BigSkill.cs 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564
  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System;
  4. using System.Xml;
  5. using System.Text;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public class BigSkill : Skill
  9. {
  10. #region 变量
  11. public Sprite BarIcon
  12. {
  13. get
  14. {
  15. return ManaReso.Load<Sprite>(Icon_ + "副", Folder.UI);
  16. }
  17. }
  18. public int BarIndex;
  19. public Text BarLab;
  20. public Image BarBk0;
  21. public Image BarBk1;
  22. public Button BarBtn;
  23. public SkillStatus BarStatus
  24. {
  25. get { return BarStatus_; }
  26. set
  27. {
  28. BarStatus_ = value;
  29. if (BarStatus_ == SkillStatus.Cool)
  30. {
  31. BarBk0.SetActive(true);
  32. BarBk1.SetActive(false);
  33. }
  34. else if (BarStatus_ == SkillStatus.UnLock)
  35. {
  36. BarBk0.SetActive(false);
  37. BarBk1.SetActive(true);
  38. }
  39. else if (BarStatus_ == SkillStatus.Buy)
  40. {
  41. BarBk0.SetActive(false);
  42. BarBk1.SetActive(true);
  43. BarBtn.interactable = true;
  44. }
  45. }
  46. }
  47. public override SkillStatus ItemStatus
  48. {
  49. get { return ItemStatus_; }
  50. set
  51. {
  52. ItemStatus_ = value;
  53. if (SkillTab == SkillTab.Null)
  54. {
  55. return;
  56. }
  57. if (ItemStatus_ == SkillStatus.Lock)
  58. {
  59. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab0"), "\n", new LanStr("UI", "Fe_BtnLab4"), UnlockLv);
  60. }
  61. else if (ItemStatus_ == SkillStatus.UnLock)
  62. {
  63. if (UnlockCur == Current.Free)
  64. {
  65. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"));
  66. }
  67. else
  68. {
  69. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"), "\n", ImageParse(UnlockCur), UnlockAmt.ToString("0"));
  70. }
  71. }
  72. else if (ItemStatus_ == SkillStatus.Upgrade)
  73. {
  74. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab2"), "\n", ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt));
  75. }
  76. }
  77. }
  78. public SkillStatus BarStatus_;
  79. #endregion
  80. public BigSkill(XmlAttributeCollection attribute) : base(attribute)
  81. {
  82. BarIndex = Auxiliary.IntParse(attribute[4].Value,0);
  83. SkillType = SkillType.BigSkill;
  84. }
  85. public override void Annul()
  86. {
  87. CoolTimer = CD * (1 + CdBuff);
  88. BarLab.color = Color.white;
  89. BarStatus = SkillStatus.Cool;
  90. ManaData.CoolList.Add(this);
  91. AnnulA();
  92. }
  93. public override void AnnulA()
  94. {
  95. ManaData.SkillPlus -= NewPlus;
  96. ManaData.SkillPerson -= NewPerson;
  97. ManaData.SkillPersonBuff -= NewPersonBuff;
  98. ManaData.SkillCoinPerson -= NewCoinPerson;
  99. }
  100. public override bool DoUse()
  101. {
  102. UseTimer -= Time.deltaTime;
  103. TimeSpan timeSpan = new TimeSpan(0, 0, 0, (int)UseTimer);
  104. BarLab.text = string.Format("{0} : {1}", timeSpan.Minutes, timeSpan.Seconds);
  105. if (UseTimer <= 0)
  106. {
  107. Annul();
  108. return true;
  109. }
  110. else
  111. {
  112. return false;
  113. }
  114. }
  115. public override bool DoCool()
  116. {
  117. CoolTimer -= Time.deltaTime;
  118. TimeSpan timeSpan = new TimeSpan(0, 0, 0, (int)CoolTimer);
  119. BarLab.text = string.Format("{0} : {1}", timeSpan.Minutes, timeSpan.Seconds);
