TweenGra.cs 3.3 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System;
  4. using System.Collections;
  5. public class TweenGra : Tween
  6. {
  7. #region 变量
  8. public override bool InOrigin
  9. {
  10. get
  11. {
  12. if (Target.color == Origin)
  13. {
  14. _InOrigin = true;
  15. }
  16. else
  17. {
  18. _InOrigin = false;
  19. }
  20. return _InOrigin;
  21. }
  22. set
  23. {
  24. _InOrigin = value;
  25. if (_InOrigin)
  26. {
  27. Target.color = Origin;
  28. FinishBackward();
  29. }
  30. }
  31. }
  32. public override bool InDestination
  33. {
  34. get
  35. {
  36. if (Target.color == Destination)
  37. {
  38. _InDestination = true;
  39. }
  40. else
  41. {
  42. _InDestination = false;
  43. }
  44. return _InDestination;
  45. }
  46. set
  47. {
  48. _InDestination = value;
  49. if (_InDestination)
  50. {
  51. Target.color = Destination;
  52. FinishForward();
  53. }
  54. }
  55. }
  56. protected Color Delta;
  57. protected Color Origin;
  58. protected Color Destination;
  59. protected Graphic Target;
  60. protected CurveFunctionC Func;
  61. #endregion
  62. public TweenGra(Graphic target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false) : base(cg, target)
  63. {
  64. Func = ManaAnim.CurveFuncDicC[curve];
  65. Target = target;
  66. InForward = false;
  67. InBackward = false;
  68. Delta = destination - origin;
  69. Origin = origin;
  70. Duration = duration;
  71. DestActive = destActive;
  72. Destination = destination;
  73. OriginActive = originActive;
  74. }
  75. public override void StartForward()
  76. {
  77. base.StartForward();
  78. if (InBackward)
  79. {
  80. Timer = Duration - Timer;
  81. }
  82. else
  83. {
  84. Target.color = Origin;
  85. }
  86. }
  87. public override void StartBackward()
  88. {
  89. base.StartBackward();
  90. if (InForward)
  91. {
  92. Timer = Duration - Timer;
  93. }
  94. else
  95. {
  96. Target.color = Destination;
  97. }
  98. }
  99. public override bool DoForward()
  100. {
  101. Timer += Time.fixedDeltaTime;
  102. if (Timer > Duration)
  103. {
  104. FinishForward();
  105. Timer = 0;
  106. InForward = false;
  107. InDestination = true;
  108. if (OnForwardFinish != null)
  109. {
  110. OnForwardFinish.Invoke();
  111. }
  112. return true;
  113. }
  114. else
  115. {
  116. Target.color = Func(Timer, Duration, Origin, Delta);
  117. return false;
  118. }
  119. }
  120. public override bool DoBackward()
  121. {
  122. Timer += Time.fixedDeltaTime;
  123. if (Timer > Duration)
  124. {
  125. FinishBackward();
  126. Timer = 0;
  127. InBackward = false;
  128. InOrigin = true;
  129. if (OnBackwardFinish != null)
  130. {
  131. OnBackwardFinish.Invoke();
  132. }
  133. return true;
  134. }
  135. else
  136. {
  137. Target.color = Func(Timer, Duration, Destination, new Color(-Delta.r, -Delta.g, -Delta.b, -Delta.a));
  138. return false;
  139. }
  140. }
  141. }