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- using UnityEngine;
- using UnityEngine.UI;
- using System;
- using System.Xml;
- using System.Linq;
- using System.Text;
- using System.Collections;
- using System.Collections.Generic;
- public class Skill : SkillRoot
- {
- #region 变量
- #region 配置
- public override string ID
- {
- get
- {
- return "Skill" + ID_;
- }
- }
- protected bool ReduceCD;
- protected float CD;
- protected float Person;
- protected float SkillCD;
- protected float UseAmt;
- protected float Duration;
- protected float CoinOnce;
- protected float CoinPerson;
- protected float DiamondOnce;
- protected double UpgradeAmt;
- protected float Plus;
- protected float CdBuff;
- protected float PersonBuff;
- protected float SkillCdBuff;
- protected float CoinOnceBuff;
- protected int UnlockLv;
- protected float UnlockAmt;
- protected float UnlockAheadAmt;
- protected string UnlockPos;
- protected Current BuyCur;
- protected Current UnlockCur;
- protected Current UpgradeCur;
- protected Current UnlockAheadCur;
- protected string Label;
- protected string Anim;
- protected string UpgradeCD;
- protected string UpgradeFml;
- protected string UpgradePlus;
- protected string UpgradePerson;
- protected string UpgradeDuration;
- protected string UpgradeCoinOnce;
- #endregion
- public float UseTimer;
- public float CoolTimer;
- protected float NewPlus;
- protected float NewPerson;
- protected float NewSkillCD;
- protected float NewDuration;
- protected float NewCoinOnce;
- protected float NewSkillCdBuff;
- protected float NewPersonBuff;
- protected float NewCoinPerson;
- protected float NewCoinOnceBuff;
- protected double NewUpgradeAmt;
- public virtual SkillStatus ItemStatus
- {
- get { return ItemStatus_; }
- set
- {
- ItemStatus_ = value;
- if (SkillTab == SkillTab.Null)
- {
- return;
- }
- if (ItemStatus_ == SkillStatus.Buy)
- {
- if (BuyCur == Current.AD)
- {
- ManaLan.Add(ItemBtnLab, new LanStr("Common", "AD"));
- }
- else
- {
- ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab3"), "\n", ImageParse(BuyCur), UseAmt.ToString("0"));
- }
- }
- else if (ItemStatus_ == SkillStatus.Lock)
- {
- ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab0"), "\n", new LanStr("UI", "Fe_BtnLab4"), UnlockLv.ToString());
- }
- }
- }
- public SkillStatus ItemStatus_;
- #endregion
- public Skill(XmlAttributeCollection attribute)
- {
- #region 配置
- ID_ = int.Parse(attribute[0].Value);
- Icon_ = attribute[30].Value;
- Anim = attribute[31].Value;
- Label = attribute[32].Value;
- UnlockPos = attribute[18].Value;
- UpgradeCD = attribute[28].Value;
- UpgradeFml = attribute[23].Value;
- UpgradePlus = attribute[24].Value;
- UpgradePerson = attribute[25].Value;
- UpgradeDuration = attribute[27].Value;
- UpgradeCoinOnce = attribute[26].Value;
- ItemIndex = Auxiliary.IntParse(attribute[3].Value,0);
- UnlockLv = Auxiliary.IntParse(attribute[13].Value,0);
- CD = Auxiliary.FloatParse(attribute[12].Value,0);
- UseAmt = Auxiliary.FloatParse(attribute[20].Value,0);
- Duration = Auxiliary.FloatParse(attribute[11].Value,0);
