ManaMiniGame.cs 23 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using Random = UnityEngine.Random;
  9. public class Award
  10. {
  11. #region 变量
  12. public static int BonusCoin;
  13. public static int BonusDiamond;
  14. public int DiamondMin;
  15. public int DiamondMax;
  16. public string CoinFml;
  17. public string FlowerFml;
  18. public string DiamondFml;
  19. public List<float> Odds = new List<float>();
  20. public List<float> Standard = new List<float>();
  21. #endregion
  22. public Award(XmlAttributeCollection attribute)
  23. {
  24. Flower.CoinFml = attribute[8].Value;
  25. DropGold.CoinFml = attribute[7].Value;
  26. CoinFml = attribute[1].Value;
  27. FlowerFml = attribute[4].Value;
  28. DiamondFml = attribute[3].Value;
  29. string[] strings = attribute[2].Value.Split(',');
  30. DiamondMin = int.Parse(strings[0]);
  31. DiamondMax = int.Parse(strings[1]);
  32. strings = attribute[5].Value.Split(',');
  33. Odds = new List<float>()
  34. {
  35. float.Parse(strings[0]),
  36. float.Parse(strings[1]),
  37. float.Parse(strings[2]),
  38. };
  39. strings = attribute[6].Value.Split(',');
  40. Standard = new List<float>()
  41. {
  42. float.Parse(strings[0]),
  43. float.Parse(strings[1]),
  44. float.Parse(strings[2]),
  45. };
  46. }
  47. public void GetAward(int score)
  48. {
  49. #region 获得奖励
  50. #region Rate
  51. int rate;
  52. if (score < Standard[1])
  53. {
  54. rate = 0;
  55. }
  56. else if (score < Standard[2])
  57. {
  58. rate = 1;
  59. }
  60. else
  61. {
  62. rate = 2;
  63. }
  64. #endregion
  65. #region Reset
  66. bool flowerFlag = false;
  67. bool diamondFlag = false;
  68. #endregion
  69. #region Coin
  70. int coin = (int)Auxiliary.FmlParse(CoinFml, "s", score.ToString());
  71. coin = (int) (coin*(1 + ManaData.SkillPlus) + BonusCoin);
  72. ManaData.Coin += coin;
  73. #endregion
  74. #region Flower
  75. if (ManaTutorial.TutorialA)
  76. {
  77. flowerFlag = true;
  78. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[1];
  79. Vector2 newSize = flowerInfo.Icon.rect.size;
  80. newSize.x *= 0.2f;
  81. newSize.y *= 0.2f;
  82. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  83. ManaReso.Get<Image>("Da_FlowerIcon").rectTransform.sizeDelta = newSize;
  84. ManaReso.SetText("Da_FlowerLab", Language.GetStr("FlowerName", "Flower" + flowerInfo.ID_));
  85. }
  86. else
  87. {
  88. float flowerRate = (float)Auxiliary.FmlParse(DiamondFml, "l", ManaData.Level.ToString(), "f", ManaGarden.MyFlower.ToString());
  89. if (Random.Range(0, 1f) <= flowerRate)
  90. {
  91. if (Random.Range(0, 1f) <= Odds[rate])
  92. {
  93. while (true)
  94. {
  95. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  96. if (flowerInfo.Unlock)
  97. {
  98. flowerFlag = true;
  99. Vector2 newSize = flowerInfo.Icon.rect.size;
  100. newSize.x *= 0.2f;
  101. newSize.y *= 0.2f;
  102. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  103. ManaReso.Get<Image>("Da_FlowerIcon").rectTransform.sizeDelta = newSize;
  104. ManaReso.SetText("Da_FlowerLab", Language.GetStr("FlowerName", "Flower" + flowerInfo.ID_));
  105. break;
  106. }
  107. }
  108. }
  109. }
  110. }
  111. #endregion
  112. #region Diamond
  113. int diamond = 0;
  114. float diamondRate = (float)Auxiliary.FmlParse(DiamondFml, "l", Mathf.Clamp(ManaData.Level, 1, 1000).ToString());
  115. if (Random.Range(0, 1f) <= diamondRate)