  120. BarBk0.fillAmount = CoolTimer / CD;
  121. if (CoolTimer <= 0)
  122. {
  123. BarLab.text = "";
  124. BarStatus = SkillStatus.Buy;
  125. return true;
  126. }
  127. else
  128. {
  129. return false;
  130. }
  131. }
  132. public override void Reactive()
  133. {
  134. if (BarStatus == SkillStatus.Use)
  135. {
  136. AnnulA();
  137. ManaData.UseList.Remove(this);
  138. }
  139. else if (BarStatus == SkillStatus.Cool)
  140. {
  141. ManaData.CoolList.Remove(this);
  142. }
  143. }
  144. public override void RegistValue(float elapse, List<List<Skill>> useList, XmlAttributeCollection attribute)
  145. {
  146. Level = int.Parse(attribute[4].Value);
  147. UseTimer = float.Parse(attribute[6].Value);
  148. CoolTimer = float.Parse(attribute[5].Value);
  149. BarBk1.material = Bundle.Effect.LoadAsset<Material>("GrayMat");
  150. BarStatus_ = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[3].Value);
  151. ItemStatus_ = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[2].Value);
  152. NewPlus = Plus;
  153. NewPerson = Person;
  154. NewSkillCD = SkillCD;
  155. NewDuration = Duration;
  156. NewCoinOnce = CoinOnce;
  157. NewSkillCdBuff = SkillCdBuff;
  158. NewPersonBuff = PersonBuff;
  159. NewCoinPerson = CoinPerson;
  160. NewUpgradeAmt = UpgradeAmt;
  161. NewCoinOnceBuff = CoinOnceBuff;
  162. if (SkillTab == SkillTab.Null)
  163. {
  164. BarBk1.sprite = BarIcon;
  165. BarBk1.material = null;
  166. BarBtn.onClick.RemoveAllListeners();
  167. BarBtn.onClick.AddListener(Buy);
  168. }
  169. else
  170. {
  171. BarBk1.sprite = BarIcon;
  172. ItemLab.text = Description(0);
  173. BarBtn.onClick.RemoveAllListeners();
  174. BarBtn.onClick.AddListener(Buy);
  175. ItemBtn.onClick.RemoveAllListeners();
  176. ItemBtn.onClick.AddListener(OnClick);
  177. if (Level > 0)
  178. {
  179. for (int i = 0; i < Level - 1; i++)
  180. {
  181. NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString());
  182. }
  183. UpgradeValue(ref NewPlus, Plus, UpgradePlus, Level - 1);
  184. UpgradeValue(ref NewSkillCdBuff, UpgradeCD, Level - 1);
  185. UpgradeValue(ref NewPersonBuff, PersonBuff, UpgradePerson, Level - 1);
  186. UpgradeValue(ref NewCoinOnceBuff, UpgradeCoinOnce, Level - 1);
  187. UpgradeValue(ref NewPerson, Person, UpgradePerson, Level - 1);
  188. UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, Level - 1);
  189. UpgradeValue(ref NewDuration, Duration, UpgradeDuration, Level - 1);
  190. UpgradeValue(ref NewCoinOnce, CoinOnce, UpgradeCoinOnce, Level - 1);
  191. UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, Level - 1);
  192. }
  193. }
  194. if (BarStatus_ == SkillStatus.Use)
  195. {
  196. UseA();
  197. if (UseTimer < elapse)
  198. {
  199. if (useList.Count > 0)
  200. {
  201. if (UseTimer < ManaData.CircleTimer)
  202. {
  203. useList[0].UniqueAdd(this);
  204. }
  205. else
  206. {
  207. int ffCircle = 1 + Mathf.FloorToInt((UseTimer - ManaData.CircleTimer) / ManaData.CircleTime);
  208. useList[ffCircle].UniqueAdd(this);
  209. }
  210. }
  211. }
  212. else
  213. {
  214. UseTimer -= elapse;
  215. BarBk1.SetActive(true);
  216. }
  217. }
  218. else if (BarStatus_ == SkillStatus.Cool)
  219. {
  220. CoolTimer -= elapse;
  221. ManaData.CoolList.Add(this);