- UnlockAmt = Auxiliary.FloatParse(attribute[17].Value,0);
- DiamondOnce = Auxiliary.FloatParse(attribute[9].Value,0);
- UnlockAheadAmt = Auxiliary.FloatParse(attribute[15].Value,0);
- SkillTab = SkillClassParse(attribute[2].Value);
- ReduceCD = Auxiliary.BoolParse(attribute[5].Value, false);
- UpgradeAmt = UpgradeAmtParse(attribute[22].Value);
-
- BuyCur = CurrentParse(attribute[19].Value);
- UnlockCur = CurrentParse(attribute[16].Value);
- UpgradeCur = CurrentParse(attribute[21].Value);
- UnlockAheadCur = CurrentParse(attribute[14].Value);
-
- ValueBuffParse(out Person, out PersonBuff, attribute[7].Value);
- ValueBuffParse(out SkillCD, out SkillCdBuff, attribute[10].Value);
- ValueBuffParse(out CoinOnce, out CoinOnceBuff, attribute[8].Value);
- ValueBuffParse(out CoinPerson, out Plus, attribute[6].Value);
-
- #endregion
- SkillType = SkillType.Skill;
- }
- public virtual bool DoCool()
- {
- CoolTimer -= Time.fixedDeltaTime;
- TimeSpan timeSpan = new TimeSpan(0, 0, (int)CoolTimer);
- ItemBtnLab.text = string.Format("{0}\n{1}{2}:{3}", Language.GetStr("UI", "Fe_BtnLab6"), Language.GetStr("UI", "Fe_BtnLab7"), timeSpan.Minutes, timeSpan.Seconds);
- if (CoolTimer <= 0)
- {
- ItemStatus = SkillStatus.Buy;
- return true;
- }
- else
- {
- return false;
- }
- }
- public virtual void AnnulA()
- {
- ManaData.SkillPlus -= NewPlus;
- ManaData.SkillPerson -= NewPerson;
- ManaData.SkillPersonBuff -= NewPersonBuff;
- ManaData.SkillCoinPerson -= NewCoinPerson;
- if (Math.Abs(NewSkillCD) > 0.0005f)
- {
- for (int i = 0; i < ManaData.SkillList.Count; i++)
- {
- ManaData.SkillList[i].ReceiveCool(-NewSkillCD, true, false);
- }
- }
- if (Math.Abs(NewSkillCdBuff) > 0.0005f)
- {
- for (int i = 0; i < ManaData.SkillList.Count; i++)
- {
- ManaData.SkillList[i].ReceiveCool(-NewSkillCdBuff, true, true);
- }
- }
- }
- public override void Annul()
- {
- CoolTimer = CD * (1 + CdBuff);
-
- ManaData.CoolList.Add(this);
- ItemStatus = SkillStatus.Cool;
- ItemBtnLab.color = Color.white;
- AnnulA();
- }
- public override bool DoUse()
- {
- UseTimer -= Time.fixedDeltaTime;
- TimeSpan timeSpan = new TimeSpan(0, 0, (int)UseTimer);
- ItemBtnLab.text = string.Format("{0} : {1}", timeSpan.Minutes, timeSpan.Seconds);
- if (UseTimer <= 0)
- {
- Annul();
- return true;
- }
- else
- {
- return false;
- }
- }
- public override void UpdateStatus()
- {
- if (ManaData.Level >= UnlockLv)
- {
- if (ItemStatus == SkillStatus.Lock)
- {
- ItemStatus = SkillStatus.Buy;
- }
- }
- }
- protected virtual void UseA()
- {
- ItemBtnLab.color = Color.blue;
- ManaData.UseList.Add(this);
- ManaData.SkillPlus += NewPlus;
- ManaData.SkillPerson += NewPerson;
- ManaData.SkillPersonBuff += NewPersonBuff;
- ManaData.SkillCoinPerson += NewCoinPerson;
- if (Math.Abs(NewSkillCD) > 0.0005f)
- {
- for (int i = 0; i < ManaData.SkillList.Count; i++)
- {
- ManaData.SkillList[i].ReceiveCool(NewSkillCD, true, false);
- }
- }
- if (Math.Abs(NewSkillCdBuff) > 0.0005f)
- {
- for (int i = 0; i < ManaData.SkillList.Count; i++)
- {