  116. {
  117. diamondFlag = true;
  118. diamond = (int) (Mathf.Lerp(DiamondMin, DiamondMax, Random.Range(0, 1f)) + BonusDiamond);
  119. ManaData.Diamond += diamond;
  120. ManaReso.SetActive("Da_Diamond", true);
  121. }
  122. else
  123. {
  124. if (BonusDiamond > 0)
  125. {
  126. diamondFlag = true;
  127. diamond = BonusDiamond;
  128. ManaData.Diamond += diamond;
  129. ManaReso.SetActive("Da_Diamond", true);
  130. }
  131. }
  132. #endregion
  133. BonusCoin = 0;
  134. BonusDiamond = 0;
  135. #endregion
  136. #region 构造动画
  137. #region Reset
  138. ManaReso.Get("Da_Info").TweenForCG();
  139. ManaReso.SetText("Da_CoinLab", "0");
  140. ManaReso.SetText("Da_DiamondLab", "0");
  141. ManaReso.SetActive("Da_Lab", false);
  142. ManaReso.SetActive("Da_Quit", false);
  143. ManaReso.SetActive("Da_Cancel", false);
  144. ManaReso.SetActive("Da_CoinLab", false);
  145. ManaReso.SetActive("Da_ScoreTit", false);
  146. ManaReso.SetActive("Da_ScoreLab", false);
  147. ManaReso.SetActive("Da_GetAward", false);
  148. ManaReso.SetActive("Da_DiamondLab", false);
  149. ManaReso.SetActive("Da_VGroup", true);
  150. ManaReso.SetActive("Da_HGroup", false);
  151. ManaReso.SetActive("Da_FlowerGroup", false);
  152. ManaReso.SetActive("Da_DiamondGroup", false);
  153. if (flowerFlag)
  154. {
  155. ManaReso.SetActive("Da_FlowerGroup", true);
  156. }
  157. if (diamondFlag)
  158. {
  159. ManaReso.SetActive("Da_DiamondGroup", true);
  160. }
  161. Auxiliary.Instance.DelayCall
  162. (
  163. () =>
  164. {
  165. ManaReso.Get<VerticalLayoutGroup>("Da_VGroup").enabled = false;
  166. ManaReso.SetActive("Da_CoinGroup", false);
  167. ManaReso.SetActive("Da_FlowerGroup", false);
  168. ManaReso.SetActive("Da_DiamondGroup", false);
  169. },
  170. 1
  171. );
  172. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(coin / 15f));
  173. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(score/50f));
  174. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(diamond / 15f));
  175. float time = Mathf.Max(timeCoin, timeDiamond);
  176. ManaReso.Get("Da_CoinLab").CreateTweenNumber(0, coin, time, false, true, Curve.EaseOutQuad);
  177. ManaReso.Get("Da_ScoreLab").CreateTweenNumber(0, score, timeScore, false, true, Curve.EaseOutQuad);
  178. ManaReso.Get("Da_DiamondLab").CreateTweenNumber(0, diamond, time, false, true, Curve.EaseOutQuad);
  179. #endregion
  180. #region 花
  181. Tween tween;
  182. if (flowerFlag)
  183. {
  184. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  185. tween.AddEventOnetime
  186. (
  187. EventType.ForwardFinish,
  188. () =>
  189. {
  190. ManaReso.Get("Da_FlowerGroup").TweenForScale();
  191. }
  192. );
  193. }
  194. #endregion
  195. #region 按钮
  196. if (flowerFlag)
  197. {
  198. tween = ManaReso.Get("Da_FlowerGroup").GetTweenScale();
  199. tween.AddEventOnetime
  200. (
  201. EventType.ForwardFinish,
  202. () =>
  203. {
  204. ManaReso.Get("Da_GetAward").TweenForCG();
  205. }
  206. );
  207. }
  208. else
  209. {
  210. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  211. tween.AddEventOnetime
  212. (
  213. EventType.ForwardFinish,
  214. () =>
  215. {
  216. ManaReso.Get("Da_GetAward").TweenForCG();
  217. }
  218. );
  219. }
  220. if (ManaTutorial.TutorialA)
  221. {
  222. tween = ManaReso.Get("Da_GetAward").GetTweenCG();
  223. tween.AddEventOnetime
