ManaLan.cs 2.3 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public enum Lan
  6. {
  7. English,
  8. ChineseSimplified,
  9. ChineseTraditional,
  10. }
  11. public class LanStr
  12. {
  13. public string ID;
  14. public string Page;
  15. public LanStr(string id, string page)
  16. {
  17. ID = id;
  18. Page = page;
  19. }
  20. public override string ToString()
  21. {
  22. return Language.GetStr(ID, Page);
  23. }
  24. }
  25. public class ManaLan : Regist
  26. {
  27. #region 变量
  28. public static Lan CurrentLan;
  29. public static Dictionary<Text, object[]> TextDic = new Dictionary<Text, object[]>();
  30. public static Dictionary<TextMesh, object[]> TextMeshDic = new Dictionary<TextMesh, object[]>();
  31. #endregion
  32. public static void Add(Text text, params object[] objs)
  33. {
  34. if (TextDic.ContainsKey(text))
  35. {
  36. TextDic[text] = objs;
  37. text.text = Translate(objs);
  38. }
  39. else
  40. {
  41. TextDic.Add(text, objs);
  42. text.text = Translate(objs);
  43. }
  44. }
  45. public static void Add(TextMesh textMesh, params object[] objs)
  46. {
  47. if (TextMeshDic.ContainsKey(textMesh))
  48. {
  49. TextMeshDic[textMesh] = objs;
  50. textMesh.text = Translate(objs);
  51. }
  52. else
  53. {
  54. TextMeshDic.Add(textMesh, objs);
  55. textMesh.text = Translate(objs);
  56. }
  57. }
  58. public static void SwitchLanguage(Lan lan)
  59. {
  60. CurrentLan = lan;
  61. Language.SwitchLanguage(lan);
  62. ManaData.SwitchLanguage();
  63. foreach (var kv in TextDic)
  64. {
  65. kv.Key.text = Translate(kv.Value);
  66. }
  67. foreach (var kv in TextMeshDic)
  68. {
  69. kv.Key.text = Translate(kv.Value);
  70. }
  71. for (int i = 0; i < ManaData.SkillList.Count; i++)
  72. {
  73. ManaData.SkillList[i].SwitchLanguage();
  74. }
  75. }
  76. public static string Translate(object[] objs)
  77. {
  78. string str = "";
  79. for (int i = 0; i < objs.Length; i++)
  80. {
  81. LanStr lanStr = objs[i] as LanStr;
  82. if (lanStr == null)
  83. {
  84. str += objs[i];
  85. }
  86. else
  87. {
  88. str += lanStr.ToString();
  89. }
  90. }
  91. return str;
  92. }
  93. }