- ManaData.SkillList[i].ReceiveCool(NewSkillCdBuff, true, true);
- }
- }
- }
- protected virtual void UseB()
- {
- ManaData.Coin += NewCoinOnce;
- ManaData.Coin += ManaData.CoinPerson * NewCoinOnceBuff;
- ManaData.Diamond += DiamondOnce;
- }
- protected virtual void Buy()
- {
- ManaData.Pay(ID, UseAmt, BuyCur, () =>
- {
- ManaAudio.PlayClip(Clip.SkillClip);
- ManaData.SkillAmt++;
- UseTimer = NewDuration;
- if (Math.Abs(Duration) < 0.0005f)
- {
- ItemStatus = SkillStatus.Cool;
- }
- else
- {
- ItemStatus = SkillStatus.Use;
- }
- UseA();
- UseB();
- });
- }
- protected virtual void OnClick()
- {
- ManaAudio.PlayClip(Clip.BtnClip);
- if (ItemStatus == SkillStatus.Buy)
- {
- if (BuyCur == Current.AD)
- {
- Buy();
- }
- else
- {
- ManaReso.Get("Fe_Info").TweenForCG();
- ManaReso.SetText("Fe_Tit", Name);
- ManaReso.SetSprite("Fe_Icon", Icon);
- ManaReso.SetText("Fe_Lab0", "");
- ManaReso.SetText("Fe_Lab1", Description(0));
- ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab3"), ImageParse(BuyCur), UseAmt));
- ManaReso.SetButtonEvent
- (
- "Fe_Btn",
- () =>
- {
- Buy();
- ManaReso.Get("Fe_Info").TweenBacCG();
- }
- );
- }
- }
- else if (ItemStatus == SkillStatus.Lock)
- {
- ManaReso.Get("Fe_Info").TweenForCG();
- ManaReso.SetText("Fe_Tit", Name);
- ManaReso.SetSprite("Fe_Icon", Icon);
- ManaReso.SetText("Fe_Lab0", "");
- ManaReso.SetText("Fe_Lab1", Description(0));
- ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab0"), ImageParse(UnlockAheadCur), UnlockAheadAmt));
- ManaReso.SetButtonEvent
- (
- "Fe_Btn",
- () =>
- {
- UnlockAhead();
- ManaReso.Get("Fe_Info").TweenBacCG();
- }
- );
- }
- }
- protected virtual void UnlockAhead()
- {
- if (ItemStatus != SkillStatus.Lock)
- {
- Toast.Show(1.5f, "您并不需要提前解锁");
- return;
- }
- ManaData.Pay(ID, UnlockAheadAmt, UnlockAheadCur, () =>
- {
- ManaAudio.PlayClip(Clip.BtnClip);
- ItemStatus = SkillStatus.Buy;
- });
- }
- public override void Reactive()
- {
- if (ItemStatus == SkillStatus.Use)
- {
- AnnulA();
- ManaData.UseList.Remove(this);
- }
- else if (ItemStatus == SkillStatus.Cool)
- {
- ManaData.CoolList.Remove(this);
- }
- }
- public override void RegistValue(float elapse, List<List<Skill>> useList, XmlAttributeCollection attribute)
- {
- Level = int.Parse(attribute[3].Value);
- UseTimer = float.Parse(attribute[5].Value);
- CoolTimer = float.Parse(attribute[4].Value);
- ItemStatus_ = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[2].Value);
- NewPlus = Plus;
- NewPerson = Person;
- NewSkillCD = SkillCD;
- NewDuration = Duration;
- NewCoinOnce = CoinOnce;
- NewSkillCdBuff = SkillCdBuff;
- NewPersonBuff = PersonBuff;
- NewCoinPerson = CoinPerson;
- NewUpgradeAmt = UpgradeAmt;
- NewCoinOnceBuff = CoinOnceBuff;
- if (ItemStatus_ == SkillStatus.Use)
- {
- UseA();
- if (UseTimer < elapse)
- {
- if (useList.Count > 0)
- {
- if (UseTimer < ManaData.CircleTimer)
- {
- useList[0].UniqueAdd(this);
- }
- else
- {
- int ffCircle = 1 + Mathf.FloorToInt((UseTimer - ManaData.CircleTimer)/ManaData.CircleTime);
- useList[ffCircle].UniqueAdd(this);
- }
- }
- }
- else
- {
- UseTimer -= elapse;