  224. (
  225. EventType.ForwardFinish,
  226. () =>
  227. {
  228. Tutorial.HightScreen(ManaReso.Get("Da_Arrow0"), ManaReso.Get("Da_Arrow1"), ManaReso.Get("Da_GetAward"));
  229. }
  230. );
  231. }
  232. ManaReso.AddButtonEventOnetime
  233. (
  234. "Da_GetAward",
  235. () =>
  236. {
  237. ManaReso.Get("Da_VGroup").GetComponent<VerticalLayoutGroup>().enabled = true;
  238. }
  239. );
  240. #endregion
  241. #region 得分
  242. if (rate == 0)
  243. {
  244. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  245. }
  246. else if (rate == 1)
  247. {
  248. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  249. }
  250. else if (rate == 2)
  251. {
  252. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  253. }
  254. tween.AddEventOnetime
  255. (
  256. EventType.ForwardFinish,
  257. () =>
  258. {
  259. ManaReso.Get("Da_ScoreTit").TweenForFont();
  260. }
  261. );
  262. tween = ManaReso.Get("Da_ScoreTit").GetTweenFont();
  263. tween.InOrigin = true;
  264. tween.AddEventOnetime
  265. (
  266. EventType.ForwardFinish,
  267. () =>
  268. {
  269. ManaReso.Get("Da_ScoreLab").TweenForNumber();
  270. }
  271. );
  272. #endregion
  273. #region 五角星
  274. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  275. tween.InOrigin = true;
  276. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  277. tween.InOrigin = true;
  278. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  279. tween.InOrigin = true;
  280. tween = ManaReso.Get("Da_Info").GetTweenCG();
  281. tween.AddEventOnetime
  282. (
  283. EventType.ForwardFinish,
  284. () =>
  285. {
  286. ManaReso.Get("Da_Star1").TweenForScale();
  287. ManaReso.SetActive("Da_HGroup", true);
  288. }
  289. );
  290. if (rate == 0)
  291. {
  292. ManaReso.SetActive("Da_Star2", false);
  293. ManaReso.SetActive("Da_Star3", false);
  294. }
  295. else if (rate == 1)
  296. {
  297. ManaReso.SetActive("Da_Star2", true);
  298. ManaReso.SetActive("Da_Star3", false);
  299. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  300. tween.AddEventOnetime
  301. (
  302. EventType.ForwardFinish,
  303. () =>
  304. {
  305. ManaReso.Get("Da_Star2").TweenForScale();
  306. }
  307. );
  308. }
  309. else if (rate == 2)
  310. {
  311. ManaReso.SetActive("Da_Star2", true);
  312. ManaReso.SetActive("Da_Star3", true);
  313. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  314. tween.AddEventOnetime
  315. (
  316. EventType.ForwardFinish,
  317. () =>
  318. {
  319. ManaReso.Get("Da_Star2").TweenForScale();
  320. }
  321. );
  322. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  323. tween.AddEventOnetime
  324. (
  325. EventType.ForwardFinish,
  326. () =>
  327. {
  328. ManaReso.Get("Da_Star3").TweenForScale();
  329. }
  330. );
  331. }
  332. #endregion
  333. #region 金币钻石
  334. tween = ManaReso.Get("Da_ScoreLab").GetTweenNumber();
  335. tween.AddEventOnetime
  336. (
  337. EventType.ForwardFinish,
  338. () =>
  339. {
  340. ManaReso.Get("Da_CoinGroup").TweenForScale();
  341. if (diamondFlag)
  342. {
  343. ManaReso.Get("Da_DiamondGroup").TweenForScale();
  344. }
  345. }
  346. );
  347. tween = ManaReso.Get("Da_CoinGroup").GetTweenScale();
  348. tween.AddEventOnetime
  349. (
  350. EventType.ForwardFinish,
  351. () =>
  352. {
  353. ManaReso.Get("Da_CoinLab").TweenForNumber();
  354. }
  355. );
  356. if (diamondFlag)
  357. {