  222. }
  223. if (BarStatus != SkillStatus.UnLock)
  224. {
  225. BarBk1.material = null;
  226. }
  227. BarStatus = BarStatus;
  228. ItemStatus = ItemStatus;
  229. }
  230. public override void ReceiveCool(float amt, bool current, bool buff)
  231. {
  232. if (!ReduceCD)
  233. {
  234. return;
  235. }
  236. if (current)
  237. {
  238. if (BarStatus != SkillStatus.Cool)
  239. {
  240. return;
  241. }
  242. if (buff)
  243. {
  244. CoolTimer -= CD * amt;
  245. }
  246. else
  247. {
  248. CoolTimer -= amt;
  249. }
  250. }
  251. else
  252. {
  253. if (buff)
  254. {
  255. CdBuff -= amt;
  256. }
  257. else
  258. {
  259. CD -= amt;
  260. }
  261. }
  262. }
  263. public override void UpdateStatus()
  264. {
  265. if (ManaData.Level >= UnlockLv)
  266. {
  267. if (SkillTab == SkillTab.Null)
  268. {
  269. if (BarStatus == SkillStatus.UnLock)
  270. {
  271. Unlock();
  272. }
  273. }
  274. else
  275. {
  276. if (ItemStatus == SkillStatus.Lock)
  277. {
  278. ItemStatus = SkillStatus.UnLock;
  279. }
  280. }
  281. }
  282. }
  283. public override void RegistReference()
  284. {
  285. base.RegistReference();
  286. BarLab = ManaReso.Get<Text>(string.Format("F_SkillLab{0}", BarIndex));
  287. BarBk0 = ManaReso.Get<Image>(string.Format("F_SkillBk{0}0", BarIndex));
  288. BarBk1 = ManaReso.Get<Image>(string.Format("F_SkillBk{0}1", BarIndex));
  289. BarBtn = BarBk1.GetComponent<Button>();
  290. }
  291. public override void SwitchLanguage()
  292. {
  293. base.SwitchLanguage();
  294. ItemStatus = ItemStatus;
  295. }
  296. protected void Unlock()
  297. {
  298. ManaData.Pay(ID, UnlockAmt, UnlockCur, () =>
  299. {
  300. ManaAudio.PlayClip(Clip.SkillClip);
  301. BarStatus = SkillStatus.Buy;
  302. ItemStatus = SkillStatus.Upgrade;
  303. Level = 1;
  304. BarBk1.material = null;
  305. });
  306. }
  307. protected void Upgrade()
  308. {
  309. ManaData.Pay(ID, NewUpgradeAmt, UpgradeCur, () =>
  310. {
  311. ManaAudio.PlayClip(Clip.SkillClip);
  312. Level++;
  313. if (BarStatus == SkillStatus.Use)
  314. {
  315. AnnulA();
  316. }
  317. NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString());
  318. UpgradeValue(ref NewPlus, Plus, UpgradePlus, 1);
  319. UpgradeValue(ref NewSkillCdBuff, UpgradeCD, 1);
  320. UpgradeValue(ref NewPersonBuff, PersonBuff, UpgradePerson, 1);
  321. UpgradeValue(ref NewCoinOnceBuff, UpgradeCoinOnce, 1);
  322. UpgradeValue(ref NewPerson, Person, UpgradePerson, 1);
  323. UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, 1);
  324. UpgradeValue(ref NewDuration, Duration, UpgradeDuration, 1);
  325. UpgradeValue(ref NewCoinOnce, CoinOnce, UpgradeCoinOnce, 1);
  326. UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, 1);
  327. if (BarStatus == SkillStatus.Use)
  328. {
  329. UseA();
  330. }
  331. });
  332. }
  333. protected override void Buy()
  334. {
  335. if (ManaServer.Connect == false)
  336. {
  337. ManaReso.Get("Fg_Reconnect").TweenForCG();
  338. return;
  339. }
  340. ManaData.Pay(ID, UseAmt, BuyCur, () =>
  341. {
  342. ManaReso.GetLightwall();
  343. ManaAudio.PlayClip(Clip.SkillClip);
  344. ManaData.SkillAmt++;
  345. UseTimer = NewDuration;
  346. BarStatus = SkillStatus.Use;
  347. BarLab.color = Color.blue;