- ItemBtnLab.color = Color.blue;
- }
- }
- else if (ItemStatus_ == SkillStatus.Cool)
- {
- CoolTimer -= elapse;
- ManaData.CoolList.Add(this);
- }
- ItemBtn.onClick.RemoveAllListeners();
- ItemBtn.onClick.AddListener(OnClick);
- ItemLab.text = Description(0);
- ItemStatus = ItemStatus;
- }
- public override void ReceiveCool(float amt, bool current, bool buff)
- {
- if (!ReduceCD)
- {
- return;
- }
- if (current)
- {
- if (ItemStatus != SkillStatus.Cool)
- {
- return;
- }
- if (buff)
- {
- CoolTimer -= CD * amt;
- }
- else
- {
- CoolTimer -= amt;
- }
- }
- else
- {
- if (buff)
- {
- CdBuff -= amt;
- }
- else
- {
- CD -= amt;
- }
- }
- }
- #region 解读器
- protected double UpgradeAmtParse(string str)
- {
- if (string.IsNullOrEmpty(str))
- {
- return UnlockAmt;
- }
- else
- {
- return double.Parse(str);
- }
- }
- protected override string Description(int offset)
- {
- float temp;
- string[] strings = Desc.Split('[', ']');
-
- StringBuilder stringBuilder = new StringBuilder();
- for (int i = 0; i < strings.Length; i++)
- {
- if (strings[i].Contains("lv"))
- {
- }
- else if (strings[i].Contains("&person&"))
- {
- #region MyRegion
- if (Math.Abs(Person) > 0.0005f)
- {
- temp = NewPerson;
- UpgradeValue(ref temp, Person, UpgradePerson, offset);
- UpgradeUnit(ref temp, strings[i]);
- stringBuilder.Append(temp.ToString("0"));
- }
- else if (Math.Abs(PersonBuff) > 0.0005f)
- {
- temp = NewPersonBuff;
- UpgradeValue(ref temp, PersonBuff, UpgradePerson, offset);
- stringBuilder.Append(string.Format("{0:0}%", temp * 100));
- }
- #endregion
- }
- else if (strings[i].Contains("&duration&"))
- {
- #region MyRegion
- temp = NewDuration;
- UpgradeValue(ref temp, Duration, UpgradeDuration, offset);
- UpgradeUnit(ref temp, strings[i]);
- stringBuilder.Append(temp.ToString("0"));
- #endregion
- }
- else if (strings[i].Contains("&coin_once&"))
- {
- #region MyRegion
- if (Math.Abs(CoinOnce) > 0.0005f)
- {
- temp = NewCoinOnce;
- UpgradeValue(ref temp, CoinOnce, UpgradeCoinOnce, offset);
- stringBuilder.Append(temp.ToString("0"));
- }
- else if (Math.Abs(CoinOnceBuff) > 0.0005f)
- {
- temp = NewCoinOnceBuff;
-
- UpgradeValue(ref temp, CoinOnceBuff, UpgradeCoinOnce, offset);
- stringBuilder.Append(temp.ToString("0"));
- }
- #endregion
- }
- else if (strings[i].Contains("&diamond_once&"))
- {
- #region MyRegion
- stringBuilder.Append(DiamondOnce.ToString("0"));
- #endregion
- }
- else if (strings[i].Contains("&coin_person&"))
- {
- #region MyRegion
-
- if (Math.Abs(CoinPerson) > 0.0005f)
- {
- temp = NewCoinPerson;
- UpgradeValue(ref temp, CoinPerson, UpgradePlus, offset);
- stringBuilder.Append(temp.ToString("0"));
- }
- else if (Math.Abs(Plus) > 0.0005f)
- {
- temp = NewPlus;
- UpgradeValue(ref temp, Plus, UpgradePlus, offset);
- stringBuilder.Append(string.Format("{0:0}%", temp * 100));
- }
- else
- {
- throw new Exception();
- }
- #endregion
- }
- else
- {
- stringBuilder.Append(strings[i]);
- }
- }
- return stringBuilder.ToString();
- }
- #endregion
- }
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