  358. tween = ManaReso.Get("Da_DiamondGroup").GetTweenScale();
  359. tween.AddEventOnetime
  360. (
  361. EventType.ForwardFinish,
  362. () =>
  363. {
  364. ManaReso.Get("Da_DiamondLab").TweenForNumber();
  365. }
  366. );
  367. }
  368. #endregion
  369. #endregion
  370. }
  371. }
  372. public class ManaMiniGame : Regist
  373. {
  374. #region 变量
  375. public static int Score
  376. {
  377. get { return _Score; }
  378. set
  379. {
  380. _Score = value;
  381. ManaReso.SetText("D_ScoreLab", ScoreLab + _Score.ToString());
  382. }
  383. }
  384. public static bool Game
  385. {
  386. get { return _Game; }
  387. set
  388. {
  389. _Game = value;
  390. if (_Game)
  391. {
  392. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  393. }
  394. else
  395. {
  396. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab0"));
  397. }
  398. }
  399. }
  400. public static bool Pause
  401. {
  402. get { return _Pause; }
  403. set
  404. {
  405. _Pause = value;
  406. if (Game)
  407. {
  408. if (_Pause)
  409. {
  410. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab2"));
  411. }
  412. else
  413. {
  414. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  415. }
  416. }
  417. }
  418. }
  419. public static bool Panalty
  420. {
  421. get { return _Panalty; }
  422. set
  423. {
  424. _Panalty = value;
  425. if (_Panalty)
  426. {
  427. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab3"));
  428. }
  429. else
  430. {
  431. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  432. }
  433. }
  434. }
  435. public static bool Prepare
  436. {
  437. get { return _Prepare; }
  438. set
  439. {
  440. _Prepare = value;
  441. if (Prepare)
  442. {
  443. PrepareTimer = 3;
  444. ManaReso.Get("D_Rip1").SetActive(true);
  445. ManaReso.Get("D_Water1").SetActive(true);
  446. ManaReso.Get("D_Fertilize1").SetActive(true);
  447. ManaReso.Get("D_Begin").SetActive(false);
  448. PrepareLab.StreamForScale();
  449. }
  450. }
  451. }
  452. public static float GameTimer
  453. {
  454. get { return _GameTimer; }
  455. set
  456. {
  457. _GameTimer = value;
  458. TimerLab.text = _GameTimer.ToString("0.0");
  459. TimerBk.fillAmount = _GameTimer / GameTime;
  460. }
  461. }
  462. public static float PrepareTimer
  463. {
  464. get { return _PrepareTimer; }
  465. set
  466. {
  467. _PrepareTimer = value;
  468. PrepareLab.text = Mathf.CeilToInt(_PrepareTimer).ToString();
  469. }
  470. }
  471. private static int _Score;
  472. private static bool _Game;
  473. private static bool _Pause;
  474. private static bool _Panalty;
  475. private static bool _Prepare;
  476. private static float _GameTimer;
  477. private static float _PrepareTimer;
  478. public static Text BtnLab;
  479. public static Text TimerLab;
  480. public static Text PrepareLab;
  481. public static Image TimerBk;
  482. public static Award Award;
  483. public static List<Drop> DropList = new List<Drop>();
  484. public static List<Flower> OpList = new List<Flower>();
  485. public static List<Flower> IdleList = new List<Flower>();
  486. public static int Flower;
  487. public static int MiniGameIndex;
  488. public static bool TutorialValidA = true;
  489. public static bool DropDiamond;
  490. public static float OpTime = 1.5f;
  491. public static float OpTimer;
  492. public static float GoldTimer;
