debug.Log(flowerID);
  164. //}
  165. List<float> weights = new List<float>();
  166. for (int j = 0; j < flowerIDs.Count; j++)
  167. {
  168. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[flowerIDs[j]];
  169. float flowerIDRate = (float) Auxiliary.FmlParse(FlowerIDRateFml, "i", flowerIDs[j].ToString());
  170. float flowerAmtRate = (float) Auxiliary.FmlParse(FlowerAmtRateFml, "a", flowerInfo.amount.ToString());
  171. float weight = flowerIDRate*flowerAmtRate;
  172. weights.Add(weight);
  173. }
  174. for (int i = 0; i < 20; i++)
  175. {
  176. for (int j = 0; j < weights.Count; j++)
  177. {
  178. weights[j] = weights[j]*(1 + i*0.1f);
  179. if (Random.Range(0f, 1f) <= weights[j])
  180. {
  181. return flowerIDs[j];
  182. }
  183. }
  184. }
  185. return flowerIDs[weights.MyMaxIndex(f => f)];
  186. }
  187. public void SetupAnimation()
  188. {
  189. #region 构造动画
  190. #region Reset
  191. ResourceManager.Get(CanvasLabel.Da_Info).TweenForCG();
  192. ResourceManager.SetText(CanvasLabel.Da_Tit, Language.GetStr(LanguageLabel.UI__Da_Tit1));
  193. ResourceManager.SetText(CanvasLabel.Da_CoinLab, "0");
  194. ResourceManager.SetText(CanvasLabel.Da_DiamondLab, "0");
  195. ResourceManager.SetActive(CanvasLabel.Da_Lab, false);
  196. ResourceManager.SetActive(CanvasLabel.Da_Quit, false);
  197. ResourceManager.SetActive(CanvasLabel.Da_Cancel, false);
  198. ResourceManager.SetActive(CanvasLabel.Da_CoinLab, false);
  199. ResourceManager.SetActive(CanvasLabel.Da_ScoreTit, false);
  200. ResourceManager.SetActive(CanvasLabel.Da_ScoreLab, false);
  201. ResourceManager.SetActive(CanvasLabel.Da_GetAward, false);
  202. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, false);
  203. ResourceManager.SetActive(CanvasLabel.Da_VGroup, true);
  204. ResourceManager.SetActive(CanvasLabel.Da_HGroup1, false);
  205. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, false);
  206. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, false);
  207. if (UnlockFlowerFlag)
  208. {
  209. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, true);
  210. }
  211. if (HaveDiamondFlag)
  212. {
  213. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, true);
  214. }
  215. Auxiliary.Instance.DelayCall
  216. (
  217. () =>
  218. {
  219. ResourceManager.Get<VerticalLayoutGroup>(CanvasLabel.Da_VGroup).enabled = false;
  220. ResourceManager.SetActive(CanvasLabel.Da_CoinGroup, false);
  221. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, false);
  222. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, false);
  223. },
  224. 1
  225. );
  226. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(CoinAward / 15f));
  227. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(Score / 50f));
  228. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(DiamondAward / 15f));
  229. float time = Mathf.Max(timeCoin, timeDiamond);
  230. ResourceManager.Get(CanvasLabel.Da_CoinLab).CreateTweenNumber(0, CoinAward, time, false, true, Curve.EaseOutQuad);
  231. ResourceManager.Get(CanvasLabel.Da_ScoreLab).CreateTweenNumber(0, Score, timeScore, false, true, Curve.EaseOutQuad);
  232. ResourceManager.Get(CanvasLabel.Da_DiamondLab).CreateTweenNumber(0, DiamondAward, time, false, true, Curve.EaseOutQuad);
  233. #endregion
  234. #region 花
  235. TweenRoot tween;
  236. if (UnlockFlowerFlag)
  237. {
  238. tween = ResourceManager.Get(CanvasLabel.Da_CoinLab).GetTweenNumber();
  239. tween.AddEventOnetime
  240. (
  241. EventType.ForwardFinish,
  242. () =>
  243. {
  244. ResourceManager.Get(CanvasLabel.Da_FlowerGroup).TweenReForScale();
  245. }
  246. );
  247. }
  248. #endregion
  249. #region 按钮
  250. if (UnlockFlowerFlag)
  251. {
  252. tween = ResourceManager.Get(CanvasLabel.Da_FlowerGroup).GetTweenScale();
  253. tween.AddEventOnetime
  254. (
  255. EventType.ForwardFinish,
  256. () =>
  257. {
  258. ResourceManager.Get(CanvasLabel.Da_GetAward).TweenReForCG();
  259. }
  260. );
  261. }
  262. else
  263. {
  264. tween = ResourceManager.Get(CanvasLabel.Da_CoinLab).GetTweenNumber();
  265. tween.AddEventOnetime
  266. (
  267. EventType.ForwardFinish,
  268. () =>
  269. {
  270. ResourceManager.Get(CanvasLabel.Da_GetAward).TweenReForCG();
  271. }
  272. );
  273. }
  274. if (TutorialManager.NewplayerTutorial)
  275. {
  276. tween = ResourceManager.Get(CanvasLabel.Da_GetAward).GetTweenCG();
  277. tween.AddEventOnetime
  278. (
  279. EventType.ForwardFinish,
  280. () =>
  281. {
  282. Tutorial.HightScreen(ResourceManager.Get(CanvasLabel.Da_Arrow0), ResourceManager.Get(CanvasLabel.Da_Arrow1), ResourceManager.Get(CanvasLabel.Da_GetAward));
  283. }
  284. );
  285. }
  286. ResourceManager.AddButtonEventOnetime
  287. (
  288. CanvasLabel.Da_GetAward,
  289. () =>
  290. {
  291. ResourceManager.Get(CanvasLabel.Da_VGroup).GetComponent<VerticalLayoutGroup>().enabled = true;
  292. }
  293. );
  294. #endregion
  295. #region 得分
  296. if (Rate == 0)
  297. {
  298. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  299. }
  300. else if (Rate == 1)
  301. {
  302. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  303. }
  304. else if (Rate == 2)
  305. {
  306. tween = ResourceManager.Get(CanvasLabel.Da_Star3).GetTweenScale();
  307. }
  308. tween.AddEventOnetime
  309. (
  310. EventType.ForwardFinish,
  311. () =>
  312. {
  313. ResourceManager.Get(CanvasLabel.Da_ScoreTit).TweenReForFont();
  314. }
  315. );
  316. tween = ResourceManager.Get(CanvasLabel.Da_ScoreTit).GetTweenFont();
  317. tween.InOrigin = true;
  318. tween.AddEventOnetime
  319. (
  320. EventType.ForwardFinish,
  321. () =>
  322. {
  323. ResourceManager.Get(CanvasLabel.Da_ScoreLab).TweenReForNumber();
  324. }
  325. );
  326. #endregion
  327. #region 五角星
  328. tween = ResourceManager.Get(CanvasLabel.Da_Star3).GetTweenScale();
  329. tween.InOrigin = true;
  330. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  331. tween.InOrigin = true;
  332. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  333. tween.InOrigin = true;
  334. tween = ResourceManager.Get(CanvasLabel.Da_Info).GetTweenCG();
  335. tween.AddEventOnetime
  336. (
  337. EventType.ForwardFinish,
  338. () =>
  339. {
  340. ResourceManager.Get(CanvasLabel.Da_Star1).TweenReForScale();
  341. ResourceManager.SetActive(CanvasLabel.Da_HGroup1, true);
  342. }