  348. UseA();
  349. UseB();
  350. });
  351. }
  352. protected override void UseA()
  353. {
  354. BarLab.color = Color.blue;
  355. BarBtn.interactable = false;
  356. ManaData.UseList.Add(this);
  357. ManaData.SkillPlus += NewPlus;
  358. ManaData.SkillPerson += NewPerson;
  359. ManaData.SkillPersonBuff += NewPersonBuff;
  360. ManaData.SkillCoinPerson += NewCoinPerson;
  361. if (Math.Abs(NewSkillCD) > 0.0005f)
  362. {
  363. for (int i = 0; i < ManaData.SkillList.Count; i++)
  364. {
  365. ManaData.SkillList[i].ReceiveCool(NewSkillCD, true, false);
  366. }
  367. }
  368. if (Math.Abs(NewSkillCdBuff) > 0.0005f)
  369. {
  370. for (int i = 0; i < ManaData.SkillList.Count; i++)
  371. {
  372. ManaData.SkillList[i].ReceiveCool(NewSkillCdBuff, true, true);
  373. }
  374. }
  375. }
  376. protected override void OnClick()
  377. {
  378. ManaAudio.PlayClip(Clip.BtnClip);
  379. ManaReso.Get("Fe_Info").TweenForCG();
  380. ManaReso.SetText("Fe_Tit", Name);
  381. ManaReso.SetSprite("Fe_Icon", Icon);
  382. if (ItemStatus == SkillStatus.Lock)
  383. {
  384. ManaReso.SetText("Fe_Lab0", "");
  385. ManaReso.SetText("Fe_Lab1", Description(0));
  386. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab0"), ImageParse(UnlockAheadCur), UnlockAheadAmt));
  387. ManaReso.SetButtonEvent
  388. (
  389. "Fe_Btn",
  390. () =>
  391. {
  392. UnlockAhead();
  393. ManaReso.Get("Fe_Info").TweenBacCG();
  394. }
  395. );
  396. }
  397. else if (ItemStatus == SkillStatus.UnLock)
  398. {
  399. ManaReso.SetText("Fe_Lab0", "");
  400. ManaReso.SetText("Fe_Lab1", Description(0));
  401. if (UnlockCur == Current.Free)
  402. {
  403. ManaReso.SetText("Fe_BtnLab", string.Format("{0}", Language.GetStr("UI", "Fe_BtnLab1")));
  404. }
  405. else
  406. {
  407. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab1"), ImageParse(UnlockCur), UnlockAmt));
  408. }
  409. ManaReso.SetButtonEvent
  410. (
  411. "Fe_Btn",
  412. () =>
  413. {
  414. Unlock();
  415. ManaReso.Get("Fe_Info").TweenBacCG();
  416. }
  417. );
  418. }
  419. else if (ItemStatus == SkillStatus.Upgrade)
  420. {
  421. ManaReso.SetText("Fe_Lab0", Description(0));
  422. ManaReso.SetText("Fe_Lab1", Description(1));
  423. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab2"), ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt)));
  424. ManaReso.SetButtonEvent
  425. (
  426. "Fe_Btn",
  427. () =>
  428. {
  429. Upgrade();
  430. ItemLab.text = Description(0);
  431. ItemBtnLab.text = Language.GetStr("UI", "Fe_BtnLab2") + "\n" + ImageParse(UpgradeCur) + Auxiliary.ShrinkNumberStr(NewUpgradeAmt);
  432. ManaReso.SetText("Fe_Tit", Name);
  433. ManaReso.SetText("Fe_Lab0", Description(0));
  434. ManaReso.SetText("Fe_Lab1", Description(1));
  435. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab2"), ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt)));
  436. }
  437. );
  438. }
  439. }
  440. protected override void UnlockAhead()
  441. {
  442. if (ItemStatus != SkillStatus.Lock)
  443. {
  444. ManaDebug.Log("您并不需要提前解锁");
  445. return;
  446. }
  447. ManaData.Pay(ID, UnlockAheadAmt, UnlockAheadCur, () =>
  448. {
  449. ManaAudio.PlayClip(Clip.SkillClip);
  450. ItemStatus = SkillStatus.UnLock;
  451. });
  452. }
  453. }