  493. public static float GameTime = 45;
  494. public static float PanaltyTime = 1;
  495. public static float NewOpTime;
  496. public static float PanaltyTimer;
  497. public static float DiamondTimer;
  498. public static string ScoreLab;
  499. #endregion
  500. private void FixedUpdate()
  501. {
  502. if (Game)
  503. {
  504. GameThread();
  505. }
  506. if (Prepare)
  507. {
  508. PrepareThread();
  509. }
  510. }
  511. private void GameThread()
  512. {
  513. if (Pause)
  514. {
  515. return;
  516. }
  517. GameTimer -= Time.fixedDeltaTime;
  518. if (GameTimer <= 0)
  519. {
  520. GameOver();
  521. return;
  522. }
  523. if (Panalty)
  524. {
  525. PanaltyTimer -= Time.fixedDeltaTime;
  526. if (PanaltyTimer <= 0)
  527. {
  528. Panalty = false;
  529. }
  530. }
  531. if (IdleList.Count > 0)
  532. {
  533. OpTimer -= Time.fixedDeltaTime;
  534. if (OpTimer <= 0)
  535. {
  536. NewOpTime -= NewOpTime * 0.03f;
  537. OpTimer = NewOpTime;
  538. CreateOperate();
  539. }
  540. }
  541. BonusThread();
  542. }
  543. private void BonusThread()
  544. {
  545. if (Pause)
  546. {
  547. return;
  548. }
  549. GoldTimer -= Time.fixedDeltaTime;
  550. if (GoldTimer < 0)
  551. {
  552. GoldTimer = Random.Range(3f, 6f);
  553. DropList.Add(ManaReso.GetDrop(ObjType.DropGold));
  554. }
  555. if (DropDiamond)
  556. {
  557. DiamondTimer -= Time.fixedDeltaTime;
  558. if (DiamondTimer < 0)
  559. {
  560. DropDiamond = false;
  561. DropList.Add(ManaReso.GetDrop(ObjType.DropDiamond));
  562. }
  563. }
  564. }
  565. private void PrepareThread()
  566. {
  567. PrepareTimer -= Time.fixedDeltaTime;
  568. if (PrepareTimer <= 0)
  569. {
  570. Prepare = false;
  571. GameBegin();
  572. }
  573. }
  574. private void CreateOperate()
  575. {
  576. ManaAudio.PlayClip(Clip.BubbleClip);
  577. if (ManaTutorial.TutorialA && TutorialValidA)
  578. {
  579. Pause = true;
  580. TutorialValidA = false;
  581. Flower flower = IdleList[4];
  582. flower.CreateOp(OpList.Count, OpType.Water);
  583. OpList.Add(flower);
  584. IdleList.Remove(flower);
  585. Tutorial.HightScreen(ManaReso.Get("D_WaterArrow0"), ManaReso.Get("D_WaterArrow1"), ManaReso.Get("D_Water1"));
  586. Tutorial.SetArea(OpList[0].OperateIcon.transform, 0.1f, 0.125f);
  587. ManaReso.AddButtonEventOnetime
  588. (
  589. "D_Water2",
  590. () =>
  591. {
  592. Pause = false;
  593. Tutorial.HightDisable();
  594. }
  595. );
  596. }
  597. else
  598. {
  599. Flower flower = IdleList[Random.Range(0, IdleList.Count)];
  600. flower.CreateOp(OpList.Count);
  601. OpList.Add(flower);
  602. IdleList.Remove(flower);
  603. }
  604. }
  605. public override void RegistValueA()
  606. {
  607. Award = new Award(Data.GetAwardConfig());
  608. MiniGameIndex = Data.GetPlayerInt("MiniGameIndex");
  609. }
  610. public override void RegistReference()
  611. {
  612. BtnLab = ManaReso.Get<Text>("D_BeginLab");
  613. TimerLab = ManaReso.Get<Text>("D_TimerLab");
  614. PrepareLab = ManaReso.Get<Text>("D_PrepareLab");
  615. TimerBk = ManaReso.Get<Image>("D_TimerIcon");
  616. }
  617. #region MiniGame
  618. public static void Operate(OpType opType)
  619. {
  620. if (Panalty || !OpList.Valid())
  621. {
  622. return;
  623. }
  624. if (OpList[0].Operate(opType))
  625. {
  626. IdleList.Add(OpList[0]);
  627. OpList.Remove(OpList[0]);
  628. if (OpList.Count >= 2)
  629. {