  343. );
  344. if (Rate == 0)
  345. {
  346. ResourceManager.SetActive(CanvasLabel.Da_Star2, false);
  347. ResourceManager.SetActive(CanvasLabel.Da_Star3, false);
  348. }
  349. else if (Rate == 1)
  350. {
  351. ResourceManager.SetActive(CanvasLabel.Da_Star2, true);
  352. ResourceManager.SetActive(CanvasLabel.Da_Star3, false);
  353. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  354. tween.AddEventOnetime
  355. (
  356. EventType.ForwardFinish,
  357. () =>
  358. {
  359. ResourceManager.Get(CanvasLabel.Da_Star2).TweenReForScale();
  360. }
  361. );
  362. }
  363. else if (Rate == 2)
  364. {
  365. ResourceManager.SetActive(CanvasLabel.Da_Star2, true);
  366. ResourceManager.SetActive(CanvasLabel.Da_Star3, true);
  367. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  368. tween.AddEventOnetime
  369. (
  370. EventType.ForwardFinish,
  371. () =>
  372. {
  373. ResourceManager.Get(CanvasLabel.Da_Star2).TweenReForScale();
  374. }
  375. );
  376. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  377. tween.AddEventOnetime
  378. (
  379. EventType.ForwardFinish,
  380. () =>
  381. {
  382. ResourceManager.Get(CanvasLabel.Da_Star3).TweenReForScale();
  383. }
  384. );
  385. }
  386. #endregion
  387. #region 金币钻石
  388. tween = ResourceManager.Get(CanvasLabel.Da_ScoreLab).GetTweenNumber();
  389. tween.AddEventOnetime
  390. (
  391. EventType.ForwardFinish,
  392. () =>
  393. {
  394. ResourceManager.Get(CanvasLabel.Da_CoinGroup).TweenReForScale();
  395. if (HaveDiamondFlag)
  396. {
  397. ResourceManager.Get(CanvasLabel.Da_DiamondGroup).TweenReForScale();
  398. }
  399. }
  400. );
  401. tween = ResourceManager.Get(CanvasLabel.Da_CoinGroup).GetTweenScale();
  402. tween.AddEventOnetime
  403. (
  404. EventType.ForwardFinish,
  405. () =>
  406. {
  407. ResourceManager.Get(CanvasLabel.Da_CoinLab).TweenReForNumber();
  408. }
  409. );
  410. if (HaveDiamondFlag)
  411. {
  412. tween = ResourceManager.Get(CanvasLabel.Da_DiamondGroup).GetTweenScale();
  413. tween.AddEventOnetime
  414. (
  415. EventType.ForwardFinish,
  416. () =>
  417. {
  418. ResourceManager.Get(CanvasLabel.Da_DiamondLab).TweenReForNumber();
  419. }
  420. );
  421. }
  422. #endregion
  423. #endregion
  424. }
  425. public MinigameAward(XmlAttributeCollection attribute)
  426. {
  427. Flower.AwardCoinFml = attribute[8].Value;
  428. DropGold.CoinFml = attribute[7].Value;
  429. Star.MinigameCD = float.Parse(attribute[9].Value);
  430. Star.Time = float.Parse(attribute[11].Value);
  431. string[] strings = attribute[10].Value.Split(',');
  432. GardenManager.MinCreateStarTime = float.Parse(strings[0]);
  433. GardenManager.MaxCreateStarTime = float.Parse(strings[1]);
  434. GardenManager.CreateStarTimer = Mathf.Lerp(GardenManager.MinCreateStarTime, GardenManager.MaxCreateStarTime, Random.Range(0f, 1f));
  435. CoinAwardFml = attribute[1].Value;
  436. UnlockFlowerFml = attribute[4].Value;
  437. DiamondAwardFml = attribute[3].Value;
  438. FlowerIDRateFml = attribute[12].Value;
  439. FlowerAmtRateFml = attribute[13].Value;
  440. strings = attribute[2].Value.Split(',');
  441. MinDiamondAward = int.Parse(strings[0]);
  442. MaxDiamondAward = int.Parse(strings[1]);
  443. strings = attribute[5].Value.Split(',');
  444. UnlockFlowerRate = new List<float>()
  445. {
  446. float.Parse(strings[0]),
  447. float.Parse(strings[1]),
  448. float.Parse(strings[2]),
  449. };
  450. strings = attribute[6].Value.Split(',');
  451. RateStandard = new List<float>()
  452. {
  453. float.Parse(strings[0]),
  454. float.Parse(strings[1]),
  455. float.Parse(strings[2]),
  456. };
  457. }
  458. }
  459. public enum MiniGameType
  460. {
  461. None, //需要重置
  462. Punch, //打地鼠
  463. Memory, //记住花的消失顺序
  464. Find, //找落单的花
  465. }
  466. public class MiniGameManager : Regist
  467. {
  468. #region Config
  469. public static int Score
  470. {
  471. get { return score; }
  472. set
  473. {
  474. score = value;
  475. ResourceManager.SetText(CanvasLabel.D_ScoreLab, ScoreTextPrefix + score);
  476. }
  477. }
  478. private static int score;
  479. public static string ScoreTextPrefix;
  480. public static bool Game
  481. {
  482. get { return game; }
  483. set
  484. {
  485. game = value;
  486. if (game)
  487. {
  488. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  489. }
  490. else
  491. {
  492. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab0));
  493. }
  494. }
  495. }
  496. private static bool game;
  497. public static bool Pause
  498. {
  499. get { return pause; }
  500. set
  501. {
  502. pause = value;
  503. if (Game)
  504. {
  505. if (pause)
  506. {
  507. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab2));
  508. }
  509. else
  510. {
  511. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  512. }
  513. }
  514. else if (IsPrepare)
  515. {
  516. if (pause)
  517. {
  518. PrepareText.GetStreamScale().Pause();
  519. }
  520. else
  521. {
  522. PrepareText.GetStreamScale().Resume();
  523. }
  524. }
  525. }
  526. }
  527. private static bool pause;
  528. public static bool Panalty
  529. {
  530. get { return panalty; }
  531. set
  532. {
  533. panalty = value;
  534. if (Game)
  535. {
  536. if (panalty)
  537. {
  538. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab3));
  539. }
  540. else
  541. {
  542. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  543. }
  544. }
  545. }
  546. }
  547. private static bool panalty;
  548. public static float GameTimer
  549. {
  550. get { return gameTimer; }
  551. set
  552. {
  553. gameTimer = value;
  554. MinigameTimerText.text = (GameTime-gameTimer).ToString("0.0");
  555. MinigameTimerBk.fillAmount = gameTimer/GameTime;
  556. MinigameTimerBk.material.SetFloat(MaterialLabel.TimerMatFill, MinigameTimerBk.fillAmount);
  557. }
  558. }
  559. private static float gameTimer;
  560. public static Text PrepareText;
  561. public static Text MinigameTimerText;
  562. public static Image MinigameTimerBk;
  563. public static Transform DisplayGrid;
  564. public static Transform MinigameTimerParent;
  565. public static Transform MinigameBeginButtonParent;
  566. public static Transform PunchGameStatusParent;
  567. public static Transform MemoryGameStatusParent;
  568. public static Transform FindGameStatusParent;
