TweenVec.cs 5.1 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. public class TweenVec : Tween
  5. {
  6. #region
  7. public override bool InOrigin
  8. {
  9. get
  10. {
  11. if (Local)
  12. {
  13. if (Target.localPosition == Origin)
  14. {
  15. _InOrigin = true;
  16. }
  17. else
  18. {
  19. _InOrigin = false;
  20. }
  21. }
  22. else
  23. {
  24. if (Target.position == Origin)
  25. {
  26. _InOrigin = true;
  27. }
  28. else
  29. {
  30. _InOrigin = false;
  31. }
  32. }
  33. return _InOrigin;
  34. }
  35. set
  36. {
  37. _InOrigin = value;
  38. if (_InOrigin)
  39. {
  40. if (Local)
  41. {
  42. Target.localPosition = Origin;
  43. }
  44. else
  45. {
  46. Target.position = Origin;
  47. }
  48. FinishBackward();
  49. }
  50. }
  51. }
  52. public override bool InDestination
  53. {
  54. get
  55. {
  56. if (Local)
  57. {
  58. if (Target.localPosition == Destination)
  59. {
  60. _InDestination = true;
  61. }
  62. else
  63. {
  64. _InDestination = false;
  65. }
  66. }
  67. else
  68. {
  69. if (Target.position == Destination)
  70. {
  71. _InDestination = true;
  72. }
  73. else
  74. {
  75. _InDestination = false;
  76. }
  77. }
  78. return _InDestination;
  79. }
  80. set
  81. {
  82. _InDestination = value;
  83. if (_InDestination)
  84. {
  85. if (Local)
  86. {
  87. Target.localPosition = Destination;
  88. }
  89. else
  90. {
  91. Target.position = Destination;
  92. }
  93. FinishForward();
  94. }
  95. }
  96. }
  97. protected bool Local;
  98. protected Vector3 Delta;
  99. protected Vector3 Origin;
  100. protected Vector3 Destination;
  101. protected Transform Target;
  102. protected CurveFunctionV Func;
  103. #endregion
  104. public TweenVec(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false) : base(cg,target)
  105. {
  106. CG = target.GetComponent<CanvasGroup>();
  107. Func = ManaAnim.CurveFuncDicV[curve];
  108. Target = target;
  109. InForward = false;
  110. InBackward = false;
  111. Local = local;
  112. Delta = destination - origin;
  113. Origin = origin;
  114. Duration = duration;
  115. DestActive = destActive;
  116. Destination = destination;
  117. OriginActive = originActive;
  118. }
  119. public override void StartForward()
  120. {
  121. base.StartForward();
  122. if (InBackward)
  123. {
  124. Timer = Duration - Timer;
  125. }
  126. else
  127. {
  128. if (Local)
  129. {
  130. Target.localPosition = Origin;
  131. }
  132. else
  133. {
  134. Target.position = Origin;
  135. }
  136. }
  137. }
  138. public override void StartBackward()
  139. {
  140. base.StartBackward();
  141. if (InForward)
  142. {
  143. Timer = Duration - Timer;
  144. }
  145. else
  146. {
  147. if (Local)
  148. {
  149. Target.localPosition = Destination;
  150. }
  151. else
  152. {
  153. Target.position = Destination;
  154. }
  155. }
  156. }
  157. public override bool DoForward()
  158. {
  159. Timer += Time.fixedDeltaTime;
  160. if (Timer > Duration)
  161. {
  162. FinishForward();
  163. Timer = 0;
  164. InForward = false;
  165. InDestination = true;
  166. if (OnForwardFinish != null)
  167. {
  168. OnForwardFinish.Invoke();
  169. }
  170. return true;
  171. }
  172. else
  173. {
  174. if (Local)
  175. {
  176. Target.localPosition = Func(Timer, Duration, Origin, Delta);
  177. }
  178. else
  179. {
  180. Target.position = Func(Timer, Duration, Origin, Delta);
  181. }
  182. return false;
  183. }
  184. }
  185. public override bool DoBackward()
  186. {
  187. Timer += Time.fixedDeltaTime;
  188. if (Timer > Duration)
  189. {
  190. FinishBackward();
  191. Timer = 0;
  192. InBackward = false;
  193. InOrigin = true;
  194. if (OnBackwardFinish != null)
  195. {
  196. OnBackwardFinish.Invoke();
  197. }
  198. return true;
  199. }
  200. else
  201. {
  202. if (Local)
  203. {
  204. Target.localPosition = Func(Timer, Duration, Destination, -Delta);
  205. }
  206. else
  207. {
  208. Target.position = Func(Timer, Duration, Destination, -Delta);
  209. }
  210. return false;
  211. }
  212. }
  213. }