  630. OpList[0].FirstOp();
  631. OpList[1].SecondOp();
  632. }
  633. else if (OpList.Count >= 1)
  634. {
  635. OpList[0].FirstOp();
  636. }
  637. }
  638. else
  639. {
  640. Panalty = true;
  641. PanaltyTimer = PanaltyTime;
  642. }
  643. }
  644. public static void GameEnd()
  645. {
  646. if (Game)
  647. {
  648. ManaData.MiniValid = false;
  649. ManaData.MiniTimer = Mathf.Lerp(180, 300, Random.Range(0, 1f));
  650. ManaDebug.Log(string.Format("<color=red>{0:0}</color>秒后激活小游戏", ManaData.MiniTimer));
  651. }
  652. if (ManaData.MiniTimer <= 0)
  653. {
  654. ManaReso.Get("C_MiniGame").TweenForCG();
  655. }
  656. Score = 0;
  657. Pause = false;
  658. Game = false;
  659. Panalty = false;
  660. Prepare = false;
  661. for (int i = 0; i < OpList.Count; i++)
  662. {
  663. OpList[i].GameOver();
  664. }
  665. for (int i = 0; i < IdleList.Count; i++)
  666. {
  667. IdleList[i].GameOver();
  668. }
  669. for (int i = 0; i < DropList.Count; i++)
  670. {
  671. DropList[i].Retrieve();
  672. DropList.RemoveAt(i--);
  673. }
  674. }
  675. public static void GameOver()
  676. {
  677. ManaAudio.PlayClip(Clip.MiniEndClip);
  678. Award.GetAward(Score);
  679. ManaData.MiniGameAmt++;
  680. GameEnd();
  681. }
  682. public static void GameEnter()
  683. {
  684. if (ManaGarden.MyFlower < ManaGarden.TotalFlower)
  685. {
  686. while (true)
  687. {
  688. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  689. if (!flowerInfo.Unlock)
  690. {
  691. Flower = flowerInfo.ID_;
  692. break;
  693. }
  694. }
  695. }
  696. else
  697. {
  698. Flower = Random.Range(0, ManaGarden.FlowerInfoDic.Count);
  699. }
  700. int flowerAmt = 1;
  701. while (true)
  702. {
  703. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  704. if (flowerInfo.Unlock)
  705. {
  706. IdleList.Add(ManaReso.GetFlower(flowerInfo, ManaReso.Get("SlotMini" + flowerAmt)));
  707. flowerAmt++;
  708. if (flowerAmt == 10)
  709. {
  710. break;
  711. }
  712. }
  713. }
  714. ScoreLab = Language.GetStr("UI", "D_ScoreLab");
  715. TimerBk.fillAmount = 1;
  716. TimerLab.text = GameTime.ToString("0");
  717. ManaReso.Get("C_MiniGame").TweenBacCG();
  718. ManaReso.SetActive("D_Rip1", false);
  719. ManaReso.SetActive("D_Begin", true);
  720. ManaReso.SetActive("D_Water1", false);
  721. ManaReso.SetActive("D_Fertilize1", false);
  722. }
  723. public static void GameBegin()
  724. {
  725. Game = true;
  726. MiniGameIndex++;
  727. OpTimer = OpTime;
  728. GoldTimer = Random.Range(3f, 6f);
  729. GameTimer = GameTime;
  730. NewOpTime = OpTime;
  731. DiamondTimer = Random.Range(0f, GameTime - 5);
  732. ManaDebug.Log(string.Format("第<color=red>{0}</color>次小游戏", MiniGameIndex));
  733. for (int i = 0; i < IdleList.Count; i++)
  734. {
  735. IdleList[i].GameBegin();
  736. }
  737. if (Random.Range(5, 9) <= MiniGameIndex)
  738. {
  739. MiniGameIndex = 0;
  740. DropDiamond = true;
  741. }
  742. else
  743. {
  744. if (Random.Range(0, 1f) <= 0.01f)
  745. {
  746. DropDiamond = true;
  747. }
  748. else
  749. {
  750. DropDiamond = false;
  751. }
  752. }
  753. }
  754. #endregion
  755. public void OnApplicationPause(bool pause)
  756. {
  757. if (pause)
  758. {
  759. if (!ManaTutorial.TutorialA)
  760. {
  761. if (Game || Prepare)
  762. {
  763. ManaReso.Get<Button>("D_Quit").onClick.Invoke();
  764. }
  765. }
  766. }
  767. }
  768. }