  569. public static Transform PunchGameOperateParent;
  570. public static Transform MemoryGameOperateParent;
  571. public static Transform FindGameOperateParent;
  572. public static Transform FindGameCorrectButtonParent;
  573. public static List<Drop> DropAwardList = new List<Drop>();
  574. public static List<Flower> MinigameIdleFlowerList = new List<Flower>();
  575. public static Dictionary<int, Flower> MinigameFlowerDictionary = new Dictionary<int, Flower>();
  576. public static int PunchCorrectScore = 15;
  577. public static int PunchGameSlotAmt = 9;
  578. public static List<int> PunchGameSlotIDs = new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
  579. public static List<Flower> PunchGameOperateList = new List<Flower>();
  580. public static int MaxFadeAmt = 6;
  581. public static int FindCorrectScore = 40;
  582. public static List<int> FindGameSlotIDs = new List<int> {0, 1, 2, 3, 4, 5, 6, 7, 8};
  583. public static List<int> FindGameIndexList = new List<int>();
  584. public static List<int> FindGameFlowerIDs = new List<int>();
  585. public static int MemoryCorrectScore = 20;
  586. public static float MemoryGameDecreaseRate = 0.3f;
  587. public static List<int> MemoryGameSlotIDs = new List<int> { 0, 1, 3, 4, 6, 7 };
  588. public static List<Flower> MemoryGameFadeList = new List<Flower>();
  589. public static int MiniGameIndex; //从上一次掉落钻石开始计起 进行了几次小游戏
  590. public static bool IsPrepare;
  591. public static bool PlayNewflowerEffectFlag;
  592. public static float CreateOperateTime = 1.5f;
  593. public static float CreateOperateTimer;
  594. public static float OperateDecreaseRate = 0.03f;
  595. public static float CurrentCreateOperateTime;
  596. public static bool PunchGameTutorialFlag = true;
  597. public static int DropGoldMinIndex = 3;
  598. public static int DropGoldMaxIndex = 6;
  599. public static int DropDiamondMinIndex = 5;
  600. public static int DropDiamondMaxIndex = 9;
  601. public static float DropDiamondRate = 0.01f;
  602. public static float DropDiamondOffsetTime = 5;
  603. public static float DropGoldTimer;
  604. public static float DropDiamondTimer;
  605. public static bool CreateDropDiamondFlag;
  606. public static float FlowerFadeTime = 2f;
  607. public static float FlowerFadeTimer;
  608. public static float CurrentFlowerFadeTime;
  609. public static float PanaltyTime = 1f;
  610. public static float PanaltyTimer;
  611. public static float PrepareTime = 3;
  612. public static float PrepareTimer;
  613. public static float GameTime = 45f;
  614. public static float MinMinigameCD = 180;
  615. public static float MaxMinigameCD = 300;
  616. public static MiniGameType miniGameType;
  617. public static List<Transform> D_MemoryGameBtns = new List<Transform>();
  618. public static List<Transform> D_MemoryGameIcons = new List<Transform>();
  619. public static List<Transform> D_MemoryGameTicks = new List<Transform>();
  620. public static List<Transform> D_MemoryGameArrows = new List<Transform>();
  621. public static List<Transform> D_FindGameBtns = new List<Transform>();
  622. public static List<Transform> D_FindGameIcons = new List<Transform>();
  623. public static List<Transform> D_FindGameArrows = new List<Transform>();
  624. public static List<Transform> MinigameSlots = new List<Transform>();
  625. public static MinigameAward MinigameAward;
  626. #endregion
  627. private void Update()
  628. {
  629. if (Pause)
  630. {
  631. return;
  632. }
  633. if (Game)
  634. {
  635. PunchGameThread();
  636. MemoryGameThread();
  637. FindGameThread();
  638. }
  639. if (IsPrepare)
  640. {
  641. PrepareThread();
  642. }
  643. }
  644. private void PunchGameThread()
  645. {
  646. if (miniGameType != MiniGameType.Punch)
  647. {
  648. return;
  649. }
  650. GameTimer += Time.deltaTime;
  651. if (GameTimer >= GameTime)
  652. {
  653. GameOver();
  654. return;
  655. }
  656. if (Panalty)
  657. {
  658. PanaltyTimer -= Time.deltaTime;
  659. if (PanaltyTimer <= 0)
  660. {
  661. Panalty = false;
  662. }
  663. }
  664. if (MinigameIdleFlowerList.Count > 0)
  665. {
  666. CreateOperateTimer -= Time.deltaTime;
  667. if (CreateOperateTimer <= 0)
  668. {
  669. CurrentCreateOperateTime -= CurrentCreateOperateTime * OperateDecreaseRate;
  670. CreateOperateTimer = CurrentCreateOperateTime;
  671. CreatePunchGameOperate();
  672. }
  673. }
  674. DropAwardThread();
  675. }
  676. private void MemoryGameThread()
  677. {
  678. if (miniGameType != MiniGameType.Memory)
  679. {
  680. return;
  681. }
  682. GameTimer += Time.deltaTime;
  683. if (GameTimer >= GameTime)
  684. {
  685. GameOver();
  686. return;
  687. }
  688. if (Panalty)
  689. {
  690. PanaltyTimer -= Time.deltaTime;
  691. if (PanaltyTimer <= 0)
  692. {
  693. Panalty = false;
  694. }
  695. }
  696. if (MemoryGameFadeList.Count < MaxFadeAmt)
  697. {
  698. FlowerFadeTimer -= Time.deltaTime;
  699. if (FlowerFadeTimer <= 0)
  700. {
  701. FlowerFadeTimer = CurrentFlowerFadeTime;
  702. MemoryGameFadeNext();
  703. }
  704. }
  705. DropAwardThread();
  706. }
  707. private void FindGameThread()
  708. {
  709. if (miniGameType != MiniGameType.Find)
  710. {
  711. return;
  712. }
  713. GameTimer += Time.deltaTime;
  714. if (GameTimer >= GameTime)
  715. {
  716. GameOver();
  717. return;
  718. }
  719. if (Panalty)
  720. {
  721. PanaltyTimer -= Time.deltaTime;
  722. if (PanaltyTimer <= 0)
  723. {
  724. Panalty = false;
  725. }
  726. }
  727. DropAwardThread();
  728. }
  729. private void DropAwardThread()
  730. {
  731. DropGoldTimer -= Time.deltaTime;
  732. if (DropGoldTimer < 0)
  733. {
  734. DropGoldTimer = Random.Range(DropGoldMinIndex, DropGoldMaxIndex);
  735. DropAwardList.Add(ResourceManager.GetDrop(ObjType.DropGold));
  736. }
  737. if (CreateDropDiamondFlag)
  738. {
  739. DropDiamondTimer -= Time.deltaTime;
  740. if (DropDiamondTimer < 0)
  741. {
  742. CreateDropDiamondFlag = false;
  743. DropAwardList.Add(ResourceManager.GetDrop(ObjType.DropDiamond));
  744. }
  745. }
  746. }
  747. private void PrepareThread()
  748. {
  749. PrepareTimer -= Time.deltaTime;
  750. if (PrepareTimer <= 0)
  751. {
  752. IsPrepare = false;
  753. GameBegin();
  754. }
  755. }
  756. public override void FirstInit()
  757. {
  758. MinigameAward = new MinigameAward(ConfigManager.GetAwardConfig());
  759. MiniGameIndex = ConfigManager.GetIntFormConfig(PlayerConfigLabel.MiniGameIndex);
  760. }
  761. public override void RegistReference()
  762. {
  763. DisplayGrid = ResourceManager.Get(CanvasLabel.D_Grid);
  764. MinigameBeginButtonParent = ResourceManager.Get(CanvasLabel.D_Begin);
  765. MinigameTimerParent = ResourceManager.Get(CanvasLabel.D_Timer);
  766. PunchGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status1);
  767. MemoryGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status2);
  768. FindGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status3);
  769. PunchGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate1);
  770. MemoryGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate2);
  771. FindGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate3);
  772. MinigameTimerText = ResourceManager.Get<Text>(CanvasLabel.D_TimerLab);
  773. PrepareText = ResourceManager.Get<Text>(CanvasLabel.D_PrepareLab);
  774. MinigameTimerBk = ResourceManager.Get<Image>(CanvasLabel.D_TimerIcon);
  775. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot1));
  776. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot2));
  777. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot3));
  778. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot4));
  779. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot5));
  780. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot6));
  781. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot7));
  782. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot8));
  783. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot9));
  784. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn1));
  785. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn2));
  786. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn3));
  787. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn4));
  788. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn5));
  789. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn6));
  790. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick1));
  791. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick2));
  792. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick3));
  793. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick4));
  794. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick5));
  795. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick6));
  796. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon1));
  797. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon2));
  798. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon3));
  799. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon4));
  800. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon5));
  801. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon6));
  802. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow1));
  803. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow2));
  804. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow3));
  805. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow4));
  806. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow5));
  807. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow6));
  808. D_FindGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn7));
  809. D_FindGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn8));
  810. D_FindGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn9));
  811. D_FindGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon7));
  812. D_FindGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon8));
  813. D_FindGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon9));
  814. D_FindGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow7));
  815. D_FindGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow8));
  816. D_FindGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow9));
  817. }
  818. public static void TryGetNewFlower()
  819. {
  820. bool newFlowerFlag = ConfigManager.GetBoolFormConfig(PlayerConfigLabel.NewFlowerFlag);
  821. if (newFlowerFlag)
  822. {
  823. List<int> flowerIDs = GardenManager.FlowerInfoDictionary.Keys.ToList();
  824. MinigameAward.UnlockFlowerID = MinigameAward.SelectUnlockFlowerID(flowerIDs);
  825. MinigameAward.HaveNewFlowerFlag = false;
  826. }
  827. else
  828. {
  829. MinigameAward.HaveNewFlowerFlag = true;
  830. }
  831. }
  832. public static void ResetNewFlowerFlag()
  833. {
  834. float flowerRate = (float) Auxiliary.FmlParse(MinigameAward.UnlockFlowerFml, "l", Manager.GardenLevel.ToString(), "f", GardenManager.TotalUnlockFlower.ToString());
  835. if (Random.Range(0, 1f) <= flowerRate)
  836. {
  837. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, true);
  838. }
  839. else
  840. {
  841. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  842. }
  843. }
  844. public static MiniGameType SelectMinigameType(List<MiniGameType> availableGameTypes)
  845. {
  846. PunchGameOperateParent.SetActive(false);
  847. MemoryGameOperateParent.SetActive(false);
  848. FindGameOperateParent.SetActive(false);
  849. bool memoryGameAvailable = Manager.GardenLevel >= TutorialManager.MemoryMinigameTutorialLevel;
  850. bool findGameAvailable = GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindGame && Manager.GardenLevel >= TutorialManager.FindMinigameTutorialLevel;
  851. availableGameTypes.Add(MiniGameType.Punch);
  852. if (memoryGameAvailable)
  853. {
  854. availableGameTypes.Add(MiniGameType.Memory);
  855. }
  856. if (findGameAvailable)
  857. {
  858. availableGameTypes.Add(MiniGameType.Find);
  859. }
  860. float punchGameThreshold;
  861. float memoryGameThreshold;
  862. float findGameThreshold;
  863. if (memoryGameAvailable && findGameAvailable)
  864. {
  865. punchGameThreshold = 0.33f;
  866. memoryGameThreshold = 0.66f;
  867. findGameThreshold = 1f;
  868. }
  869. else if (memoryGameAvailable)
  870. {
  871. punchGameThreshold = 0.5f;
  872. memoryGameThreshold = 1;
  873. findGameThreshold = 0;
  874. }
  875. else if (findGameAvailable)
  876. {
  877. punchGameThreshold = 0.5f;
  878. memoryGameThreshold = 0;
  879. findGameThreshold = 1;
  880. }
  881. else
  882. {
  883. punchGameThreshold = 1;
  884. memoryGameThreshold = 0;
  885. findGameThreshold = 0;
  886. }
  887. float posibility = Random.Range(0f, 1f);
  888. if (posibility <= punchGameThreshold)
  889. {
  890. miniGameType = MiniGameType.Punch;
  891. }
  892. else if (posibility <= memoryGameThreshold)
  893. {
  894. miniGameType = MiniGameType.Memory;
  895. }
  896. else if (posibility <= findGameThreshold)
  897. {
  898. miniGameType = MiniGameType.Find;
  899. }
  900. else
  901. {
  902. throw new Exception();
  903. }
  904. return miniGameType;
  905. }
  906. public static void GameEnter(MiniGameType type)
  907. {
  908. miniGameType = type;
  909. TryGetNewFlower();
  910. if (miniGameType == MiniGameType.Punch)
  911. {
  912. EnterPunchGame();
  913. }
  914. if (miniGameType == MiniGameType.Memory)
  915. {
  916. EnterMemoryGame();
  917. }
  918. if (miniGameType == MiniGameType.Find)
  919. {
  920. EnterFindGame();
  921. }
  922. ScoreTextPrefix = Language.GetStr(LanguageLabel.UI__D_ScoreLab);
  923. MinigameTimerBk.fillAmount = 0;
  924. MinigameTimerText.text = GameTime.ToString("0");
  925. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenBacCG();
  926. ResourceManager.Get(GardenLabel.Minigame).TweenForVec();
  927. ResourceManager.Get(CanvasLabel.D_MiniGame).TweenForCG();
  928. AudioManager.PlayClip(AudioLabel.Bubble);
  929. }
  930. public static void GameBegin()
  931. {
  932. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  933. Game = true;
  934. MiniGameIndex++;
  935. Score = 0;
  936. CreateOperateTimer = CreateOperateTime;
  937. FlowerFadeTimer = FlowerFadeTime;
  938. DropGoldTimer = Random.Range(DropGoldMinIndex, DropGoldMaxIndex);
  939. GameTimer = 0;
  940. CurrentCreateOperateTime = CreateOperateTime;
  941. CurrentFlowerFadeTime = FlowerFadeTime;
  942. DropDiamondTimer = Random.Range(0f, GameTime - DropDiamondOffsetTime);
  943. StaticsManager.GetInstance().UseItem(StaticsManager.ItemID.开始小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  944. if (miniGameType == MiniGameType.Punch)
  945. {
  946. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  947. {
  948. MinigameIdleFlowerList[i].GameBegin();
  949. }
  950. }
  951. if (miniGameType == MiniGameType.Memory)
  952. {
  953. MemoryGameRoundReset();
  954. }
  955. if (miniGameType == MiniGameType.Find)
  956. {
  957. FindGameRoundBegin(true);
  958. }
  959. if (Random.Range(DropDiamondMinIndex, DropDiamondMaxIndex) <= MiniGameIndex)
  960. {
  961. MiniGameIndex = 0;
  962. CreateDropDiamondFlag = true;
  963. }
  964. else
  965. {
  966. if (Random.Range(0, 1f) <= DropDiamondRate)
  967. {
  968. CreateDropDiamondFlag = true;
  969. }
  970. else
  971. {
  972. CreateDropDiamondFlag = false;
  973. }
  974. }
  975. }
  976. public static void GamePrepare()
  977. {
  978. IsPrepare = true;
  979. PrepareTimer = PrepareTime;
  980. ResourceManager.Get(CanvasLabel.D_Begin).SetActive(false);
  981. ResourceManager.Get(CanvasLabel.D_DescA).SetActive(false);
  982. ResourceManager.Get(CanvasLabel.D_DescB).SetActive(false);
  983. ResourceManager.Get(CanvasLabel.D_DescC).SetActive(false);
  984. if (miniGameType == MiniGameType.Punch)
  985. {
  986. ResourceManager.Get(CanvasLabel.D_Rip1).SetActive(true);
  987. ResourceManager.Get(CanvasLabel.D_Water1).SetActive(true);
  988. ResourceManager.Get(CanvasLabel.D_Fertilize1).SetActive(true);
  989. }
  990. if (miniGameType == MiniGameType.Memory)
  991. {
  992. ResourceManager.Get(CanvasLabel.D_Mask).TweenForGra();
  993. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn1, true);
  994. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn2, true);
  995. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn3, true);
  996. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn4, true);
  997. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn5, true);
  998. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn6, true);
  999. float deltaSIzeX = 1.0625f;
  1000. float deltaSIzeY = 1.0625f;
  1001. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon1, MinigameFlowerDictionary[0].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1002. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon2, MinigameFlowerDictionary[1].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1003. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon3, MinigameFlowerDictionary[3].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1004. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon4, MinigameFlowerDictionary[4].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1005. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon5, MinigameFlowerDictionary[6].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1006. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon6, MinigameFlowerDictionary[7].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1007. }
  1008. PrepareText.StreamForScale();
  1009. }
  1010. public static void GameEnd()
  1011. {
  1012. PrepareText.GetStreamScale().InOrigin = true;
  1013. //if (Game)
  1014. //{
  1015. Manager.MinigameFlag = false;
  1016. Manager.MinigameCDTimer = Mathf.Lerp(MinMinigameCD, MaxMinigameCD, Random.Range(0, 1f));
  1017. ResetNewFlowerFlag();
  1018. //}
  1019. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenForCG();
  1020. if (Manager.MinigameCDTimer > 0)
  1021. {
  1022. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenForRect();
  1023. }
  1024. Score = 0;
  1025. Pause = false;
  1026. Game = false;
  1027. Panalty = false;
  1028. IsPrepare = false;
  1029. GameTimer = GameTime;
  1030. for (int i = 0; i < PunchGameOperateList.Count; i++)
  1031. {
  1032. PunchGameOperateList[i].GameOver();
  1033. }
  1034. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1035. {
  1036. MinigameIdleFlowerList[i].GameOver();
  1037. }
  1038. for (int i = 0; i < DropAwardList.Count; i++)
  1039. {
  1040. DropAwardList[i].Retrieve();
  1041. DropAwardList.RemoveAt(i--);
  1042. }
  1043. }
  1044. public static void GameOver()
  1045. {
  1046. AudioManager.PlayClip(AudioLabel.MinigameEnd);
  1047. MinigameAward.GetAward(Score);
  1048. Manager.PlayMinigameAmt++;
  1049. ConfigManager.SaveIntToConfig(PlayerConfigLabel.CurrentMinigameType, MiniGameType.None.GetHashCode());
  1050. GameEnd();
  1051. }
  1052. public static void OnFindGameButtonClick(int id, int btnIndex)
  1053. {
  1054. if (!Game)
  1055. {
  1056. return;
  1057. }
  1058. if (Panalty)
  1059. {
  1060. return;
  1061. }
  1062. if (FindGameFlowerIDs[0] == id)
  1063. {
  1064. Flower flower = MinigameIdleFlowerList.Find(tempFlower => { return tempFlower.ID == id; });
  1065. ResourceManager.GetHudText($"+{FindCorrectScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(CanvasLabel.D_HudParent), true);
  1066. Score += FindCorrectScore;
  1067. flower.PlayFlashLight();
  1068. AudioManager.PlayClip(AudioLabel.ClickButton);
  1069. FindGameRoundEnd();
  1070. }
  1071. else
  1072. {
  1073. Panalty = true;
  1074. PanaltyTimer = PanaltyTime;
  1075. D_FindGameIcons[btnIndex].TweenForGra();
  1076. D_FindGameBtns[btnIndex].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1077. AudioManager.PlayClip(AudioLabel.Error);
  1078. }
  1079. }
  1080. public static void OnMemoryGameClick(int index, int slotIndex)
  1081. {
  1082. if (Panalty || !MemoryGameFadeList.Valid())
  1083. {
  1084. return;
  1085. }
  1086. if (FindGameIndexList.Count == 0)
  1087. {
  1088. return;
  1089. }
  1090. if (slotIndex == FindGameIndexList[0])
  1091. {
  1092. D_MemoryGameBtns[index].GetComponent<Image>().material = Lib.GrayMat;
  1093. D_MemoryGameBtns[index].GetComponent<Button>().interactable = false;
  1094. D_MemoryGameIcons[index].GetComponent<Image>().material = Lib.GrayMat;
  1095. D_MemoryGameTicks[index].SetActive(true);
  1096. FindGameIndexList.RemoveAt(0);
  1097. Flower flower = MinigameFlowerDictionary[slotIndex];
  1098. ResourceManager.GetHudText($"+{MemoryCorrectScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(CanvasLabel.D_HudParent), true);
  1099. Score += MemoryCorrectScore;
  1100. flower.PlayFlashLight();
  1101. if (!MinigameAward.HaveNewFlowerFlag && MinigameAward.UnlockFlowerID == flower.ID && !PlayNewflowerEffectFlag)
  1102. {
  1103. flower.PlayNewFlowerEffec();
  1104. PlayNewflowerEffectFlag = true;
  1105. }
  1106. AudioManager.PlayClip(AudioLabel.ClickButton);
  1107. TweenRoot tween = flower.FlowerIcon.TweenBacSr();
  1108. if (FindGameIndexList.Count == 0)
  1109. {
  1110. tween.AddEventOnetime
  1111. (
  1112. EventType.BackwardFinish,
  1113. () =>
  1114. {
  1115. MemoryGameRoundEnd();
  1116. MemoryGameRoundReset();
  1117. MemoryGameRoundBegin();
  1118. }
  1119. );
  1120. }
  1121. }
  1122. else
  1123. {
  1124. Panalty = true;
  1125. PanaltyTimer = PanaltyTime;
  1126. D_MemoryGameIcons[index].TweenForGra();
  1127. D_MemoryGameBtns[index].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1128. AudioManager.PlayClip(AudioLabel.Error);
  1129. }
  1130. }
  1131. public static void CreatePunchGameOperate()
  1132. {
  1133. AudioManager.PlayClip(AudioLabel.Bubble);
  1134. if (TutorialManager.NewplayerTutorial && PunchGameTutorialFlag)
  1135. {
  1136. Pause = true;
  1137. PunchGameTutorialFlag = false;
  1138. Flower flower = MinigameIdleFlowerList[4];
  1139. flower.CreateOp(PunchGameOperateList.Count, OpType.Water);
  1140. PunchGameOperateList.Add(flower);
  1141. MinigameIdleFlowerList.Remove(flower);
  1142. Tutorial.HightScreen(ResourceManager.Get(CanvasLabel.D_WaterArrow0), ResourceManager.Get(CanvasLabel.D_WaterArrow1), ResourceManager.Get(CanvasLabel.D_Water1));
  1143. Tutorial.SetArea(PunchGameOperateList[0].OperateIcon.transform, 0.1f, 0.125f);
  1144. ResourceManager.AddButtonEventOnetime
  1145. (
  1146. CanvasLabel.D_Water2,
  1147. () =>
  1148. {
  1149. Pause = false;
  1150. Tutorial.HightDisable();
  1151. }
  1152. );
  1153. }
  1154. else
  1155. {
  1156. Flower flower = MinigameIdleFlowerList[Random.Range(0, MinigameIdleFlowerList.Count)];
  1157. flower.CreateOp(PunchGameOperateList.Count);
  1158. PunchGameOperateList.Add(flower);
  1159. MinigameIdleFlowerList.Remove(flower);
  1160. }
  1161. }
  1162. public static void OnPunchGameClick(OpType opType)
  1163. {
  1164. if (Panalty || !PunchGameOperateList.Valid())
  1165. {
  1166. return;
  1167. }
  1168. if (PunchGameOperateList[0].Operate(opType))
  1169. {
  1170. MinigameIdleFlowerList.Add(PunchGameOperateList[0]);
  1171. PunchGameOperateList.Remove(PunchGameOperateList[0]);
  1172. if (PunchGameOperateList.Count >= 2)
  1173. {
  1174. PunchGameOperateList[0].SetFirstOp();
  1175. PunchGameOperateList[1].SetSecondOp();
  1176. }
  1177. else if (PunchGameOperateList.Count >= 1)
  1178. {
  1179. PunchGameOperateList[0].SetFirstOp();
  1180. }
  1181. }
  1182. else
  1183. {
  1184. Panalty = true;
  1185. PanaltyTimer = PanaltyTime;
  1186. }
  1187. }
  1188. public static void EnterPunchGame()
  1189. {
  1190. PunchGameOperateParent.SetActive(true);
  1191. MinigameTimerParent.SetParent(PunchGameStatusParent);
  1192. DisplayGrid.SetParent(PunchGameStatusParent);
  1193. MinigameBeginButtonParent.SetParent(PunchGameOperateParent);
  1194. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout1));
  1195. ResourceManager.SetActive(CanvasLabel.D_Rip1, false);
  1196. ResourceManager.SetActive(CanvasLabel.D_Water1, false);
  1197. ResourceManager.SetActive(CanvasLabel.D_Fertilize1, false);
  1198. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1199. ResourceManager.SetActive(CanvasLabel.D_DescA, true);
  1200. if (MinigameAward.HaveNewFlowerFlag)
  1201. {
  1202. for (int i = 0; i < PunchGameSlotAmt; i++)
  1203. {
  1204. while (true)
  1205. {
  1206. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1207. if (flowerInfo.Unlock)
  1208. {
  1209. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[i]));
  1210. break;
  1211. }
  1212. }
  1213. }
  1214. }
  1215. else
  1216. {
  1217. List<int> idList = new List<int>();
  1218. idList = new List<int>(PunchGameSlotIDs);
  1219. int specialSlotID = idList.Random(1, true, true)[0];
  1220. Flower flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1221. flower.PlayNewFlowerEffec();
  1222. MinigameIdleFlowerList.Add(flower);
  1223. for (int i = 0; i < idList.Count; i++)
  1224. {
  1225. while (true)
  1226. {
  1227. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1228. if (flowerInfo.Unlock)
  1229. {
  1230. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1231. MinigameIdleFlowerList.Add(flower);
  1232. break;
  1233. }
  1234. }
  1235. }
  1236. }
  1237. }
  1238. public static void EnterMemoryGame()
  1239. {
  1240. MemoryGameOperateParent.SetActive(true);
  1241. MinigameTimerParent.SetParent(MemoryGameStatusParent);
  1242. DisplayGrid.SetParent(MemoryGameStatusParent);
  1243. MinigameBeginButtonParent.SetParent(MemoryGameOperateParent);
  1244. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout2));
  1245. ResetMemoryGameButtons();
  1246. ResourceManager.Get(CanvasLabel.D_Mask).TweenBacGra();
  1247. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn1, false);
  1248. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn2, false);
  1249. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn3, false);
  1250. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn4, false);
  1251. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn5, false);
  1252. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn6, false);
  1253. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1254. ResourceManager.SetActive(CanvasLabel.D_DescB, true);
  1255. List<int> idList = new List<int>(MemoryGameSlotIDs);
  1256. MinigameFlowerDictionary = new Dictionary<int, Flower>();
  1257. Flower flower;
  1258. if (MinigameAward.HaveNewFlowerFlag)
  1259. {
  1260. for (int i = 0; i < idList.Count; i++)
  1261. {
  1262. while (true)
  1263. {
  1264. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1265. if (flowerInfo.Unlock)
  1266. {
  1267. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1268. MinigameIdleFlowerList.Add(flower);
  1269. MinigameFlowerDictionary.Add(idList[i], flower);
  1270. break;
  1271. }
  1272. }
  1273. }
  1274. }
  1275. else
  1276. {
  1277. int specialSlotID = idList.Random(1, true, true)[0];
  1278. flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1279. flower.PlayNewFlowerEffec();
  1280. MinigameIdleFlowerList.Add(flower);
  1281. MinigameFlowerDictionary.Add(specialSlotID, flower);
  1282. for (int i = 0; i < idList.Count; i++)
  1283. {
  1284. while (true)
  1285. {
  1286. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1287. if (flowerInfo.Unlock)
  1288. {
  1289. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1290. MinigameIdleFlowerList.Add(flower);
  1291. MinigameFlowerDictionary.Add(idList[i], flower);
  1292. break;
  1293. }
  1294. }
  1295. }
  1296. }
  1297. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1298. {
  1299. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true);
  1300. }
  1301. }
  1302. public static void EnterFindGame()
  1303. {
  1304. FindGameOperateParent.SetActive(true);
  1305. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1306. ResourceManager.SetActive(CanvasLabel.D_DescC, true);
  1307. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn7, false);
  1308. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn8, false);
  1309. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn9, false);
  1310. MinigameBeginButtonParent.SetParent(FindGameOperateParent);
  1311. MinigameTimerParent.SetParent(FindGameStatusParent);
  1312. DisplayGrid.SetParent(FindGameStatusParent);
  1313. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout3));
  1314. FindGameRoundReset(true);
  1315. }
  1316. public static void MemoryGameRoundEnd()
  1317. {
  1318. ResourceManager.Get(CanvasLabel.D_Mask).TweenForGra();
  1319. }
  1320. public static void MemoryGameRoundReset()
  1321. {
  1322. for (int i = 0; i < MemoryGameFadeList.Count; i++)
  1323. {
  1324. MinigameIdleFlowerList.Add(MemoryGameFadeList[i]);
  1325. }
  1326. CurrentFlowerFadeTime -= CurrentFlowerFadeTime * MemoryGameDecreaseRate;
  1327. FlowerFadeTimer = CurrentFlowerFadeTime;
  1328. MemoryGameFadeList = new List<Flower>();
  1329. FindGameIndexList = new List<int>();
  1330. List<int> randomList = new List<int>(MemoryGameSlotIDs);
  1331. for (int i = 0; i < randomList.Count; i++)
  1332. {
  1333. FindGameIndexList.Add(randomList.Random(1, true, true)[0]);
  1334. i--;
  1335. }
  1336. ResetMemoryGameButtons();
  1337. }
  1338. public static void MemoryGameRoundBegin()
  1339. {
  1340. ResourceManager.Get(CanvasLabel.D_Mask).TweenBacGra();
  1341. if (TutorialManager.MemoryMinigameTutorial)
  1342. {
  1343. TutorialManager.PlayMemoryGame();
  1344. }
  1345. }
  1346. public static void ResetMemoryGameButtons()
  1347. {
  1348. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn1).material = null;
  1349. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn2).material = null;
  1350. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn3).material = null;
  1351. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn4).material = null;
  1352. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn5).material = null;
  1353. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn6).material = null;
  1354. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn1).interactable = true;
  1355. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn2).interactable = true;
  1356. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn3).interactable = true;
  1357. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn4).interactable = true;
  1358. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn5).interactable = true;
  1359. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn6).interactable = true;
  1360. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon1).material = null;
  1361. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon2).material = null;
  1362. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon3).material = null;
  1363. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon4).material = null;
  1364. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon5).material = null;
  1365. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon6).material = null;
  1366. ResourceManager.SetActive(CanvasLabel.D_FlowerTick1, false);
  1367. ResourceManager.SetActive(CanvasLabel.D_FlowerTick2, false);
  1368. ResourceManager.SetActive(CanvasLabel.D_FlowerTick3, false);
  1369. ResourceManager.SetActive(CanvasLabel.D_FlowerTick4, false);
  1370. ResourceManager.SetActive(CanvasLabel.D_FlowerTick5, false);
  1371. ResourceManager.SetActive(CanvasLabel.D_FlowerTick6, false);
  1372. }
  1373. public static void MemoryGameFadeNext()
  1374. {
  1375. for (int i = 0; i < FindGameIndexList.Count; i++)
  1376. {
  1377. Flower flower = MinigameFlowerDictionary[FindGameIndexList[i]];
  1378. if (MemoryGameFadeList.UniqueAdd(flower))
  1379. {
  1380. MinigameIdleFlowerList.Remove(flower);
  1381. flower.PlayFlashLight();
  1382. flower.StopNewFlowerEffec();
  1383. PlayNewflowerEffectFlag = false;
  1384. flower.FlowerIcon.TweenForSr();
  1385. if (MemoryGameFadeList.Count == MaxFadeAmt)
  1386. {
  1387. MemoryGameRoundBegin();
  1388. }
  1389. break;
  1390. }
  1391. }
  1392. }
  1393. public static int GetMemoryGameButtonIndex(int slotIndex)
  1394. {
  1395. if (slotIndex == 0)
  1396. {
  1397. return 0;
  1398. }
  1399. else if (slotIndex == 1)
  1400. {
  1401. return 1;
  1402. }
  1403. else if (slotIndex == 3)
  1404. {
  1405. return 2;
  1406. }
  1407. else if (slotIndex == 4)
  1408. {
  1409. return 3;
  1410. }
  1411. else if (slotIndex == 6)
  1412. {
  1413. return 4;
  1414. }
  1415. else if (slotIndex == 7)
  1416. {
  1417. return 5;
  1418. }
  1419. else
  1420. {
  1421. throw new Exception();
  1422. }
  1423. }
  1424. public static void FindGameRoundEnd()
  1425. {
  1426. if (MinigameIdleFlowerList[0].ID == MinigameAward.UnlockFlowerID)
  1427. {
  1428. MinigameIdleFlowerList[0].StopNewFlowerEffec();
  1429. }
  1430. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1431. {
  1432. MinigameIdleFlowerList[i].FlowerIcon.TweenForSr();
  1433. }
  1434. ResourceManager.Get(CanvasLabel.D_FlowerBtn7).TweenBacCG();
  1435. ResourceManager.Get(CanvasLabel.D_FlowerBtn8).TweenBacCG();
  1436. ResourceManager.Get(CanvasLabel.D_FlowerBtn9).TweenBacCG();
  1437. Auxiliary.Instance.DelayCall
  1438. (
  1439. () =>
  1440. {
  1441. if (Game)
  1442. {
  1443. FindGameRoundReset();
  1444. FindGameRoundBegin();
  1445. }
  1446. },
  1447. 1.5f
  1448. );
  1449. }
  1450. public static void FindGameRoundReset(bool firstRound = false)
  1451. {
  1452. ExtList.ForEach(MinigameIdleFlowerList, flower => { flower.FlowerIcon.SetAlpha(1); flower.FlowerIcon.SetActive(true); flower.RetrieveFlower();});
  1453. MinigameIdleFlowerList = new List<Flower>();
  1454. FindGameFlowerIDs = new List<int>();
  1455. List<int> slotIDs = new List<int>(FindGameSlotIDs);
  1456. FlowerInfo flowerInfo;
  1457. if (firstRound && !MinigameAward.HaveNewFlowerFlag)
  1458. {
  1459. flowerInfo = GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID];
  1460. }
  1461. else
  1462. {
  1463. flowerInfo = GardenManager.FlowerInfoDictionary.Random(false, flowerIndo => { return flowerIndo.Unlock; });
  1464. }
  1465. FindGameFlowerIDs.Add(flowerInfo.ID);
  1466. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1467. while (slotIDs.Count > 0)
  1468. {
  1469. flowerInfo = GardenManager.FlowerInfoDictionary.Random(false, info => { return info.Unlock && info.ID != FindGameFlowerIDs[0]; });
  1470. if (slotIDs.Count == 1)
  1471. {
  1472. if (!FindGameFlowerIDs.Contains(flowerInfo.ID))
  1473. {
  1474. continue;
  1475. }
  1476. }
  1477. else
  1478. {
  1479. FindGameFlowerIDs.UniqueAdd(flowerInfo.ID);
  1480. }
  1481. int amt = Mathf.Min(Random.Range(2, 9), slotIDs.Count);
  1482. for (int i = 0; i < amt; i++)
  1483. {
  1484. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1485. }
  1486. }
  1487. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1488. {
  1489. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true).AlphaOnly = true;
  1490. MinigameIdleFlowerList[i].FlowerIcon.GetTweenSr().InDestination = true;
  1491. }
  1492. List<int> idList = new List<int>()
  1493. {
  1494. FindGameFlowerIDs[0],
  1495. };
  1496. if (FindGameFlowerIDs.Count == 2)
  1497. {
  1498. idList.Add(FindGameFlowerIDs[1]);
  1499. idList.Add(FindGameFlowerIDs[1]);
  1500. idList.RemoveAt(0);
  1501. idList.Insert(Random.Range(0, 3), FindGameFlowerIDs[0]);
  1502. }
  1503. else if (FindGameFlowerIDs.Count > 2)
  1504. {
  1505. idList.AddRange(FindGameFlowerIDs.Random(2, true, false, id => { return id != idList[0]; }));
  1506. idList = idList.Disturb();
  1507. }
  1508. else
  1509. {
  1510. throw new Exception();
  1511. }
  1512. float deltaSIzeX = 1.0625f;
  1513. float deltaSIzeY = 1.0625f;
  1514. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon7, GardenManager.FlowerInfoDictionary[idList[0]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1515. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon8, GardenManager.FlowerInfoDictionary[idList[1]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1516. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon9, GardenManager.FlowerInfoDictionary[idList[2]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1517. for (int i = 0; i < idList.Count; i++)
  1518. {
  1519. int id = idList[i];
  1520. int index = i;
  1521. if (firstRound && TutorialManager.FindMinigameTutorial && id == FindGameFlowerIDs[0])
  1522. {
  1523. FindGameCorrectButtonParent = D_FindGameBtns[i];
  1524. Button button = FindGameCorrectButtonParent.GetComponent<Button>();
  1525. button.onClick.RemoveAllListeners();
  1526. button.onClick.AddListener(() => { OnFindGameButtonClick(id, index); TutorialManager.EndClickCorrectButton(); });
  1527. }
  1528. else
  1529. {
  1530. Button button = D_FindGameBtns[i].GetComponent<Button>();
  1531. button.onClick.RemoveAllListeners();
  1532. button.onClick.AddListener(() => { OnFindGameButtonClick(id, index); });
  1533. }
  1534. }
  1535. }
  1536. public static void FindGameRoundBegin(bool firstRound = false)
  1537. {
  1538. if (firstRound && !MinigameAward.HaveNewFlowerFlag)
  1539. {
  1540. MinigameIdleFlowerList[0].PlayNewFlowerEffec();
  1541. }
  1542. ResourceManager.Get(CanvasLabel.D_FlowerBtn7).TweenReForCG();
  1543. ResourceManager.Get(CanvasLabel.D_FlowerBtn8).TweenReForCG();
  1544. ResourceManager.Get(CanvasLabel.D_FlowerBtn9).TweenReForCG();
  1545. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1546. {
  1547. MinigameIdleFlowerList[i].FlowerIcon.TweenBacSr();
  1548. }
  1549. if (firstRound && TutorialManager.FindMinigameTutorial)
  1550. {
  1551. TutorialManager.ShowCorrectButton(FindGameCorrectButtonParent.GetChild(1), FindGameCorrectButtonParent);
  1552. }
  1553. }
  1554. public void OnApplicationPause(bool pause)
  1555. {
  1556. if (!pause)
  1557. {
  1558. if (!TutorialManager.NewplayerTutorial)
  1559. {
  1560. if (Game || IsPrepare)
  1561. {
  1562. ResourceManager.Get<Button>(CanvasLabel.D_Quit).onClick.Invoke();
  1563. }
  1564. }
  1565. }
  1566. }
  1567. }